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148Apps Goes Hands-On with Dead Effect 2

Posted by Jennifer Allen on September 23rd, 2015

Due for release on October 22, Dead Effect 2 is a first person shooter that’s clearly been influenced by the likes of BioShock and System Shock 2. Somewhat predictably for anyone who’s spent some time with those games, that means that Dead Effect 2 is at its strongest when it’s taxing your brain rather than your reactions.

It’s clearly still a work in progress, given that thetutorial is littered with references pertaining to keyboard controls, but it’s still looking rather delightful. As you’d expect with any sci-fi horror game, Dead Effect 2 is pretty dark and moody as you navigate your way around a spaceship full of puzzles to complete and zombies to annihilate.

A virtual joypad dictates your direction while the right hand side of the screen is littered with buttons for your weaponry, as well as interacting with objects. That’s one of the main issues for Dead Effect 2: on the iPhone 5’s screen, it can be too easy to tap on the wrong button, activating the wrong ability at the worst time. By default, auto-fire is switched on, meaning you can just hover the reticule over an enemy to shoot at it, but that ends up feeling a little weightless.

This becomes an issue when up against numerous zombies at once, meaning you feel like you’re fighting against the controls as much as the enemies. That’s in harsh juxtaposition to the slow but measured approach taken to figuring things out while away from combat. During those moments you’re expected to crack codes and use a bit of lateral thinking, which is immensely more satisfying and much easier to deal with on a smaller phone screen.

There’s time yet to see how this manifests in the full release and whether compensations are made for those with small screens and large fingers. In its current form, Dead Effect 2 is shaping up to be an appealing - but flawed- game.

2K is Celebrating Spring With Some Pretty Big Discounts on Some Even Bigger Games

Posted by Rob Rich on March 25th, 2015
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: BELLATOR IN MACHINA :: Read Review »

Today might not be the first day of spring - although you would think it's still the middle of winter with the snow we've been getting in NYC - but 2K is still celebrating the changing of the seasons with a pretty impressive sale.

There aren't all that many price drops to go around, but I think the quality makes up for the lack in quantity. Or just XCOM. Just XCOM being on sale is enoguh. The rest is gravy.

Here's what you can get, and for how much:

Does anything on that list tickle your fancy? Personally I'd jump on XCOM if I didn't already own it (like three times over).

148Apps 2014 Holiday Shopping Guide for Gamers

Posted by Rob Rich on December 11th, 2014

Welcome, one and all, to another 148Apps holiday shopping guide! Are you having trouble figuring out what to get for a distant relative, new neighbor, or estranged second cousin? Thankfully there are people like us putting together handy-dandy holiday shopping guides for you! Whether you’re looking for new hardware and accessories, or just something a bit less impersonal than an iTunes gift card, we’ve got you covered.

Other 148Apps Holiday Gift Guides: for [Health Nuts] [Socializers] [Creative Types] [Power Users]

Today’s guide centers around iOS gamers. These are the folks who love their portable games and spend most of their morning commute matching pieces of candy or fighting immortal titans. If you’d like to make the gamer(s) in your life have an overall more pleasant and convenient gaming experience, or simply get them some really cool stuff to play, check out our list below for some ideas.

Hey Big Daddy - Bioshock is Now Optimized for the iPhone 6 and 6 Plus

Posted by Jessica Fisher on November 10th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarhalfstarblankstar :: POWER OF THE ADAM :: Read Review »

BioShock, by 2K, is a pretty good port of the original console game to iOS. And recently, 2K updated the game with a bunch of enhancements. Now you can enjoy voiceovers in French, Italian, German, and Spanish, and get a Japanese text localization.

Feeling like you need more room in your save games? Now you can delete old saves to make way for new ones. The controls have also been worked over with better handling, and a new look inversion option is available. Lastly, iPhone 6 and iPhone 6 Plus users can now enjoy an optimized experience.

You can pick up the new and improved Bioshock for $10.99 on the App Store now.

This Week at 148Apps: August 25-29, 2014

Posted by Chris Kirby on August 30th, 2014

Shiny Happy App Reviews


The App Store can be a daunting place. What to try? What to buy? How do you know? Thank goodness the review team at 148Apps is here to save the day. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Hyperlapse

As someone who’s been around for much of the internet’s mainstream rise to success, I’ve got a feeling our attention spans are depreciating quite quickly. Video technology has grown to the extent that YouTube stars are a reality, but there’s a side effect to that. People want things quicker, which is how we’ve ended up with six second vines and Tumblrs full of GIFs because they’re just so much faster than videos. Hyperlapse is the natural step forward from this. It allows you to very quickly make time-lapse videos before uploading them to Facebook or Instagram. It’s pretty great, too. There’s hardly any set up involved here. Hyperlapse knows you want to get on with taking videos and is very simple to use. Simply hit the record button and away you go. Once you’ve finished recording whatever it is, you can then use a slider to adjust how fast you’re taken through each snap. Finished there? Then hit the share button and you’re done. --Jennifer Allen


Bioshock

Only a couple of months after the very first iPhone became available, Bioshock was let loose on an unsuspecting public. Okay, it was probably expected. Alright fine, it had an express ticket on the Hype Train. My point is that when Bioshock first started impressing the heck out of players and critics alike, smartphone tech was still in its infancy. Nobody could have expected that one day, seven years later, we’d be able to explore Andrew Ryan’s failed utopia on our phones. Now that we can, I have to say it’s rather cool. For the most part. --Rob Rich


Madden NFL Mobile

Right in time for next week’s kickoff and following the example of its console brethren, EA Sports is taking another whack at the gridiron on iOS with their newly-released Madden NFL Mobile. Will this offering trump their past attempts at transitioning the pigskin, or will the result be another tragic punting situation? It seems like Madden NFL Mobile is the culmination of several years’ worth of fan feedback and tuning. That doesn’t mean that the freemium shenanigans are gone, but they’re certainly nowhere near as influential as in previous seasons – for example, plays are still locked behind a leveling wall. However, the need to pay in-game currency in order to use locked plays has mercifully been removed. Instead, the initial playbook has been bulked up significantly and the rate at which newer plays are unlocked seems accelerated. --Blake Grundman


Star Wars: Commander

The handy thing about having the Star Wars franchise under your belt is that it’s essentially a free pass. I want to mutter about how Star Wars: Commander is a Clash of Clans clone in many ways because it kind of is. But it also captures the magic of controlling the Empire or Rebel Forces quite well and even throws in a decent narrative, meaning you’ll most likely end up forgiving it. At least, assuming you’re a Star Wars fan. Starting out, you can choose whether to go to the Light or Dark side with that choice affecting what heroes you can use (for a time, at least). It’s a neat move in making you feel like Star Wars: Commander is a different game from Clash of Clans and it does a fine job of using the Force to keep the illusion real. --Jennifer Allen


Pac-Man Friends

Pac-Man Friends by Namco Bandai does more than supply players with Pac-Man themed puzzles: it also serves as a reminder that the Pacster has a large network of family and friends. After all, when destiny calls on him to run through a maze and gobble up ghosts, he usually works alone. Not this time, though. Pac-Man Friends challenges players to solve dozens of mazes, all of which carry an action-based Pac-Man theme. Pac-Man Friends is definitely unique as a consequence, and there’s still enough variety to keep players engaged level after level. Some control issues keep it from the upper pantheon of Pac-Man’s greatest outings, however. --Nadia Oxford


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Star Fleet Deluxe

Star Fleet Deluxe is a tactical game that apes Star Trek more than a little. Taking command of a huge starship, the player stands alone against a huge force of murderous aliens, hell-bent on eradicating any and all humans in the galaxy. Star Fleet Deluxe is a very in-depth, turn based strategy game. The game takes place over a huge area, 81 quadrants of galaxy space to be precise, filled with stars, colonies, planets and starbases. --Allan Curtis


Notepad Reminder

Smartphones are predicated on convenience. The best apps are simple to use and make people’s lives easier. But for some reason, app developers have not harnessed the convenient potential of widgets. At least, that is the concept behind Notepad Reminder, a note-taking widget that is easy to use and easier to access. Rather than digging through menus and taking time to open an app, widgets offer a way to interact with an app right on an Android device’s home screen. This feature is typically used to relay emails or check sports scores at a moment’s notice, but Notepad Reminder takes it to another level, adding usability and productivity right to the home screen. --Ryan Bloom


Wipeout

Years ago, I was flipping through the TV, and stumbled across a show that forever changed my TV watching habits: Most Extreme Elimination Challenge (MXC). The show itself was a irreverent Americanized version of the Japanese obstacle course show Takeshi’s Castle. The original show was a funny in and of itself, kind of like American Ninja Warrior on funny steroids; the added layer of deliciously re-edited and re-dubbed footage from the original took the show to hysterical heights. A “true” American-centric version of the show popped up on the scene a few years ago called Wipeout. It is very similar to the original Japanese shows, down to the pain inducing obstacles and the zany commentary by the hosts. It was only a matter of time for the game to hit consoles, and it has since come to Android. --Tre Lawrence

Finally, this week Pocket Gamer gave a Gold Award to three games: ALONE, The Nightmare Cooperative, and Appointment with F.E.A.R. Plus, get the lowdown on 2K's Bioshock port, some Motorsport Manager tips, and 10 upcoming iOS games for September. Check it out right here.

Bioshock Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on August 28th, 2014
Our rating: starstarstarhalfstarblankstar :: POWER OF THE ADAM
Do you love Bioshock? Have you always wanted to be able to play it on the go? Well then your prayers have been answered. More or less.
Read The Full Review »

Three Reasons Why Being Able to Play Bioshock on Your iOS Device is Okay

Posted by Rob Rich on August 8th, 2014

2K Games has officially announced that Bioshock is coming to mobile. The announcement is an exciting one, although there’s also this pervading sense of worry - even anger - that some seem to have about it. So I’d like to take a few moments to try and explain why being able to play Bioshock on your iOS device ain’t so bad.

1 - Rapture in Your Pocket

Some people have asked me why I’d even want to buy a graphically inferior version of a game I probably already own for as much (or possibly more) than I could buy a “better” version for, and the answer is simple: portability. Of course it looks better on the systems that have high-end specs and lack a 2GB install cap, but I’m not about to drag my console of choice and a TV around with me everywhere I go.

Being able to play Bioshock on my phone - even if it’s not graphically up to par with the other versions - means I can return to Rapture any time I want. If I’m traveling, waiting in line, have downtime and no PC/console handy, and so on, I can simply pull out my phone and start throwing plasmids around.

2 - No In-App Purchases

This is another concern/assumption I’ve seen a lot of and it makes me sad. There’s this automatic (and severely biased/unfair) notion that mobile games must include in-app purchases. This is simply not true. There are a number of premium games on mobile that don’t offer any sort of in-app purchases, a couple of which have even come from 2K Games.

Remember XCOM: Enemy Unknown and Civilization Revolution 2? No in-app purchases. So when 2K says Bioshock won’t feature any in-app purchases there’s little reason to doubt them.

3 - More Games Means More Games

Mobile ports of big-name, AAA games tell us one very important thing: mobile ports of big-name, AAA games are possible.

Just about anyone who doesn’t immediately write-off mobile as a gaming platform (perhaps they were bitten as a child?) will admit to thinking things like “I wish this was on iPhone/iPad, then I could play it whenever I want!” With each successive port of a big-name game, the more likely we are to see more of them. It doesn’t have to be big AAA games, either. There have already been ports of other less 'mass-appeal' favorites like The World Ends With You and Dragon Quest VIII, and in the case of the former the port is even arguably (not really arguably) better than the original.

This is Why BioShock's Soundtrack is Going to Creep You Out

Posted by Jennifer Allen on August 5th, 2014


Much has been said over the years about the wonders of BioShock. The world it offers is fascinating and wondrous. The storyline is grippingly dark and sinister. One thing that's often easy to overlook, because it blends in so perfectly, is the soundtrack.

While the original soundtrack for BioShock is delightfully foreboding at regular points, it's often the subtle introduction of familiar tracks from days gone by that really makes you tense.

The most iconic of the bunch is Bobby Darin's 'Beyond the Sea.' Full of lyrics like "Somewhere beyond the sea, she's there watching for me" and "My heart will lead me there soon", out of context, it sounds romantic and sweet. Walking down the corridors of Rapture and hearing it in the distance, you're pretty afraid as to what's about to get you. Liked the song beforehand? Don't expect to hear it in the same light ever again.


It's a similar tale for kids' favorite, '(How Much Is) That Doggie in the Window?.' As a child, it's cute and fun. As an adult playing BioShock for the first time, it'll unnerve you to your core. Why is that music playing on repeat in an empty nursery? What the heck is going on? BioShock builds that tension to delicious levels.

'Danny Boy' is another one. So iconic, so familiar. It's always had a sense of melancholy to it but there's threat within those words when tied into the world of Rapture. Context has rarely been so important in a game until now.

Soon enough, even seemingly innocuous delights such as 'Papa Loves Mambo' and 'It Had to Be You' start having an edge to them. The beauty to BioShock is that it makes you question everything, even seemingly pleasant music. The sheer fact that you know this music and probably equate it with happier memories just makes it all the more unnerving.


BioShock isn't just a game that gets inside your head because of its storyline. It gets there by subverting just how you feel about such musical hits. Even years after first playing it, I can hear Bobby Darin's 'Beyond the Sea' when in a restaurant or just out and about, and I'll go straight back to those opening moments of BioShock.

When BioShock arrives on iOS, make sure you stick those headphones in - it's going to be an essential part of the experience. In the meantime, why not get yourself acquainted with it via a Spotify playlist?

2K Games Chose the Impossible - Bioshock is Coming to iOS This Summer

Posted by Rob Rich on August 4th, 2014

The original Bioshock is pretty much the greatest video game adaptation of an Ayn Rand novel in existence. It’s also a pretty darn awesome game in its own right. And it’s coming to iOS later this summer.

No joke: Bioshock on iOS is a direct port of the classic first-person adventure/shooter. The whole game - all the areas, enemies, dialogue, memorable moments, hidden cats, etc - has been made to work on the iPhone and iPad. There’s even that odd dip in the right-hand staircase in the lighthouse when you find the bathysphere.

The visuals have been scaled-back a bit, of course. Otherwise there’s no way it would clock in at just under Apple’s maximum download size of 2GB. That’s not to say it looks bad, though. There may not be dynamic shadows or fog effects, and the textures may be a lower resolution, but Rapture still the super-creepy underwater dystopia we’ve all come to know and love.

The port supports MFi and other bluetooth controllers, but also sports a set of touch controls that have been optimized for the experience. Naturally a controller is the more comfortable of the two options when it comes to a game like this, but the touch interface is about as accessible as I could’ve hoped for.

Bioshock doesn’t have a concrete release date or price just yet, but it will be available later this Summer as a premium release with no in-app purchases.

EPOCH Brings Gears of War Style Gameplay to iOS Via Bioshock Team

Posted by Rob LeFebvre on July 12th, 2011


Of course we had to start with the video. Notice anything...familiar? It should be fairly obvious that this features the same gameplay and engine as the incredibly popular Gears of War series, coming right to iOS. In addition, Uppercut Games is a new game studio that is headed up by none other than Andrew James and Ed Ormon - both coming from Irrational Games, the makers of Bioshock, according to the CultOfMac Blog and PocketGamer.biz.

This is big news. While Epic brought us their own innovative use of the engine in Infinity Blade, this is the first time we've seen such a direct "console-style" gameplay using the engine. In addition, the pedigree of the development studio shows just how serious iOS gaming is becoming across the board.

The studio's own website has the following features on notice:


  • Fight through the crumbling ruins of a once-thriving civilization as a freshly-rebooted robot that finds itself caught up in a mystery from the past.

  • Choreograph the hectic and highly-cinematic action with innovative and intuitive swipe controls!

  • Take cover, dodge, select targets, use special abilities, and launch countermeasures against your foes!

  • Smash a wide variety of mechanical enemies as you struggle to fulfil your ancient programming!

  • Bolt on new tech torn from your fallen adversaries, or trade for parts in the Scrapyard – will you be a ninja-like sharpshooter or an unstoppable juggernaut?

We're looking forward to AAA-inspired title as it comes to the iOS gaming scene, and will keep you informed as we learn more. EPOCH is slated for release in the fourth quarter of 2011.

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