148 Apps on Facebook 148 Apps on Twitter

Tag: Baseball superstars »

Baseball Superstars II Pro Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on June 14th, 2011
Our rating: starstarstarstarhalfstar :: HOME RUN
It can be frustrating at times but Baseball Superstars® II Pro is still a fun, arcade-style game of "Hit the Ball With the Stick."
Read The Full Review »

Baseball Superstars 2011 Review

iPhone App - Designed for iPhone, compatible with iPad
By Carter Dotson on November 5th, 2010
Our rating: starstarstarstarblankstar :: GOOD BUT NOT SUPER
Baseball Superstars 2011 is largely the same game as its predecessor, with largely only graphical and gameplay tweaks to its credit, for better or for worse.
Read The Full Review »

Baseball Superstars 2010 HD

iPad App - Designed for iPad
By Carter Dotson on October 26th, 2010
Our rating: starstarstarstarblankstar ::
Baseball Superstars 2010 is rife with gameplay issues, but they're hard to notice as the game becomes quite addicting.
Read The Full Review »

Interview with Gamevil (Developers of Zenonia and Baseball Superstars)

Posted by Bonnie Eisenman on June 5th, 2009

Gamevil is the fantastic company behind Zenonia and Baseball Superstars. I recently had the chance to review their latest game, Zenonia, and it blew me away; you can read my review here, but suffice to say that I thought it clearly surpassed other RPGs in the App Store. While the Korean-based company has only released two games in the US App Store so far (the other Baseball Superstars), both have been very well-received.

The president of Gamevil USA, Kyu Lee, generously agreed to answer a few questions about Zenonia, Gamevil, and the App Store in general. He has some really interesting and intriguing insights—it's not often that we get to hear things from a mobile game developer's point of view.

Parts of this interview were also used in my Search for Satisfaction editorial, but there's plenty of additional content here!

Bonnie Eisenman (148apps): Hi, Kyu, and thanks for taking the time to do this! For starters, what inspired you guys to make Zenonia? I don't just mean "why make an RPG"--I mean, "why make a good RPG?"

Kyu Lee (Gamevil): We've been developing and publishing mobile games since 2000 in South Korea. One of the most popular categories in South Korea is Role-Playing Games, and it is an extremely competitive category. We "had" to make good RPG games in order to survive through the tough competition. We have been developing RPG games ever since we launched "Last Warrior" in 2001, the first RPG mobile game in Korea, which was less than 50KB. ZENONIA was a project decided to be done after we launched our multiplayer network game, "Path of a Warrior".