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This Week at 148Apps: October 8-12

Posted by Chris Kirby on October 14th, 2012

This week at 148Apps.com, Eli Cymet plumbed the depths of difficulty with his interview of Super Hexagon creator Terry Cavanagh: "Talking to Terry Cavanagh (pictured, left), the first thing that jumps out at me is how pleasant he is. How soft-spoken and thoughtful he comes across as. Particularly for somebody who tortures people.

An award-winning independent developer from Ireland, Cavanagh has become known for wonderful, mercilessly difficult games like VVVVVV and Super Hexagon. The latter is Cavanagh’s first iOS game; a low-fi arcade gauntlet that challenges players to move left and right to survive an incoming barrage of lines and shapes for as long as possible. It bent our brains in circles and became a surprise cult-hit on the App Store, moving about 72,000 copies since release, according to Cavanagh’s last look.

Wonderful. Mercilessly difficult. The two don’t quite go together, do they? Against all odds, however, it seems that driving people mad is what’s driven sales for Super Hexagon. It’s a phenomenon that beckons the question: why is a game that’s so hard so very easy to love? What makes difficulty so satisfying?

Read the full conversation at 148Apps.com.

Meanwhile, over at GiggleApps.com, reviewer Amy Solomon explored Magic Forest HD Pro, a physics-based game for kids: "There are many variations of this style of game in the iTunes store such Cut the Rope, but I enjoy the look of this app, with backgrounds reminiscent of water color or batik artwork and include forest motifs that I find appealing and a little different from what is commonly found in a game such as this. Here, one is looking to help these pets into their basket, breaking glass bricks or other obstacles that prevent these animals from typically falling into where they belong."

Read Amy's full review at GiggleApps.

And at 148Apps.biz, Carter Dotson reported on the growing need for native language support in apps geared for eastern audiences. He writes, "It’s easy to think about the App Store as largely a western, and largely American phenomenon: it’s one of the largest revenue drivers, and success or failure there often means international failure. English is thus the most supported language in apps, particularly as it is such an international language as well now. But Distimo has put out information in their latest report that suggests while English may be the dominant language in the western world, success in the east requires apps to speak the native tongue."

Want to know more? Read the complete story at 148Apps.biz.

Ride the Asian Rails With This New Ticket To Ride Map Pack

Posted by Lisa Caplan on August 2nd, 2012

For years Ticket to Ride has been a best selling strategy board game based on - you guessed it - trains. It’s long been available as a video game on PC, Mac, and the web in addition to iOS. There is a pocket version for small screens (which is not expected to get the new map yet) and the full award winning iPad game.

Today, Days of Wonder is releasing an all new digital map pack called Legendary Asia. The new in-app purchase also celebrates the Ticket to Ride franchise's over 1 million downloads.The map will cost $3.99 and appear after you update the app. When you do you’ll also notice across-the-rails Retina display support and 45 new achievements for the different game variants.

The physical map may be familiar to board game players, since it was released last year after winning a worldwide design contest. For digital players on all platforms tomorrow will be the first look and if the advance screen shots are any indication it will add both beauty and replay value to what is already an iPad classic. You can check the new map out in the gallery below.