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The Apple Watch Might Impact Our Daily Lives More Than You’d Think

Posted by Rob Rich on April 6th, 2015

I know I’ve already theorized on how the Apple Watch could change mobile, but this time I’d like to talk about how it could affect our day-to-day lives. And make no mistake, there’s a good chance it’s going to change a few things around here.

One of the biggest changes we’re going to see because of the Apple Watch is company policies for retailers, restaurants, and pretty much any other place that caters to the public. Most places already prohibit their employees from bringing phones onto the floor since, for example, it usually doesn’t look good if a cashier is fiddling with their iPhone when they should be ringing people out. Now that people are going to start wearing the Apple Watch, you can bet a lot of places are going to ask workers to keep their timepieces in their lockers or otherwise off the floor. I don’t imagine having a theater usher ceaselessly messing around with their watch would go over much better than if it were a phone, do you?

By extension, the Apple Watch could end up affecting employee productivity to the point where businesses that don’t directly interact with the public might still have to institute some kind of limit. Granted I imagine most offices discourage using one’s iPhone while on the clock, but it’s going to be a lot easier to sneak a peek at your wrist and jump back to work once the boss shows up than it is to hastily tuck a phone back into your pocket or desk drawer. Conversely, the potential functionality of the Apple Watch could end up becoming such a boon that some offices encourage their use or even issue one to their employees. It really depends on the business.

Reminders will also be far more useful, since it’s much easier to accidentally (or purposely) miss a notification if your phone is silenced or in another room. When your watch is tied into your itinerary it’s going to be a lot harder to ignore the blaring alarms coming off your wrist. Whether or not this leads to an era of never forgetting to pick up milk on the way home ever again remains to be seen, since it still relies on people making the effort to set up reminders in the first place, but the potential is definitely there.

I also touched upon the unfortunate side of things last time when I contemplated the idea of thievery a bit, and despite it being a depressing topic I think the Apple Watch will affect things here as well. For better and for worse. What I mean by “worse” is that you can’t really hide an Apple Watch like you can an iPhone. Telltale earbuds aside, if you’ve got an iPhone in your pocket it won’t really be attracting the attention of potential thieves. An Apple Watch though, that’s going to be on your wrist for all to see. Of course it is more difficult to remove a watch than it is to yank a phone out of someone’s hand. On the “better” side of things, the near-constant health monitoring could be used to automatically call for help if you’re in trouble (medically or otherwise), as I’ve mentioned before.

Then there’s the issue of how we physically move through a space. Yeah, I know, it’s weird to think about but anyone who’s ever worn a wristwatch can tell you that you’ll need to start paying attention to where you swing your arm. Banging your watch against things is an extremely common occurrence even if you’re used to wearing one, and people are going to want to be extra careful not to whack their Apple Watch against the corner of a desk or something. It’s not going to lead to a country-wide baby-proofing (padded table edges, etc) or anything like that, but Apple Watch owners are going to want to be a lot more conscious of their movements once they’ve strapped their wrist-phone-thing on. And they’ll want to make sure not to forget to take it off when they take a shower or otherwise have to douse their hands in liquids.

How the Apple Watch Could Change the Face (har-har) of iOS

Posted by Rob Rich on March 31st, 2015

The Apple Watch is still a ways out, but my previous musings on the wearable’s various features got me thinking: what might it be like a year after launch? Two years? Five years? What if it becomes a symbiotic part of the iOS framework to the point that it practically comes packaged with the iPhone?

Of course it’s going to be a while until we know for sure whether Apple’s latest piece of hardware will be considered a hit or a miss, but for argument’s sake let’s fast-forward a few years and pretend the Apple Watch was a resounding success. This is how I think it could permanently change the way we mobile.

For starters, I expect that we’ll see a big divide between the types of software available for the Apple Watch versus just the iPhone. The Apple Watch, due to its small screen and the fact that it’s pretty much designed to be interacted with in short busts, will probably have far more apps and far fewer games - I’m thinking weather, message alerts, maps and GPS functions, and all sorts of stuff nobody’s thought of yet. I’m sure there will still be games for it, but apps will serve a much more significant purpose.

Now You Can Trade-in Your Android, BlackBerry, and Windows Phone Devices at Apple Stores

Posted by Jessica Fisher on March 31st, 2015

If you can’t resist the siren call of Apple, but are stuck with a non fruit-related smartphone, pine no longer. According to 9to5Mac, Apple has officially launched a new trade-in program for non-iPhones.

You will now be able to bring your select Android, Windows, and BlackBerry phones to Apple retail stores to receive credit towards a new iPhone 5c, iPhone 6, or iPhone 6 Plus. Sorry wearable fans, but the Apple Watch isn't a part of the deal.



This Week at 148App: March 23-27, 2015

Posted by Chris Kirby on March 30th, 2015

Spring Roars In At 148Apps

How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.


Final Fantasy Record Keeper

There’s no denying that Final Fantasy All the Bravest received a rather unfriendly reception on the App Store. There’s also no denying that people are going to be inclined to think of Final Fantasy Record Keeper as more of the same.I’d urge you not to write it off so quickly, though. While it’s not an all-star tour de force like, say, Dissidia, it’s still a decent stroll down Memory Lane. There’s some mumbo jumbo about paintings of the various Final Fantasy universes being guarded in one location, and said paintings are being corrupted while some sinister influence is spreading across the land. The two might be (read: totally are) related. Really it’s just a tenuous excuse to let players romp through 16-bit recreations of classic Final Fantasy moments throughout the series. And I’m okay with this. --Rob Rich


Star Squad Space Rescue

When you think of bullet-hell games, you think of waves of bullets coming at you - and also the waves that you can inflict upon others. Star Squad Space Rescue isn’t like other bullet-hell games, though. Those waves might keep coming at you, but you don’t have anything to fire back in defense. Instead, Star Squad Space Rescue is all about ducking and weaving your way around such attacks, and hoping you can survive longer than last time.That means that Star Squad Space Rescue is an often tense game to play. It is, however, very simple to learn. You use your finger to move the ship around, enjoying the fact that it offers a mercifully small hitbox. That means you can quickly move through very small gaps, and you’re going to need to, a lot.-- Jennifer Allen


Impecca Bamboo Bluetooth Keyboard

Yes. It's a keyboard. Yes, it has a unique, natural finish.It's Impecca's Bamboo Wireless Keyboard.The styling is interesting - the bamboo finish all but defines the product from the get-go and the wood exterior tops the keys and most of the top surface, with dark brown lining on the sides. The grain of the wood is probably the best aspect of its appearance, with a polished feel that is almost surprising; the natural imperfection creates a somewhat regal look.It seems compact, but it comes as close to being a full-size keyboard as any portable unit. Coming in at 11 x 6.6 x 0.6 inches, it is only a hair smaller than the typical Apple Bluetooth Keyboard. It's full QWERTY, and mimics said Apple keyboard closely with regards to layout, with six rows that encompass function keys, numbers, and option/tab buttons. At the top right there is a LED for battery level and Bluetooth. The bottom has the same bamboo finish, and there is an extra ledge that allows the otherwise flat keyboard to be raised at the front. Towards the front, right around dead center, there's a micro-USB port for charging. --Tre Lawrence


Mr. Jump

The idea is as simple as the name. Mr Jump has to jump from platform to platform, in order to progress to the next stage. He automatically runs with your taps dictating when he jumps and how high. It can’t really get much simpler than this. That doesn’t mean it’s easy though, not by a long shot.Speedy reactions are vital here with mostly everything harming Mr Jump. Even bouncing off a wall will cause him to fail the stage. He’s that sensitive. The first level simply offers you one form of jump, while the second stage introduces a way in which to form a double jump. That explains the difficulty increase along the way.You’ll die frequently as you go along, but the restart button is quick, giving you an indication of how far you’ve got in a stage, and urging you to go that bit further next time. And you will, you’ll keep chipping away at the stage, keen to get further and come across something even harder along the way. --Jennifer Allen


CARROT Weather

Over the past couple of years, the CARROT series of apps have done a great job of berating you while also motivating you to complete all manner of things from getting up on time to clearing your To-Do List. While its latest instalment, CARROT Weather, can’t change the weather (no matter how angry it gets), it is an entertaining way to get the facts.Starting out, there’s a choice to go with your current location or to pick out a different place, a small but important touch. As soon as you pick a place, you get the full grumpy CARROT experience. While some voice intros can be simply ‘weather forecasted’, there’s also the inclusion of such delights as ‘I’ve got a collection of 6,241 fingers that were lost to frostbite’ to indicate that, yes, it’s pretty cold in Chicago right now. --Jennifer Allen


Adventures of Poco Eco

Controlling curious explorer, Poco Eco, you wander your way around some delightfully designed levels by tapping on where you want him to go next. Being challenged is rare as Adventures of Poco Eco - Lost Sounds is more about exploration than conquest. Progressing to the next section is usually a matter of running over a button to activate it, thereby moving a platform to form a path for you. A small red spirit guides your way, showing where you need to head to next.Around a dozen levels are there and, admittedly, they won’t take hugely long for you to complete. Anyone who’s played a platformer before will know what to expect when it comes to button tapping and wandering. It’s clear that Adventures of Poco Eco - Lost Sounds is aimed at those who haven’t played many (if any) platforms before. -- Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown


Nyrius Songo HiFi Wireless Music Receiver

The review sample we were sent is the retail version, and contains the Bluetooth puck, power adapter, auxiliary to RCA cable, standard 3.55mm audio cable and documentation.Now, once out of the box, if the main piece surprised me with its size — and it did, as I expected it to be a tad bigger — it definitely surprised me with regards to the weight, being only 2.4 ounces on a frame of 3.2 x 2.8 x 0.79 inches officially. The main unit is a rectangular cuboid, crafted in hard black plastic that is only broken up by required labeling, company logo and input/connection ports.The ports are for power, 3.55mm audio out and, interestingly enough, optical input. --Tre Lawrence


Kenu Stance Micro-USB Tripod

When it comes to a cool accessory, give me one that is small, portable, and effective. You know, just like what the Kenu Stance Micro-USB Tripod claims to be.To give one an idea of how compact this tripod is, it just about fits in the palm of one’s hand. Out of the box, it is fairly nondescript, with brushed sinc-alloy making up most of the legs. It possesses a neon green topper (the MicroMount, made of “grilamid” composite material) that fits into a micro-USB port; similarly colored thermoplastic rubber covers the end of the legs. At first glance, it is clear that the the legs are somewhat irregular, but are engineered to lay plush together when the unit is not being used. Altogether, it comes in at 0.94 x 0.47 x 3.1 inches and only 1.2 ounces. --Tre Lawrence


Jabra Sport Wireless+ Headphones

As we like to say, being connected is a privilege, more and more aspects of our lives are becoming portions of IoT, and our smartphones are becoming the de facto hubs. This is so very obvious in the area of fitness and health, where accessories are quite the rage.With Jabra’s Sports Wireless+ Bluetooth Headphones, we get to see a formidable option from an industry vet. --Tre Lawrence

8 Features the Apple Watch is Doing Very, Very Right

Posted by Rob Rich on March 10th, 2015

The Apple Watch is almost here - you can preorder it on April 10, and it'll start shipping on April 24 - so naturally people are getting all up in a tizzy about it. And the thing is, it might just be worth the tizzy.

Sure the Apple Watch is about as much of an extravagance as an iPhone or iPad, but it sports a fair number of cool features. Many of which may in fact become a requisite for future smart devices (tablets, phones, and now wearables) once we get used to them.

6 Things the Apple Watch Can do that Nobody will Care About in a Week

Posted by Rob Rich on March 10th, 2015

Even more details have been revealed about the Apple Watch, and naturally it's gotten lots of people pretty excited. The thing is, amidst all the possibilities are several features that seem completely pointless. Oh sure they may sound cool when Tim Cook and Co. are talking them up in front of a big screen presentation, but their practicality is questionable at best.

Let's face it: most of this stuff you'll forget about within a week or two.

This Week at 148Apps: March 2-6, 2015

Posted by Chris Kirby on March 9th, 2015

Your App News and Reviews Source


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

AG Drive

Wondered what futuristic street-racing looks like? Check out AG Drive. It’s the future — 2260 to be more exact — and “anti-gravity” drive-powered machines are all the rage. Fantastic spacecraft fill the air, interstellar travel is commonplace, and everything is done at a brisk pace. Racing has also evolved, and as to be expected, the new drives are at the root of it. Spurred on by the craziest, windiest race tracks imaginable, we get the backing story for AG Drive. And the environments in the game help define it a great deal. The graphics are slick, but stop short of being pretentious, and the vehicles characterized therein look realistically futuristic. The animations are vivid, and the laws of physics are not overly disrespected in the name of action. --Tre Lawrence


Overkill 3

Craneballs is back. With Overkill 3. It’s a gritty affair, with a plot line that yanks the player into a dystopian future that lacks hope or societal order. Our main character is someone who is willing to unite the resistance against the evil Faction, and bring hope to mankind — all while sporting the tightest digital haircut, like, ever. Overkill 3 is in the same vein as the previous two titles: cover system rules the roost. One big change from the earlier iterations is the fact that the player perspective is shifted from first to third person. This does make for some subtle changes, but the action is definitely not in short supply. --Tre Lawrence


Meteorz

It sounds crazy, but the App Store really does feel like the true successor to arcades. It’s full of tiny, extremely varied games still figuring out just what to do with a new entertainment technology and the new audience that comes along with it. Plus, lots of those games are trying to infinitely steal your money. Games like Meteorz make this metaphor even easier, in a good way. In Meteorz players work to protect planets each going through their own personal Armageddon, as in the Bruce Willis movie. Meteors hurtling towards the planets threaten to destroy them, so players hop between worlds to defend them. If the minimal, angular, crystalline sci-fi visuals and haunting spacey synth songs weren’t enough of a throwback, each round plays something like a modern version of arcade classic Asteroids. However, instead of piloting a spaceship, players rotate armed defense satellites around the fixed planet to target obstacles. --Jordan Minor


Heavenstrike Rivals

Heavenstrike Rivals is a free-to-play strategy game by Square Enix. In it, players duke it out against each other or AI in the quest to prove the supremacy of their squad. With some unique gameplay systems and some new twists on familiar ideas, Heavenstrike Rivals is really fun, though a little bit intimidating. Part of Heavenstrike Rivals‘s promotion on the App Store mentions that the game is a trading card game (TCG), though it doesn’t look like one. Much like some card games, like Magic: the Gathering and SolForge, players do construct armies of creatures and send them down one of three lanes with the ultimate goal of bringing the opposite players’ life score to 0. However, most presentations of the creatures in the game are fully animated and move around the game like some kind of papercraft puppets, which makes the whole thing looks really sharp. Players that are particularly fond of the steampunk aesthetic, anime, or both should be pleased with the work that has gone into making Heavenstrike Rivals look the way it does. --Campbell Bird


This is My Weather-Meteorology for Kids

Like much of the country, we are experiencing a rough winter this year, oftentimes with days too cold and snowy to spend a lot of time outside. During these times of difficult weather, I have enjoyed testing the new app This is My Weather – Meteorology for Kids – a content-rich interactive application that thoughtfully uses a child narrator to explain different weather topics. First, children will have a chance to dress a character of their choice in weather-appropriate gear. This app may generate a temperature to dress for as well as allow parents to change up the need for different outdoor apparel and to dress for local weather. I enjoy this section, especially as one can choose a boy or girl of many different skin tones to dress, but I would love to be able to pre-select what is considered an appropriate outfit for my child’s specific needs the way one can adjust the temperature itself as here the character will announce that he is too cold, hot, or just right. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Misfit Shine

The new Misfit Shine is hardly new, but it shouldn’t be a surprise that plenty of people still consider it a piece worth at least trying out. We were eager to get the review unit Misfit sent us. The unit itself is tiny, barely bigger than a quarter in circumference; the unit contains a battery, and fits into a watch-like band. It’s quite light, almost slender on the wrist, but reasonably nondescript for something crafted from aircraft grade aluminum. It is waterproof, and grayish in color (there are other color choices), which mostly hides the series of LEDs when they are not lighted.. --Tre Lawrence


Runes of Camelot

Camelot (of course) is our location and, of course, there ain’t no Camelot without Arthur. Amelia and Merlin are out to help the noble monarch save Camelot by thwarting the evil Morgana’s plans, and they do this with runes or special potions. To begin the game, one gets to choose a character, and each is said to have a unique storyline. At its core, Runes of Camelot is a match-3 puzzle game. As such, the idea is to get a line of three or runes of the same color, horizontally or vertically. Getting three straight (via gesture swipe) dissolves the matched set, and they are replaced by pieces that fall from the top. The pieces are randomized, but any triples created from swaps also dissolve and are replaced. When a set of four pieces are formed, a diamond-looking rune with special powers is formed. These runes can be manipulated to create column shattering reactions that help finish levels. Regular matches yield special powers that are diverse and helpful in time crunches. --Tre Lawrence

This Week at 148Apps: February 23-27, 2015

Posted by Chris Kirby on March 2nd, 2015

Final February Fun at 148Apps


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Alto's Adventure

‘Just one more go’ is a pretty good thing to think while playing a game, even if it’s hardly conducive to your productivity. That’s been the case for me with Alto’s Adventure, as I find myself having ‘just one more go’ to double check something before writing this. It’s an endless runner (something that shouldn’t hook anyone so easily these days), but it’s also a fine example of the genre. We’re talking borderline Tiny Wings levels of fun here. It helps a lot that Alto’s Adventure is gorgeous to look at. It’s relatively simple looking at first glance but that hides some beautiful little touches. Most notable of all is how things change depending on if it’s day or night in the game. It’s thoroughly delightful, with the only real issue being that rocks can be hard to see when it’s dark. --Jennifer Allen


Do Camera

How often do you take a photo then immediately want to send it elsewhere or do something else with it? Probably pretty often, right? Courtesy of the power behind IFTTT, Do Camera can do all that for you, saving you some valuable time. It won’t cover every eventuality but it’s still going to be pretty useful most of the time. As with other IFTTT products, Do Camera is centered around the concept of using recipes to set things up. You hit the Add Recipe button, then make some choices as to what you do next. In each case this means that the central button on the camera side of Do Camera relates to that recipe. All you do is hit the camera button and Do Camera takes the photo while also performing whatever act you’ve set it up to commit. --Jennifer Allen


Swap Heroes 2

Swap Heroes 2 is a prime example of a game giving players exactly what they want. As an iteration on the fun-but-flawed Swap Heroes, this sequel delivers all of the strategic elements from the original while removing some of the more random elements and adding a good mix of heroes. For those familiar with the first title, Swap Heroes 2 should be very familiar. Players take control of a set of four heroes and control them purely through swapping their positions in their T shaped formation. Each character has their own set of stats and can unleash special attacks only after being swapped from the back of the formation to the front. Despite being a pretty simple formula, it maintains a sense of depth by providing a wide variety of enemies, character upgrades, and multiple viable strategies for success. --Campbell Bird


Planet Quest

Playing Planet Quest couldn’t be simpler. Players are in charge of a UFO’s zapper that’s supposed to zap costumed creatures as they zip along a planet’s surface to the beat of a song. Although it may sound unintuitive, the rotation of the planet is analogous to the note highway of games like Rock Band or Guitar Hero, and the notes are just giraffes, bunnies, flowers, and other weird creatures. At first players are walked through the basics, which are essentially ‘tap to the rhythm to zap the creatures’, but along the way more nuance is added. For example, some levels obscure the game view to add difficulty. Also, things like the flower need to be avoided as they take points off of a player’s high score. The game ends when players lose three hearts by missing too many creatures, but it’s forgiving enough that they can miss a note or two while still being able to earn hearts back. --Campbell Bird


Capsule

If you’re like me, you often find yourself thinking how you really need to text someone but it’s 2am and you don’t think they’d appreciate a message right now. All too often I then entirely forget by the next morning, and so the pattern repeats itself for far too long. Sure I could send myself an email as a reminder or add something to my To-Do list, but wouldn’t it be great if I could schedule a text instead? That’s the thinking behind Capsule – a flawed but useful way of texting in the future. You set Capsule up by inputting your phone number and then receiving an authorization code. It doesn’t take too long to do and is possible anywhere throughout the world. After that, using Capsule is simply a matter of tapping Create and you can get texting. You type your message as usual, choose whether you want to add a photo or video, pick out your contact, and then schedule a time and date. It’s as simple as that. --Jennifer Allen


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Runes of Camelot

Camelot (of course) is our location and, of course, there ain’t no Camelot without Arthur. Amelia and Merlin are out to help the noble monarch save Camelot by thwarting the evil Morgana’s plans, and they do this with runes or special potions. To begin the game, one gets to choose a character, and each is said to have a unique storyline. At its core, Runes of Camelot is a match-3 puzzle game. As such, the idea is to get a line of three or runes of the same color, horizontally or vertically. Getting three straight (via gesture swipe) dissolves the matched set, and they are replaced by pieces that fall from the top. The pieces are randomized, but any triples created from swaps also dissolve and are replaced. When a set of four pieces are formed, a diamond-looking rune with special powers is formed. These runes can be manipulated to create column shattering reactions that help finish levels. Regular matches yield special powers that are diverse and helpful in time crunches. --Tre Lawrence


Buzz Killem

Action platformers almost always resonate; they are simple to learn, easy to enjoy and can be tweaked with several gameplay elements. With Buzz Killem (from industry strongman Noodlecake), we get some glorious graphics, easy-to-learn controls, arcade goodness and a lot of action. Buzz Killem is a story of, well, going buck wild. It’s Rambo meets Independence Day. Buzz (action star’s Bill Killem’s dad) is a war vet who is brought back to confront an alien threat. Now, the kicker is tha Buzz has no compunction with regards to blasting away, and in the 2D environment that the game is set, all advantages are to be treasured. --Tre Lawrence


Livescribe Sky Wifi Smartpen

When I look at adding accessories to my workflow, I try to keep to a few important precepts: portability, functionality and compatibility. Portability is obvious; the ability to use stuff on the go is quite important. With regards to functionality, before adding an addition or substitution to my creative/work process, I’d rather know that it is worth the time to make a change. Lastly, the ability to use a tool with other tools and across platforms is priceless. On paper, Livescribe’s Sky Wi-Fi Smartpen seems to touch on these elements quite comfortably. --Tre Lawrence

And finally, super fast racers, super slow runners, and GEOFF tears the Nvidia Shield a new one - that's the week according to AppSpy.

This Week at 148Apps: February 9-13, 2015

Posted by Chris Kirby on February 17th, 2015

Warm Your Winter With New Apps!


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Nobody Said It Was Easy

Nobody Said It Was Easy makes no attempts to mask its difficulty from players. The title tells them exactly what to expect. However, what they might not expect is just how creative the fiendish tricks actually are. Right from the start Nobody Said It Was Easy makes all the right choices that separate fair challenging games from purely frustrating ones. Running and jumping feel super precise, even with the added hindrance of virtual buttons. Players have more control over their character’s momentum on the ground and in the air than most games, or real-life, would ever provide, and instant respawns put players right back in the action after the constant, inevitable deaths. Even if the game consisted solely of the merciless enemies and rapid obstacles of most “masocore” games, it would still work because of how well it nails the overall feel that makes those games even remotely playable. --Jordan Minor


The Hardest Flight

Requiring reasonably speedy reactions, The Hardest Flight doesn’t quite live up to its name (there are harder games out there, by a long shot). But that doesn’t stop it being a diverting way of spending five minutes. You have to control a ship as it attempts to negotiate various colored barriers. Controls are very simple: you tilt the iOS device to move the ship around and hold a finger to the left turning the ship blue, while holding a finger to the right turns it to pink. Don’t touch anything and your ship remains purple, the default color. The key here is to keep moving your ship around, while also changing color at the right moment in order to pass through barriers. --Jennifer Allen


Yet It Moves

Previously a PC and WiiWare indie hit (albeit with an extra ‘And’ at the start of its name), Yet It Moves has made the natural move to iOS. Issues with its brevity seem less like a big deal in a mobile format, although its controls are occasionally an irritant. Fundamentally, Yet It Moves is a side-scrolling platformer that has you helping a sketch figure to make his way back to the piece of paper he’s been cut from. No, I’m not sure why either, but it forms the basis of a fun concept. You can move left or right by holding a finger to either side of the screen, but everything else comes down to rotating the world. This is done through a hold and drag motion which, unfortunately, often interferes with movement. --Jennifer Allen


Sons of Anarchy: The Prospect

It hasn’t been long since massive hit Sons of Anarchy officially ended its run on TV. The story of the outlaw motorcycle gang was the perfect amalgamation of family, betrayal, violence, and drama. The TV show might have reached its zenith, but the franchise does get a breath of fresh air in Sons of Anarchy: The Prospect. This saga is based on SAMLIN, a chapter out of Oregon, and the opening sequence gives a bit of insight into the game. The portion reviewed covers the first chapter; it’s a rambling affair – a first-person perspective that starts off on a bike, tosses in brooding dialogue, and also sneaks in some gameplay tips. From there we meet our main protagonist, and learn a bit about the pressures that cause him to go down the dangerous road he goes down. --Tre Lawrence


Gang Nations

It’s easy to dismiss a game as a Clash of Clans clone because there really are a ton of them out there. Gang Nations certainly owes a lot to that format, but it offers a few subtle differences to ensure that it feels more worthy of playing than most. Even if it does feel somewhat racist in terms of its stereotyping, at times. Your mission is to build a significant urban city and keep it safe from attack. It looks kind of slum-like, which is apparently (I guess?) why your defensive forces are comprised of hoodlums, thieves, convicts, and more. The usual format applies here: you use a mixture of cash and juice to buy stuff and upgrade places, and storage areas need to be upgraded as frequently as everything else so that you have any chance of progressing. --Jennifer Allen


9 Months!

Nine Months! is a thoughtfully produced documentary app about the development of a baby growing inside mom’s belly. It’s broken down into nine chapters that do a great job of explaining, in wonderful detail, the growth from embryo to fetus and culminating in a live birth. The major part of this app is seen as a cross-section of a woman’s belly, with the baby becoming larger and more developed month after month, including details such as the uterus complete with cervix, placenta, and umbilical cord, as well as details of how the baby’s body develops. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Garden Fever

Good things come in threes, they say. How many ‘connect three’ games make their way onto the marketplace every month? More than three, I’d imagine, so it’s becoming very difficult to find games in this genre that really stand out. Garden Fever, it has to be said, does everything well, though I can’t think of any one thing that it does differently. Which, when the Google Play Store is so flooded with these titles, is a bit of a killer. You should know the drill. Colored block (in this case they’re fruit) are aligned on a grid and it’s your job to slide adjacent blocks so that there’s at least 3 of the same color in a horizontal or vertical line. If you happen to align 4 or even 5 blocks, you not only clear more blocks but you get left behind with more powerful items that can clear even more blocks. To complete each level, you need to meet certain requirements such as ‘clear 60 red apples’ whilst also dealing with squares that have ‘mud’ or ‘ice’ in them. --Matt Parker


Sentinel: Sci-Fi Space Shooter

Space adventurers, take heed: Sentinel: SciFi Space Shooter is here. The game is a bit more involved than might seem at first glance; there are a host of subtle details that are revealed during the tutorial. The game offers two modes, a quick Arcade version and a more complex Campaign mode. Campaign opens up with the optional tutorial, and it walks the player through the basics of gameplay.The backstory highlights the gameplay: somewhat desperate space pilot, mining and unfriendly enemies. the view is first-person, and there are two main virtual control buttons that cover weapons to the right. The game runs in landscape, and this allows the player to control movement and sights with the left thumb. There is a bank of menu buttons towards the leftmost top, and there are life/shield gauges at the top. --Tre Lawrence


Cell Motus

Everyone needs a good puzzle; Cell Motus wants to be that puzzle one can lean on. The game is its own tutorial; it starts off easy, giving a taste of the gameplay. The player is faced with a singular puzzle, with an encompassing “cell” looking to be matched with a small circle of the same color. The trick here is that each cell has an incorporated direction point that controls which way the cell can go; so, when tapped (tapping the cell invokes movement), the cell can only go forward in the direction of the angled pointer. Now, the first level is a gimme — one cell, one circle, and a couple taps to solve. The next few levels are fairly easy too, even as we begin to see multiple cells and matching circles. --Tre Lawrence

And what do Kim Kardashian, quick time events, and a Tigrex all have in common? They're all a part of AppSpy's round up of the biggest videos of the week.

Finally, you can't show guns on the App Store, but you can poke fun of Kim Jong-Un. The App Store is weird, basically, is Pocket Gamer's take on last week.

App Store Downloads Have Room to Breathe as Apple Doubles Their Accepted Size

Posted by Jessica Fisher on February 13th, 2015

Pocket Gamer reports that Apple has decided to allow developers more room for their downloads; bringing the maximum size of iPhone and iPad apps from 2GB to 4GB.

Apple's site said this on the topic:

The size limit of an app package submitted through iTunes Connect has increased from 2 GB to 4 GB, so you can include more media in your submission and provide a more complete, rich user experience upon installation. Please keep in mind that this change does not affect the cellular network delivery size limit of 100 MB.

This is a huge deal, as games and apps can now have double the amount of content - but of course those with 16GB devices are going to fill their libraries a lot faster.

This Week at 148Apps: February 2-6, 2015

Posted by Chris Kirby on February 9th, 2015

Warm Your Winter With New Apps!


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Dark Echo

Monsters aren’t what makes horror movies scary. It’s the idea of the monster that truly frightens us. The shrouded inhuman figure we can barely make out forces us to fill in the terrifying details with our own imagination. That’s why whenever the monster fully arrives, it just looks silly and the fear disappears. What makes Dark Echo one of the tensest, most ingenious horror games on the App Store is that it’s all about not seeing the monster. Based on the development team’s Ludum Dare game You Must Escape, Dark Echo puts players in the poor shoes of some anonymous victim stuck in a pitch black hallway. Virtually blind, the only way to move around is to rely on your other senses, particularly hearing. The game represents this Daredevil-style echolocation by showing sound waves as white lines bouncing around the black screen. Beyond just being a striking visual effect, this gives players enough information they need to progress while also leaving them incredibly vulnerable. --Jordan Minor


The Detail

It’s a good sign when finishing a game causes me to audibly yell “Nooo, don’t finish there!” at my iPad. It’s also a sign that the first episode of The Detail could perhaps do with being a little longer. It offers just enough to really grab your attention, but its premium price tag doesn’t quite match up with the quantity offered here. The App Store description suggests a mixture of The Walking Dead with the grim realism of The Wire. That’s about right, too. The Detail is a pretty dark game, even this early on, but it hooks you in fast. Following two very different characters – a grizzled and cynical veteran detective and a reformed criminal with a family – it’s not long at all before you’re drawn into the storyline. Action is much like other adventure games with you tapping on hotspots to interact with them in some way. Within a few minutes, you’re inspecting a body, trying to glean clues as to what’s unfolding. You can also talk to people, ask them questions, and adjust your tone accordingly. --Jennifer Allen


The Witcher Battle Arena

The Witcher Battle Arena is a MOBA (Multiplayer Online Battle Arena) for people who have never played one before. It lacks the depth of most of the rest of the genre, as well as a few other features that would beguile you. Instead, it’s a bit too simple to really recommend, although I guess it works as a gateway to superior offerings. Unlike other MOBAs, each match is very straightforward with little opportunity for tactical play. Games are 3-vs-3, with teams having to capture the three checkpoints across each map in order to whittle down the opposition’s tickets. Starting out with 500 tickets, games typically take around 10 minutes to complete but will sometimes run a little longer. --Jennifer Allen


Potatoman Seeks The Troof

While games on the whole are noticeably simpler and easier than the games of the 80s and 90s, there’s also a genre full of games keen to remind you of why you enjoyed such challenges once upon a time. Potatoman Seeks The Troof is part of that genre, testing your ability to react exceptionally quickly. Some control issues aside, it’s mostly quite fun if all too brief. With the graphical prowess of an 8-bit console or computer, Potatoman Seeks The Troof is simple looking but also quite charming. Your sole objective is to dodge everything and survive. There’s a certain amount of pattern recognition involved here, but just when you think you fully get it down, it changes things up. Early on, you jump over various cacti. Then, inexplicably, one cactus leaps in the air – usually catching you out the first time round. So, Potatoman Seeks The Troof isn’t just about pattern recognition but also trial and error. Fortunately, it restarts quickly so you never lose out too much. --Jennifer Allen


Radiation Island

As far as conspiracy theories go, the Philadelphia Experiment is a good one to base a game around. Urban legend states the priject, which was supposedly conducted by the United States’ Army in 1943, turned a US Navy destroyer invisible – thus paving the way for technology that would hide other ships and weapons from enemy eyes. But where do “invisible” things go once they’re zapped out of our realm of existence? According to Radiation Island from Atypical Games, the answer is “some mysterious place that’s super-hostile.” Thus begins a game that’s all about survival, crafting, and exploration. --Nadia Oxford


Toca Kitchen 2

Toca Kitchen 2 is a companion to the popular Toca Kitchen – a favorite digital toy for both children and adults. I admire Toca Boca for their willingness to update their apps as well as to develop new versions of their creations in order to continue to challenge the creativity of young people in their various Toca Hair Salon apps, as well as Toca Kitchen apps – be it Kitchen Monsters, the original Toca Kitchen, and now Toca Kitchen 2. A few things have changed from the most recent update of Toca Kitchen; specifically the ability to combine ingredients both in the cooking process as well as on the plate to serve. The other major change here is the use of 3D graphics – as also seen in Toca Nature – when representing the three customers, as well as using muted shades of food textures to replicate the ingredients instead of the bright and colorful food illustrations I was fond of in the original app. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Puro Sound Labs Kids Bluetooth Headphones

Here’s the problem: I’ve come to appreciate quality earphones the older I’ve gotten. I won’t describe myself as an audiophile, but I do enjoy the output a quality set of phones can bring. As such, I do have write a few. Wired, wireless, over-ear, in-ear, lounging, sport… you name it, and I probably have a set for the occasion. I baby them too. They’re cased when not in use, and issued in places that negate the possibility of silly mishaps, like (gasp!) sitting on them. All because I like having options, and dislike procuring stuff twice.
You know what is kryptonite to gadget longevity? Kids. Take my daughter for instance. Ariana Grande must be heard, ave outside hearing the SAME song played on loop, I have to reluctantly lend her a pair of mine. Why aren’t there more gadgets available for kids? That’s a question the Puro Sound Labs Kids Headphones looks to answer. --Tre Lawrence


City Island 3

City Island 3 plays somewhat like a simpler version of SimCity. The player begins with a empty island and must construct a city from the ground up. Houses are placed for your citizens to live in and just like SimCity it is best to construct ones that hold more people to make maximum use of space. Businesses can be placed as well and these are the ones that generate money for the player, using a familiar timer based system. Businesses must be staffed with employees and thus you need to balance the amount of houses and businesses so there is always enough staff to crew your profitable businesses. --Allan Curtis


Checkpoint Champion

Checkpoint Champion is a cool new driving game that rewards careful, skilful driving. Taking control of cute SD versions of well-known cars the player weaves their way to greatness. Checkpoint Champion is a great fit for mobile gaming. Using a simple control system, the player must weave their way through very short ten second challenges. These involve driving into checkpoints before time runs out. Each challenge features plenty of fiendish challenges like hairpin turns; handbrake turns, obstacles that need to be avoided and plain tough driving. Checkpoint Champion rewards precision and it is very satisfying to get a level right. --Allan Curtis

And have you met GEOFF? You should really meet GEOFF. GEOFF is going to change the way you think about video games. Come to AppSpy to find out why.

Finally, this week Pocket Gamer got you free currency in Midnight Star and free critters in Pokemon, picked the best iOS and Android games of January, and handed out its first 10/10 of 2015. What was the lucky game? You’ll just have to click here, won’t you?

This Week at 148Apps: January 26-30, 2015

Posted by Chris Kirby on February 3rd, 2015

Warm Your Winter With New Apps!


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Playworld Superheroes

Playworld Superheroes is one of those games that’s unabashedly aimed at younger iOS users. It starts off slow, almost too mildly, as the player learns the crafting process. It begins with selecting a base character from a batch of different prototypes, and after this the player is guided to a treehouse (which is the home location of this digital tale), and guided through the process of finding simple items that can be crafted to make what look like rudimentary parts of a superhero outfit. --Tre Lawrence


Mean Girls: The Game

Positioned as a sequel to the original film, no not the sequel they actually made, Mean Girls: The Game has Cady Heron, Regina George, and the rest teaming up to repel a new generation of cliquey Plastics. But turning stuck-up high schools girls into literally identical endless enemy fodder is just one of a few ways the game uses tower defense tropes as a clever metaphor. The towers themselves represent different groups of students. Cheerleaders damage nearby foes with their routines while jocks hurl basketballs at targets. They start as freshmen and players use earned popularity to level them up all the way until graduation. Matches themselves tend to drag, but there are a bunch of new student groups with intriguing properties to unlock, and the environments, ranging from cafeterias to gyms, feature lots of different snaking path. --Jordan Minor


Battle of Toys

Wouldn’t it be great if toys came to life when we weren’t around like they do in Toy Story? Wouldn’t it be even better if instead of getting up to hijinks and adventure they just beat the stuffing out of each other instead? Battle of Toys seems to think that’s a great idea. From their growing collection, players can choose up to 6 toys to take into battle with them, each with their own special attacks and wide selection of costumes. The controls prioritise reaction time and a set of touch gestures over a standard button layout, requiring players to stop the indicator in one of the green zones to launch one of two combos. One of a handful of reaction mini-games will then pop up to help maximise damage. There is no active defense ability to speak of though, so sometimes an attack won’t land because the opponent has literally beaten the player to the punch. --Lee Hamlet


All Star Quarterback

All Star Quarterback is a free-to-play football game in which players can live out a fantasy of being the quarterback of a pro football team. Unlike most football games, this title tasks players with managing the life of a single football player and their time on and off the field, rather than a whole lineup of eleven players from week to week in a football season. The result of this twist on traditional sports games is surprisingly refreshing, though the game itself isn’t much more than a clicker/management game with some light role playing and action sequences. All Star Quarterback begins with players creating their character by making very simple, but custom choices, like name and skin color. From there, players are drafted to a professional team (though the game is not NFL licensed) and have to train, buy, and play their way to a successful career. --Campbell Bird


Ambition of the Slimes

While it may play more like a Fire Emblem or Final Fantasy: Tactics, in a lot of ways Ambition of the Slimes feels like a deconstructed Dragon Quest. First off, there’s the genre-flipping premise of playing as the lowly slime monsters. Being the cool, big bad villain is one thing, but these are worse than henchmen. Also, the game’s Minecraft-esque aesthetic looks like someone ripped the chunky sprites out of a classic 8-bit RPG and dropped them into a trippy retro 3D world. Rotating the screen and watching pixels shift to maintain perspective is always a neat effect, and even the poorly translated dialogue (intentional or not) adds an appropriate charm hinted at by the absurd title. But what really makes Ambition of the Slimes so spectacular is its ingenious strategy hook. Players start each match with a party of slimes they’ve collected. Being slimes, they aren’t great at fighting directly. They’re underpowered and outmatched. However, if players can position them next to a stronger human enemy unit like an archer or a knight, the slime can hop in that poor person’s mouth and possess them. This adds so many awesome new strategy considerations. What units do I go after? How much should I soften up this target before going in for the steal? Possess first and then attack? Use possessed units to shield weaker slimes? --Jordan Minor


Winky Think Logic Puzzles

There is a new favorite application in our house that I am quite eager to let readers know all about – Winky Think Logic Puzzles from Spinlight Studio. This app, as the name may suggest, consists of logic puzzles that both children as well as adults and all ages in between will enjoy. At 180 levels, this application truly includes hours of activities ranging from those simple and straightforward to complex and difficult tasks even for adults. Winky Think starts out easy enough, with players needing to slide a blue pentagram into a related cutout marked with a smaller gem of the same color and shape. In the next level, things build a bit as now children are asked to slide a red pentagram into a corresponding open spot, now choosing this correct over other colored gems also seen on the board. Soon other shapes are included to color-match as simple maze-like areas of the puzzle are added that one needs to navigate. This app begins slowly for the benefit of young users, but I found these levels utterly engaging as an adult with its dynamic use of jewel colors popping against the grey background, made up with a subtle mix of different shades of warm, bright greys instead of the bleak, stagnant color that a lesser developer may have chosen to use. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

IOGEAR Tunetap Wireless Audio Receiver

As we become more connected in the digital sense, wireless solutions become that much more relevant. Bluetooth is an oldie but goodie, and the trusted protocol is easily incorporated in several ways. Now that it is all but ubiquitous with regards to mobile devices, it makes sense that mobile devices — especially Android — can be the ultimate hub in connected setups. Looking at the IOGEAR TuneTap Audio Receiver, it’s easy to see why it could be compelling; it’s small, easy to set up and comes from IOGEAR. The review unit sent to us exhibits that size, which is 2.88 x 2.88 x 0.97 inches, weighing only 1.6 ounces. It is a sleek little thing, with solid fusing and ports for audio out, optical out and a power jack; on the top, there is a subtle LED light right under the logo. The package also contained 3,55mm to RCA cable, power cable and documentation. --Tre Lawrence


Laser Quest

Laser Quest has a flashy name that might fool folks. In a good way. It’s a puzzle game, true, but it’s how the puzzles are framed that make this interesting. Our protagonist, Nio the octopus, is an industrious creature with an eye for treasure, and a willingness to travel to procure it. The playing area is a grid made of smaller squares, and the general premise is to move Nio from the start point to the the location square of the treasure chest. these squares can also be occupied by items that can be collected by contact, or otherwise manipulated to effect a solution. There are also stars that can be collected; each level has three. --Tre Lawrence

This past week, Pocket Gamer previewed The Detail, Forgotten Memories, and The Wild, checked out remastered versions of Fahrenheit and Grim Fandango, and asked, "hey, wanna be a dead body?"

And finally, last week on AppSpy: the very best RPGs on mobile, an early look at The Wild and Forgotten Memories, plus a whole bunch more.

This Week at 148Apps: January 19-23, 2015

Posted by Chris Kirby on January 26th, 2015

Warm Your Winter With New Apps!


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Trivia Crack

The exercise of flexing your brain muscles through the art of trivia has always been a concept that many still struggle to entertain themselves with. Even in this day and age some just downright avoid it. One of the biggest factors to why people find trivia so intimidating is the overwhelming pressure it instills in a competitive environment by creating an immediate divide of accessibility between the savvy and the casual, with little compromise considered towards the latter. Trivia Crack strives to tear down that wall by creating an asynchronous multiplayer climate that allows for a slew of social avenues that are seamlessly available to in a manner that’s geared around doing everything it can to acclimate to anyone who plays it, without having to make any sort of intellectual concession as a result. --George Fagundes


The Hunger Games: Panem Rising

Your base of operations in Panem Rising is the underground city of District 13, where the rebels are conspiring to infiltrate and take over the Capitol. But overthrowing an entrenched government is best done in baby-steps, so your early missions mostly involve traveling to different districts and helping its residents against individual acts of the Capitol’s tyranny. Taking down a threat primarily involves tapping the “explore” button over and over in an area, which carries you forward. Each step costs energy (warning: you run out quickly), and yields prizes like coins and fighter cards. Fighter cards are your key to winning battles against the Capitol’s goons. Most of the cards you pick up off the ground are for low-level workers with little battle worth, but you may occasionally find powerful cards based off notable characters. The low-level cards you discover serve as effective feed for your heroes. --Nadia Oxford


Adventure Time Game Wizard

Essentially two games in one, Adventure Time Game Wizard is part platformer, part creation tool. The Adventure Mode is where the meat of the game resides, with you leaping from platform to platform and attacking enemies along the way. You switch between the likes of Finn, Jake, Ice King, Flame Princess, and BMO, each offering their own abilities and talents. Original voiceovers, as well as an appearance from ‘Weird Al’ Yankovic, is a sweet move to endearing you more to the game. A significant problem arises with the control scheme, though. While your left hand manipulates a sliding pad to move around, your right hand taps buttons to jump or attack. Neither fully works as well as you’d like. It’s too easy for your finger to slip and not tap the button you desire, and sliding just isn’t as effective as using a virtual d-pad or joystick. You’ll often find yourself fighting more with the controls than enjoying the action. That’s a shame as it’s a reasonably enjoyable romp with some nice fan service. --Jennifer Allen


Handle

Assuming you have a Gmail account at your disposal, Handle is sure to make your work more organized and your life less stressful. It combines To Do Lists and Calendar functionality alongside email capabilities, ensuring everything is tied up neatly. Somehow it does all that for free, too. Setup is pretty straightforward with a tutorial guiding you through the paces. If you’ve used any organizational tool before, Handle should make perfect sense to you. A swipe to the left or right takes you wherever you need to go, with sections divided according to To Do, Calendar, and Email. Email is fairly typical of any email app but with some subtle additions; namely, you can choose to add an email to your To Do list or add a reminder to your Calendar linked to the message. You’ll find yourself doing this often and saving yourself time while you plan. --Jennifer Allen


Saved

It might not be the most inexpensive of budgeting apps, but Saved gets the right balance between offering the features you need without overcomplicating things. It’s certainly a convenient way of helping you keep track of what you’re spending money on. The thinking behind it is that you want to be able to do everything quickly. No one wants to spend time having to enter lots of figures as that’s the kind of thing that puts you off doing so particularly often. Instead, with Saved you can just enter a monthly budget (either differing each month or a set amount all year) and add things as you go along. --Jennifer Allen


Pepi Ride

Pepi Ride is a new car-driving app that is bright and colorful, allowing children to drive vehicles around different paths. Car-driving apps where children need to navigate a track are becoming commonplace, which I can understand as these apps remain quite popular with my son who holds no grudges and this driving genre is certainly not the most unique idea to hit iTunes. Having said this, Pepi Ride is an app that I appreciate as it has enough content to keep children’s attention for quite some time as well as to help them with their problem-solving skills as they navigate areas that become more and more complex . To start, children will have a chance to choose one of four cars complete with driver – be it a boy or girl, as well as two fantasy animals that are then customized by children – complete with a variety of paint colors to choose from as well as the option to use a spray can, paint brush, or pencil point. There is also wheel selection as well as a chance to add sticker-like details and other ornaments, be it attachable horn choices or the like. I also enjoy how transparent the spray paint effect is, allowing one to layer different colors together for an airbrushed appearance. The selections offered here to personalize one’s car have enough options to make a variety of different looks, yet I appreciate how the effects one can choose for the car are limited in order not to overshadow the driving experience within this application. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Hungry Hal

Hungry Hal is a reversal of the typical zombie runner. Rather than fleeing in terror from the undead menace, Hungry Hal casts the player as that undead menace. Taking control of Hal, the player must hurtle down a course, avoiding obstacles and snacking on brains to reach his final destiny, whatever that may be. Hungry Hal plays like a typical runner. There are multiple lanes on the screen and swiping up or down moves Hal upwards or downwards. However these controls are rather poor. There is a second of delay before Hal moves, often enough to plow into an obstacle or miss a human. It can just be impossible to move Hal quickly enough, especially if the humans are two lanes away. --Allan Curtis


9 Elements: Action Fight Ball

While it looks like a generic anime-styled garbage fills Google Play all the time, 9 Elements: Action Fight Ball is very distinct and fun. It combines two very different genres with a surprising simplicity, although I wouldn’t mind if it was a little more complex. 9 Elements: Action Fight Ball is an sports action game of sorts. A bunch of colorful characters play a very violent variation of volleyball, using magic and weapons to confuse and knock out the opponents. Each round, the player needs to score more points than the opponent while the timer counts to zero. If he wins, he gets some magic rocks that he can use to upgrade his character, or purchase a new one. The characters differ by their stats, as well as by the style of their attacks and super attacks, although the basic tricks remain the same for all of them. --Tony Kuzmin


WWE Immortals

The fans of WWE can rejoice: they got a cool new fighting game, titled WWE Immortals. It gives all of the famous WWE characters even more crazy and unrealistic abilities and pits them against each other in teams by three. If this isn’t enough for you, then mind that they also get really violent finisher moves and exciting battlegrounds to fight in. If this also isn’t enough, then I know about WWE even less then I thought, sorry. In all seriousness though, WWE Immortals is a surprisingly good game – at least when compared to the previous WWE titles that I got to play before. It looks and sounds great, almost comparable to the fighting games on the consoles. There’s also a ton of different characters to chose from – even though they’re not as different as they seem. More surprisingly, it does require some skill to win. --Tony Kuzmin

This Week at 148Apps: January 12-16, 2015

Posted by Chris Kirby on January 19th, 2015

New Year - New Apps!


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Fighting Fantasy: Bloodbones

The first of Tin Man Games’ 2015 offerings, Fighting Fantasy: Bloodbones, is a fairly solid entry within the field. Offering a few twists and turns that haven’t been utilized before in a Fighting Fantasy game, it should make a pleasant change of pace. You’re an adventurer out to track down the dread pirate Cinnabar, who murdered your parents. First of all though – and after rolling a few dice to see what skill, stamina, and luck you possess – you’ve got a fair bit of gold to spend. That’s one of the new inclusions within Fighting Fantasy: Bloodbones: a gold supply that can be used to buy many items as well as gamble in the hope of earning more. Early on there are plenty of opportunities to do both, opening up plenty of new paths to check out. The gambling isn’t overly gripping but the results are certainly useful. --Jennifer Allen


Evernote Scannable

Not quite as feature-rich as more expensive apps, Evernote Scannable is still a near essential download for anyone trying to get on top of a mountain of paperwork. Taking mere moments to figure out, Evernote Scannable allows you to automatically scan mostly any kind of document possible – from receipts and contracts to business cards and Post-it notes. You simply point your iOS device’s camera at the thing you want to scan and Evernote Scannable does the rest. It helps if said item is on a clear background, but that’s far from overly restrictive. In a matter of moments the app easily scans things in, displaying the completed image on screen. --Jennifer Allen


Chain Chronicle

You’d need a lot of fingers and toes to count up the number of tower defense games currently available for mobile. The same goes for anyone wanting to tally up how many RPGs, strategy games, or card-collecting titles. Is there any hope we’ll see an innovative game idea again, especially amongst the reams of free-to-play distractions out there? Actually, yes. Chain Chronicle from Gumi and Sega is a deep and satisfying offering that isn’t quite like anything else out there – and its fresh scent is a result of its creators picking and mixing traits from threadbare genres. --Nadia Oxford


Flockers

A more bloodthirsty tale than you’d expect from something full of cute sheep, you’ll be guiding your flock away from huge drops, crushing weights, and dangerous saw blades for the most part. This requires using various tools, such as forming barriers or staircases, as well as utilizing a jump skill and even zooming up walls – kind of like a superhero. There are other skills too, such as creating a walking bomb to clear paths, but the main abilities revolve around jumping and building. Oftentimes you’ll be controlling two flocks of sheep at once, which is where Flockers falters. Its controls are somewhat awkward, and the puzzles themselves can be quite picky and require a high degree of accuracy. Sometimes, the results aren’t as enjoyable as they should be. --Jennifer Allen


Shadowmatic

Shadowmatic is an interesting concept. Checking out the gameplay, the first thing that stands out is the seemingly abstract nature. This puzzler lends itself somewhat to the childhood (and for folks like me, adulthood) fascination with shadow art. If you’ve ever created a fluttering butterfly with your hand, this game will probably tickle your fancy. But more than that, the game asks players to manipulate random objects bathed in light, such that the objects create newer, unrelated objects on the virtual wall. The source object can be moved and twisted along its axis, all with the goal of creating a coherent shadow on the wall via gestures and pinch zooming and expanding. The kicker is that the player isn’t told what the shadow object is supposed to be. And oh yeah, the session is timed. Oh my. --Tre Lawrence


Sago Mini Fairy Tales

Fans of dream team developer Sago Sago will be interested to know about their new app, Sago Mini Fairy Tales, which creates a landscape where children can move about while interacting with many different characters and objects – here with a distinct fairy tale theme that children will enjoy. Sago Mini Fairy Tales stars Jinga the Cat – a character Sago Sago fans will recognize from many of their other apps – complete with the addition of fairy wings that allow this kitty to fly about the magical forest in which she lives. And also allowing children to explore many different characters and devices in this open-ended app. Navigation is a simple drag from a finger, which will allow Jinga to move about the page to discover many mini-adventures from touching upon the Sword in the Stone to taking a nibble from the witch’s house from Hansel and Gretel. Children will enjoy the cameos from familiar characters, including Harvey the Dog who dresses as Rapunzel, or Robin, the pretty pink bird that children will remember as well, here styled as Robin Hood – a charming inclusion that will make adults smile. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Tap Titans

It’s hard to define what genre Tap Titans belongs to. It looks like an arcade RPG on the first glance, but in reality it belongs to what I call finger busters. It’s going to be a lot easier to explain what Tap Titans is, and why it’s actually fun, if you’ve ever played Cookie Clicker. It has the same idea and the same lasting damage on one’s hands. I’m not ashamed to admit that my fingers are a bit numb, and it’s a difficult to move my hand to type – a feeling that I’ve not experienced since the 8th grade. It’s always a bother when an RPG is full of useless mechanics like story and challenge and basic gameplay elements that stand in the way of grinding and infinite power gain. If you, too, want an endless grindfest without the useless basic videogame mechanics, Tap Titans presents exactly this opportunity. Ditch the story and the item grind. The enemies not only can’t kill the hero, they can’t even scratch the little bastard. It’s just a matter of time until they all get wiped out by his barrage of sword attacks. The player’s task is simple. He needs to repeatedly tap the screen as fast as possible, the hero dealing a blow every time the finger touches the screen. That’s it, that’s the whole gameplay of Tap Titans, and it can consume hours at a time – until the player’s fingers start going off in protest. There is time limit on the more powerful enemies, so it’s not completely without a challenge. Besides, trying to get as much DPS as possible is a challenge into itself. --Tony Kuzmin


City Racing 3D

City Racing 3D offers, funnily enough a full 3D racing experience for free on Android. Can it compete with the greats of the genre? City Racing 3D starts off well enough. There are a large selection of cars, sharp controls, the ever fun Nos for bursts of speed and a long series of increasingly harder races to take part in. Unfortunately, City Racing 3D’s races are dull. There is no real sense of speed, NOS is underwhelming since it adds a grand total of about 10km/h to the vehicle’s top speed and makes it nearly impossible to steer. The game is also rigged so it is nigh on impossible to win a race without spending a lot of time upgrading your car. Even if you race perfectly, you simply will not catch the leaders. The only way to win is to repeat races to gain money. --Allan Curtis


Infinity Dungeon

There’s such a staggering number of super simple games, it makes me wonder if they even like to play the games, or if they just meditate while tapping on the screen. Infinity Dungeon proves that rather obvious point again. It combines a very primitive endless runner with a very primitive RPG, resulting in a somewhat primitive game. Basically, it’s one step away from being able to play itself without any player interaction. If you’re wondering how I know that it’s Asian, here is hint that prove points haha. The game is about a couple of adventurers that stumble across a dungeon full of treasures and precious metals. Handily, they have a bunch of dwarves that agree to dig the booty up, if they clear the dungeons first. Of course, the dungeons are full of all kinds of monsters, begging the question if it would be easier to just find a job instead. But we’re here to shove people’s faces in, not make reasonable assumptions, so we go through each of the levels of the dungeon, clearing it of everything that moves, so that a dwarf could then dig it for gold. Action itself is very simple: the heroes walk through the straight dungeon level from the beginning to the end, and punch everything that runs up to them. --Tony Kuzmin

This Week at 148Apps: January 5 - January 9, 2015

Posted by Chris Kirby on January 12th, 2015

New Year - New Apps!


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Marvel Contest of Champions

One of the first comics I can remember buying with my own money as child, purchased from a newsstand near my great-grandmother’s apartment, was an issue of Marvel’s Contest of Champions. Contest of Champions was groundbreaking in a couple of different areas: it was Marvel’s first publication released in a “limited series” format, and it was also one of the first attempts to blatantly strip out any attempt at more nuanced story arc by instead offering three issues of heroes clashing against one another in page after page of epic battles as cosmic puppet masters tugged at their strings. Despite revisiting the concept a couple of times in intervening years, nothing ever quite captured that same spectacle that my five year old self felt while leafing through those pages. However, Marvel and Kabam are dragging the old chestnut out of mothballs again in the form of a head-to-head fighting game. And despite a couple of issues, it’s actually not the worst licensed game I’ve seen. --Rob Thomas


Area 777

How lucky do you feel? Area 777 is heavily dependent on luck, so you’d better hope that you’re a naturally fortuitous person. Thanks to that dependency, it’s not overly gripping. Even when it eventually introduces new chip types it feels like too little, too late. The concept behind it is that it’s part slot machine, part tower defense game. In reality, it’s almost all slot machine with a hint of tower defense. Each level consists of a slot machine, with enemies slowly making their way across it in order to cause you damage. You have to hit the spin button and, mostly, hope that the reels line up and you take them out along the way. There is some element of strategy in there, mostly through the acquisition of chips, but it’s fairly basic. These chips frequently correspond to an element, such as fire or ice, thereby allowing you to set the enemies on fire or freeze a reel in a particular position. It’s helpful but hardly enough to make you feel fully in control of the game. --Jennifer Allen


SimplePlanes

SimplePlanes gives players all the tools they need to build airplanes from scratch. But successfully making use of those tools means wrapping your head around all the different parts and physics that, presumably, actual engineers need to consider. The game tries to help ease players in with its extensive manuals explaining the difference between an airfoil and a fuselage, but absorbing that data takes time and practice. There are a few convenient shortcuts, like the ability to mirror the plane so players won’t have to waste time sculpting the perfect wing twice. But like Minecraft, the best rewards – whether it’s a speedy biplane or functioning VTOL aircraft – will come to those with the patience to literally construct them piece by piece. --Jordan Minor


Luna League Soccer

Luna League Soccer is the kind of soccer game that you’ll dive into for a few minutes here and there, but not exactly think too deeply about. It’s an arcade sports game through and through, meaning it takes seconds to master. On the left of the screen you have a floating joystick, while the right offers a contextual button that enables you to shoot, pass, tackle, or switch players depending on what’s going on during the match. It’s very simple to pick up, with each team bringing their own special moves to the fold. --Jennifer Allen


Maximum Overdrive

The graphics are pleasantly glitzy; the several environments showcase the developer’s penchant for being able to highlight artistic perspective and use of lighting and corresponding virtual colors. The animations are cool, and one can almost taste the kicked-up dirt. When the optional sound effects are tossed in, it’s hard not to appreciate the complete package of sights and sounds. When it comes to gameplay, off the bat I liked that I could get into the nitty-gritty with a minimum of interactions. As noted, this is mostly about destroying other combatants without being destroyed, and the tool at hand is a heavily weaponized truck on big wheels. The controls are virtual in nature, with buttons for shooting, accelerating, braking/reversing, and steering – the last of which can be switched to tilt or arrow control. With this, and after one picks the format (multiplayer vs single player), it’s off to the races. --Tre Lawrence


Hi.Q Health IQ

Online quizzes are a big deal these days. They’ve always been fairly popular but the rise of Buzzfeed, Playbuzz, Zimbio, and so many other places has really strengthened our love of answering a bunch of questions to figure out what animal/TV show character we are. It turns out such structures can be used for good as well, such as in the case of Hi.Q – Health IQ. It’s an app that offers you thousands of health-related questions, devised by experts, and can therefore teach you some valuable facts. Dive in and you’ll immediately notice that Hi.Q – Health IQ is stylishly laid out. Looking like it’d easily fit into a lifestyle magazine, each quiz is clearly described along with an attractive photo to further sell its purpose. Some quizzes may offer a lot of different questions but they rarely take too long to complete. Each time you answer a question the answer or an explanation is shown, meaning you’re constantly learning. --Jennifer Allen


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Amazing Ninja

Ninja. Running. Swords. Enter Amazing Ninja. Side-scrolling action is the name of the game. Our protagonist martial artist runs aggressively from left to right, looking to avoid or confront different obstacles on the left. The ninja is stick-figurish in appearance, is armed with a sword and has enviable ups at speed; jumping and slashing are his only means of recourse. Tapping on the left side of the screen invokes jumping; on the right causes a slashing motion. The first type of obstacle are the blue-colored “deserters” that are seemingly fleeing the very conflagration that our hero is eager to get to. These terrified soldiers can be dangerous in their haste, and can end a run by making contact. Slashing the deserters has dire consequences, and as such, our boy has to jump over the blues. --Tre Lawrence


Olixar Light Bulb Speaker

We get pitched a fair amount of accessories to take a look at, and, frankly, some are very, uh, unique. Not all work, either; some are ambitious, but might have a fatal flaw. Or two. Or seven. In any case, mobile accessories can be interestingly varied. I’d like to say I am open-minded, and I do feel like a decent assessor of product, but every now and then, I am surprised. But hold a sec; let’s talk about the Olixar Light Bulb Speaker. The name says it all: it’s a light bulb that doubles as a bluetooth-enabled speaker. The review package MobileFun sent us highlights the unit; in hand, it is mostly white, with a gold mid-section. It is more streamlined than “regular” bulbs, but also weighs a bit more. It sports LED light too, and emits 3W light (which the distributor says is equivalent to 50W from a standard bulb. It screws into regular receptacles (the package comes with an adapter piece for European light sources) and works the same way. Turn on the switch, and it bathes the room in bright, warm light. It functions well upright and upside down. --Tre Lawrence


Amazon Fire TV

The past couple of years have definitely been the years of the streaming media unit. All the big players have a hat in the Big C, and with good reason: we like content. Lots of it. Enter Fire TV, the still-relatively-new offering from Amazon. Amazon provided us a gaming bundle package to check out, containing the black unit, black remote, power cables, batteries, and the optional bluetooth gamepad (one should ensure one has HDMI cable). It’s fairly svelte, a bit smaller than one would guess, coming in at 4.5 x 4.5 x 0.7 inches and just under 10 oz. It has a quad core processor and 8 GB of storage, and supports output of 720 x 1080p up to 60fps. Specs aside, there is little to dislike about Amazon Fire TV. It looks good, and is a veritable source of content. It has a lot of the go-to programs that can be downloaded to it: Netflix, WatchESPN, Pandora, Crackle, Showtime Anytime (based on provider) and, of course, Amazon Instant and Amazon Music, among other offerings. Setup is easy, and the included control is definitely a huge positive. On its own, as a streaming accessory, it holds its own against the competition. --Tre Lawrence

Also this week, Pocket Gamer reviewed Gunbrick and Sol Invictus, played Metamorphabet and Need for Speed: No Limits, and figured out how to play PS4 games on any Android device. All that and loads more, right here.

And finally, AppSpy kicks 2015 off by giving you the definitive rundown of the best Nintendo-esque games on mobile, showing you the first gameplay video of Need For Speed: No Limits, a world exclusive look at Team17's Flockers, and much more. Join us, won't you?