Posts Tagged app store

When a week starts off with New Year’s Eve, it’s bound to be a good one, and this week was no exception at 148Apps.com. Site founder Jeff Scott started us off with a bang by saying, “We are proud to announce the nominees for the fifth annual Best App Ever Awards. The awards that celebrate the best apps available, not just the best selling. This year we saw an amazing response with over 715,000 nominations submitted for 6,755 unique apps!

Voting is now open and will remain open through January 31st, 2013. Winners will be announced in February and details on that are to come.”

Want to see the complete list of nominees, and get in on the voting? Head to 148Apps.

Over at GiggleApps.com, Amy Solomon took a closer look at Hansel & Gretel: Lost, saying, “Hansel & Gretel: Lost is a well crafted re-telling of this classic story for iPad, wonderfully illustrated with animations as well as including top-notch narration, music and sound effects. Auto-play is also an option as well as silencing the narration to read this book by oneself.

It is easy to tell from the first page that this app is something special. The illustrations are lush with color and beautiful to look at with a marbled textured style that I always find appealing. Every element in this book is at a superlative level of quality that adults will greatly appreciate, as will their children.”

Read Amy’s complete review at GiggleApps.

$3.99
iPad Only App - Designed for the iPad
Released: 2012-10-05 :: Category: Books

Finally, AndroidRundown.com writer Carter Dotson took on the establishment and challenged the conventional wisdom about “iPhone Killer” hardware: “Well, it took a bit longer than expected, but it seems like Google is finally going to use their Motorola acquisition to actually make a standout phone for themselves, the “X Phone.” Or whatever the next Nexus device will be called.

The immediate speculation swirling around is that this is finally Google’s “iPhone Killer.” You know, like the other Nexus devices that were iPhone killers. I don’t think that anything at this point will be an iPhone killer. It just isn’t going to happen.”

Read more of Carter’s missive at AndroidRundown.

And so begins 2013! Keep track of all the latest happenings, including developments in the Best App Ever Awards, by following us on Twitter, liking us on Facebook and following us on Pinterest. And from all of us across the 148Apps network of sites, have a Happy New Year!

As another year draws to a close, millions of people will find iOS devices and iTunes gift cards waiting for them under the tree. That means lots of people looking for apps and games to download and that means it’s time for a HUGE sale. This year does not disappoint with tons of apps and games on sale and a ton going free for Christmas week.

If you enjoy this list, feel free to tweet or share this post on Facebook.

Here are our picks from the best of the best apps and games on sale. And as a reminder, you can always find the latest apps and games on sale at our iOS Price Drops page.

Update 12/24, 10am: updated with a couple dozen newly found great apps on sale – at the top of the list of “all the rest”. Merry Christmas Eve!

Big Fish Games

Big Fish Games prides itself in putting out a new game every day. And most of their games are now on sale. That’s a lot of games. Here’s the full list and a few of our favorites below.

Cooking Academy (Full) - price returned to $1.99, was on sale for $0.99

On Sale Now-
Sale: $0.99
iPhone App - Designed for iPhone, works on iPad
Released: 2012-05-29 :: Category: Games

EA / Popcap / Firemonkeys Annual Game Sale

EA has, once again, put nearly all of their games on sale for $0.99 the holiday. A great way to stock up on any that you may have missed. Here are a few of our favorites, or see the full list for EA, Firemonkeys, or Popcap games on sale.

Need for Speed™ Most Wanted - price returned to $6.99, was on sale for $0.99

FIFA SOCCER 13 by EA SPORTS - price returned to $6.99, was on sale for $0.99

On Sale Now-
Sale: $0.99
iPhone App - Designed for iPhone, works on iPad
Released: 2011-02-10 :: Category: Games

On Sale Now-
Sale: $0.99
iPhone App - Designed for iPhone, works on iPad
Released: 2010-02-15 :: Category: Games

On Sale Now-
Sale: $0.99
iPad Only App - Designed for the iPad
Released: 2010-04-01 :: Category: Games

Real Racing 2 - price returned to $4.99, was on sale for $0.99

Real Racing 2 HD - price returned to $6.99, was on sale for $0.99

Gameloft

A few of the more recent Gameloft games are on sale for $0.99.

Wild Blood - price returned to $6.99, was on sale for $0.99

The Adventures of Tintin™ - The Game - price returned to $4.99, was on sale for $0.99

On Sale Now-
Sale: FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2011-04-27 :: Category: Games

The Dark Knight Rises ™ - price returned to $6.99, was on sale for $0.99

N.O.V.A. 3 - Near Orbit Vanguard Alliance - price returned to $6.99, was on sale for $0.99

Rockstar Games

Max Payne Mobile - price returned to $2.99, was on sale for $0.99

Grand Theft Auto: Chinatown Wars HD - price returned to $4.99, was on sale for $0.99

Grand Theft Auto III - price returned to $4.99, was on sale for $0.99

Grand Theft Auto: Chinatown Wars - price returned to $4.99, was on sale for $0.99

Sega

Sega have put a few of their games on sale.

Crazy Taxi - price returned to $4.99, was on sale for $1.99

Sonic The Hedgehog 4™ Episode I - price returned to $2.99, was on sale for $0.99

Jet Set Radio - price returned to $2.99, was on sale for $1.99

Sonic The Hedgehog 4™ Episode II - price returned to $2.99, was on sale for $0.99

Sonic & SEGA All-Stars Racing - price returned to $3.99, was on sale for $0.99

Square Enix

Squeenix has put a bunch of their games on sale as well. Here’s the full list and our favorites are below.

CHAOS RINGS - price returned to $7.99, was on sale for $3.99

CHAOS RINGS Ω - price returned to $8.99, was on sale for $3.99

CHAOS RINGS II - price returned to $15.99, was on sale for $9.99

Taito

Telltale Games

Telltale celebrates their winning multiple Game of the Year awards for The Walking Dead by putting the first episode out for free, and all of their other games on sale for $0.99.

On Sale Now-
Sale: FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2012-07-26 :: Category: Games

All The Rest

Bladeslinger Ep.1 - price returned to $6.99, was on sale for $0.99

On Sale Now-
Price was: $1.99
Sale: $0.99
iPhone App - Designed for iPhone, works on iPad
Released: 2012-11-21 :: Category: Photography

Lumigon - price returned to $1.99, was on sale for FREE!

DODONPACHI MAXIMUM - price returned to $11.99, was on sale for $6.99

Eufloria - price returned to $2.99, was on sale for $0.99

Super Hexagon - price returned to $2.99, was on sale for $0.99

Bad Hotel - price returned to $1.99, was on sale for $0.99


On Sale Now-
Sale: FREE!
iPad Only App - Designed for the iPad
Released: 2012-08-09 :: Category: Games

ProCam - price returned to $0.99, was on sale for FREE!

Racing Legends - price returned to $2.99, was on sale for $0.99

ControlCraft 2 - price returned to $1.99, was on sale for FREE!

METAL SLUG 3 - price returned to $2.99, was on sale for $1.99

SketchBook Ink - price returned to $4.99, was on sale for $2.99

Sid Meier's Pirates! - price returned to $2.99, was on sale for $0.99

Dr. Seuss Beginner Book Collection #1 - price returned to $14.99, was on sale for $7.99

Snow Bros - price returned to $3.99, was on sale for $0.99

On Sale Now-
Sale: FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2012-05-17 :: Category: Games

Crashsite - price returned to $9.99, was on sale for $1.99

Air Tycoon 2 HD - price returned to $2.99, was on sale for $1.99

On Sale Now-
Sale: FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2011-12-18 :: Category: Games

Eufloria HD - price returned to $4.99, was on sale for $0.99

GlitchMachine - price returned to $2.99, was on sale for $0.99

On Sale Now-
Sale: FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2011-12-14 :: Category: Games

The Early Edition 2 - price returned to $2.99, was on sale for $0.99

On Sale Now-
Sale: FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2011-10-15 :: Category: Games

Rapunzel - Interactive Pop-up Book - price returned to $1.99, was on sale for FREE!

Paddington Bear - price returned to $1.99, was on sale for FREE!

This Week at 148Apps: November 19-23

This week at 148Apps.com, we turkey trotted our way into Thanksgiving and the holiday season with a tremendous list of apps for sale, courtesy of site founder Jeff Scott: “Black Friday is the biggest sale day of the year for the big box stores. And the same is true for the App Store. But the good thing about the App Store is there’s virtually 0% chance of getting trampled while trying to get that $39 laptop everyone is racing for.

This week and into Monday we’ll likely see hundreds of iOS games and apps on sale at some really great prices. We’ll be updating this post frequently through Monday with the best of the sale apps and games.”

Want to know more? Read our full Price Drop list at 148Apps.

The holiday spirit continued at GiggleApps.com, with Amy Solomon’s review of Wombi Toys: “Wombi Toys – a toy workshop for kids is a new interactive app that my son is really enjoying.

My son always get so much out of immersive role-playing apps, be it mini-games or more open-ended adventures which allow my son to cook for animals, plant a garden, pretend to be a doctor, fix a car or play tea party.

For those parents who know exactly the genre of app I am talking about, it is worth getting to know Wombi, a Swedish developer with a wonderful sense of style.

They have developed a series of really fun jigsaw puzzles of different themes and other apps that I have also enjoyed, so I was super-excited for the release of Wombi Toys – a toy workshop for kids which allows children to play toy-themed mini-games, building or fixing a very nice variety of toys such as wind-up car, painting alphabet blocks or using a hand pump to inflate a ball as each of these games are cute and fun, tactile as well as intuitive.”

Get your child into the toy workshop and read Amy’s full review at GiggleApps.

$2.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-10-18 :: Category: Games

Finally, AndroidRundown.com writer Carter Dotson shared some unfortunate news: One of the biggest names of the early days of touchscreen mobile gaming is about to finally fade away: parent company GREE is shutting down OpenFeint, effective in December.

OpenFeint may not be as fondly remembered on Android as it is on iOS. It was the first real service to provide leaderboards and achievements, a much-desired feature. However, the platform failed to expand upon that core functionality once Game Center kicked in and became ubiquitous; while features like cloud saves were implemented by OpenFeint (and seen in games like INC which provided cross-platform saves) they never took off with developers or the public. However, the service was still purchased by GREE, and has been languishing recently as it transitions in to the GREE Platform.”

Read Carter’s full report on AndroidRundown.

And, as the tryptophan kicks in, we bid you a fond adieu this week. But make sure you keep track of all the latest sales, contests, reviews and news items by following us on Twitter and Facebook. See you next week. Gobble gobble.

Black Friday is the biggest sale day of the year for the big box stores. And the same is true for the App Store. But the good thing about the App Store is there’s virtually 0% chance of getting trampled while trying to get that $39 laptop everyone is racing for.

This week and into Monday we’ll likely see hundreds of iOS games and apps on sale at some really great prices. We’ll be updating this post frequently through Monday with the best of the sale apps and games. You can head also over to our Price Drops page for the full list.

In general most of the following apps and games are on sale in the US App Store. But many will be on sale in all stores all over the world. Have an app on sale that’s not in our list? Send a quick email to editor at this domain and we’ll take a look.

Update History:

2012-11-21 – Looks like it’s going to be a big year. To keep things more reasonable, we’ve split up our list into three parts, Games, Apps, and Educational. See below for the three links.
2012-11-20 – Initial version, some of the app and game sales that have gone live early so we’ve gone live with our list for your app shopping pleasure.

We have 113 top sale apps and games in total. Click below to go to the appropriate post for the sale type you are interested in:

» Black Friday and Cyber Monday iPhone and iPad Games on Sale

» Black Friday and Cyber Monday iPhone and iPad Apps on Sale

» Black Friday and Cyber Monday iPhone and iPad Educational and Kids Apps on Sale

This Week at 148Apps: November 12-16

This week at 148Apps.com, site editor Rob LeFebvre reviewed some exciting new printer technology for everyone with an iOS device: “The Lantronix xPrintServer is one of those rare bits of networking/printing hardware that just…works. I can’t be more effusive in my praise for this device, having been an IT coordinator for a small office in which printers and the network printing thereof was a weekly headache for my staff and I.

The tiny little plastic xPrintServer comes in a nicely packaged box, which includes a plug with several adapters for various national plug configurations, an ethernet cable, and the device itself: a cute little white plastic rectangle that isn’t much bigger than an iPhone 5. One of the short ends of this device has a port for the ethernet cable, the power adapter and a USB port.”

Want more? Read it all at 148Apps.

Over at GiggleApps.com, reviewer Amy Solomon took a closer look at Toca Tailor, saying, “Toca Tailor is the new, highly anticipated universal app that allows children to create their own clothing from a plethora of options.

Toca Boca is well known for what they call “digital toys,” wonderfully themed apps that children can play with in the same fashion as their other classic toys.

Toca Tailor reminds me of my old toy “Fashion Plates” where one could select from a series of plastic head, top and bottom plates, be it skirt or pants choices to create different fashions as one would make a relief, rubbing a crayon on paper placed over these plates with their raised designs. I have very fond memories of this toy, yet I was well aware even as a child that the different outfits one could make were not unlimited.”

Indulge your inner fashionista, and learn more at GiggleApps.

$2.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-10-25 :: Category: Education

Finally, Carter Dotson explored a paradox at 148Apps.biz: “Thursdays are all hype. Despite being the big release day for many new apps, there’s actually very little benefit to marketing or downloads in this period, according to ad firm Chartboost, and every other day has different benefits versus Thursday.

First, according to Chartboost, Wednesday is actually the most popular release day, because it’s the day right before Apple updates their featured lists on the iPhone and iPad App Stores. In reality, what’s happening is that developers are scheduling releases for midnight (0:00) on Thursday, and because apps get released at that time worldwide, which winds up being 11pm eastern in North America due to the Atlantic Time Zone, these apps start appearing on Wednesday.

But here’s the thing: that Thursday is actually a lousy day to be promoting apps.”

Intrigued? Read more at 148Apps.biz.

And that brings us one week closer to Thanksgiving here in the US. Be sure to follow us right here, or on Twitter or Facebook for the latest news, reviews and holiday sales. See you next week, smart shoppers!

App Store Pages Updated

Posted by on November 8th, 2012

Macstories noticed that the iTunes App Store pages on both the device App Stores and the desktop versions have been updated to feature more apps. The individual category pages (like Productivity below) have been updated to look more like the front page by featuring special apps more prominantly. It’s a move that’s been expected since they updated the Games category earlier this year.

source: Macstories

This Week at 148Apps: September 17-21

This week at 148Apps.com, iOS 6 and the iPhone 5 were never too far out of our collective consciousness, as evidenced by site founder Jeff Scott’s discussion of changes in the iOS App Store: “Take exposing the top paid, free, and grossing apps at the same time on the landing page of the Top Apps list, for instance. It seems like a small change, but it promotes free apps to the front of the page and lowers the exposure of the top paid apps past the first three. Michael Zaletel of i4software notes, ‘This gives MUCH MORE prominence to the Top Free Apps and so I predict Free apps and Freemium apps will see a big boost after today.’”

Read more of Jeff’s commentary at 148Apps.

Meanwhile, back in the GiggleApps.com cave, reviewer Amy Solomon had this to say about Superhero Comic Book Maker HD: “Comic Maker allows one to choose from 27 backgrounds, a blank page and a chance to access photos from one’s device to work on. I really enjoy these backdrops, each bold and colorful, as there are wonderful choices to stimulate creative thinking and superhero or monster themes, such as the POV from a spaceship, industrial setting with robots and a conveyer belt, as well as other more natural scenes including a farm, saloon, or desert, which allow these characters to visit Earth. It is worth noting that although the theme here includes monsters, every image included within is utterly family-friendly, as is the included classical music based on classic nursery rhymes that Duck Duck Moose is known for.”

Intrigued? Read Amy’s full review at GiggleApps.

$1.99
iPad Only App - Designed for the iPad
Released: 2012-08-01 :: Category: Games

And staying on the ‘Super’ theme, 148Apps.biz writer Carter Dotson solicited some marketing advice from Supercool Creative: “Social media is often an enigma to developers looking to promote their apps. It’s a tool that can be incredibly powerful for getting more downloads and driving revenue, but just how to succeed with it is a mystery to many. Facebook integration, especially with the App Store, has been anticipated by developers as a way to help their games spread through social media, but these features won’t be doing all the work to make an app gain users through social media usage. However, David Murdico has written an interesting blog post for Supercool Creative entitled “5 Ways to Promote Mobile Apps and Games with Social Media” that covers many ways to best utilize social media to developers’ advantage.”

Want to know more? Read the full article at 148Apps.biz.

That’s it for this week, but with fall…um…falling, there’s sure to be a huge amount of new content about to drop before the holidays. Keep up with the latest by following us on Twitter and Liking us on Facebook. We’ll make it worth your while! See you next week!

Many of the changes to the App Store on iOS devices has updated the visual look of the apps, better exposing a wider variety of apps to the user. While the changes taken individually seem small, taken together they represent a possible big change in how we will find apps in the App Store.

Take exposing the top paid, free, and grossing apps at the same time on the landing page of the Top Apps list, for instance. It seems like a small change, but it promotes free apps to the front of the page and lowers the exposure of the top paid apps past the first three. Michael Zaletel of i4software notes, “This gives MUCH MORE prominence to the Top Free Apps and so I predict Free apps and Freemium apps will see a big boost after today.”


Top 25 – iOS 5 (left) vs. iOS 6 (right)

Another big change has been the app detail page. That page places much greater emphasis on the first screenshot and reduces the importance of the description. When landing on an app, the user will see a larger icon than before, the rating, and the first screen shot. Scrolling down they will see the truncated description and a few more details. Previously they user would see a small icon, the rating, and the top section of the description.

These changes on the whole place much greater emphasis on the icon and the name of the app. These must be compelling as they are–in most areas of the App Store–the only thing the user will see. Ratings, developer name, and description have all been hidden from initial view in multiple places in the store.

What this will mean to app sales, we’ll have to wait to see. While it seems as though the changes are all for the better for the user, developers may need to prioritize their icon, name, and first screenshot much more than in the past.

In traveling the internet for interesting iOS conundrums to solve, I came across this one on Reddit: “How do I get games that are no longer offered on the App Store?” Now, this was both referring to buying games not available for sale any more, and a false positive at that. But it raises a very good question, one that some people may not realize: it is possible to get a game that is no longer on the App Store if it was once purchased on an iTunes account.

See, when an app gets pulled from public view on the App Store for whatever reason, Apple still allows users to reinstall the app, even if it’s deleted. The thing to remember about this is that purchases are tied to an Apple ID, not to a device. This means that as long as a device is authorized with that Apple ID, either through iTunes or by logging in to the account on the device, that app can be downloaded to that device. This means that some apps that may have been once downloaded and since updated can be redownloaded if once purchased or downloaded, even to a new device – and it also works if the app has gone universal.

For users who sync apps to iTunes, the app should still work if it’s in the library. Just set it up to sync with the device of choice, and it’s good to go. Well, assuming it still works on modern iOS versions.

The other method is to go through Purchased history. Now, one would think that it would be as easy as just searching for it and seeing if it pops up, right? Wrong. This did work shortly after the Purchased tab was introduced in iOS 4.3.5, but Apple changed it so that deleted apps do not show up when searching any more when searching. But they’re still there. It just takes a lot of patience. On iPhone/iPod touch, the Purchased section is available under Updates, at the top of the list. Open this section, and just keep scrolling through the list (either sorted by date or by alphabet, depending on which seems like will pull the app up sooner) until the desired app is found. On iPad, tap the arrow in either the upper or lower right corner to keep going to the next page until the app is found.

This works as recently as iOS 5.1.1 on the App Store – I used it personally to redownload Casey’s Contraptions after it was pulled shortly after the Amazing Alex launch. Some other interesting apps to download if they’re pulled and presumably lost: iDOS, the original Tetris by EA (sans IAP), and heck, even Tris, possibly the first big iOS pulled app controversy, is still available. No app truly dies, it just takes a lot of searching to find. Happy hunting!

This Week at 148Apps: August 27-31

This week at 148Apps.com, we got ready for some much-deserved rest with a comprehensive overview of all major Labor Day app sales. Site founder Jeff Scott writes, “It’s another holiday weekend here in the USA. Burning Man, end of summer, Labor day — pick your favorite. And that means it’s time for another huge sale on iPhone and iPad apps. These apps are on sale and they have to go!”

See the complete list at 148Apps.

$2.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-04-12 :: Category: Games

$1.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2011-12-15 :: Category: Games

Over at GiggleApps.com, reviewer Amy Solomon dug deep into the earth and discovered Auracle-Fossil. She writes, “Fossil tells the story of a girl finding a fossil on the beach, and the story of where her mind goes as she imagines this dinosaur alive long ago, as well as the process that this bone must have taken to be transformed into a fossil.

Fossil is beautifully illustrated with striking water colors, as these original illustrations found in the published book work quite well in terms of translating these paintings. Here, the double page spreads from the book are formatted to fit the screens without losing much real-estate, allows readers to see both these pages together without the need to pan and scan, a feature that works in other apps, yet is simply not necessary here.”

Want to know more? Read on at GiggleApps.

Finally, 148Apps.biz writer Carter Dotson reported on an unusual trend in the world of free apps: “Fiksu has released its latest Indexes tracking how much it costs for brands to acquire loyal users, and how many downloads the top free iPhone apps are getting.

The Fiksu App Store Competitive Index tracks the average combined volume of the top 200 free iPhone apps. For July, the Index indicates that daily downloads decreased month-over-month by 5.6%, down to 4.37 million downloads from 4.63 million in June. The number has remained relatively stable after a drop from 6.35 million in February. This may be due to a residual after-effect of the holiday season, which saw steady increases after the launch of the iPhone 4S.”

Need more information? Follow this story at 148Apps.biz.

More big stories are on the way from the App experts at 148Apps! Follow us on Twitter and Like us on Facebook to keep track of the latest sales, reviews, news items and more. See you next week, football fan!

UK-based iOS magazine Tap! has sent us some fascinating statistics to demonstrate just how huge the iOS ecosystem has become. It’s quite intriguing.

Currently, we’re at around 650,000 apps on the App Store, meaning that if you started to read out each name of every app out there, it’d take a full week without stopping to reach the end. Sure, you’d be bored by then and a whole bunch of new apps would have hit the store, but it’d be an unique way of spending that week!

In a similar vein, plenty of money has been earned with Apple determining that $5.5bn has been paid out to developers since the launch of the App Store 4 years ago. To put that into a more imaginable context, that’s enough to fill 2.5 Olympic swimming pools with dollar bills! Even Scrooge McDuck would be overwhelmed by that and he’s used to swimming in money.

It equates to Apple taking in just over $1,000 every second of every day, all from the App Store. Unsurprising given there are 400m customer accounts on the store, roughly the population of South America.

Hardware wise, that means a ton of devices are out there with enough iPhones and iPads sold to stretch around the Earth, or be stacked up to 1/10 of the way from the Earth to the moon. As well as that, over half of the US could be glazed over with all the glass used to make the devices.

Interestingly for those living in the UK, France, Spain, Germany and Italy, 1 in 3 people who own an iPad also own an iPhone showing that sometimes one iOS device just isn’t enough (and I include myself in that statistic!). Perhaps that’s because Disney recently determined that 75% of parents share their devices with their kids, meaning there are a lot of different hands keen to enjoy all that App goodness.

What does all this mean? Two things: the App Store is constantly growing and there’s a huge amount of options out there, and that everyone loves a fascinating statistic about something.

While you can always keep abreast of the latest developments here, Tap! is also collating their list of the best apps out there so if that appeals, go check out their vote on the magazine’s site.

This week at 148Apps, a new video revolution began, as Amazon.com released its Amazon Instant Video app for the iPad. Carter Dotson writes, “Amazon Instant Video is now available on iPad, expanding out the Amazon’s vast library of video offerings to iOS users. This offers streaming of purchased movies and TV shows from Amazon, with the ability to sync up watch lists between devices. It also includes titles available from Amazon Prime, similar to Netflix, a service offering over 120,000 streaming movies and TV shows. It is only available as a yearly subscription from Amazon as part of the Prime service that also includes free 2-day shipping on Amazon items.”

Read more about this exciting development for iOS at 148Apps.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2012-07-31 :: Category: Entertainment

Over at GiggleApps.com, writer Amy Solomon got us ready for mealtime wither her review of Bo’s Dinnertime. She writes, “Bo’s Dinnertime in a cute and fun interactive universal app that teaches the sequencing of events that lead up to dinnertime, such as food shopping, putting away groceries, cooking and setting the table, as well as eating dinner and cleaning up afterwards. A simple and sweet song is also included, as is a section dedicated to selecting and eating foods with the tap of a finger. Narration is included, leading children though varied food related exercises, complete with subtle highlighting of new objects to tap or interact with, keeping the flow of this app going nicely.”

Want more? Read the full review at GiggleApps.

$1.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-05-15 :: Category: Education

Last, but certainly not least, 148Apps.biz writer Carter Dotson explored the results of a recent study by KinderTown. He says, “KinderTown, developers of an app that helps collect the best kids apps on the App Store, have released a study based on searches within their app. Their “KinderSights” analytics study collected data from June 20th to July 10th, and they have released the results from the study, revealing some key insights into those that search for kids’ apps on the App Store.

The most-searched criterion was age, with 50.2% of searches looking for apps for a particular age. Second was price at 40.6%, followed by platform at 31.8%, and the type of app was last at 30.2%.”

Keep track of this and more mobile app news stories on 148Apps.biz.

This week may be done, but there’s no need to worry. More app reviews, news and contests are always on their way across the 148Apps network. Just follow us on Twitter or Like us on Facebook to stay on top of all the happenings. See you next week, Gothamites!

This Week at 148Apps: June 2-6

This week at 148Apps.com was all about the red, white, and blue as we celebrated the 4th of July. Writer Lisa Caplan contributed to the festivities with her list of Favorite Four apps for Independence Day. She writes, “It’s July 4th, so we hope most Americans are out celebrating and reading this on an iPhone or iPad or between activities. But if you are still looking for apps to help make the day even better, we’ve rounded up four of our favorties that commemorate everything from US History to the traditional BBQ for you here.”

See Lisa’s complete list at 148Apps.com.

$4.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-07-13 :: Category:

$0.99
+ Universal App - Designed for iPhone and iPad
Released: 2011-06-22 :: Category: Education

GiggleApps stayed on a vacation theme with its review of Miny Moe Car. Reviewer Amy Solomon says, “Miny Moe Car is a charming and fun simulated driving app that toddlers and children in preschool will enjoy. I have always been a fan of this type of toy, both as an arcade game as well as a simple children’s plaything. I remember when my son was just a year old, I bought him the most realistic driver I could find – a toy he still enjoys today. A search on iTunes will find a few applications of this type that mostly show a POV from the driver’s seat of a car or other vehicle. This is also the case for this application which does a really nice job of recreating the driving experience for toddlers.”

Read Amy’s complete review on GiggleApps.com.

$1.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-05-10 :: Category: Education

And finally at 148Apps.biz, Carter Dotson reported on a new study revealing the iPad as the number one gaming platform. Dotson writes, “Tablets and phones are vastly different devices. This seems obvious, but in reality, they really aren’t: the difference between the iPhone 4S and the iPad 2 is basically different sized screens. However, the way that users, especially gamers, use the two devices is still dramatically different, according to PlayFirst, via Pocket Gamer. Tablet users are playing more games than phone users are, and they’re spending more on games.”

Read the full report at 148Apps.biz.

That’s the end of this week’s happenings, but there’s always more news, reviews and contests headed your way across the 148Apps network. Just follow us on Twitter or Like us on Facebook to keep track of all the goings-on. Until next week, enjoy the fireworks!

Marco Arment, the developer of Instapaper, noticed a curious thing last night – Instapaper was crashing on launch after an update from the App Store.

“Last night, within minutes of Apple approving the Instapaper 4.2.3 update,” he said on his blog, “I was deluged by support email and Twitter messages from customers saying that it crashed immediately on launch, even with a clean install.”

Even though Apple had reviewed the update, and it must have worked for them, every clean installed copy Arment downloaded and installed exhibited this behavior. Instapaper wasn’t the only app, either.

Here’s what he says is typical of such behavior:

Characterizations of this issue:

  • The app crashes immediately on launch, every time, even after a delete and reinstall as long as the corrupt file is being served by the App Store.
  • It doesn’t even show the Default.png before crashing. Just a split-second of a partial fade to black, then back to Springboard.
  • It may only affect customers in some regions.
  • If updating from iTunes, some customers might get a dialog citing error 8324 or 8326.
  • Mac apps might show this dialog:
    “[App] is damaged and can’t be opened. Delete [App] and download it again from the App Store.”
    The console might show: AppleFairplayTextCrypterSession::fairplayOpen() failed, error -42110

Obviously, this is a fairly serious issue, and – according to Arment – has already been fixed by Apple. If you have similar issues with some updated apps today, Ament says, “The only fix for people with bad copies, once good copies are being served again by the App Store, is to delete and reinstall the app.”

In addition, he warns app developers against releasing non-critical app updated for the next couple of days to be sure the issue is resolved.

More as the story updates – stay tuned.

Source: Marco Ament

This week at 148Apps.com, we celebrated the coming Memorial Day holiday with a closer look and an ever-growing list of apps on sale. Site editor Rob LeFebvre writes, “So, it’s that time of year again! BBQs, lawn chairs, beer, and the ability to finally wear shorts with sandals without fear of frostbite. Tan those legs and check out all the huge sales that are going on across the App Store below. We’ll try and keep it updated as we go this weekend, so be sure to let us know of any good sales on iOS apps…”

Read the full list at 148Apps.com.

$4.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-04-12 :: Category: Games

At GiggleApps, writer Amy Solomon reviewed The First Million-Teach Your Child to Read. Solomon says, “The First Million is a lovely universal “mix and match” book application that adults and children will find interesting as well as intuitive as here, as the pages of this book are split into three sections – each being able to be flipped back and forth to create new and intriguing illustrations and word combinations. Unlike other “mix and match” books where one can look for the corresponding thirds of the same image to make a match, this app is completely open-ended with no right or wrong matches to be made, giving children free range to produce any and all combinations they may fancy.”

Read Amy’s full review on GiggleApps.com.

$0.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-03-22 :: Category: Education

Finally, 148Apps.biz writer Kevin Stout reported on Disney’s push into Angry Birds territory. Stout writes, “Intensely popular Disney game, Where’s My Water?, will be receiving its first line of merchandise based on the game. The physics-based puzzler by Disney has been popular on both iOS and Android. Fans of the popular game can now buy all kinds of merchandise featuring the story’s character, Swampy the Alligator.”

Read more about Swampy’s foray into stores at 148Apps.biz.

$1.99
+ Universal App - Designed for iPhone and iPad
Released: 2011-09-22 :: Category: Games

That’s it for us – and we’re one week closer to summer! Remember to follow us on Facebook or Twitter to get all of the latest updates all during the week. See you next time, Marvel Zombies!

Apple has made a couple of changes to their weekly app features that pop up in the Featured tab of the App Store. While “App of the Week” and “Game of the Week” appear to be just rebranded as “Editors’ Choice,” there’s a new feature: the Free Game of the Week. It appears as if Apple is jumping into the kind of promotion that services like FreeAppADay have been doing, but with this being an official Apple promotion, it has the potential to drive massive numbers of downloads.

The first free app that Apple is giving away is Cut the Rope: Experiments for both iPhone/iPod touch and iPad. The game supports iCloud sync between the two versions, so multiple device owners will definitely want to pick up both.

What’s interesting is that it appears that on the initial installation of these apps, it’s not necessary to put in the account password, as the app just automatically downloads. This will make it easier for people to get these free apps. The question remains to be seen how long Apple plans to run these promotions, and if they will only feature paid apps that drop down to free, or if some apps released as free will be featured as well.

$1.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2011-08-04 :: Category: Games

$3.99
iPad Only App - Designed for the iPad
Released: 2011-08-04 :: Category: Games

It hasn’t been a good few weeks for EA Mobile. With the disastrous launch of Battlefield 3: Aftershock and the eventual permanent removal of the game. And now The Simpsons: Tapped Out has disappeared from the App Store.

We have reached out to EA Mobile press relations for a statement on why the game was pulled and when or if it will return, but have yet to hear back. The help page for the game mentions that it was removed due to server capacity issues.

To ensure current players have the best possible experience, we’ve temporarily removed The Simpsons: Tapped Out from the App Store to limit the game’s server capacity to its current players and address connectivity and lag time issues.

If you’ve downloaded the game, you can continue to play. Actually, your experience should only improve as we work on a solution. As soon as we have resolved these issues to handle greater player capacity, we will return The Simpsons: Tapped Out to the App Store…

EA launching a game with server capacity too low? A problem they traditionally have on console titles, but that’s a new one for mobile titles. But, honestly, I don’t think that server capacity is the only problem with the game. While not as bad as Battlefield 3: Aftershock, it does have more fundamental problems beyond just server capacity.

For one, The Simpsons relies on EA’s frustrating Origin game network to play the game. There’s nothing that a game developer can do to be less inviting to a new user than putting them through a frustrating 5 minute account creation procedure at the launch of the game. Origin is EA’s attempt to capture more of the “user graph” in the EA gaming universe. But for users it’s a painful process totally devoid of any reward. Origin engineers seem to be trying to make the process as difficult as possible. And if you do actually get logged in you are rewarded with a grand total of nothing useful. Game Center works, it’s easy, my gaming friends are there, not in Origin. In addition, Game Center doesn’t require the user to sign in to every game for it to work. Game Center just works.

The other problem, as Brad detailed in our review of The Simpsons: Tapped Out, the game relentlessly pushes you to spend money. Not because you want to have more fun, but because you are annoyed. A trait that is unfortunately common on a badly designed freemium game from a traditionally core gaming company. How many times have we seen this from other companies like Glu and Gameloft? They all seem to struggle to get the balance between fun and making money. And EA seems to be falling into the same traps. The key that they don’t seem to understand is to make people want to pay to make the game more fun, don’t annoy the user into paying.

I’m sure we’ll see The Simpsons: Tapped Out back in the App Store soon. They will fix the server capacity issues and get things going again. I doubt they will fix the fundamental flaws in the game though.

Law and Order: Legacies is keeping on with the episodes that they’re releasing in their series based on the long-running television franchise, with episode six now available. In this episode, players help Lennie Briscoe (Jerry Orbach’s famous character) and Rey Curtis solve a case from 1999, where someone is murdered at a prep school. However, as they investigate the case, a conspiracy comes unraveled, as another crime at the school being covered up by parents and staff comes close to being discovered by the two detectives. As well, the victim has connection to the overarching Preppy Jogger case that the individual episodes are connected to.

This penultimate episode is available now for $2.99, with the final episode promised next month that could help bring resolution to the Preppy Jogger case. As well, for those who want to get a discount on the series, a multi-pack that includes all the episodes is available for $12.99. As well, by downloading the universal app for free, players can check out the complete episode one at no charge.

$2.99
+ Universal App - Designed for iPhone and iPad
Released: 2011-12-22 :: Category: Games

Courtesy of Morris

Today is a momentous day, as Apple is counting down to the 25 billionth app downloaded from the App Store. Take a moment to wrap your head around this, that’s roughly 3.5 apps for every single person on the planet Earth. You can check out Apple’s countdown clock and watch it tick towards the magic number: how else are you going to spend a Friday afternoon? Working? Pah, that’s for chumps.

Also, Apple is goosing things along by promising that whoever nabs the 25 billionth app will win a $10,000 App Store gift card. While that won’t buy you every single app ever released it will go a very long way to ensuring you have the most robust collection of games, tools and utilities this side of Cupertino. You better act fast though, because that ticker is moving awfully quick and we fully expect the winning app to be downloaded within the next few hours.

So let us just say congrats to Apple on this momentous occasion. Now if only they would give us a dollar for every app downloaded.

This week at 148Apps, we took your New Year’s resolutions seriously and started our “Health and Fitness” month. Editor Rob LeFebvre writes, “We’ve already taken a look at some apps that help us all acheive our goals, and we plan to continue that trend for the entire month, with personal stories from our crack writing team, continued reviews, and focused features like our Favorite Four.”

See our first group of Health & Fitness reviews at 148Apps.

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2010-05-19 :: Category: Healthcare & Fitness

Our apps-for-kids site, GiggleApps, offered a review of Odd Spotting. Reviewer Amy Solomon says, “Odd Spotting, developed by Micromicon Media Limit, is an “odd one out” game with 144 levels, the goal of each being to spot the object that is different from all the others in the group. As I began to explore how Odd Spotting works, I couldn’t help but to remember the lyrics from a classic Sesame Street song, “One of these things is not like the others, one of these things just doesn’t belong.”

Learn more and read the full review on GiggleApps.

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2011-09-21 :: Category: Games

Finally, on 148Apps.biz, writer Jeff Hughes commented on Apple’s recent (and quiet) changes to app categorization on the App Store, saying “Just like Google, when iTunes makes the slightest change to their App Store search algorithm, it has an impact on how many people see your app. The recent changes to the category ordering have also impacted sales for many app vendors for better or worse. Some developers have been helped because their app is now in a category that is displayed higher on the mobile screen…Other developers may be adversely impacted due to the decrease in exposure for their app because their category now appears further down the list.”

Read more on 148Apps.biz.

And that, my friends, completes our rundown of happenings across the 148Apps network for the week of January 9-13. Keep track of all the latest news, reviews and contests by following us on Twitter or Liking us on Facebook. See you in a week!

Nabit Review

Nabit Review

iPhone App - Designed for the iPhone, compatible with the iPad
Nabit is an easy to use app that lets users create action sequence photos as seen in action sports magazines. Creating a unique action sequence can be done in a matter of a few seconds with Nabit's user-friendly interface.

Read The Full Review »

Daniel Soto is a multimedia artist with a lifelong interest in interactive projects and art. He wanted to take this passion and build a video game; he chose the iOS platform, used GameSalad to create the design and gameplay, and released his creation into the wilds of the App Store. Updated just this past week, the game is live and ready for a download.

According to Soto, “Everything has been done with lots of dedication. Making it all from scratch was pretty tough but very rewarding on the other hand. I hope people will like playing it and, at the same time, bring back memories from the old 80s platform videogames mixed with the new technologic advantages.

He describes The Police Story as a game made to test player capabilities with controls to accelerate, slow down, and jump the police car, while interacting with the environments of 8 different levels across four different worlds, each containing three donuts for bonus points, along with end of level bosses. Soto plans to continue improving upon his game, promising upcoming updates and unlock-able extras.

While this could seem like many other endless runner type games in the App Store, the level of competency in the audio and visual elements, along with the fact that a non-programming artist was able to make the game with a product like GameSalad, made us sit up and take notice. It’s examples like this that truly show the disruptive power of the iOS app ecosystem, especially in the world of gaming. Whether the game makes money for its creator or not, the fact that he was able to achieve his vision is exemplary.

The Police Story is available in two versions: a Lite version for free and a full version for $0.99. Need further evidence to support our interest in the game? Check this video (and the screenshots below it) out:


$0.99
+ Universal App - Designed for iPhone and iPad
Released: 2011-06-29 :: Category: Games

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2011-07-13 :: Category: Games

Now that the iOS App Store has become overloaded with software, it has become rather difficult to separate the wheat from the chaff so to speak.  The problem is that for every awesome application released, there are one hundred other garbage titles for it to become buried under.  This is why AppGrooves decided to release their new recommendation tool, meant to only show users the best that the App Store has to offer.

Applying the ‘Hot or Not’ model for rating items to applications looks to yield a constantly updating list of the best software available on the marketplace.  Users can even link directly to a specific program’s App Store page from within AppGrooves itself.  If that isn’t customer service, then I don’t know what is.

Take an active role in letting others know what is amazing on iOS.  User votes can truly make a difference.  Give it a look, it might even save you a buck or two someday.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2011-03-18 :: Category:

Google has (finally) released their mobile iOS app for the hot new social network cum buzz-generator, Google+. The app is free and is available on the iTunes App Store, though it’s still propagating to the mobile App Store, so be patient if you can’t download it directly on your device.

According to MacStories, the Huddle group messaging feature is available from the app, and we can finally rejoice in sending photos from our iPhone or iPod Touch without any wacky workarounds.

From the App Store Page:
Google+ for mobile makes sharing the right things with the right people a lot simpler. Huddle lets you send super-fast messages to the people you care about most. And no matter where you are, the stream lets you stay in the loop about what your friends are sharing and where they’re checking in.

Features:
* Circles let you share the right things with just the right people.
* Stream is where you can get updates from your circles or see what people are saying about things nearby.
* Huddle is super-fast group messaging for everyone in your circles.

Google+ is only available for users 13 and older.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2011-07-19 :: Category: Social Networking

If there is one thing that everyone loves about Father’s Day it is spending a little quality time with their parents, right?  Okay, so maybe some of us may not be as eager to spend quality time bonding with our parental units, so why not give your Dad a game or two instead?  The good folks over at Namco are making this an even more cost effective solution by announcing a special Father’s Day Sale.

Here is what you can expect to find marked down:

In case you couldn’t tell, that is a massive chunk of the Namco’s iOS line-up, all marked down by at least half in most cases. There are many solid titles in that list, so give it a look and see what strikes you, or your father’s fancy.

iPad users will notice something a little different when they open the App Store on their device and open up search. The App Store application, which itself does not require updating, has been refreshed and includes new (and frankly, necessary) features that make it much easier to discover apps that you’re looking for, as well as pinpointing applications that you’ve downloaded before but no longer have installed – perhaps due a fresh iOS install.

The refined search now allows you to show results from a specific category and subcategory (eg. Games or Action Games or Utilities); apps released within the past 7 / 14 / 31 days; free or paid (no specific price brackets); iPad, iPhone or universally built; and apps that have received a certain overall consumer rating (eg. 2+, 3+, 4+ or 5 stars). These filters are inter-compatible, meaning you can search for an app and then limit results by, for example: games only, iPad only, 4+ stars. With over 330,000 applications currently available to download, such filters are a welcome addition.

And that’s not all. Conveniently, applications that have been bought but are not currently installed on your device will now show up in the App Store as “Install” rather than “Free” or “Buy Now” – meaning you can be sure that what you’re downloading is what you’ve bought. Beforehand, consumers had to manually check their iTunes receipts to confirm that the application had been bought, and then hit “Buy Now” despite having already bought it. Only after the iTunes password was entered – which meant your account could then be charged if you didn’t own the app – did a notification arise stating that you’ve already bought the application and that you’d be able to download it without charge. The update, that will already be installed on all iPads, fixes all of that. In addition, any apps that require updating will read “Update” in the App Store rather than “Free” or “Install”. Presently, the update is iPad only, meaning iPhone users are still relegated to the old search.

On a related note, 148Apps has updated its search engine – making it easier than ever to find the apps or blog posts you’re looking for. Go ahead and try it out!

It’s not all about making an app that is the most complex and useful; all you need to do is make a nifty little app that can become popular at the right time, and you can have a hit on your hands. Outfit7 has discovered this: somehow they have managed to surpass 60 million downloads of their “Talking Friends” apps across iOS and Android.

There are some absolutely mammoth numbers to consider: a lineup of 8 apps has surpassed 60 million downloads. 35 million of those belong to Talking Tom Cat, which has garnered enough attention to even show up on a recent episode of Modern Family. They’ve had 6 apps be listed in the iPhone’s top 200 grossing apps, 5 apps in the top 60 of the iPhone App Store’s top paid list, and 3 apps show up in the iPhone’s top 100 free list. As well, the app is popular with international users, with 67% of downloads coming from outside the US, compared to an average rate of 30-45%. While many of their apps are free, they are seeing an average of 10% conversion rate on in-app purchases within those apps, so they’re making some money off of

What do Outfit7 attribute to their success? The CEO of Outfit7, Andrej Nabergoj, says that it’s in part due to their apps’ appeal to kids. “Our growth is powered by what I would call the Law of Unintended Consequences. Kids are using smart phones in ways that were never anticipated. While observing kids playing with our apps, we realized we were no longer an app developer, but a mobile toy maker.” As well, the international appeal can be traced to apps like Talking Tom Cat being based off of manipulating the sound and touch of users, allowing the apps to be easily adapted for use in non-English speaking countries.

It’s mind boggling to consider just how popular and lucrative these simple little apps are – they may be simple little toys for smartphone owners to play around with or entertain their kids, but there is clearly some serious business in these apps, and it is a good time to be making these apps.

Thinking back as far as I can remember, I can’t even begin to recall a time where Angry Birds were not dominating the top position on all of the App Store’s Top 25 Lists.  Regardless of whether you prefer the free or full version, it is safe to assume that is has graced the home page of virtually every iOS device in existence.  For this simple reason, the application has had a choke-hold on the lists seemingly forever.  Well, at least that was the case until last Thursday.

On that fateful day in January, a seemingly unknown app by the name of Bubble Ball rocketed to the top of the Free App List, bouncing Angry Birds Seasons Free from atop its lofty post.  For any developer this would be a feat of momentous significance, but it is even more impressive when you further examine Bubble Ball’s developer, Nay Games.  While big name studios have the budget to throw scores of experienced developers at one specific project, Nay Games is comprised of a mother/son duo, of which the lead designer and programmer isn’t even old enough to apply for a driver’s license.

At only fourteen years old, upstart programmer Robert Nay has managed to prove that as long as you have an original idea, you can become an overnight success as a developer on the iOS platform.  So, how many downloads does it take to top the Free Apps list?  How about 1.5 million downloads since the game launched on December 29th, and a staggering 400,000 on that special Thursday where the App Store stood still.

And don’t worry about the team over at Nay Games not seeing any profit from this Bubble Ball adventure, because Dean Takahashi of VentureBeat.com is reporting that they already have plans in the works for patching in monetized microtransactions soon.

This has to be one of the best “feel good” stories of the new year, so why not give Bubble Ball a download for yourself and see what all the hype is about?  1.5 million downloads can’t be wrong!

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2010-12-29 :: Category: Games

Image Credit: Venture Beat

The first person to download the 10 billionth application, or submit the first free entry after the 9,999,999,999th download (more on that in a second), will win a $10,000 gift card to the iTunes store. We’ll consider that victory marginally better than the free balloons you get when you’re the millionth shopper at your local market.

It’s absolutely absurd to consider that in the span of only two and a half years (the App Store launched on July 10, 2008) there are more application downloads in a single marketplace than there are people on Earth. Nearly double the amount, in fact. That is, if you consider being shy by two billion a small margin of difference.

Those interested can head to the contest’s page on Apple.com. There you’ll see a scrolling ticker representing how close the world is to seeing that 10 billionth download. Is the ticker an accurate representation of the actual apps downloaded? Probably not. One would assume that Apple took the time to figure out how many apps are downloaded in a given span of time and then applied that rule to the ticker itself. But why is that important?

It’s only important if you plan on using the no purchase necessary form of entry. For those that don’t want to download the 10 billionth app or, alternatively, even for those that don’t have an iOS device, you can simply enter using this form within the contest page. You can do so 25 times a day. Obviously, it’s not fair to let non-purchasing folk walk away with the prize by just entering a bunch of times. So, the factor that contributes to the entrants eligibility is the timing of said entry.

The gift card will go to either the person that downloads the 10 billionth app or the person that uses the entry form immediately after the 9,999,999,999th download, whichever comes first.

The Portable Podcast, Episode 67

Beware as we look into our crystal balls, because they’re dusty and we’re not quite sure they work.

On This Episode:

  • Carter and co-host Blake Grundman talk about the future of the App Store in 2011 – what kind of impact will the Mac App Store have on Mac sales and on the iOS App Store infrastructure? And, what will become of the current App Store as new devices get released into it, and after what we’ve seen publishers and developers do in 2010?
  • Who We Are:

  • Host: Carter Dotson
  • Co-Host: Blake Grundman, 148Apps and Games Are Evil
  • Music:

  • “Beatnes7 (Theme to The Portable Podcast)” by The Eternal – Download on iTunes here:
  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.
  • Listen on WRGT Radio every Friday at 4pm Central
  • Listen Here:
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