Tag: Angry birds »
9to5Mac has gotten the low-down on Rovio's newest Angry Birds title, Angry Birds Epic. And it seems as though it's not the sort of game we were expecting.
Rather than giving players something akin to Angry Birds in a medieval/fantasy setting, Angry Birds Epic is going to be a turn-based RPG with a crafting system of sorts. Color me intrigued. No, seriously, it sounds far more interesting than yet-another physics puzzle game.
Angry Birds Epic will be "soft launching" in Canada and Australia soon.
If you're obsessed with Angry Birds Go! then our pals at Pocket Gamer have just the site for you: The Angry Birds Go! Community.
This dedicated space for fans of the game to gather, meet, and even improve how they play the game is jam-packed with detailed toy guides, character profiles, strategy guides, achievement listings, community screenshots, fan art, and much more besides.
Best of all, it's a space that's shaped by you, the fans, giving everyone the opportunity to help build the greatest Angry Birds Go! site ever made.
So stop stalling, and race on over to The Angry Birds Go! Community now to see what everyone's talking about.
Makers of the two billion times downloaded Angry Birds series of games, Rovio, have announced via sister site Pocketgamer.biz that they are opening up a publishing division focusing on fun learning apps for kids 3-12. The goal being to take learning games in a whole new direction. Rovio is looking for developers in this space that can help them in this quest. The first chance to talk to them about it will be at our Big Indie Pitch event during GDC week in San Francisco.
"When kids are bored, their learning plummets," detailed the Finnish firm in a statement given to PocketGamer.biz.
"When they're engaged, anything's possible. So we're looking for new game ideas to entertain kids and motivate them to learn. Games that parents can also feel good about."
Today Rovio has pulled the curtain back on their latest project to reveal... another curtain. Angry Birds Stella is going to be a game set in some area of the Angry Birds world we've yet to see, and it's going to be spread out over several different forms of media. We're talking games, cartoons, toys, etc.
About the only other bit of info that can be gleaned from the announcement is that Rovio is trying to up the serious in this one. “Angry Birds Stella is breaking the mold by introducing strong, passionate characters who really stand for something, while adding plenty of action and reality into the mix," says Mikael Hed, CEO of Rovio Entertainment, in the press release.
I dunno, it sounds kind of like The Real World: Angry Birds to me.
Amidst all the holiday sales and out-of-nowhere releases, it's important to remember that the App Store still picks one app or game out of the crowd to be featured as its App of the Week. And to get a price drop to zero dollars for the duration. This week, they've chosen Angry Birds Star Wars II.
In his review back in September, our own Blake Grundman said, "The Force is strong with this one. This IS the game we’re looking for." Seems like more than enough of a reason to check it out for free, right?
Pocket Gamer reports that Angry Birds has received 30 brand-new levels that takes you deep into the Piggy laboratory. There players are met with three new piggy potions that change the appearance of the piggies. Also, there is a new Shock Wave ability for the Bomb bird that creates a strong electric blast during play.
Angry Birds and Puzzle & Dragons! Angry Birds and Puzzle & Dragons!!! ANGRY BIRDS AND PUZZLE AND DRAGONS! OH MY! Yeah, sorry, anyway...
GungHo Online Entertainment, the publisher behind the rocking Puzzle & Dragons, announced that it'll be collaborating with Rovio Entertainment to bring an Angry Birds-themed event to their Puzzle & Dragons game. Starting Monday, November 18, and lasting until Sunday, December 1, fans will be able to enjoy the Angry Birds characters in a special dungeon event within Puzzle & Dragons.
“We are excited to announce the collaboration of Puzzle & Dragons and the Angry Birds games from Rovio Entertainment,” said Daisuke Yamamoto, Producer and creator of Puzzle & Dragons, in a press release. “Angry Birds is one of the most recognizable entertainment franchises in the world, and we are thrilled to be working alongside Rovio to give our fans a look at what it would be like if Angry Birds characters invaded the world of Puzzle & Dragons.”
The birds are back (again)! Not content with simply hurtling avian critters into pork-filled structures, Rovio has changed things up significantly for their next offering. Angry Birds Go! is a fully 3D kart racer featuring a bunch of recognizable series characters, loads of special powers, and upgradable vehicles. Yes, you read that correctly; it's a kart racer.
Angry Birds Go! will be hitting the App Store on December 11 for free, and I have to admit the video makes it look pretty interesting despite the severe change in direction (and genre). What do you all think? Is it too ridiculous to fathom? Are you anxiously waiting to get behind the wheel? Did the video sway you either way? Feel free to chime in below!
Beware the pork side. Rovio's sequel to their spin-off based on one of the most popular movie franchises of all time is here!
Angry Birds Star Wars II follows (loosely) the events in the "Star Wars" prequels, and even lets players decide whether they want to be good, or play for "The Pork Side." It's more of the same great Angry BIrds physics mayhem you know and love but with two sides to play, over 30 playable characters, the ability to swap characters in the slingshot as you play (finally!), and Telepods integration.
Get ready to leave your feathers in the dust!
Rovio has teamed up with Red Bull to release a new video that answers some of our questions about what type of game Angry Birds Go will be. It showcases what an Angry Birds endless runner would look like, which ultimately hit a snag and fell over. So, they went one step further to show us what it would be like with birds behind the wheel! Check out the trailer below!
I wonder how much road rage there will be in Angry Birds Go? I mean these are Angry Birds after all.
Rovio Entertainment announced Angry Birds Star Wars II, which will follow the story of the three prequel Star Wars movies. Things are in place to take a twist towards the dark side in the upcoming game as well as players can choose to "join the pork side" and play as one of the evil piggies.
Angry Birds Star Wars II is set to get even more interesting as Hasbro is adding an interactive capability to the gameplay and content of the game by releasing Telepods. Think Skylanders; Telepods are physical toy characters that players can place on their iPhone or iPad camera and scan it into the game. There will be over 30 physical characters at launch for players to teleport into their games, Skylanders style.
Being a fan of Skylanders myself, I'm highly interested in checking out this new Angry Birds experience, which will launch on the App Store this September, 19th.
“Angry Birds Star Wars was a blockbuster hit for us and Lucasfilm with over 100 million downloads since its release. We are thrilled to be able to introduce the exciting next chapter in the Angry Birds Star Wars saga to our fans around the world,” said Jami Laes, Executive Vice President of Games at Rovio Entertainment, in a press release. “Some of the most amazing character additions are versions of young Anakin, Mace Windu and Darth Maul. Hasbro’s TELEPODS technology also provides a great way to extend the experience beyond the app and bring a whole new dimension to the gameplay.”
Rovio posted a new blog that says they will announce a brand new Angry Birds game on Monday, July 15th. The teaser image (below) that accompanied the blog post resembles Star Wars Episode 1, the image that shows a young Anakin with the Vader shadow in the background. Rovio also mentioned that the new game will feature the biggest character line-up ever, awesome new powers, and more surprises.
Who's losing their feathers in excitement?
Over one million apps have made their way onto the App Store during its five years of existence. A million. That's a pretty miraculous number when you think about it. However it's not the amount of apps we have to pick from that I find so fascinating, but rather just how much things have changed since 2008. Pickings were comparatively slim at first, and many developers were just starting to dip a toe in the waters of Apple's new smartphone.
On top of that, the technology itself has changed tremendously in a relatively small amount of time. It makes me wonder if anyone from 2008 would even recognize current iOS devices, and by extension the App Store. Would a newer Apple initiate have any idea what they were looking at if they somehow managed to take a trip to five years ago? I think it warrants a look at how the hardware, the App Store, and the apps contained within it have evolved.
2008 - The Beginning of the Beginning
The App Store's first year was a rough but promising one. The iPhone 3G rolled out to coincide with Apple’s new software venue and the original iPhone was still viable. The iPod touch was also present and accounted for, while the second generation appeared closer to the end of the year. Even at this point many developers were eager to push these early iOS devices to their limits, to make them more than just a phone or an .mp3 player with a fancy screen.
Handy apps like Pandora Radio, Last.FM, Facebook, and Yelp were to be expected, but that didn't make them any less impressive to have on a handheld platform. Others such as the intuitive personal organizer Evernote, the eerily accurate song-identifying app Shazam, eWallet’s convenient and secure account password management, and MLB At Bat with its extensive baseball coverage further capitalized on the particulars of the hardware and its general portability. Of course there were also some pretty unnecessary options out there, too. Flashlight kind of served a purpose but was also fairly pointless. It wasn't as bad as stuff like More Cowbell!, though.
At the same time, the games available on the App Store were beginning to show people that "mobile" didn't have to equal "mediocre." Sure there were a few simple ports of the odd classic such as Ms. PAC-MAN, Vay, and Scrabble, but there were also some impressive iOS renditions of popular console games like Super Monkey Ball coming out. Potential mobile gamers also had a few really special titles such as Galcon and Fieldrunners to tide them over. When all was said and done there were over 7,500 apps on the App Store by the end of the year, with more being added every day.
2009 - Moving Right Along
The following year saw even more impressive releases as Apple's digital marketplace began to expand. The second generation of iPod Touch was the bright and shiny new toy at the time, but it was followed shortly by the iPhone 3GS in June while the latest and greatest third generation Touch closed out the year in September. It all meant better processors, better CPUs, more advanced operating systems, and so on. All stuff that developers needed to acclimate to, but also stuff that meant they could push their boundaries even further. There was no loss of steam when it came to content, either: the App Store finished off 2009 with well over 100,000 apps available.
Many of the basic smartphone necessities were covered, but there was room for so much more. Especially while the technology was improving. Plenty of people used their iPhones as phones, sure, but with the addition of Skype they were able to enjoy the added functionality of instant messaging and voice chat without cutting into their data plans (so long as a wifi connection was present). Big companies were really starting to take notice as well. That same year Starbucks and many other big businesses threw their virtual hats into the ring with their own apps designed to make life a little bit easier for their iOS-using customers. Practicality was also becoming an even bigger focus. The Kindle app gave iOS users a practical e-reading option, and Dropbox was there being Dropbox. By which I mean "an awesome and super-convenient way to transfer files between multiple platforms." And this same level of refinement could be seen creeping into the games as well.
So many of the App Store's most notable games and franchises came out around this time. It was almost a mobile rennaisence of a sort. This was the year Real Racing first blew mobile gamers' minds, even causing some of them to question the legitimacy of in-game video footage until they were able to see the finished product for themselves. Zenonia was just a fledgling action RPG at the time, and while a lot of people liked it I doubt they knew just how many sequels it would spawn. The same goes for Pocket God, although with updates rather than multiple releases. Flight Control began to eat away at peoples' free time, Angry Birds and Doodle Jump hit it big (like, super big), and Myst and The Sims 3 further displayed the potential for major releases on mobile platforms. Oh, and Canabalt almost single-handedly invented and popularized a genre.