Tag: Adventure Time »
Oh Finn, when will you learn not to punch random things? Probably never, which is why Adventure Time Presents: Time Tangle is happening.
Time Tangle puts Finn in the awkward position of having to fix time after unwittingly screwing everything up by punching something he shouldn't have. So he sets out to repair time by punching more stuff. I suppose a hero's work is never done.
The game plays similarly to other third-person runners, however levels aren't endless. Rather, they have specific goals such as carrying familiar characters around or chasing down banana guards as they carry off Lumpy Space Princess (as seen in the video below). You'll be able to control Finn by tilting the screen to move side-to-side, tapping the left side to jump, and tapping the right side to punch. Or you could use the touch control options if you'd prefer to avoid tilting. Either way, it looks (and plays) quite well.
Adventure Time Presents: Time Tangle will be coming to the App Store "soon" as a premium release.
Apps Are Us
How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.
Toca Lab is an interesting new interactive app by Toca Boca. As the name may express, Toca Lab takes place in a laboratory setting where one has a chance to perform experiments with many of the same tools I used in eighth grade physical chemistry; such as a Bunsen burner to heat or a centrifuge to spin solutions in order to separate solids and liquids. A cooling agent to freeze mixtures is offered, as are other tools found in this laboratory. As one may expect the look of this app is quirky and inviting, with pleasing colors and sound effects that Toca Boca is known for. --Amy Solomon
Card Wars – Adventure Time is a tale of two wildly different emotions coming from the same game. Its core game is excellent, top-notch stuff. But the free-to-play aspects that surround this $3.99 purchase do a lot of damage to an otherwise amazing title. Taking direct inspiration from the “Card Wars” episode of Adventure Time, this card battler (appropriately enough) has players building decks and taking on other characters in battles. Players play creatures and buildings with different stats and effects on one of the four lanes, each with its own environment type that affects what can be played there. Each turn, the player chooses what cards to play, what cards to floop (meaning which special abilities to activate), and then to battle to try and take out creatures and to attack blank squares to hit the other player’s HP directly. Last one standing is the Cool Guy. --Carter Dotson
Simple to use and offering some good results, Rookie is a photo editing app that’s ideal for the average iOS photo snapper. It lacks a slight amount of ‘wow’ factor, staying pretty solid if not revolutionary, but that doesn’t stop it from being worth checking out. Laid out in an easy to understand manner, Rookie takes users each step of the way. It’s possible to take a photo from within the app or import existing shots before getting down to the fun stuff. The camera side of things isn’t that basic either, offering anti-shake, a self-timer, zoom, as well as focus and exposure controls. --Jennifer Allen
Arguably the finest Final Fantasy title out there (and believe me, there are plenty of arguments over which rules the roost) [Editor's Note: argument nothing, VI will always be the best!], Final Fantasy VI makes its way to iOS to remind players just how brilliant turn based RPGing really can be. Its conversion isn’t perfect but it’ll still satisfy the majority of players. Final Fantasy VI tells the story of Terra, a magic caster used by the evil Empire (is there any other kind?), who escapes with a group of rebels in order to overthrow the evil Kefka. It’s more complicated than that of course, easily proving to be one of the more gripping stories from the franchise. It’s also significantly large enough that the slightly imposing $16 asking price feels like a bargain by the end. --Jennifer Allen
Welcoming back the world’s baddest stickman sniper, Clear Vision 3 feels more ‘fleshed out’ than its predecessors with the addition of a shooting range and a variety of part-time jobs. This legal work ranges from plumbing, to dishwashing, to being a janitor. Though the jobs are an entertaining way to earn extra cash the animations won’t warrant a second watch for most, so it’s probably better to just shoot someone in the face for money instead. In that area, little has changed in Clear Vision 3, and it’s just as fun as ever. Players have to shoot their target by moving the scope into position and firing a single shot, while taking wind power and distance into account. As usual, some ‘hits’ require players to think outside of the box, depending on the client’s specific request. There is, however, the option to upgrade weapons this time around, using in-game currency to reduce the detrimental effects of the natural variables. The interface is as slick as expected, though I did occasionally notice a slight stutter of the crosshair after I removed my finger from the screen. --Lee Hamlet
Sometimes creativity is more than just coming up with new ideas. Dungeon Highway‘s gameplay, atmosphere, and even its artwork are (legally) taken from other sources. However, the resulting combination feels more interesting and original than expected. Dungeon Highway is basically a vertical shoot ‘em up like Xevious but played from the perspective of a behind the back endless runner like Sonic Dash. As a lone explorer forever runs forward into an infinite dungeon tunnel, the player’s job is to tilt him out of the way of obstacles and have him blast foes into bloody bits by tapping the screen. Adding to the retro shooter vibe is the steep challenge, especially on hardcore mode or in the daily challenge. It’s a game about testing twitch reflexes and gunning for the high score. There are also numerous power-ups to help make this task easier; like a growth potion that lets players sustain one more hit, a potion that slows down time for easier moving and shooting, and various weapons that change the size or shape of the player’s fire blast. --Jordan Minor
Other 148Apps Network Sites
If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:
In Tiki Monkeys, thieving monkeys have to be set straight, and it isn’t the easiest task. It is a colorful exhibition, and it is easy to enjoy the gameplay which is rendered in top-down perspective. The characterizations are simple, and the animations are quite avid when it counts. The jungle motif is well represented in the green foliage, and the developer seemingly ignores overly extraneous visual distractions, which seems to feel right in this iteration. --Tre Lawrence
Motoheroz has made its way to Android. The gameplay comes in two generalized versions: One Shot, which exists to perpetuate leaderboard bragging rights, and Career, that highlights prowess over extended levels. In the latter version, finishing a level with a star (more on this later) opens up future levels. There are eleven environments (with another “coming soon”) and each environment is broken down into said levels. Social network sign-up is necessary to take part in the One Shot series. --Tre Lawrence
Everyone has a “driving” bucket list. Think about it: haven’t you ever wanted to captain a shrimp boat? What about a tank? The toddler choo-choo train at the mall? You know you do. Well, it’s time to add and strike rollercoaster conductor to/from the list. This is what Nutty Fluffies Rollercoaster from Ubisoft can do for you. It’s an inviting game with a large heart, the latter point underscored in the engaging artwork. It’s a fun, cheerful romp, with smooth animations and subtle use of perspective. --Tre Lawrence
And finally, this week the guys at Pocket Gamer marked the passing of Flappy Bird by reviewing its clones, chatted to Peter Molyneux about the microtransactions in his upcoming Godus, talked to Shenandoah Studio's David Denham, and picked the best iOS and Android games of the week (including R-Type II, Dungelot 2, and The Room 2). Read more right here.
VentureBeat reports that Cartoon Network plans to do more with mobile gaming and is now working with Defiant, the creators of Ski Safari, to bring a Ski Safari-style Adventure Time game to the App Store. It will feature Finn and Jake skiing down a mountain to escape the Ice King as players collect and use special power-ups to go faster and higher. The game will remain similar in gameplay to Ski Safari, but add the humor of Adventure Time into the mix.
Check out the first screenshot below, courtesy of VentureBeat. Also, be sure to check out their full interview with Cartoon Network and Defiant.
Legends of Ooo - Adventure Time gets a new update that adds BMO Noire, a new mode for the Library of Doom that can be purchased for 99 cents. However, it's free for those who already own Episode 2 of the game. Once players beat the Library of Doom, they'll unlock a special version of Episode 2 that's narrated by BMO. Now go save the day with Jake and Finn!
Oh my Glob! It's finally happened: Legends of Ooo - Adventure Time (no longer "Big Hollow Princess") has received a new episode titled "The Library of Doom." Lumpy Space Princess' secrets have been stolen, and it's up to Finn and Jake to recover them in an all new adventure featuring new original voicework for BMO, Finn, Jake, Flame Princess, and LSP. This is exciting news, especially since the only real problem people had with the original release was its length.
It's made all the more exciting when you consider that "The Library of Doom" is currently free for a limited time. That's right, if you already own Legends of Ooo and have beaten it to the Nightosphere and back, you can get your hands on the latest installment for free. If you don't already own it, it's $0.99. Stop stalling.
Version Reviewed: 1.0
Device Reviewed On: iPod touch 5
Graphics / Sound Rating:
Game Controls Rating:
Replay Value Rating:
What time is it? Time for another Adventure Time game, because who doesn’t love Adventure Time? Nobody I want to talk to, that’s who. In Jumping Finn Turbo, the goal is to rescue Princess Bubblegum from the Ice King who’s kidnapped her. That is not the way to a woman’s heart, Simon. Now our intrepid boy-and-dog duo Finn and Jake have decided that the most efficient way to rescue her is by Jake kicking Finn really hard into the air, until he reaches the destination.
This is the wrong approach, because Finn keeps hitting the ground face-first. Repeatedly. But failure is the cornerstone of any game, as without failure there can be no true success, so we all keep failing until success is achieved. Players try to time the initial kick so that Finn gets launched at maximum power, then have Jake kick him in the air periodically, and can bounce him once if he’s about to hit the ground. Along the way, other characters from the show can help Finn fly further – Marceline can thwack him with her axe bass to send him flying faster, or he can fly higher on Lady Rainicorn. All these powerups can be upgraded to make Finn fly farther and eventually win. Emphasis on eventually.
The format’s key flaw is that randomness plays such a role in success. This is especially true on the initial launch, because it’s the best opportunity to actually be sent flying upward, instead of just forward. So hitting a bunch of allies on the ascent tends to be the secret to flying far, as much as skilled timing of the kicks and tapping to remove the penguins does. The player is there to provide agency, pretty much. I still found myself captivated by the goal, and satisfied whenever I got a long kick in. It’s just that eventually it feels like I’m along for the ride, rather than being the determining factor in success and failure, or at least in varying degrees of failure.
Now, was this captivation because I just am a fan of the show? If it had original characters, would I not care so much? Probably not. Such is the peril of licensed games: how much can they truly be enjojyed beyond just their licenses? And is familiarity really a bad thing if it entertains people? Hmm. At least the game completely skips in-app purchases and features widescreen support, but the lack of Game Center support is disappointing. Perhaps a leaderboard for how many games it takes to win?
So, while I’m still somewhat conflicted about this game, I still actually enjoyed it quite a bit, though there is a flawed concept here. This is probably best for the kids, though I’m probably going to go kick Finn again. I’ll see myself out.
For far too long, us multitaskers of the world have had to suffer through the indignity of having to track two entirely different screens when we want to play a game and watch TV. There has to be a better way! Now it's possible with the 2.0 update to the official Cartoon Network app. A selection of arcade-style games based on Cartoon Network shows have been added to the app. They shine on the iPad, where in portrait mode, a video can be played on the top half of the screen, and the game played on the bottom half. Just simply rotate to landscape to watch the video in fullscreen. Users with pay TV subscriptions can log in to watch the most recent episodes of shows, and can also stream Cartoon Network live, as announced earlier in the year. It all works with AirPlay as well. Now it's possible to be distracted while watching Adventure Time from anywhere, not just at home!