Posts Tagged action

Atomic+ Review

Atomic+ Review

+ Universal App - Designed for iPhone and iPad
Atomic+ is a minimalist survival game that hits all the right protons. It's fun, addictive, and will surely keep players coming back for more.

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Hoplite Review

Hoplite Review

+ Universal App - Designed for iPhone and iPad
Looking for a fun, mobile-friendly roguelike? Then Hoplite is a must-have.

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Loot Hero Review

Loot Hero Review

+ Universal App - Designed for iPhone and iPad
Quest for loot in this breakneck, bite-sized adventure.

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Abducted Review

Abducted Review

+ Universal App - Designed for iPhone and iPad
Episode one in a colossal science fiction adventure, Abduction packs in survival horror and RPG-lite elements to build upon a highly immersive storyline.

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Oasis: Path to Redemption Review

Oasis: Path to Redemption Review

+ Universal App - Designed for iPhone and iPad
Oasis: Path to Redemption is an incredibly beautiful game with a stellar concept, but the current issues tied in with this version render it incredibly difficult to enjoy.

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Colossatron Review

Colossatron Review

+ Universal App - Designed for iPhone and iPad
Colossatron comes ready to destroy everything, but it is just a bit too chaotic, and players are given too little control.

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Oddlight Review

Oddlight Review

+ Universal App - Designed for iPhone and iPad
Oddlight is a quirky arcade adventure game that requires gamers to leave their finger on the screen at all times.

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Clash of Puppets Review

Clash of Puppets Review

+ Universal App - Designed for iPhone and iPad
Clash of Puppets is best enjoyed by those with a gamepad and patience.

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LEGO Lord of the Rings Review

LEGO Lord of the Rings Review

+ Universal App - Designed for iPhone and iPad
Go on a light-hearted version of the quest to throw the One Ring into the fires of Mount Doom.

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Neon Shadow Review

Neon Shadow Review

+ Universal App - Designed for iPhone and iPad
Neon Shadow hits the mark at almost every turn, providing players with the authentic space-themed FPS experience they have probably been waiting for.

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Monsters Rising Review

Monsters Rising Review

+ Universal App - Designed for iPhone and iPad
Monsters Rising looks like a fun-filled, action-packed adventure, but is hindered by troublesome setbacks.

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Runic Sorcerer Review

Runic Sorcerer Review

iPad Only App - Designed for the iPad
Runic Sorcerer is a mystical adventure that will take players back to the dark ages with its immersive 3D environments.

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Echo Prime Review

Echo Prime Review

+ Universal App - Designed for iPhone and iPad
Echo Prime is an interesting dungeon crawler-like action game with a few collectible card game elements thrown into the mix.

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Massteroid Review

Massteroid Review

+ Universal App - Designed for iPhone and iPad
Massteroid is a bit simple and abrupt to play, but it’s great for killing little pockets of time.

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AdvenChewers Review

AdvenChewers Review

+ Universal App - Designed for iPhone and iPad
AdvenChewers has players blowing bubbles across 48 levels, chewing gum wisely to make it to the end of the stage.

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Zombie Apocalift Review

Zombie Apocalift Review

+ Universal App - Designed for iPhone and iPad
Zombies are on the rise and players must kill them to reach the top in this elevator-based action game.

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Gunner Z Review

Gunner Z Review

+ Universal App - Designed for iPhone and iPad
Gunner Z has plenty of zombie-killing action, but does it ever get to be fun?

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Reaper: Tale of a Pale Swordsman

Reaper: Tale of a Pale Swordsman

+ Universal App - Designed for iPhone and iPad
Reaper: Tale of a Pale Swordsman is a fun and engaging action RPG for phones and one of the best iPhone games I have played this year.

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Lost Echo Review

Lost Echo Review

+ Universal App - Designed for iPhone and iPad
Solve puzzles, explore fully 3D environments, interact with numerous characters, and discover the truth in Lost Echo - a gripping mystery adventure game.

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I am Box Review

I am Box Review

iPhone App - Designed for the iPhone, compatible with the iPad
A fast-paced color matching puzzle game that’s virtually impossible to beat.

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Captain Bubblenaut Review

Captain Bubblenaut Review

+ Universal App - Designed for iPhone and iPad
Conquer Planet ERF in this wacky, fast-paced arcade game.

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Amerzone: The Explorer’s Legacy

Amerzone: The Explorer’s Legacy

+ Universal App - Designed for iPhone and iPad
This sleeper hit from the old days of PC gaming makes its way to the app store and works beautifully on the touch screen.

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tinkerhouse_games_logoTwo things are a constant with dwarves, regardless of the fictions they appear in: they’re incredibly sturdy, and they have a thing for digging. TinkerHouse Games has taken these two concepts and run with them to create Dwarven Delve. Billed as an “action puzzle crawl,” it’s a combination of elements that tasks players with rotating entire sections of dungeon as they attempt to guide a small band of dwarves to the treasures within. It’s a unique and interesting concept we wanted to learn more about. Fortunately, Mark Jessup (Creative Director and Lead Designer for TinkerHouse Games) was on-hand to answer our questions.

148Apps: So what led to the creation of the world’s first action puzzle crawl?
Mark Jessup (MJ): I really like pipe puzzle games like Pipe Dream and old-school top-down dungeon crawls. One morning when I was half-awake, the two merged and did a merry jig. When I was finally ambulatory I wrote it down immediately. Lane built the physical prototype in two days and had the first digital prototype a week later. He was a ninja. We were both really fired up about it and hit the ground running.

dwarvendelve01148Apps: I noticed some of the abilities seem like they’d work really well together (i.e. the Tinkersmith’s Hovermine and the Wayfinder’s Echo Lure). Was it tough to balance?
MJ: Thanks for noticing that combo so quickly! It’s one of our favorites and the ideal we’re shooting for with regards to other ability combos down the line. So far, the biggest trick hasn’t been with individual or combo effects, as much as cooldown durations and the frequency of enemy spawning. None of the abilities or their power progressions threaten game balance in themselves, but they should be meaningful moments in the level, not just something you spam. And of course, we have to have a steady but not overwhelming number of enemies to keep you on your toes and make those abilities count.

148Apps: Are there any later skills you think are particularly cool that you wouldn’t mind sharing?
MJ: Well, it’s still early in development, so I really shouldn—okay, you talked me into it. Our dwarves’ abilities are augmented over time by rediscovering their history; ancestral relics and lineage. So our Tinkersmith will eventually find a relic from the Age of Automata called the Gloam Mag. It upgrades her hovermines so that they shoot towards enemies in any adjacent hex, threatening a much larger area.

One of the Spellforger’s more powerful relics is called The Oculus of Maddening. It changes his ranged attack into a domination effect, so he can turn a group of enemies into monster-eaters. It’s quite fun.

dwarvendelve02148Apps: Was it always the plan to have a team of six, or were there originally more/fewer dwarves? And if there were initially more, were there any classes that you regret having to cut out?
MJ: Actually, the biggest decision we had to make early on was whether the game would be centered around a small cast of characters or a large group of units that you essentially built into warbands. It was a fundamental design decision, obviously. We decided to go with the small group because the story is a very important part of the game for us, and we thought we could tell a better one with a small cast that you got to know and helped evolve over time. And for the record, we also realized the dwarven unit model would likely be much easier to monetize and more lucrative in the long run. But we didn’t do it because we really thought it wouldn’t let us design the best game experience. There’s nothing wrong with free-to-play in itself, but it wasn’t right for this game.

Fools? Possibly. But fools who love dwarves.

dwarvendelve09148Apps: I really like the concept behind character “leveling.” Was this Lineage system always the plan or was it something the game grew into over the course of its development?
MJ: The lineage leveling system definitely grew out of conversations over time around the office. When we were thinking about the warband approach, finding your ancestors actually unlocked new units, which was cool, and gave the player something more satisfying than just getting a better score. And the idea of a lineage tree showing progress was a visual concept we really wanted to keep. So when we went towards the character approach we realized we could still keep that concept. Each dwarf is a member of a clan that extends back into the dark of history. Discovering the forebears and accomplishments of their clan makes their own abilities increase.

Our thanks to Mark Jessup for his time, and to the entire team at TinkerHouse Games for working on the first ever action puzzle crawler. Assuming everything goes according to plan with Dwarven Delve‘s Kickstarter funding it should be breaking ground on your iPad (sorry, iPhone owners) in December for $4.99. It’s apparently going to be a big month for dwarves.


An Alien With A Magnet Review

An Alien With A Magnet Review

+ Universal App - Designed for iPhone and iPad
Spin around planets collecting up gems, all in the name of getting back to one's home planet, in this cute platformer.

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Prince of Persia The Shadow and the Flame Review

Prince of Persia The Shadow and the Flame Review

+ Universal App - Designed for iPhone and iPad
The Prince of Persia series gets yet another modernized port, and the App Store is all the better for it.

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2013logo_finalWhenever zombies and/or mutants have overrun the Earth, iOS gamers are always more than happy to take to the streets and start blasting. However, they haven’t had many opportunities to do so with friends. That’s why James Petty, president of Action Mobile Games, and the rest of the development team have been working on 2013: Infected Wars. They’re hoping to push the limits of what iOS gamers have come to expect from their action games, and James was gracious enough to answer a few of our questions about their soon-to-be-released project.

148Apps: What made you decide to create a co-op action game as opposed to a more typical single player affair?
James Petty (JP): There were a few reasons for that. One, it has never been done before on mobile so I wanted us to do something new and fun to try and stand out. Two, I thought it would be really well received by the community since playing multiplayer is always more fun. Three, because it is so difficult to pull off; my hope was Apple would feature us in the App Store at release.

emg 1148Apps: I was also wondering just how big the environments might be. Are there multiple paths to explore?
JP: They are not as big as some of the huge PC or console hits that many of us are familiar with. There are different paths you can take to some extent but we had to be creative to allow for the large number of creatures spawned at any given time. I wanted to make sure the player felt like the world was covered with infected. Most people probably don’t notice, but on mobile each unique creature takes a ton of resources which is why many games with higher end graphics will cap them at 3 or so. This wouldn’t work at all if we wanted to create hordes of enemies. So we were able to optimize the Unreal Engine to such an extent that we can have around 10 at any given time and have some amazing graphics to boot. With our custom spawn system you often don’t even notice the cap as we can have another enemy spawn as soon as one dies to really give you the feeling of an enemy ‘horde’.

148Apps: It looks like there’s a good mix of classes available (Field Support, Marine, Sniper, Sapper). Do you find that some compliment others better, and was it tough to balance them out?
JP: Yes, this was extremely tough to balance out. It would have been easy to just get rid of the classes and have a bunch of weapons but I think that removes some of the depth you can achieve when you get to choose a strategy and see if it works. The field support in my opinion is the easiest class to master, and I suggest this for any player who isn’t as experienced with mobile gaming. The sniper and Sapper are the most challenging and work better in multiplayer.

7148Apps: What sort of persistent character progression can we expect in 2013: Infected Wars? Do the characters actually learn skills or become more powerful, or is it more of a rank-based system that unlocks new gear?
JP: There is no gear unlocking in 2013: Infected Wars; instead, the more money you earn from killing infected and the less you die the more money you have. However each class gets benefits with certain weapon types, and as you level up the weapons in that class become more affordable. You also get unique bonuses for each class but there isn’t a special move per say. The game is designed to offer fun replayability and you are meant to die. If you challenge players and they realize a mistake is going to cause them to die, lose weapons, and then have to try a mission again it really ups the intensity. I believe the mobile gaming community is really wanting a challenge and I stand 100% by 2013: Infected Wars being the most challenging mobile shooter that will be in the App Store.


148Apps: What would you consider to be 2013: Infected Wars’ most significant feature?
JP: Definitely the fact we have a true full co-op campaign with a ton of content and true hordes of zombies and other infected to kill. And larger than life bosses that actually move around. This has never been done on mobile before and I really hope the community enjoys it. In fact we are already working on our first new content update before the game even hits the App Store.

We’d like to thank James again for taking the time to answer our questions. If you’re anxious to get your co-op mutant blasting on, keep an eye out. 2013: Infected Wars should be hitting the App Store within the next couple of weeks and set you back $6.99. Expect a full review from 148Apps when it does!

A Ride into the Mountains Review

+ Universal App - Designed for iPhone and iPad
As understated as just about every aspect of A Ride into the Mountains might be, everything comes together to craft a truly impressive experience.

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KRE-O CityVille Invasion Review

KRE-O CityVille Invasion Review

+ Universal App - Designed for iPhone and iPad
KRE-O CityVille Invasion is a Lego-like city management game that asks players to defend their creations from criminal mastermind, Dr. Mayhem

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BLOODMASQUE Review

BLOODMASQUE Review

+ Universal App - Designed for iPhone and iPad
The option to add a custom photo face to the main character in BLOODMASQUE is a total gimmick, but the game said gimmick is attached to is actually pretty cool.

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Iron Force Review

Iron Force Review

+ Universal App - Designed for iPhone and iPad
It's tough to choose between enjoying Iron Force and loathing it when half of the matches feel one-sided.

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