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148Apps 2013 wrAPP-Up - Why Core Gaming Had a Great Year on Mobile

Posted by Carter Dotson on December 26th, 2013

It's easy to look at mobile and see it as a wasteland for content; particularly with all the casual, free-to-play games, and especially the ones that seem to de-emphasize actual gameplay in favor of stronger monetization. That's only if you're not paying attention. Serious, core games - some even free-to-play - had a great year on iOS.

Oceanhorn was hyped for a good reason: it was beautiful and ambitious. That ambition didn't entirely pay off in my opinion, but for the game to have succeeded financially is a huge step forward for gaming on mobile.

It also felt like the barriers between mobile and PC/console games started to blur a bit. Frozen Synapse, Mode 7's highly acclaimed PC strategy game, landed on iPad at last. Limbo received an excellent port. Leviathan: Warships brought cross-platform online play - and the best trailer of the year. Space Hulk was not perfect, but it made for an exceptional transition.

But perhaps few did it as spectacularly as XCOM: Enemy Unknown. That game proved that it was possible to take a massive console and PC title - a fantastic modern take on one of the greatest strategy games of all time - and put it on mobile without losing any of the experience. Firaxis also absolutely stuck the landing with Sid Meier's Ace Patrol and its Pacific Skies followup; original games that went to PC later.

Sid Meier's Ace Patrol: Pacific Skies to Fly Onto the App Store November 7th, Offers Over 180 Missions for $4.99

Posted by Andrew Stevens on October 29th, 2013

Players will soon be able to fly over the pacific in over 180 missions as Sid Meier's Ace Patrol: Pacific Skies is set to release on November 7. It's been given a price of $4.99, which isn't bad for all the content that will surely keep players in the skies for hours! Get ready to hop into one of thirty aircraft as it's surely set to be another treat.

In case you missed it, be sure to check out our interview with Sid Meier, disucssing the upcoming Ace Patrol: Pacific Skies.

An Interview with Sid Meier, the Ace Pilot of Ace Patrol: Pacific Skies

Posted by Andrew Stevens on October 25th, 2013

I'm a huge fan of Sid Meier's Ace Patrol, and was excited to learn this week that Sid Meier and the team at Firaxis is hard at work on a follow-up title, Ace Patrol: Pacific Skies. With that announcement, it was clear that I needed to take a moment to ask Sid Meier himself, lead designer & gameplay programmer, a few questions about the upcoming title.

148Apps: Did you learn anything from the release of Ace Patrol that will help Ace Patrol: Pacific Skies when it launches this fall?
Sid Meier (SM): We got a lot of great suggestions from our players, we listened to the feedback they gave us, and we looked at how they played the game. For example, we found that most of the people who purchased content in the game preferred to buy everything, and so we’ve specifically designed Pacific Skies around the idea of charging a lower price than what the full slate of IAP would be, and giving players all the content from the start. There are also a number of new mission types.

148Apps: How similar are the two games in terms of gameplay and what makes Ace Patrol: Pacific Skies different from the original Ace Patrol?
SM: They’re very close by design. The specific details of the aircraft have changed, and the higher power of the real-life aircraft means we could put in some tighter turns. Experienced players of the original Ace Patrol should be able to adapt pretty easily: The Japanese aircraft are more maneuverable but more fragile, and the American aircraft are faster and tougher.

148Apps: Did you have any plans for Ace Patrol that didn’t make it into the game but may have made its way into Pacific Skies?
SM: No, the plan from the beginning was to make the original Ace Patrol with a clearly defined scope, which let us move onto Pacific Skies, incorporating feedback from the players.

148Apps: How many missions can we expect from the game at launch and are there any new mission types?
SM: There are about 180 missions, including some new ones including dive bombing, torpedo bombing, and ground attack. We also have a category of special missions, which have unique objectives or high-risk, high reward possibilities.


148Apps: What’s the presentation going to be like this time around with the mission briefings and visual presentation?
SM: The presentation is a bit different from Ace Patrol. You no longer get your choice of three missions, the game provides you with the next mission in the campaign at random. At the start of each battle, there’s a defined situation between you and the enemy. You might be at an island base with the enemy approaching from sea. The game then looks at the pool of missions it can draw from for this situation, and chooses one of these. So while you can’t pick the specific mission, it will give you a different challenge each time you begin a new campaign.

148Apps: What’s the best World War II aircraft? Is the P-51 just as beautiful in-game as it is in real life?
SM: My favorite is the Hellcat. A long time ago, one of the first games I made was called Hellcat Ace. The rest is history.

148Apps: How many types of aircraft are available in Ace Patrol: Pacific Skies?
SM: Thirty – four each from the US Army, US Navy, Imperial Japanese Navy, and Imperial Japanese Army, as well as bombers, torpedo planes, and recon aircraft.

148Apps: What’s been your favorite moment in the creation of the Ace Patrol series?
SM: It’s hard to say! For the first Ace Patrol, it was the first time the game was working and playable on phones. That was pretty amazing. For this current game, it was getting the shiny metal USAF planes into the game, and how the artists were able to get that effect.

148Apps: What excites you most about Ace Patrol: Pacific Skies?
SM: Really my favorite part is getting to be the lead gameplay programmer, and coming in every day to make a game. That’s always been my favorite part of this job, and the chance to work with a small group to make a game that has all of the depth and gameplay of a triple-A title is wonderful. Working on the Ace Patrol and defining this new category of game has been great.

148Apps: How many enemy aircraft have you shot down? You’re the ace, right? Let’s hear it!
SM: Well, since I have access to cheat commands, I shoot down every plane.

148Apps: What do we need to know most about Sid Meier’s Ace Patrol: Pacific Skies?
SM: I did want to mention the reworked AI this time around. It considers the entire situation and the mission objectives before it chooses a move, so it’s harder to fool than before. I also wanted to thank our players who gave us such great feedback from the original Ace Patrol. We appreciate what they have to say and we’re always listening to them.

Thank you, Sid Meier, for taking the time to answer my questions!

Sid Meier's Ace Patrol: Pacific Skies Comes Flying into the App Store This Fall

Posted by Andrew Stevens on October 21st, 2013

It's almost time to take our planes back up into the skies, flying over the pacific, as 2K and Firaxis Games have announced Sid Meier's Ace Patrol: Pacific Skies. This is a sequel to the popular and mightily fun strategy title, Sid Meier's Ace Patrol, which we (I) gave Editor's Choice back in May.

Sid Meier's Ace Patrol: Pacific Skies takes players to the Pacific Ocean during World War II where they'll be able to battle at Pearl Harbor, Midway, and Guadalcanal. Once again, players are also able to unlock special skills, upgrades, and maneuvers that will be very useful during battle.

I definitely can't wait to take on these new missions with those beautiful World War II Warbirds! Sid Meier's Ace Patrol: Pacific Skies will be available on iOS this fall.

Sid Meier's Ace Patrol Update Provides Nations With New Abilities

Posted by Andrew Stevens on June 6th, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: AIR SUPERIORITY :: Read Review »

Sid Meier's Ace Patrol just got a new update that adds unique advantages and a different experience as you play with each nation in the game. Pocket Gamer reports that British pilots can perform one extra high performance maneuvers, while German pilots only need two victories to earn their special power. French pilots can avoid being captured after a forced landing, and American pilots can recover from injuries faster than everyone else.

I like the sound of this--now we have another reason to take to the skies!

This Week at 148Apps: May 6-10, 2013

Posted by Chris Kirby on May 11th, 2013

The App Experts

So many apps, and so little time! Just look to 148Apps for the best app reviews on the web. Our reviewers sift through the vast numbers of new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.

Sid Meier's Ace Patrol


Ace Patrol is the latest title from Sid Meier and the team at Firaxis Games. Set during World War I, it’s the player’s job to guide a squadron of pilots in strategic turn-based gameplay. The free-to-play version features one stage from the British campaign with six single-player missions for players to engage in. If they want to play and beat the full campaign, which is three additional stages, they’ll have to purchase it for $0.99 cents. Players are given a choice of three missions to choose from at the start of the game. Missions have a wide range of objectives, such as having players attack an enemy train, protect a surveillance plane, attack an enemy bomber, and dogfight in ace vs ace action. Players are able to decide on what mission to select based on the objective or how many points it offers. Those points are multiplied depending on the four available difficulty levels and help provide better scores for the leaderboards. --Andrew Stevens


Infuse


A particularly situational app, some users will look at the feature set of Infuse and wonder just why they need it when the built-in Videos app does everything they want. Infuse is for those users who want to play videos from other sources, without the need for conversion first. That covers quite a few different needs, from those wanting to watch family videos taken on a different device to those wanting to watch their converted DVD or blu-ray collection, while on the move. It’ll even allow users to view video attachments that have been emailed through. Regardless of one’s needs, Infuse is an attractive and useful app. Covering many of the more important bases, Infuse offers support for over 14 file formats, such as AVi, M4V, FLV, MOV and OGM. Plenty of audio formats are catered for too, such as the increasingly elusive Dolby Digital Plus format. Infuse works smoothly too, with little significant slowdown noticeable during my time using it on either my iPhone or iPad. --Jennifer Allen


Las Vegas!


One of the biggest constants in casinos is also a very simple concept: the house always wins. Sure somebody might hit the jackpot or win a few Blackjack hands against the dealer, but statistically (and by an overall average) the house always come out on top. Not so with Las Vegas, Ravensburger’s iOS port of the board/dice game. In this particular casino the player always wins, even when they lose. The rules of Las Vegas are fairly simple; players (and possibly AIs) take turns rolling right dice. The numbers each one lands on represent one of six casinos on the board, each with a range of cash values up for grabs. They then have to “bet” their dice by placing them in their casino of choice with the highest bid earning the pot. Conversely if there’s a tie all matching bids cancel each other out. Naturally larger bids have a better chance of winning but the toss up is that it means fewer and fewer dice each following turn. There’s a certain amount of strategy to placing each bet and it’s possible for savvy players to sneak in and grab a 90,000 casino with a single die while other players vie for the top spot and negate each other. After four rounds all the cash is added up and a winner is declared. --Rob Rich


Star Command


Star Command is a sci-fi simulation game that clearly takes cues from Gene Roddenberry’s Star Trek universe. Although the game takes a few missteps in parts of its design, the whole package is so charming that it hardly matters. Anyone wanting a good Trek-like combat experience should stop reading this review and go buy it now. For everyone else, here’s how Star Command plays: Players begin by choosing a captain and a ship to command. From here, an in game tutorial gives just enough information on hiring crew members, building rooms on your ship, and how combat works, and then promptly throws you into the thick of it. Before you know it, you’ll be commanding your engineers to put out fires by sick bay while your weapons crew has to abandon their battle stations to combat enemy aliens that have beamed aboard. --Campbell Bird


Other 148Apps Network Sites


If you are looking for the best reviews of kids' apps and/or Android apps, just head right over to GiggleApps and AndroidRundown. Here are just some of the reviews these sites served up this week:

GiggleApps

Little Red Riding Hood


Little Red Riding Hood by Nosy Crow is a universal app that I have eagerly been anticipating for quite some time, and I can say with much excitement that this app is worth the wait.
This is a re-telling of the classic story with a few great twists along the way. A special app, Nosy Crow has added some wonderful new elements to a classic story, specifically allowing children to choose one of many paths they would rather take as Little Red travels through a forest on her way to Grandma’s, collecting numerous objects along the way as well as meeting new characters. --Amy Solomon

Zoe's Green Planet


Zoe’s Green Planet is an interesting universal application about diversity. This is the story of Zoe, an inhabitant of a green planet with a demographic of entirely green people, seen vividly with the use of illustrations with heavy paper mache elements creating a subtle 3D effect, as well as a tactile, slightly distressed feel that I find appealing, as I do the numerous shades of green that make up the palette of this app. One day, a red space ship lands on the green planet. Inside is a red family who would like to visit other planets and makes a home on the green planet. They have a daughter who is Zoe’s age, and they go to school together and become friends. --Amy Solomon

Brains My Body


Brains My Body is a very nice interactive app for children which teaches about basic anatomy and diversity and includes fun facts about the body. The look of this app is crisp and clean, with colorful, textured woven fabric used as the background for these activities. Also of note are the layered ambient sounds heard throughout, consisting of a beating heart, blowing wind and wind chimes – interesting choices I have enjoyed listening to. --Amy Solomon

AndroidRundown

Goomy: to the Rainbow Land


Goomy: to the Rainbow Land is an interestingly styled platform running game with a unique set of characters. Goomy came personified as ball that took nine different forms. Legend has it that he wants to make it to the mythical, happiness-filled Rainbow Land. However, the journey is not without dangers but of course, how could we have expected anything less? The playing area was an expansive end-to-end platform, with Goomy traveling from left to right. The traveling area was irregular in design, with land masses of different heights interspersed with deep, lethal canyons. The graphics were rich in color, with playful artwork highlighting the elements of the game. The animations were smooth, and did a good job of adding to the fun factor. A lot of time seemed to have been put into creating the six or so different playing environments. --Tre Lawrence

Punch Quest


One of my favorite games of 2012 was undoubtedly Punch Quest. Rocketcat Games’ endless puncher’s only flaw? It wasn’t on Android yet. Well, Noodlecake Games, in their first published title after the launch of Super Stickman Golf 2, have rectified this situation. And oh how sweet it is to be playing this amazing game on mobile. Unlike most endless runners where there’s little to no combat, this is all about punching one’s enemies. It’s more of a beat ‘em up with automatic running instead of an endless runner. The fighting is surprisingly complex despite there only being three different inputs: forward punching, uppercutting, and blocking, though each has different functions based on different situations. For example, uppercutting in the air is actually a dive punch. Upgrades can tweak the way that punches work, or give them special functions. But it’s the interplay of the attacks and the way that each enemy has a particular strategy that works best – and ones that don’t work quite so well – that players need to learn and master in order to do well at the game. --Carter Dotson

Modern Snake


Snake is one of those games everyone knows. It’s popularity was forged in the mall arcades of the 70s, and it has been ported to almost every platform. Ever. Everyone has redone it, and so any developer that touches it best come correct. Modern Snake, at the very least, excels in the area of minimalist design. I liked that there were no extraneous elements; it kept enough familiar designs, like the segmented snake, and tossed in colors and touchscreen compatibility to differentiate it from the original forms. The green worked well on the stark white playing area. The developer did well to add options to spice up what would otherwise be a one-dimensional game. There were options to speed up or slowdown game speed, to have a two-player local game, to play with or without walls and to play with on-screen directional buttons or by swiping. --Tre Lawrence

Sid Meier’s Ace Patrol Review

+ Universal App - Designed for iPhone and iPad
By Andrew Stevens on May 9th, 2013
Our rating: starstarstarstarhalfstar :: AIR SUPERIORITY
Ace Patrol flies players into turn-based aerial combat during World War I. Having a strategy for the skies is the challenge as players partake in multiple single player missions, each with unique objectives.
Read The Full Review »