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5 dastardly difficult roguelikes like the Binding of Isaac: Rebirth

Posted by Jessica Famularo on January 16th, 2017
+ Universal App - Designed for iPhone and iPad


Edmund McMillen's popular roguelike creation The Binding of Isaac: Rebirth has finally crawled onto mobile devices. It's a grotesque dual-stick shooter that tosses you into an endless, procedurally generated basement as you, the pitiable Isaac, attempt to escape from your mother who's set on sacrificing you.

The game shines in its vast replayability and the immense range of powerups you can use to grow stronger and face the game's ever-shifting challenges. But perhaps you've already played the game on another platform, or you've already gotten your fill of the new mobile version. In that case, we have a few other addictive games of a similar nature to recommend.

Amber Halls Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on March 17th, 2014
Our rating: starstarstarhalfstarblankstar :: PREPARE TO DIE
This game's existence is reason enough to coin a new term for what it is: a microroguelike.
Read The Full Review »

Helix - the New Game from Michael Brough Will Leave Players Flying in Circles

Posted by Rob Rich on January 15th, 2014

For the unfamiliar, Michael Brough has a habit of taking familiar game genres and tweaking them in a very unique way. He did it for the surreal sokoban puzzler Corrypt, he did it for the supremely excellent hacking Roguelike 868-HACK, and now Pocket Gamer reports that he's doing it again with his upcoming arena survival game, Helix

It's kill or be killed in Helix; much like any other arena survival game. However in this case your only means of attack is to make your little eyeball-thing fly circles around enemies. No guns, bombs, or anything of the sort - just flying. Of course it's a bit more complicated than that. Some enemies will require several passes to be destroyed while others might force players to circle them in a specific direction. It all sounds a bit crazy, really, and I absolutely can't wait to get my hands on it.

Helix will be coming to the App Store later this year.

Image Source: Pocket Gamer

148Apps 2013 wrAPP-Up - Why Core Gaming Had a Great Year on Mobile

Posted by Carter Dotson on December 26th, 2013

It's easy to look at mobile and see it as a wasteland for content; particularly with all the casual, free-to-play games, and especially the ones that seem to de-emphasize actual gameplay in favor of stronger monetization. That's only if you're not paying attention. Serious, core games - some even free-to-play - had a great year on iOS.

Oceanhorn was hyped for a good reason: it was beautiful and ambitious. That ambition didn't entirely pay off in my opinion, but for the game to have succeeded financially is a huge step forward for gaming on mobile.

It also felt like the barriers between mobile and PC/console games started to blur a bit. Frozen Synapse, Mode 7's highly acclaimed PC strategy game, landed on iPad at last. Limbo received an excellent port. Leviathan: Warships brought cross-platform online play - and the best trailer of the year. Space Hulk was not perfect, but it made for an exceptional transition.

But perhaps few did it as spectacularly as XCOM: Enemy Unknown. That game proved that it was possible to take a massive console and PC title - a fantastic modern take on one of the greatest strategy games of all time - and put it on mobile without losing any of the experience. Firaxis also absolutely stuck the landing with Sid Meier's Ace Patrol and its Pacific Skies followup; original games that went to PC later.

This Week at 148Apps: August 26-30, 2013

Posted by Chris Kirby on August 31st, 2013

Your App Review Experts


At 148Apps, we help you sort through the great ocean of apps to find the ones we think you'll like and the ones you'll need. Our top picks become Editor’s Choice, our stamp of approval for apps with that little extra something special. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.


868-HACK

868-HACK is the latest game from indie developer Michael Brough, who primarily works in a glitch-inspired pixel art style, making intelligent games that are his unique interpretations of certain genres. 868-HACK is a sort of take on ‘hacking’ in a roguelike fashion that’s somewhat similar to Zaga 33, and is actually referenced in the story text. The idea is that players must navigate 6×6 levels that represent computer nodes, with viruses and bugs that spawn at various times. The entire game is turn-based; with the player making a move, then all the enemies. Swiping is used to move in the cardinal directions, and to also attack an enemy that is in that cardinal direction. Attacking keeps an enemy from moving, but uses up a turn that could cause other enemies to move in and take out the player, whose health is represented by a smiley face. Three hits and it’s the end of the hacking session. --Carter Dotson


Sumhold

The native iOS calculator is missing two things: simplicity and elegance. Sumhold brings both of these things to the table and much more with its stylish calculator that really puts the current Apple one to shame. There aren’t any directions when Sumhold is first opened, but that’s because it doesn’t need them. Users are presented with a sleek calculator that features rounded buttons and a white and red color scheme. When it’s time to calculate, just tap on the buttons and Sumhold gets to work. What’s great is that it keeps track of long calculations on one easy-to-read line. The running total shows so there’s no need for confusing buttons that ultimately lead to frustration. Math equations that are no longer needed can be deleted by tapping on the little “x” in the corner. --Angela LaFollette


Terraria

Terraria finally brings the preeminent 2D take on Minecraft to mobile. While other games have taken this perspective on mobile (Junk Jack, which released a sequel the same day as this release, and the excellent The Blockheads), Terraria brings to the table a feel closer to RPGs and to Metroidvania-style adventures. Yes there’s plenty of crafting and mining, and the basic language of the genre is well-represented here. There’s the need to mine materials and chop down trees to build better items and safe shelters among the vast, unknown world. But there’s also some more specific adventures to be had. There are deadly enemies, including some challenging bosses, to be taken on in Terraria. Finding them and being ready for them is the challenge. Plus, with randomly-generated worlds there’s no real way to know what’s next. --Carter Dotson


Sago Mini Doodlecast

Sago Mini Doodlecast is a universal app that I have wanted to review for a few weeks now but needed a time for my busy son and I to test it together. Unlike other applications my boy has enjoyed helping me with, where a positive reaction consists of my son taking the iPad and insisting on the chance to explore without distraction, Sago Mini Doodlecast is a creative, open-ended drawing app that family members and friends will be delighted to share. This is a new app by the developers at Sago Sago, the dream team made up of developers of Toca Boca and zinc Roe, who have joined forces to develop Sago Mini apps for toddlers and the preschool set. Sago Mini Doodlecast is based on an earlier app with a related name, Doodlecast for Kids, now updated with the familiar zinc Roe and Sago Sago characters seen throughout this series of applications. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Samurai Shodown 2

Samurai Shodown 2 comes with a wee bit of sticker shock: $8.99 for a port of a decades-old fighting game? Well, it kind of makes sense: It’s a Neo-Geo fighting game, and hey, the Neo-Geo was known for its very expensive games. But considering that the platform also had games with some of the finest 2D animation around, it was at least moderately justified. So, let’s work on the operating theory that if it’s deserving, Samurai Shodown 2 is worth $8.99, disregarding that even premium content for mobile rarely gets above $6.99. Well, I don’t think it is. The port job is just too poor to recommend it, especially at this price point. --Carter Dotson


Cryptic Cosmos

Cryptic Cosmos is a small, tight quest, set in an outlandish base, far in the dark reaches of space. Main Hero is a bounty hunter, whose target is hiding out somewhere in the base, with the game’s main goal being finding it out and disposing of it. Although the story isn’t as convoluted and original as it could be, it’s a nice setup for a space adventure, and serves well enough as the game’s background. Although one of my main concerns about the game was initially its relative shortness, I now think that it’s just long enough. It has enough content, without sinking into repeat or artificially stretching its gameplay. While it is short, it’s long enough to give a good deal of interesting puzzles. Shortness of the game is likely because of an in-game walkthrough, which is a brilliant move in itself, so there’s no need to sweep through all of the previously unlocked locations, searching for the bit that was previously skipped. --Tony Kuzmin


Chuck's Challenge 3D

Chuck’s Challenge 3D, from Niffler Ltd., makes it easy to like it. In this puzzle caper, Woop, a curiously toothed purple alien serves as our cocky protagonist. Apparently, Woop likes a challenge, and in a bit of clever development, he gets to interact with gaming icon Chuck Sommerville and get all sorts of solvable riddles to test his powers of deductions. The playing area is usually a grid made up of a surface of cubes; on those cubes was a rally point of sorts, and the simplistic goal is to get our guy from the start point to the end point, which signifies the successful end of the attempt. Movement is effected by a virtual joystick that controls movement one square at a time. --Tre Lawrence