It looks like Overkill fans will have to wait a little bit longer for Overkill 3. The mobile shooter by Craneballs has been pushed back into next year as the developers wanted to take an extra few months to refine the game and release something more polished.
One of the issues that led to the decision is the tutorial. Craneballs is working hard on creating a guide that can stand up against the 30 levels that are included. The all-new level design is also a stumbling point. Creating so many non-repeating levels is taking longer than anticipated, but the extra effort going into making them means getting a better product. They are also planning on doubling the number of levels and bosses to give you more bang for your buck.
Craneballs has been listening to their fans as well. By request they are adding more realistic blood spatter, enemy-hit animations, and bigger explosions. They're also adding live-event cooperation missions so that you can play with your friends as a team. The teams that top the leaderboards will be rewarded with fame and in-game prizes.
So while Overkill 3 may be delayed until February of 2015, there will be even more to look forward to when the game is finally released.
We hope you're all ready for a firefight, because the Overkill franchise is coming back for a third dose of action this summer. Craneball Studios' new teaser trailer for the upcoming Overkill 3 features more of the futuristic shooting that fans have come to expect from the series, only this time in third-person.
Though details are scant as of yet, you can definitely spot appearances from drones, gun emplacements, and the remnants of toppling skyscrapers in the footage. So essentially it looks like business as usual, right?
Start stockpiling your ammo now, because this is the kind of conflict that players won't want to miss.
Craneballs is returning to the Overkill well that has helped put them on the map. Where previous games in the series were futuristic alien-shooters, this one takes place in a past version of Chicago, where violent, fedora-wearing, gun-toting criminals roamed the streets shooting at each other and innocents occasionally getting caught in the crossfire. Thankfully such a world no longer exists: there are far fewer fedoras now. So, with the game currently soft-launched in Canada, I made sure not to put ketchup on my hot dog for this edition of It Came From Canada!
As stated earlier, the setup is very similar to past entries in the series in that this is a shooting gallery game. Players are in a stationary position, trying to take out enemies as they come in. The left thumb is used to move the gun by dragging around the screen, and there are fire and reload buttons in the lower-right corner. This is a Prohibition-era setting, so all the weapons are based on that time period, like a Colt 1911. Don't expect any high-powered assault rifles here, but perhaps a tommy gun or two.
The meat of the game is the level-based progression, where players must survive multiple waves of enemies without dying, earning cash along the way. There are hundreds of levels promised, and interestingly enough, no energy system. At least yet. Right now, it's possible to play to one's content.
Along with the fixed levels, there are also reputation battles - such as the game's endless mode, which also serves as a kind of asynchronous play where players attempt to get higher scores by lasting as long as possible, with more powerful enemies coming in as time goes on. Leaderboards track who's doing better than whom. This is where buying better clothes comes into play: they grant character upgrades but also reputation multiplier bonuses. These bonuses naturally make it easier to get higher scores. They also serve as lives since every time the player 'dies', their multiplier lowers.
Guns can be upgraded with cash, with wait timers for upgrades to be delivered that can be skipped by spending liquor. Liquor is earned occasionally through level-ups, though there's plenty to spend it on - including health and power boosts in the game itself. The game steadily gets harder, and it's easy to see where the desire can be cultivated to spend real-world money on more cash and liquor to be more powerful; at least to catch back up to the game's increasing difficulty.
It will be interesting to see how well people take to another entry in this series, and to one with a different theme than the ever-popular "shoot aliens" motif. And of course, will this make money? Time will tell. I imagine this one will be available worldwide soon enough, but it's difficult to tell sometimes with soft-launched games. Some take months despite feeling ready, others feel half-baked but are soon available everywhere.
Looks like the developer of Overkill, Craneballs, has been busy, creating a sequel to the original target shooter with a multiplayer twist. The teaser trailer for Overkill 2 is up and it's looking pretty good, what with all the crazy guns involved. The game should be available on the App Store and Google Play in March of this year.
Overkill, Craneballs' free target shooter, has gotten a major update bringing Game Center online head-to-head multiplayer to the proceedings. It operates in a similar fashion to Fruit Ninja’s online multiplayer. There are three sets of enemies: blue enemies that the player must shoot for points. These enemies, if not taken care of before they firing circle meter diminishes, will shoot at the player, which causes the player to lose points. The red enemies are the other player’s enemies; shooting them causes a point penalty to be assessed. The white enemies are worth a lot of points, but can be shot by either player, so getting to them before the other player is the goal. As well, there are powerups that can be shot, granting temporary upgrades or attacks to obscure the other player’s view. Lag does not appear to affect the player’s aiming, though the view of the opponent’s target may be delayed.
There are two tiers of gameplay: Novice, where everyone has the same weapon, and Elite where gun upgrades, flying bots, score bonuses, and Game Center leaderboards get involved. This mode costs 30 Overkill Medals to unlock. The free update is available now.
Have you ever wondered what it would feel like to shoot an AK-47? How about a gigantic RPG? As hard as it would be to imagine what handling heavy artillery such as this would be like, games are a window into the lives that gamers would never otherwise get the chance to experience. Filling in our void for gun-lust is the new universal app, Overkill, which promises to give you a shooting gallery style sneak peak into life on the surviving side of the trigger.
As mentioned before, the game is designed in a structure similar to what might be found in a common shooting gallery, but this is just a basic surface level observation on a game that has more going on under the surface. For example, there are twelve different weapons in your arsenal, all of which can be upgraded and modified into ultimate tools of destruction. Here is the developer's official breakdown of the title:
In the near future the world has collapsed. You have been hired as a mercenary to fight against the enemy. Be paid for everything you kill and destroy and buy new weapons or upgrade the current ones. 12 weapons (incl. AK-47, M4, SCAR, RPG) with upgradable Scopes, Stocks, Cartridges, Barrels and Frontmouths gives you over 100 combinations! Fight through 80 waves and 4 extra Hell waves in 4 locations. -- VIA Overkill Development Blog
The craziest part is that this game is available for free in the App Store. That's right, we said FREE! All you will need to do is tolerate an ad or two from time to time, and your amusement could be endless. Overkill isn't going to be reinventing the wheel anytime soon, but when you are charging nothing for a download, normally fan goodwill should be available in droves. Plus, with all those customization options, you shouldn't be running out of unique experiences anytime soon!