Posts Tagged 2K

WWE SuperCard Review

WWE SuperCard Review

+ Universal App - Designed for iPhone and iPad
It's easy to scoff at, but it turns out WWE Supercard is a surprisingly engaging digital trading card game.

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2K Games has officially announced that Bioshock is coming to mobile. The announcement is an exciting one, although there’s also this pervading sense of worry – even anger – that some seem to have about it. So I’d like to take a few moments to try and explain why being able to play Bioshock on your iOS device ain’t so bad.

bioshockhands

1 – Rapture in Your Pocket

Some people have asked me why I’d even want to buy a graphically inferior version of a game I probably already own for as much (or possibly more) than I could buy a “better” version for, and the answer is simple: portability. Of course it looks better on the systems that have high-end specs and lack a 2GB install cap, but I’m not about to drag my console of choice and a TV around with me everywhere I go.

Being able to play Bioshock on my phone – even if it’s not graphically up to par with the other versions – means I can return to Rapture any time I want. If I’m traveling, waiting in line, have downtime and no PC/console handy, and so on, I can simply pull out my phone and start throwing plasmids around.

bioshock_03

2 – No In-App Purchases

This is another concern/assumption I’ve seen a lot of and it makes me sad. There’s this automatic (and severely biased/unfair) notion that mobile games must include in-app purchases. This is simply not true. There are a number of premium games on mobile that don’t offer any sort of in-app purchases, a couple of which have even come from 2K Games.

Remember XCOM: Enemy Unknown and Civilization Revolution 2? No in-app purchases. So when 2K says Bioshock won’t feature any in-app purchases there’s little reason to doubt them.

Splicers

3 – More Games Means More Games

Mobile ports of big-name, AAA games tell us one very important thing: mobile ports of big-name, AAA games are possible.

Just about anyone who doesn’t immediately write-off mobile as a gaming platform (perhaps they were bitten as a child?) will admit to thinking things like “I wish this was on iPhone/iPad, then I could play it whenever I want!” With each successive port of a big-name game, the more likely we are to see more of them. It doesn’t have to be big AAA games, either. There have already been ports of other less ‘mass-appeal’ favorites like The World Ends With You and Dragon Quest VIII, and in the case of the former the port is even arguably (not really arguably) better than the original.

Picture BoardThe original Bioshock is pretty much the greatest video game adaptation of an Ayn Rand novel in existence. It’s also a pretty darn awesome game in its own right. And it’s coming to iOS later this summer.

No joke: Bioshock on iOS is a direct port of the classic first-person adventure/shooter. The whole game – all the areas, enemies, dialogue, memorable moments, hidden cats, etc – has been made to work on the iPhone and iPad. There’s even that odd dip in the right-hand staircase in the lighthouse when you find the bathysphere.

The visuals have been scaled-back a bit, of course. Otherwise there’s no way it would clock in at just under Apple’s maximum download size of 2GB. That’s not to say it looks bad, though. There may not be dynamic shadows or fog effects, and the textures may be a lower resolution, but Rapture still the super-creepy underwater dystopia we’ve all come to know and love.

The port supports MFi and other bluetooth controllers, but also sports a set of touch controls that have been optimized for the experience. Naturally a controller is the more comfortable of the two options when it comes to a game like this, but the touch interface is about as accessible as I could’ve hoped for.

Bioshock doesn’t have a concrete release date or price just yet, but it will be available later this Summer as a premium release with no in-app purchases.


It was announced recently that there will, in fact, be a Civilization Revolution 2, and that it will be a mobile-only release. Seeing as Civilization Revolution is a great game, and a slightly more streamlined version of the strategy juggernaut actually seems like a really great fit for mobile anyway, this is exciting news.

What’s even more exciting is that it’s every bit as much of a time-devouring black hole as the original.

civrev201The improvements made to mobile hardware over the past couple of years has Civilization Revolution 2 looking good. Almost as good as the original game did on consoles, actually. The interface has also been significantly improved and functions pretty much the same way you’d expect: tap to select a space to move a unit to, tap again to confirm movement, tap to navigate through menues, etc. An interesting addition is the End Turn button that’s actually more of a switch. To help prevent players from accidentally ending their turn prematurely, you actually have to hold the button down and drag it to the left – not unlike shutting down an iPhone or iPad, actually.

New maps, wonders, special scenarios, and technologies like Modern Warfare and Information Technology are available, as well as two new leaders (JFK and Churchill) that can be unlocked. Multiplayer, however, has been cut out entirely. It seems as though it wasn’t much of a draw on mobile, which means more time and resources for developing the campaign so it’s difficult to get upset over.

If you just can’t wait to get your hands on Civilization Revolution 2, you’re in luck! The game is out this Wednesday, July 2, and will be available for $14.99.

civrev202

2KGMKT_CIV_REV2_ANNOUNCEMENT_BANNER_1600X300_USCivilization Revolution is a fantastic strategy game, no matter the console it’s on. This speedier version of the Sid Meier powerhouse removes much of the nitty-gritty micromanaging, but it also streamlines the fun. And now 2K Games has announced that they’re getting ready to release a sequel. A mobile-exclusive sequel.

Unlike the original, Civilization Revolution 2 is being designed from the ground up for mobile devices (naturally). It boasts a more touch-friendly interface, all the strategic goodness fans will no doubt expect, and multiple historical figures to act as leaders – including a few newcomers that have never been featured in the series before.

Civilization Revolution 2 will be releasing universally on the App Store at a currently-undisclosed premium price on July 2.

civrevII

XCOM: Enemy Unknown, Now Available for Half-Price

Posted by on April 29th, 2014
+ Universal App - Designed for iPhone and iPad

XCOM: Enemy Unknown, the beefy turn-based strategy game brought to mobile from its initial PC and console release with just about everything intact, is on sale now for $9.99. This is cheaper than the game’s current price on Steam ($29.99), so it’s a real comparative bargain. As well, the Android launch clocked in $9.99 without any indicators that it was a sale price, so this may be a permanent price drop for the game, and quite possibly one of the best values on mobile.

If you need to know more about XCOM: Enemy Unknown, our 148Apps Goes Deep series of articles on the game is well worth catching up on.

xcomeu20

via: Our Review

2K Updates Sensei Wars – Adds New Dynasty War Mode, Equipment, and More

Posted by on April 3rd, 2014
+ Universal App - Designed for iPhone and iPad

2K, along with Cat Daddy Games has released a new update for Sensei Wars. This update brings a bunch of new and interesting features, including a new “Dynasty” mode, custom equipment, upgrades, Global chat, and more.

Sensei Wars is available on the App Store for free.

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via: Our Review

Sensei Wars – 2K and Cat Daddy Games Get Feudal With Their New iOS Release

Posted by on December 12th, 2013
+ Universal App - Designed for iPhone and iPad

Sensei Wars has just silently appeared on the App Store overnight. This freemium town building/defending/attacking game from 2K and Cat Daddy pits players against each other as they battle to see who has the best dojo. Or they can team up and form alliances with other players so that they won’t have to go it alone.

In addition to a plethora of units to command (Monks, Ninjas, Dragons, and more), players will also be able to take direct control of their sensei during the action. Action that takes place entirely in 3D (not a faux 3D isometric perspective) no less. If you’re interested in seeing how far you can take your own dojo, you can grab Sensei Wars off the App Store right now.

Sid Meier’s Ace Patrol: Pacific Skies Review

+ Universal App - Designed for iPhone and iPad
Sid Meier's Ace Patrol returns with Ace Patrol: Pacific Skies, bringing users a taste of World War II in over 180 missions full of brilliant strategy gameplay.

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Players will soon be able to fly over the pacific in over 180 missions as Sid Meier’s Ace Patrol: Pacific Skies is set to release on November 7. It’s been given a price of $4.99, which isn’t bad for all the content that will surely keep players in the skies for hours! Get ready to hop into one of thirty aircraft as it’s surely set to be another treat.

In case you missed it, be sure to check out our interview with Sid Meier, disucssing the upcoming Ace Patrol: Pacific Skies.

AcePatrol2-screen

via: Sid Meier Interview

It’s almost time to take our planes back up into the skies, flying over the pacific, as 2K and Firaxis Games have announced Sid Meier’s Ace Patrol: Pacific Skies. This is a sequel to the popular and mightily fun strategy title, Sid Meier’s Ace Patrol, which we (I) gave Editor’s Choice back in May.

Sid Meier’s Ace Patrol: Pacific Skies takes players to the Pacific Ocean during World War II where they’ll be able to battle at Pearl Harbor, Midway, and Guadalcanal. Once again, players are also able to unlock special skills, upgrades, and maneuvers that will be very useful during battle.

I definitely can’t wait to take on these new missions with those beautiful World War II Warbirds! Sid Meier’s Ace Patrol: Pacific Skies will be available on iOS this fall.

AP Pacific Skies

via: Sid Meier's Ace Patrol Review

2K Drive Refuels With New Cars, Events, and Enhancements to the Gameplay

Posted by on September 26th, 2013
+ Universal App - Designed for iPhone and iPad

2K Drive comes speeding in with a new update that features a European car pack that includes a Jaguar F-TYPE, Vauxhall Astra VXR, and the Range Rover Evoque Si4 and SD4. While typing that I’ve wanted to say Jaguar R-TYPE and SD6 (Hi, Alias fans).

The update also brings a series of new events to the game and a restart button for those of you who can’t drive. Thankfully they also worked on vehicle control improvements, including steering sensativity for a more precise handling of the vehicles. So maybe you won’t need to restart quite as much. Ok, fine, maybe *I* won’t have to restart quite as much!

Drive on over to the App Store and check it out!

2K Drive made its appearance on the App Store yesterday at the price of $6.99. I’m always excited when a new racing game releases, especially when it’s from a company that was founded by people who worked on titles like Project Gotham Racing and Blur. So, being excited about 2K Drive and having some hands-on experience from my time at PAX, I had some questions for the guys at Lucid Games.

I would like to thank Lucid’s Peter O’Brien for taking the time to answer my questions. Alright, lets get into the good stuff!

OffRoading148Apps: Why did you decide to make 2K Drive? What was the “driving” point?
Peter O’Brien (PO): A lot of the devs at Lucid either love driving games and/or cars in one way or another. Some restore them, some race RC’s, others collect coffee table books. But in essence, we love the culture of cars and wanted to bring that to a wider audience by expanding the experiences in an authentic driving game.

148Apps: There must be a lot of love for cars and racing in general within your company. 2K Drive features real-life news from racing websites, which includes videos and photo galleries. What made you decide to add this feature?
PO: Yes, there is. Some of that love came out of making driving games for years; others can spot the make and year of a car from a shut line or an engine blip. We wanted to bring the news to a wider audience, a new generation, but we also believed it would expand the idea of the app as being more than a game, giving people a reason to stay in it or come back to.

148Apps: How much studying did you do on other mobile racers during the creation of 2K Drive? There are a lot of favorites out there, including arcade racing games and “real racing” games.
PO: We never stop studying the competition, and I trust they do the same. But more importantly, we knew what we wanted to do very early on and we believed in the experience we could create. The most exciting thing for us, however, is that all of this is first generation tech. Others are on their third/fourth and we don’t see ourselves playing too much of a catch-up.

148Apps: How well do you think 2K Drive will compete against other racers and why?
PO: We hope it will do well because it offers a different package than its competition, and the handling is authentic. It’s something we think competitors have been scared of doing because of the device, but we just saw as a challenge. Our content is diverse, whether players are off-roading, track racing, stunt driving, or drag racing – no one offers what we do in one package.

IMG_0389148Apps: As I mentioned, 2K Drive features the live news feed along with a number of modes and options for customization. These are important things to have, yes, but it all comes down to the gameplay. What will players like most about racing in 2K Drive?
PO: The handling model is so deep that players can spend a lot of time experiencing those features with all of our cars and tracks. We’ve made sure to include what we call ‘burst’ modes, like Car Football or Car Bowling, Hot-laps, race & drifting challenges, a stream of unlocks, and solid customization options for the car and driver.

We also built in a unique multiplayer feature called RaceFace (TM). This allows players skin a photo of their own face onto that of the drivers, so that when they are competing against rivals in the seamless multiplayer system, they will be able to see real friends and players behind the wheel of the cars. It’s like your racing “selfie.”

148Apps: What do you feel will keep players coming back to 2K Drive? What’s going to be the obsession?
PO: That’s for the players to decide, but the depth of the handling and wide scope of driving experiences, mixed with the rival system and our daily challenges, offer some compelling reasons to build a 2K Drive habit!

148Apps: 2K Drive features more than 100 events, 25 tracks, and 25 cars for players to experience at launch. I’m curious though, how many cars do you have in your version of the game? Give me a hint about future updates!
PO: Ha, that would be telling. We have a few things coming very soon and are looking forward to seeing the feedback so we can refine the experience and deal with any problems. So please, do tell us what you do or don’t like in the game!

Tokyo148Apps: What’s your favorite dashboard item to add to your vehicles in the game?
PO: Believe it or not, the traffic lights. It’s a retro thing!

148Apps: What’s your favorite mode in the game?
PO: I’ve got two: Survivor and any racing mode. Survivor is great because you set the target, and you get in the zone when you’re racing any type of event, because, well, it’s racing!

148Apps: Do you try to race a clean race or would you rather get dirty and run an opponent off the road?
PO: Clean. But rubbing is racing too!

148Apps: Pick one thing that we didn’t discuss that you would like to share with your fans.
PO: We had a small and dedicated team who believed in the company from early on. They made sacrifices to be a part of the project and our future, and without them, there would be no 2K Drive – so thank you. Also, a big thank you to everyone who has bought the game already, the fans who are spreading the word, and the players reaching out to help improve it. We’ll see you on the road!

I would like to thank Peter O’Brien once again for taking the time to answer our questions. I wish you and your team the best of luck with 2K Drive and I look forward to seeing more from Lucid in the future! Thank you!

2K Drive Speeds Its Way Onto The App Store, Offers Multiple Race Modes at a Premium Price of $6.99

Posted by on September 5th, 2013
+ Universal App - Designed for iPhone and iPad

It’s time to stop the dreams and start the driving! 2K Drive is now available on the App Store at a premium price of $6.99. Drivers can take part in both single and multiplayer race modes and can choose from over 25 vehicles to race with in over 25 different tracks.

2K Drive was designed to offer the most comprehensive driving simulation experience in today’s mobile market,” said Christoph Hartmann, president of 2K. “The game successfully combines the appeal of a premier console racing game with some of the leading automotive editorial content available on the Web, to create an all-inclusive entertainment hub for auto-enthusiasts.”

Now go put your face in the game! Literally. Or at least check out the new launch trailer!

I’ve been very excited about 2K Drive since the news broke that it was in development. So, I was even more anxious to try it out at the 2K booth while attending PAX Prime in Seattle. As expected, and because I always like a good racer, it was rather easy for me to have a good time with what was offered in the 2K Drive demo. I was first shown the sharp color-coordinated menus that separates challenges, mini-games, and real-life racing news from each other. After that I was able to jump in the driver’s seat of a car and get my first taste of action.

Playing my first race was very easy to do since I was playing with speed, break, and turning assistance on high. I didn’t realize it at first and thought it was a little too easy to handle, so I turned all that nonsense off as handling the vehicles with no assistance is always the way to go. Still, it gave me a chance to learn the London course and better prepare for it with the assistance turned off. I still hit the walls a few times with zero assistance, but the gameplay feels very smooth in motion and handles quite well once you get a good sense for the vehicle. Who knows how this will be with a much faster vehicle though, but I did find myself appreciative of the good handling with the thumb control for steering.

After a few concrete races I decided to take the demo and head to an off road course which was quite the bumpy ride, but a ride that is well worth taking. The off road course that was available was pretty simple with a couple of easy turns and a few decent jumps. Again, one of the beginning courses that help ease players into the game. I’ll be hoping for more difficulty and rougher courses to race on when I unlock and purchase my F-150 Raptor. I can’t wait to get dirt all over it!

I also demoed a couple of the mini-games, including a rollercoaster that forces players to drive a rollercoaster-like course without falling off the sides and a survival course that has players avoiding missile strikes from a helicopter. The rollercoaster was quite the challenge that will be both tempting and frustrating for the perfectionist. However, the demo of the survival mode was by far the least exciting thing that I played as it just wasn’t fun to maneuver around the course while staying out of the helicopter’s strike zone. Maybe it was an easy difficulty level thing…

Something that is always simple yet still fun is the customization options available in games for your vehicles. 2K Drive offers your typical customizations like color, hubcaps, and more, but also includes other unique features like dashboard items, window stickers, and things to hang from your rear-view mirror. They don’t affect the gameplay or even matter much to most racers, but are still interesting enough for those that become big fans of the game and would like to show off their rides. Someone I met loved putting a hot dog on the dashboard.

2K Drive is shaping up to be a nice package for racing fans, based on what I experienced with the demo. There is still time left to see a number of changes or enhancements to sections of the game, but the most important factors are already present with good racing and challenges, a number of gameplay modes, and even reading material on the latest happenings in the real-life racing world.

I can’t wait to spin my wheels throughout the entire game this fall!

IMG_0194There is a brand-new behind the scenes video for the recently announced 2K Drive. This new developer diary gives you a closer look at Lucid’s latest project as they discuss more about the car culture of the app, which features a newsfeed on automotive culture.

That’s not all, as the trailer below also provides more video from the game itself as the developers go into more detail about some of the modes that are featured; such as an arena-based survival mode and skill mode. If you are as anxious about this game as I am, then you should definitely check out this first developer diary for 2K Drive.

Also, I can’t wait to play some car drivin’ football!

via: 2K Drive Announcement

2KDrive_Logo_Horizontal_forLight2K and Lucid Games have announced that 2K Drive will be racing onto the App Store this fall as a premium title. To add a little background, Lucid Games is a studio founded by the creators of Blur and the popular Project Gotham Racing series, so it’ll be great to see what they have on track for us drivers when they bring their new racing sim to iOS.

2K Drive features iconic locations from around the world with a large number of racing modes for players to speed through. With both single and multiplayer modes, players will partake in track racing, drag racing, street racing, off-road racing, and over 20 challenging mini-games. I’m so ready for all of that!

IMG_0576The game also features a mode called “RaceFace” which puts the player’s face behind the wheel of more than 25 cars. Ok, that’s not too interesting, but players will be able to see their friends’ faces when playing against them in asynchronous multiplayer mode. I can’t wait to see all my friends’ faces in my rear-view mirror!

Car lovers will also be happy to hear that the game features a live newsfeed on the cover page of the app which provides automotive enthusiasts with videos and photo galleries. It also lets gamers like and share the latest news from many automotive news sources, such as Car & Driver, Road & Track, AutoBlog, and many more.

I think it’s easy to say that I’m beyond excited for the release of 2K Drive. Don’t disappoint me!

Sid Meier’s Ace Patrol Review

+ Universal App - Designed for iPhone and iPad
Ace Patrol flies players into turn-based aerial combat during World War I. Having a strategy for the skies is the challenge as players partake in multiple single player missions, each with unique objectives.

Read The Full Review »
Haunted Hollow Review

Haunted Hollow Review

+ Universal App - Designed for iPhone and iPad
Haunted Hollow has two mansions battling for complete control of the town below. Players send ghosts, vampires, mummies, zombies, werewolves, reapers and more into action to seize control of the town from the other mansion’s monsters.

Read The Full Review »

Haunted Hollow Brings Spooky Strategy Game To iOS

Posted by on May 2nd, 2013
+ Universal App - Designed for iPhone and iPad

2K and Firaxis have launched a spooky turn-based strategy game, Haunted Hollow, where players build a mansion and summon monsters in order to control an unsuspecting town. Players are able to upgrade their team of monsters with skills, powers, and special enhancements, all while enjoying single player or multiplayer through Game Center.

“As Firaxis explores the potential of the mobile platform, our teams remain committed to creating content that is fun, innovative, and true to our core,” said Steve Martin, president and studio head at Firaxis Games. “Haunted Hollow represents the heart of the Firaxis studio in providing an in-depth strategy experience that speaks to our core fan base, while simultaneously appealing to a broader audience with its casual graphics and eclectic gameplay features.”

acepatrollogoThere is a new turn-based strategy game landing on iOS devices next week. 2K and Firaxis Games announces Sid Meier’s Ace Patrol, a strategic free-to-play World War I title that revolves around air-combat scenarios throughout more than 120 missions. Players select from 30 available vintage WWI aircraft and will build a team of Ace pilots that offer their own unique skills. Pocket Gamer notes that players gain access to equipment upgrades and can unlock pro maneuvers like rolls, loops, and slips for their pilots.

Besides single player mode, there is two-player hot-pad or asynchronous multiplayer modes through Game Center. Sid Meier’s Ace Patrol is designed and programmed by the designer himself, Sid Meier, and players can look for it next week on May 9th.

acepatrol

source: Pocket Gamer
Comedy Central’s Indecision Game Review

Comedy Central’s Indecision Game Review

+ Universal App - Designed for iPhone and iPad
Sometimes voting can be tough but playing a satirical video game based on voting is always easy.

Read The Full Review »

Ten years ago a little game by the name of Grand Theft Auto III took the world by storm and revolutionized the way that games were played.  Along with causing a boatload of controversy, the title went on to birth a whole new genre of open world games.  It only seems appropriate that a decade later Rockstar has decided that it was time to go back and give the game a proper anniversary re-release.

Grand Theft Auto III: 10 Year Anniversary Edition is set to land on the App Store next week, December 15th to be exact, for a mere $4.99.  This is a huge deal for fans of the series, as well as for a whole new generation of iOS gamers that will be introduced to the franchise.  It somewhat goes without saying, but it will be interesting to see if this is the kind of title that can stand the test of time.  We look forward to taking it out for a “test drive” very soon.

Source: Rockstar Games

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