Posted by Andrew Stevens on January 31st, 2014 + Universal App - Designed for iPhone and iPad
2K is celebrating the Chinese New year by reducing the price for 6 of its mobile titles for a limited time only. Users can now pick up Civilization Revolution, NHL 2K11, and Sid Meier’s Pirates! for $1.99, 2K Drive for $0.99, NBA 2K14 for $3.99, and XCOM: Enemy Unknown for $9.99. Now go enjoy some alien eliminating, hard checking, three point shooting discounted mobile games!
Posted by Rob Rich on December 12th, 2013 + Universal App - Designed for iPhone and iPad
Sensei Wars has just silently appeared on the App Store overnight. This freemium town building/defending/attacking game from 2K and Cat Daddy pits players against each other as they battle to see who has the best dojo. Or they can team up and form alliances with other players so that they won’t have to go it alone.
In addition to a plethora of units to command (Monks, Ninjas, Dragons, and more), players will also be able to take direct control of their sensei during the action. Action that takes place entirely in 3D (not a faux 3D isometric perspective) no less. If you’re interested in seeing how far you can take your own dojo, you can grab Sensei Wars off the App Store right now.
If 2K Drive wasn’t already on my radar, it sure as heck would be after watching this new developer diary since I’m such a sucker for customization.
2K’s latest video preview of their upcoming racer goes into a bit more detail about something they’re referring to as your “RaceFace.” RaceFace allows you to snap a photo of yourself and put your face on your driver, so you can see a tiny digital representation of yourself behind the wheel whenever you take to the track. You can also customize the look of your doppelganger with helmets and suits.
Of course it’s still primarily about the cars, but now you can put yourself in the game to drive them!
There is a brand-new behind the scenes video for the recently announced2K Drive. This new developer diary gives you a closer look at Lucid’s latest project as they discuss more about the car culture of the app, which features a newsfeed on automotive culture.
That’s not all, as the trailer below also provides more video from the game itself as the developers go into more detail about some of the modes that are featured; such as an arena-based survival mode and skill mode. If you are as anxious about this game as I am, then you should definitely check out this first developer diary for 2K Drive.
Also, I can’t wait to play some car drivin’ football!
Posted by Andrew Stevens on July 25th, 2013 + Universal App - Designed for iPhone and iPad
A new update has landed on Sid Meier’s Ace Patrol, adding over 60 new missions and new mission types. However, the biggest and most noteworthy addition to the update is that players can now pilot bombers and recon planes.
I can’t wait to check those missions out. There are also enhancements to improve the play experience, but whatever, we have new aircraft to fly!
If you missed part one of this dramatic re-telling of one Commander’s playthrough of XCOM: Enemy Unknown, be sure to read it through here.
Taking a U-Turn
Next up is a mission directly from the XCOM council. It’s time to head into Canada to stop aliens from moving through a neighborhood and detonating a bomb that could inflict maximum panic across the country.
Here I am playing it safe, again, as I go through the back alleys, disabling power sources that are fueling the bomb. I did a good job working up to the bomb itself. I’m using one soldier to shut down a final power source on the outside of a warehouse, but an alien shows up on top of the building, shooting down on my soldier, killing him. I switch to another soldier and kill the alien on the roof while sending another soldier into the warehouse to shut down the final power source, followed by the bomb itself. The mission appears to be wrapping up rather well as I disable the bomb. However, immediately following the shut down of the bomb, multiple aliens show up on my flank. This is the first time I meet the more human looking aliens rather than the small grey aliens. The first alien drops from the roof, landing on top of a vehicle, giving it a clear shot on Leroy, killing her. Meh! A second alien has another easy shot, killing the guy who disabled the bomb. It’s my turn again and things aren’t looking good as Nick Dunn is my only remaining soldier, huddled in a corner. I was able to shoot and kill the alien who shot Leroy, but then yet another alien drops from the roof, behind Dunn, and kills him.
Wow…I went from having an amazing mission to the complete opposite.
I lost the future of my XCOM unit in a mission that turned upside down so very quickly. I should have covered the roof, which would have saved two of my soldiers and possibly a third. If you don’t cover every possible route and leave something open, this game will make you pay. Unbelievable!
Well, I suppose this drama is good for a Commanders Log, but I am really regretting playing on the classic difficulty. I’m getting run over by mistakes and it’s becoming hard to establish anything. I guarantee you that I’ll be watching high points much more carefully during the rest of my missions. I think this is also showing that I haven’t played in a while, so I am making a lot of mistakes. Meh!
It makes since, at the end of that mission, I finally get my upgraded armor that I’ve had the research team working on. At least it should help my future soldiers with their missions.
I don’t remember things going this bad, this quickly, during the last time I played it. China has withdrawn from the XCOM project. It’s not good that I’ve already lost a member. If I don’t turn things around soon and start putting together a large streak of victories, then I feel this will be game over very quickly.
Learn from my mistakes, people! Don’t play on classic! Haha.
Well, at least don’t play on classic at first, especially if you are new to the game.
My first month as Commander on iOS has gone by, receiving a B grading from the council. Since I completely botched the Canadian mission, I need to make sure to bring their panic level back down from 4 bars. Asia and Africa aren’t looking so good either, with Europe looking alright except for France and Germany, which are at 3 bars. Hopefully I can continue to keep a solid handle on North America, South America, and Europe while working on Asia and Africa.
We’ll see how this goes. Moving onward!
I just lost every soldier under my command while panic sets in India after another failed mission. Once again, I got completely outgunned. Well, from now on with my new recruits, I’m going to start using scopes instead of extra armor because of all the missed shots. It’s getting a bit frustrating!
I just shot down another UFO and cleared out the crash site successfully. Better shots made a difference this time around. I still lost 2 guys, however; one to an alien and another to friendly fire because one of my soldiers panicked. This is the first time friendly fire has happened on this playthrough. It’s nice to win a round, finally, though the panicking soldier still made it feel like a failure.
I finally built another satellite and placed it over Canada, bringing down the panic by a couple of bars. Still, there are countries that have four bars and two countries with five. I need to be careful not to lose them.
Oops doesn’t work with this game, not at all.
I’m pretty much showing everyone how to fail as quickly as possible at XCOM. I should start a new campaign against myself. FIRE THE COMMANDER! I should also change the title to “How to fail quickly” instead of it being a Commanders Log full of epic and wonderful battles.
To explain the oops, I didn’t pay close attention to my recruits after losing too many soldiers in back to back missions. I am down to just two soldiers for the next mission. I did just hire new recruits, but it takes three days before they arrive. So, I have a decision to make; cause panic by skipping an alien encounter or fight with the two soldiers and hope for a miracle.
Well, I went for the miracle, fighting with two soldiers, and failed. There is now full panic in nine different countries, and remember, I already lost China. That leaves me with only 6 countries at manageable panic levels. Ugh, this game is depressing.
I have now come across a new mission type; I must help save civilians in Canada by finding them on the map and getting them to safety. I just run across yet a new and more powerful type of enemy, here at the beginning, and I just don’t have strong enough equipment or soldiers to handle this. This is getting brutal. I’m expecting to see a game over screen very soon now.
I know that I need to develop the right equipment so that I can upgrade my soldiers, but I’ve been losing too many missions from the beginning to even get a handle on things. I’m not earning rewards because I am not winning missions. In other words, I’m not earning enough money to develop facilities and not earning engineers to help develop better equipment. I’m only earning a beating.
The doom tracker just went up, big surprise. I lost Canada and it’s only a matter of time before I lose the remaining countries as well.
Oh, and I just realized after losing all 4 of my soldiers, yet again, I don’t have any soldiers and nor do I have any money to hire new soldiers. This means I need to visit the gray market to sell some extra material that I have in storage.
I’m No Longer Thinking Clearly
I’m finally able to build a new lab, but I think I’m doing everything a little too late here. I’m basically playing like a complete n00b, much worse than my first time around with the 360 version. I still blame my soldiers who forgot how to shoot, even with the scope. On a previous round, I had a soldier with a 65% chance on his shot and he ended up missing twice. Grr.
The end of the month just came around and I gained some extra cash and another scientist. Let’s see what I can build. Still, I did lose 3 more countries and six are on the verge of backing out of the XCOM project.
Three difficult missions have just come up. I took the mission with the reward of gaining engineers, because I need engineers to develop better armor for my soldiers. I’m now hoping for another miracle.
…and I just failed the mission.
I am awful. I’m wondering if I am more focused on my writing than I am on the gameplay, because I am simply making too many mistakes. I just let two soldiers get killed by an exploding vehicle.
Watch out guys for cars that can explode! Dare I say it again? Yes. I am playing like a n00b. I have no clue how I didn’t notice that the car was on fire. The aliens have drained our spirits!
I really hope this is helpful to you guys. If you are not overly cautious and strategic with every move you make, this is the type of beat down you can expect. Classic is difficult, but I guarantee you that Normal can be just as challenging if you don’t develop weapons and armor at a quick pace. You need to be smart with every mission, because every mission counts toward the outcome of your game. Even if you don’t realize it right away, your progress at the end can be faltered by mistakes at the beginning, dooming your chances of being successful.
It’s time that I rescue a VIP. Well, attempt to at least. Again, I really can’t believe the amount of misses that my soldiers are going through.
I had 88% CHANCE ON A SHOT AND NOTHING!!! Wow! Mission failed. ‘Nuff said.
I also lost both my interceptors, followed by my only satellite. My monthly spending surpasses my income, so the XCOM project is going into debt until I get another satellite up in the air and order more interceptors to protect it.
I still can’t develop armor because I don’t have enough engineers and I’m finally close to getting my laser weapons, except I need more material to build them because I sold all my previous material to buy more soldiers and build a foundry.
Finally! There’s an easy mission to select! I’m going in with Thunder-1 and Thunder-2, my first two S.H.I.V. units. (Super Heavy Infantry Vehicle)
Finally! A mission complete! Yay! There were only 4 aliens to clear out. My SHIV units did most of the hard work, though I still lost one unit. It feels great to finally get a win even though I know it’s too late to turn things around.
Going Out With A Win
There it is, folks! The end of the month report has come and everyone has left the XCOM project. It is over, the game is over.
That was absolutely brutal. I lasted 92 days, only. I fought in just 12 battles, winning half. I killed 46 aliens and lost 31 soldiers.
I can’t believe how quickly things moved, I definitely wasn’t prepared for the beat down I received. I wasn’t able to gain any traction at the beginning by winning missions so that I could earn rewards to quickly build the items my soldiers needed. Only at the end did I finally have the infantry vehicles. Also, I could never build better armor because I never had enough engineers. I was just getting ready to build my laser weapons, too! I simply wasn’t prepared for the game and shouldn’t have played on Classic. I should have saved that for a later date after I remembered all the ins and outs of the game.
Take these words of advice.
Go slowly and pay attention to every little detail after every single mission. Obviously, there isn’t much you can do if the aliens continuously outgun your soldiers. If you’ve never played XCOM, I recommend starting on an easier level. I’ve played XCOM before and yet I still became overwhelmed by how badly my soldiers were and how quickly things fell apart. I had good cover on most occasions, and when I didn’t, the aliens were better with their movement. I would also recommend that you play all easy missions at first to gather as much material as possible and earn the rewards!
I still absolutely love this game even after the beat down, it’s an amazing game. The mission where I killed 10 aliens and lost 0 soldiers was an amazing round that I can hold onto with this experience. I love the strategy of it all and how every detail matters when it comes to your research and what items you build. I don’t remember the aliens becoming so difficult so fast in my original playthrough, and that’s probably because I started on a higher difficulty.
However, I am a little annoyed with the accuracy of my soldiers. I know a lot of them had 50/50 chances, but it felt more like 10% chances while the aliens have nothing but sharp shooters on their side. I had multiple occasions where I had 65% chances miss and even an 88% chance miss. That’s just absolutely annoying. XCOM will play with your head and drive you crazy, unfortunately, but it’s worth it.
Another thing that didn’t happen during my playthrough was a chance to build a connection with a soldier. Only 8 of my 31 soldiers went on multiple missions while only 4 made it to a third mission. Three missions were the longest any soldier made it. Cpl. Nick Dunn had 10 kills in his 3 missions. It’s too bad Cpl. Dunn and I couldn’t have done more together. It’s sad looking at the memorial of my soldiers. I almost don’t want to share this experience with you. Haha. Whatever, I’m keeping it real. We are not always perfect gamers. We make mistakes and sometimes let a game totally kick us where it hurts. Plus, this game is known for doing that.
Character connection is part of the fun in this game, but if you don’t play well at all, you’ll never experience it. You’ll never have the missions like I did during my first time playing the game where my only Colonel totally dominate the battlefield, saving a VIP, all by herself. I would also play her cautiously while sending the rookies forward so that she never got into bad situations. That’s part of the fun, being worried about your favorite soldiers and ensuring that you do everything you can to keep everyone alive.
Oh well, I’ll play again and begin on an easier difficulty. I’m sure I’ll win most of my rounds at the beginning, earning multiple rewards that allow me to more quickly unlock the material I need to upgrade my soldiers.
Final note: I saved halfway through my experience and decided to play some of it again. I took on a couple of easier missions, winning on back to back occasions. It figures that I actually had some good shots and was able to keep my soldiers alive under good cover. I also noticed that I was finally able to build an officer training school to increase my squad size which would have helped tremendously. Oh well, here is a great article on the difficulty of XCOM and how quickly things can start going downhill.
I wish you all the best of luck and hope you have a far more successful time with the game than I did. There is so much more for you to discover on your journey into the XCOM project and so much to enjoy.
I’m still haunted by visions of a parallel world (classified as Xbox 360) as it wasn’t long ago that I was in charge of the XCOM project and led a squadron of soldiers against an alien army. Soldiers I grew attached too, including the first Colonel who helped lead us to many victories.
Col. Carrie “Chops” Welsh, a name that I’ll never forget.
As commander, I led her and the rest of my squadron on many successful missions as it seemed as if we had an upper hand on the enemy. However, not long after, our run of successful missions came to an end as we came across a new alien technology. And missions weren’t the only thing I lost. I had one mission where I lost my entire squadron, except for “Chops,” who had seven kills and saved a VIP all by herself. There was also a mission that had no hope for survival, though Col. Welsh made it back because of the two remaining squad members who bravely created a barrier, allowing her to escape. Those soldiers knew that there would have been no hope of winning this war without her.
Even with all the success and all the sacrifice, sadly, a couple of missions later and after a careful approach, I lost her to a surprise attack and eventually lost the war. The XCOM project was dismantled and I quickly left that world, learning a lot from the experience.
I know that my past experience will help me on this new battle that’s about to begin on this world, classified as iOS. The same thing is about to happen again, and thankfully from my past experience, I should have a bit of an edge on them.
And so it begins! Again.
I’m very much anticipating playing this new iOS version of XCOM after having fallen in love with the console version. It’s been quite a while since I’ve played the game, though, so a lot of things are going to feel fresh as I begin my new journey on the iPad.
I just watched the opening presentation and am now listening to the fantastic menu music that has me feeling even more excited as I write this. I’ve missed this game!
I’m presented with an option of difficulty. I won’t go the Easy route and there’s no way I can do the Impossible difficulty. So, it’s either Normal or Classic, and Classic is identified for experienced XCOM players only. I’m going to make things interesting; hello, Classic difficulty! I hope this doesn’t turn out to be a mistake, going with a higher difficulty level, especially since I haven’t played it in so long. It should provide for an interesting Commander’s Log, though!
The question of whether or not we are alone in the universe has just been answered as something comes crashing down to Earth, causing panic in the streets. And, as I have foreseen, I have now been chosen to lead the XCOM project. I am the Commander!
First Taste of Action
Here we go with the first mission, an alien sighting in Mexico. It’s my squad’s duty to sweep the area and neutralize all enemy hostiles. It didn’t take long for me to remember why I love this game so much in the first place, watching the aircraft take us to locations, seeing the battlefield and moving my soldiers strategically while hunting down the alien invaders. Also, I totally dig the intense feeling when moving forward on the battlefield without knowing the exact enemy location.
Getting back out in the field is great, even though I don’t have my best performance. I lost one soldier on my first mission while killing six enemies. I also had a nice laugh while watching three aliens come crashing onto the street by jumping through windows and then immediately jumping back into the same building that they just jumped out of. These aliens are crazy!
I’m finally getting the rundown of the XCOM headquarters and then I’m sent to the barracks to promote two of my soldiers; sniper, Holly Taylor and heavy gunner, Raul Ruiz. I think I’ll avoid using real names during my playthrough. Yes, I know. Where’s the fun in that? I still don’t want to kill my friends. Yet.
Research time! I have three projects available, including xeno-biology to learn more about the alien race, weapons fragments to better understand their weapons and help better develop ours, and alien materials to build better armor for my soldiers.
I want better weapons! Time to complete that project.
Even though it looks small, I forgot how big the XCOM headquarters feels with all the different scientific projects, engineering projects, and everything else that needs to be managed like your UFO interceptors, soldiers, and facilities. There is so much going on here and every little bit of it is extremely important to being successful. It’s almost overwhelming at times, having to carefully manage every area and making sure I bring back materials to work on further projects.
Bravery Turns To Panic
Now I’m back to mission control, scanning for activity. I’ve come across three abduction sites in Argentina, Germany, and India. Germany and India are listed as easy and moderate on the difficulty, and the panic level of both countries is low, with Argentina already showing two five panic bars. The mission in Argentina is also difficult. I could take the easier route and earn some money or engineers as a reward, or I could take the difficult route and receive 4 scientists as a reward.
Well, I’m feeling brave during this playthrough, so I am going with the difficult mission based in Argentina. Hopefully I can calm the panic there.
I’m playing the mission cautiously but my guys just don’t know how to shoot. These soldiers keep missing their shots, and the enemy simply outguns us. I’m down to one remaining soldier, who just got hit, putting him down to his final health bar. He panics and somehow shoots and kills the alien who shot him, after missing time and time again before that. Now the final alien misses and I am fed up with this crap shooting accuracy, so I charge the alien and throw a grenade at him. Boom! Mission over.
I may have calmed the panic in Argentina, but my team certainly didn’t handle the situation calmly at all. They panicked on multiple occasions and I ended up losing three of my four soldiers in this mess, with my remaining soldier down to his last health bar.
Holly Taylor, the sniper, scored a kill during this mission, but unfortunately, she died soon after. Newcomer Nick Dunn took 6 of the 8 kills in that mission and was the only one to survive. I think he’ll be around for a while, after having this type of experience, he’ll be the soldier on the field that leads me to countless victories! He’s out for 15 days, though, while he heals from his injuries.
While panic decreased in Argentina, it increased in Asia and Europe.
Shootin’ Down UFOs and Clearing The Crash Site
Now, I’m back at XCOM headquarters. Weapons research is completed and it’s time to begin a project on experimental warfare, allowing us to learn even more about the alien technology to use in our own weapons.
I’m now encountering my first UFO contact in the southern United States; time to scramble an interceptor! It’s so much fun watching my aircraft takeoff on their mission to hunt down a UFO. Also, you know what? I wish I could name my pilots! GO MAVERICK!
Anyway, I shoot down the UFO, sustaining heavy damage to my own aircraft. Another reminder of why I love this game: the control room full of cheers when the UFO goes down. Now it’s time to send a ground unit to the UFO site.
Hopefully this mission goes a lot better. I’m going to be a lot more aggressive with my approach, making sure I provide even higher percentage shots for my soldiers. I hope this pays off!
I get super aggressive with the first alien, killing him right away, forcing the second alien to fall back. I quickly gained ground on the second alien and set the two guys behind him to overwatch. The alien moves out on his next turn and my two overwatch troopers take care of business, killing it. I’m now coming across a new alien that came out from within the ship, an alien of almost pure energy. As it moves out, the two soldiers shoot it, taking it down to 1 health bar. However, it kills one of my soldiers during its next move. I finish it off right after, though.
It sucks when you lose a soldier, but especially when it comes down to one health bar on that alien and then it survives to get a shot off, taking out one of your own.
Bah, I miss on a 65% chance shot which leads to the death of another soldier. She was in a somewhat covered position, but I let the alien get a clear shot from the side. Now I’m getting aggressive again and charging both aliens who are in close proximity to each other. I pull out a grenade and say goodnight. My soldiers have killed 5 aliens and secured the crash site, but I still lost two of my team members in the process.
Elise Leroy got 4 kills in this, her first mission, and is now assigned to sniper class. I think I have a team building here, with Elise and Nick Dunn, two strong soldiers with good first missions. Let’s keep it going and not lose any more soldiers. Elise wasn’t hurt in this mission, so I think her and Nick will be active in the next round.
The Mission Where It All Goes My Way
The United Kingdom, along with most of Europe, is already at three bars on the panic meter. There is an abduction site in Manchester and so I am sending a team there now. Mission difficulty is Very Difficult, so I hope Leroy and Dunn can put together a strong assault on the alien targets. Reward is $200 dollars, which I could really use to buy more satellites, squad armor, and weapons.
It’s a windy, rainy night in Manchester, almost kind of spooky as I move my squad from vehicle to vehicle on the city streets. I come across aliens almost immediately. My lead soldier takes a hit with the first alien shot; one more and he’s done. I move him closer to throw a grenade, taking out the two lead aliens. The initial explosion only kills one, though the second alien, hiding behind a car, launched into the air as the car exploded. I don’t recall ever seeing an alien go flying quite that high! I’m going to make all you aliens become little miniature UFOs!
Beautiful! I have Leroy set up on overwatch, behind a car, and an alien comes forward into her sights, letting her snipe it from a distance! Goodbye, alien! Best shot so far from this playthrough. I love setting up snipers on overwatch. It helps better protect my frontline soldiers.
Scary moment; I’m playing it safe, keeping my soldiers back on overwatch. However, since nothing is happening, I’m pushing my soldier with low health forward and he comes across two aliens who have overwatch on his position. Thankfully, both aliens miss on their shots. However, they are lined up for a perfect shot on their next turn, so I position my other soldiers in a way to attack the aliens without giving up another turn. I launch a grenade over a truck, it lands on their position, and one alien goes down. The other alien has one life bar left, so I take another soldier to get a wide angle shot on him. Thankfully, my soldier hits him, surely saving my other soldier’s life. This is intense.
Haha, wow! I forgot that an alien snuck into a truck and has been patiently waiting there for me to move. I finally move right past it, watching it shoot because it is on overwatch. It’s an up close shot and yet it misses! So lucky! He is lined up for shots on two of my guys, including Leroy, but I’m having a soldier throw a grenade into the truck to end the round, which he does.
That’s ten aliens killed and zero soldiers lost! HOORAH!
Of course, after that successful mission, calming the panic in the UK by 2, China goes into full panic with five red bars, the highest amount. Maybe I’ll use some of my reward money to buy a satellite to send up over China to calm things a bit. I’ll need to order a few interceptors to have over there as well so that UFO’s can’t shoot down the satellite.
Stay tuned for part 2, in which even the best efforts by the XCOM team aren’t enough to save the world.
XCOM: Enemy Unknown is now available for iPad and iPhone [App Store, $19.99], and we’re very excited. While XCOM isn’t the first console game to be ported over to iOS, it is one of the most ambitious. XCOM: Enemy Unknown while first released for XBox 360 and PS/3 in 2012, this deep turn-based strategy game has transitioned to touch controls better than any others we’ve seen. We at 148Apps are overjoyed to see it come to iOS and we’ve devoted many thousands of words to the release that you’ll see over the next few days. We hope you enjoy it.
148Apps Goes Deep on XCOM: Enemy Unknown
XCOM: Enemy Unknown Review – Our review of XCOM: Enemy Unknown notes that “This is simply a great strategy game that happens to have been altered to work on mobile devices; not a dumbing down or a tie-in, but a direct port. It’s worth playing in any form, but being able to fight for the Earth’s survival whenever I want is particularly glorious.”
2K and Firaxis Games have announced that XCOM: Enemy Unknown will launch on iOS this Thursday, June 20th, for the price of $19.99.
XCOM: Enemy Unknown is set to bring the full console and PC game experience to iOS devices, optimizing it for touchscreen gameplay. It will support GameCenter and iCloud functionality for easy save game transfer between devices. However, it will not include head-to-head multiplayer at launch, although, it will be added at a later date, free of charge.
Posted by Andrew Stevens on June 6th, 2013 + Universal App - Designed for iPhone and iPad
Sid Meier’s Ace Patrol just got a new update that adds unique advantages and a different experience as you play with each nation in the game. Pocket Gamer reports that British pilots can perform one extra high performance maneuvers, while German pilots only need two victories to earn their special power. French pilots can avoid being captured after a forced landing, and American pilots can recover from injuries faster than everyone else.
I like the sound of this–now we have another reason to take to the skies!
Posted May 7th, 2013 by Andrew Stevens Our Rating: :: SPOOKEY STRATEGY
Haunted Hollow has two mansions battling for complete control of the town below. Players send ghosts, vampires, mummies, zombies, werewolves, reapers and more into action to seize control of the town from the other mansion’s monsters.
Posted by Andrew Stevens on May 2nd, 2013 + Universal App - Designed for iPhone and iPad
2K and Firaxis have launched a spooky turn-based strategy game, Haunted Hollow, where players build a mansion and summon monsters in order to control an unsuspecting town. Players are able to upgrade their team of monsters with skills, powers, and special enhancements, all while enjoying single player or multiplayer through Game Center.
“As Firaxis explores the potential of the mobile platform, our teams remain committed to creating content that is fun, innovative, and true to our core,” said Steve Martin, president and studio head at Firaxis Games. “Haunted Hollow represents the heart of the Firaxis studio in providing an in-depth strategy experience that speaks to our core fan base, while simultaneously appealing to a broader audience with its casual graphics and eclectic gameplay features.”
Firaxis is known for its hardcore strategy titles, including Sid Meier’s games, but Haunted Hollow will be friendly for kids and casual audiences. Two players take turns (on the same device or via Game Center) trying to take over a neighborhood by summoning scary monsters to scare the townsfolk. They eventually form angry mobs and will try to burn the conquered houses and monsters. Expect this one in the coming months.
Posted by Andrew Stevens on February 21st, 2013 iPhone App - Designed for iPhone, compatible with iPad
2K Games have released a new update for Civilization Revolution with new features that include two new multiplayer modes that are available for in app purchase. Additionally, you can purchase new units and buildings individually or with an all in one master bundle.
Full details from the App Store:
- Multiplayer Now Available: Challenge your friends for Civ supremacy with 2 different multiplayer modes!
- New Mediterranean Units & Buildings: Brand new units and buildings for the Arabs, Egyptians, Romans and Greeks.
- New Asian Units & Buildings: Brand new units and buildings for the Chinese, Japanese, Mongols, and Indians.
- New European Units & Buildings: Brand new units and buildings for the English, French, German and Spanish.
- New Expansionist Units & Building: Brand new units and buildings for the Americans, Aztecs, Russians and Zulus
- New Wonders: 4 brand new wonders
- Civilization Master Bundle: Unlocks all new wonders, buildings and units for all countries.
Posted May 16th, 2010 by Chris Kirby Our Rating: :: AN EVOLUTION
Accompanied by very little fanfare, 2K Games launched the iPad version of Civilization Revolution. It's a spectacular game that seems finally fully realized thanks to the iPad's beautiful, large screen.
An interesting article over at PocketGamer this week reveals some measures Sony has been taking to combat Apple’s wildly successful (but far from perfect) App Store and to make their virtual download service, the PSN, more appealing for both consumers and developers. Sony might be doing fine with consumers, as the reported top limit of 5 euros is less than the App Store imaginary limit of $9.99, so if consumers managed to stomach the outrageous price of $250 for the PSPgo, they should be pleasantly surprised with the game pricing. The question is, however, will there be any games worth buying. The upper limit of 5 euros is simply awful for developers. For any quality games that are worth buying to a consumer, the volume of sales just needed to break even is immense. This is one of the biggest problems of the App Store, but it has managed to get away with it – for now – because of the huge reach of the store – there are simply a massive amount of consumers who are willing to buy a lot of games. I can’t imagine the PSPgo will sell as many units as the iPhone and iPod Touch combined, so I can’t imagine how hard it will be for developers to turn a worthwhile profit. Just ask the Google Android – the entire Android store probably has seen less downloads than any of about 500 iPhone apps. To make matters worse though, Sony is taking huge control over the games, requiring a two week QA test and regulating release dates, further discouraging indie development. Sure, most people don’t see the iPhone in the same light for gaming as the PSP (though I could recommend you a couple of titles that might change your mind), but with the new insanely powerful iPhone 3GS and help like this from Sony, Apple might just eat away at Sony’s share of the portable gaming world.
Snood arrives in the App Store
Last night, Snood, a classic PC/Mac Bust-a-Move clone, was released by EA into the App Store. Despite some strange Facebook requirements, a quirky landscape interface (the game is played entirely in portrait view), and the fact that it’s an EA port, Snood has made it to the iPhone in all its highly addictive goodness… with online multiplayer nonetheless! Best of all, there’s not even a stupid cross-over promotional Pocket God pygmy in sight! A friendly warning: I lost many hours of productivity on this game back in the day. I’ve not spent enough time with the game (ok, basically none) to give it a recommendation, but we’ll try to have an official 148apps patent-pending review up soon (or not…I didn’t get that checked out with our editor, Chris. He might have some sort of strange anti-Snood bias).
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-08-17 :: Category: Games
App Store Fire Sale
It seems that in the App Store lately, everything must go! Developers have been slashing their prices to new lows, some even making their games free for a limited time. Rather than typing more, I thought I’d let our fancy boxes do the talking, so here are some notable price drops:
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-05-08 :: Category: Games
This week’s sign of the apocalypse
Hmm, why does this look so familiar?
The game Ricky is currently sitting at the number 33 spot in the App Store. The description tells me that if I like Super Mario Bros, then “surely I will like Ricky.” Well Ricky, the only thing I’m surly about is your game. Ricky is a blatant Mario rip-off (ported horribly I might add). The hills have eyes, the main character is an italian plumber, and oh yeah, the icon is the 1up mushroom. Really Apple, you saw no possible copyright infringement going on. It just makes you wonder how apps like this get through while quality games like iMech and A.D.D. are held up in the approval purgatory for months.
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-07-12 :: Category: Games
Apps of the Week
This week was a great game week, and while I was hoping Duke Nukem 3D would hold a spot on this list, unfortunately the controls are among the worst I’ve seen for a big title on the iPhone. Nevertheless, a duo of great games, one new, one old, made my list for the apps of the week.
Spider: the Secret of Bryce Manor
Spider, a beautiful, elegant game
Spider is simply a work of art. The main gameplay, spinning webs to catch and eat bugs, is very compelling, especially with fantastic touch controls, but what makes Spider truly great is the multi-faceted story. The story is a human one that rivals many novels, but it is told through subtle clues found throughout levels. Items of seemingly little consequence can fill in a crucial missing piece. To top things off, Spider comes with many secret area to levels plus a secret room that it will take a true adventurer to unlock.
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-08-10 :: Category: Games
Earlier in this article, I mentioned the addictive nature of Snood, but that is nowhere as addictive as the classic turn-based empire building game Civilization. Once I start a game of Civilization, I literally am not capable of doing anything else until I’ve finished the game. The iPhone version is slightly watered down, making it more accessible to newcomers, and it does have some interface/control issues (no performance issues over here on my iPhone 3G), but it’s still Civilization, and it’s still awesome.
iPhone App - Designed for the iPhone, compatible with the iPad
Posted August 11th, 2009 by Will Our Rating: :: DEEPLY ADDICTIVE
Despite far from perfect controls and interface along with mediocre graphics, Civilization Revolutions comes with the best strategic gameplay as yet seen on the App Store, and for the amount of content it delivers, it's a steal at $4.99.
While AT&T was quietly changing your contract in their favor, of course, we’ve been scouring the tubes for app store news.
SId Meier’s Civilization Revolution comes to the iPhone. We teased the release of this game on Friday, and now it’s here (a day early). We first saw Civilization Revolution during WWDC. 2K Games came down to San Francisco to show it off to press under a strict embargo. What we saw then was impressive, but we couldn’t talk about it. This is actually the real thing. The real Civilization Revolution by the real Sid Meier. Civilization Revolution, for those unfamiliar, is a long play turn based strategy game and is the latest in a long line of games of this genre from Sid Meier. Released last year for the XBox 360 and PS3, it has now been ported, with some reduced graphics, to the iPhone. But they were very clear that it’s the full game, just with iPhone optimized graphics. The controls on a game like this are always fairly complex and due to that, the controls on the iPhone are a little cramped. Good news is that you can get used to them fairly quickly. There are also some early reports of sluggish gameplay on older devices. We’ll have a full review up real soon. If you try out the free lite/demo or full version, let us know what you think in the comments. Also, SlideToPlay has posted a hands on video to YouTube, take a look.
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-08-10 :: Category: Games
Where To? Updated – Where To? Two? One of our favorite early release apps for the iPhone was Where To? A 2.0 update has been released today to take advantage of a couple featured of OS 3.0 and in the end make the app even more useful. Now included are integrated maps that show your search results and they also update in real time on the map as you are moving. You can also email, sms, or copy results to the clipboard. Now for the bad news. This app was sold by it’s original developer to FutureTap early this year. Due to this, if you purchased it before June 23rd, you can’t upgrade for free. The app had to be transferred to a new developer on iTunes therefore breaking the upgrade path. For full details, check FutureTap’s Upgrade page.
To celebrate this new release and to give previous purchasers a chance to upgrade cheaply, the app has been put on sale for only $0.99 until August 23rd. A great bargain for an app this useful. Take a look on their site for a video walkthrough of the app.
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-06-23 :: Category: Navigation
Red Bull X-Fighters Motocross Game from iPlay is looking pretty impressive. It’s not in the app store yet but you can take a look at a gameplay video preview on YouTube. The in-game graphics look good, but we’ll see if it can deliver.
Bumper Stars is running just a bazillion giveaways right now. The most important one, of course, is the one they are running with us to give away an iPhone 3GS (enter soon, the giveaway will be this week). For full details on that contest, check out the contest page.
They are also giving away a $100 iTunes gift card every week and now launched a new promo where they will give away from 25 to 100 $15 iTunes gift cards. Check it out you freebie junkies.
Someone’s got a case of the Mondays. Will posted his weekly column on the app store this morning. And as usual it’s a good post with a (lot of) opinions on recent happenings in the app store and the apps available. Please give it a read and leave a comment if you haven’t already.
Hidden Gem: Lunarcy is an arcade, puzzle orbit simulation game. It’s a little odd, but I’m digging it so far. It might be priced a little high for the current market, but only time will tell.