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This Week at 148App: June 1-5, 2015

Posted by Chris Kirby on June 10th, 2015

Jump Into June With 148Apps

How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.


Geometry Wars 3: Dimensions

Oh Geometry Wars. Every time I think I’m done with you, you pull me right back in.As you’d expect, you can move your glowy little ship around by way of a lefthand virtual stick. You can also aim your guns by using another virtual stick on the right side of the screen. What’s neat is that you can also ignore aiming entirely and just focus on movement while the ship auto-targets enemies for you. It’s not a perfect system as some enemy types are easier to get rid of if you lead your targets a bit, but it’s a great option to have in a pinch when you can’t split your focus between moving and shooting.--Rob Rich


Coup

Games about bluffing are sometimes hard to pull-off, particularly when players aren't in the same room. When there's no way to read facial expressions or other tells, it's hard setup feigned reactions to situations or otherwise subvert others' expectations. With that being said, Coup is 100% about deception and it works remarkably well.In every game of Coup, players are dealt two cards that the others cannot see. These can be any one of five characters, all of whom have their own set of abilities geared toward forcing players to flip their cards over, and the whole thing plays a little bit like a more complicated version of Rock-Paper-Scissors. The goal of every game is for players to be the last one left. What makes it feel less about luck and more about skill is that players can lie about anything, and it's up to others to call them out.u can always start fro scratch. Or spend a precious continue token (I don’t know what their actual name is) to try a failed task again. --Campbell Bird


Sproggiwood

It’s the price tag for Sproggiwood that’s going to make you understandably a little uncertain. While that’s a great price for any PC game (which is where Sproggiwood started out), $9.99 can go much further on the App Store. However, try to look past that. This is a game worth your money and a sharp reminder that premium purchases can be worth making. Sproggiwood is a roguelike and a particularly well made one at that. Inspired by Finnish mythology, it certainly offers plenty of charm. You play a simple farmer as they find themselves lured away by a talking sheep and ending up a prisoner of Sproggi, a strange forest spirit. It’s as bizarre as it sounds, but it actually all seems quite cute. You work your way through various dungeons, improving upon your level and equipment, as well as developing a village of your own. --Jennifer Allen


Portal Pinball

In an unusual move, we soon learn that combining pinball with the great first-person puzzle series, Portal, is actually quite inspired. Portal Pinball captures the spirit of the games while also providing a decent pinball table with plenty of objectives to pursue.The idea is that you’re guiding Chell and Wheatley through test chambers, navigating portals and so forth. It’s certainly atmospheric, looking just how you would expect things to look, with the added bonus of snippets of audio from the cast of the games. You’ll still hear Stephen Merchant encouraging you, for instance. There’s a constant stream of background music adding to the urgency too.--Jennifer Allen


Fotograf

Offering good - if typical - photography features, Fotograf is worth checking out. But you might find yourself wondering if it’s worth paying up for when there are so many alternatives already out there.A choice of two primary features awaits you. You can opt to take photos from within the app, or import them via your camera roll. The former allows for you to use auto filtering methods but, more interestingly, it also gives you the chance to manually adjust exposure. That’s a handy feature that not every photography app offers, giving you the chance to create some interesting images through a quick adjustment of a slider. --Jennifer Allen


Simple Machines

Aimed at teaching kids how experimenting with different machines can be pretty fun, Simple Machines is a rather nice experience. Older kids are going to end up wishing there was a bit more of a structure to things, but the younger ones will like just messing around. Simple Machines is divided up into six simple machines to check out. They teach you things such as how lever and pulleys affect things, as well as the importance of inclined planes, wedges, wheels, and screws. What this really means is you can poke about with a lot of things. Simple Machines doesn’t offer much instruction, leaving you to figure things out. --Jennifer Allen


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown


Star Trek Trexels

Star Trek Trexels is one of those games that, right off the bat, has something immense going for it: a backing franchise that almost demands one try out the game.We did.The game is a glorious ode to games past; graphically, it delights in its chunky looks, exuding a retro feel that mostly defines the game. It uses text bubbles as a means to convey dialogue, and the animations do what one would expect of them in a game that uses such a design scheme.--Tre Lawrence


Gravity Line

There are some serious games available to Android players, and they run the gamut; it’s easier to find a major PC game that doesn’t have an Android port than to list all the ones that do. As it stands, it’s easy to pick one’s poison, and the devices that are on the market are more than capable of carrying the loads.Still, there are times when folks just want simple; you know… a game that one can just get into and play. No campaigns. No levels. Just play.What Gravity Line does is to take the “simple” concept and runs with it. Fast and hard.--Tre Lawrence


Divoom Voombox Party Wireless Speaker

We love to check out wireless solutions, especially speakers. A tool that can enhance sound on the go? Let me loose!Well, here’s the Divoom Voombox-Party.The review package we were sent contains the speaker, power cable, audio cable and documentation. The unit looks like it means business; it looks like a solid brick of technology, with gently tapered angles and a defined rubberized finish. The control bank at the top is simple to navigate: power toggle, bluetooth pairing, phone answering and two buttons for volume. To the side, there are covered ports for power and audio cable. In hand, it is hefty piece, and it feels well crafted. Officially, it comes in at 9.17 x 2.13 x 4.06 inches and 2.4 lbs.--Tre Lawrence

All this, plus news, previews, game guides and even more reviews than we can share here!

This Week at 148Apps: May 26-30, 2014

Posted by Chris Kirby on May 31st, 2014

Your Source For The Latest App Reviews


Every single week, the 148Apps reviewers search through the new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.


KeroBlaster

KeroBlaster is an iPhone game from Studio Pixel, which should excite gamers if only because it’s from the creator of Cave Story: a Japanese homebrew game that spread enough to get published by Nicalis for a variety of other platforms, and is absolutely amazing. KeroBlaster takes a more level-based approach as more of a standard action-platformer. But it’s a fantastic example of being designed for its platform, and one of the best examples of authentic Japanese gaming in a world where so many games are heavily inspired by the region’s developers and their design principles. Nothing beats the real thing. Where KeroBlaster winds up being extremely clever is in its control. There are two arrows for moving the froggu protagonist, who goes on missions for the Cat and Frog corporation. There’s a jump button, but a three-way selector for firing. This has the player fire in the direction of their choice, with the ability to stop or switch with ease. It takes a lot of the stress out of worrying about firing at enemies, and does a lot to both simplify the interface, and make combat fun to play around with in a way that doesn’t feel lacking because it’s been built for mobile. Also, the game manages to build its combat around the idea that players can’t fire downward, with that being something players have to adjust to, and use their multiple weapons intelligently with. Boss fights prove to be challenging, but not frustrating to play. --Carter Dotson


Thomas Was Alone

Writing is often one of the things in video games that suffers. Especially given the era of independent developers, small teams require wunderkinds who, after knowing how to design, code, and quantify the game’s artistic elements, might not have the time or ability to ensure a game is written well. Thankfully Thomas Was Alone, created by Mike Bithell, is one of the few games that has a key focus on writing. It’s a platformer, and never not about the platforming, but the game does a great job of creating a world defined so little by what players see, but what they’re told, in a way that feels clever and involving. Players control a group of squares thrust into a labyrinth – starting with Thomas, who meets other rectangles like John, Laura, and Claire, all with their own sizes, and properties that can help each other. That’s where the challenge and cleverness of play comes in: the platforming is familiar, but having to switch between several characters, using their different properties to get to the goals, can be a mental workout. It requires knowing the characters, and knowing when to move them out of the way, or have one on top of another, or whatever is necessary to get them all to their own goals in each of the 100 levels. And the game keeps throwing in new wrinkles all throughout the process. It’s fantastic. --Carter Dotson


UNcanny X-Men: Days of Future Past

In a slightly surprising twist, the mobile game of Uncanny X-Men: Days of Future Past actually reflects the comic book that inspired the new film. So, staying true to its 90s roots, it comes in the form of a side-scrolling beat-em-up (with just a hint of platforming). Controlling one of five (soon to be eight) interchangeable characters, players will travel between a futuristic, apocalyptic setting – home to Old Wolverine and what remains of the X-Men – to the time in which the X-Men were in their heyday (albeit still disliked by humans), to prevent the mutant oppression and decimation that will occur unless they change the past. --Lee Hamlet


Next

Tapping into a similar kind of field to Huurd.it, Next is a music discovery app that’s hopeful of finding the next big thing. It’s pretty simple to use and the potential of finding new talent (and maybe even some friends) is certainly there. Offering sign-ups via email, Twitter, or Facebook, users can quickly dive into finding out more or sharing their own content. Through the app, users can record audio and video footage of their piece of music before uploading it to share with others. --Jennifer Allen


Sago Mini Space Explorer

I am quite eager to let readers know about Sago Sago’s new app, Sago Mini Space Explorer – part of a series of lovingly illustrated and thoughtfully interactive apps that allow children to explore different landscapes with a friendly and familiar main character. Here, the adventure takes place in space as one spends time with Harvey the Dog, now a galactic explorer that one helps navigate with the drag of a finger. I enjoy the palette of colors used here that includes many dark shades of blue and grey that look rich and serene against the backlit screen, also including brighter hues that add visual interest with a nice pop of color. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Braven 710 Bluetooth Speaker

Wireless speakers offerings are somewhat plentiful, and come in at different price ranges. Having choices is almost never a bad thing, which is why gadget lovers should love stuff like Braven 710 Bluetooth Speaker. It has a presence. The speaker itself is gorgeous in its seemingly minimalist look. Closer up, one catches the intricate craftsmanship of the aluminum shell, which encases the right rectangular prism that is bracketed by ports on one side and the control bank on the other. Officially, it comes in at 6.25 x 2.6 x 1.8 inches and less than 14 ounces. In the box, one also gets a micro-USB cable and documentation. --Tre Lawrence


Zombie Road Trip Trials

Zombie Road Trip Trials is a trials-based spin-off of Zombie Road Trip. The gameplay is rendered in 2D form, with glossy graphics and usable animations. The raceway is irregular and runs from left to right, with zombies generally coming somewhere from the right of the playing area. The artwork does help to define the game, with rolling, intimidating hills and severe drops that encourage the vehicles to go airborne. The controls are virtual in nature and placed at the bottom of the playing area: go buttons for forward and backwards movements, and flip (front and back) buttons to the left. --Tre Lawrence


Tales of the Adventure Company

Tales of the Adventure Company, as previewed recently, is a dungeon crawler that uses tile-flipping and patterns like Disco Zoo to send players through a dungeon, trying to kill the boss at the end, collecting keys and managing one’s party along the way. It’s a game that uses randomness, but in a great way. Randomness in games can be a crutch or it can be a compelling element. It can be frustrating to know that one’s fate is not exactly in their own hands. But the way that Tales of the Adventure Company uses randomness is special. See, players might never know what exactly they’re getting when they uncover a tile, but they know what they might potentially get, be it enemies or heroes to uncover. And they’ll have an idea of where the next hero or enemy will be because the patterns are available. The game knows what it needs to keep hidden from players and what it needs them to know in order to have a fair shot a succeeding. --Carter Dotson

This Week at 148Apps: November 4-8, 2013

Posted by Chris Kirby on November 9th, 2013

Shiny Happy App Reviews


The App Store can be a daunting place. What to try? What to buy? How do you know? Thank goodness the review team at 148Apps is here to save the day. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Sid Meier's Ace Patrol: Pacific Skies

The great strategy of Sid Meier’s Ace Patrol returns with Sid Meier’s Ace Patrol: Pacific Skies. It’s set during World War II; where players have the choice to play as the US Navy, US Army, Imperial Japanese Navy, and Imperial Japanese Army. It certainly has a familiar presentation for those who played the original, but it’s also more polished and enhanced. The mission set-up is different as players are given one mission instead of a choice between three. I also find the visuals to be more polished and likable, but that’s probably because I love the old warbirds. --Andrew Stevens


Rayman Fiesta Run

Rayman Fiesta Run is the sequel to Rayman Jungle Run, Ubisoft’s mobile version of their Rayman revival series, taking the form of a level-based auto-runner. Rayman Fiesta Run really only serves as an iteration on the previous one, but more of the familiar excellent gameplay and an improved level structure make this a better game. Players control the jumps and punches of Rayman, who can’t stop running for reasons both justified and unjustified depending on the level, trying to collect Lums and just get to the end of each level in however many pieces is optimal for Rayman because he has invisible limbs. Levels, which take on many forms from horizontal platforming to back-and-forth ascents – with the occasional wall-running and jumping, too – are challenging due to the timing needed to succeed and survive the various hazards. --Carter Dotson


Tiny Death Star

Tiny Death Star is one of those ideas that’s absolutely brilliant: take Tiny Tower and put it in the Star Wars universe, having players build a Death Star instead of a non-descript tower. Oh, and the bitizens are all Star Wars characters. If that sounds appealing, then go download Tiny Death Star. It really isn’t too much different from the original Tiny Tower, the game where players earn money by stocking floors of a tower that sell different items, building new stores and residential floors for new people to move in to. Managing where bitizens work is important because they’re more efficient at certain floor types. This whole process continues until one’s tower is as high as players want it to be. It’s just all decked out with Star Wars characters and themes this time. --Carter Dotson


Hipster CEO

Let’s get this reviewing cliche out of the way: Hipster CEO is an acquired taste. It sounds like an excuse to basically say “Some will like it, some will hate it,” but it’s remarkably true in the case of this game. Unlike so many other titles on the App Store, Hipster CEO doesn’t mollycoddle its players. There’s a gameplay guide rather than a comprehensive tutorial, but even that isn’t as useful as simply giving the game a shot and gradually figuring things out. It’ll be rewarding, but it will take patience for those who want to succeed. Occasional moments of being crash-prone can irritate, too. --Jennifer Allen


Sorcery! 2

Bigger, better, stronger. That sums up Sorcery! 2, the sequel to the rather great Sorcery!. Feeling substantially weightier than its predecessor, much like the book it’s based on, Sorcery! 2 is a veritable bargain even despite its premium price tag. It’s been promised that there are over 300,000 words to it with more than 10,000 choices. I have no reason to doubt such a claim as there are plenty of hours of content here. Continuing from its predecessor, it’s not essential to have a save file at the ready but I’d recommend it, purely to carry on the storyline. Players explore Khare: the Cityport of Traps, and it’s a huge city indeed, as they attempt to move forward in their quest, potentially overthrow the city port’s council, and more. I’m grateful that Sorcery! 2 has such an extensive backtracking feature as there really is a lot that can be done here. --Jennifer Allen


ProCam 2

ProCam 2 is the kind of photography app that should, theoretically, mean that no other photography app is really needed. While some might find themselves keen to stick to an app they’re more used to, or with a slightly different look, ProCam 2 covers all the bases meaning that there really isn’t a need to do so. I’m assuming the developers wrote up a list of requirements for a good quality photography app, then kept working until every single one had been included. I’m struggling to think of anything that could have been missed. --Jennifer Allen


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Dot.Stop.Run

Dot.Stop.Run is a pretty eye-catching runner, but how does it play? Players control Dot, an enigmatic female as she runs along a landscape littered with hazards, such as pits, falling blocks and moving platforms. Using well timed jumps, the player must guide Dot through each level. Dot.Stop.Run has the bare vestiges of a story. Dot has escaped from the unseen system and now runs through an endless binary domain that changes constantly to recapture her. Only by making her way safely through the binary domain can the true power of Dot be unleashed. This story doesn’t really make an appearance in game, but at least it sets the tone for the trippy gameplay to follow. --Allan Curtis


Lost Chapters HD

There has to be some science behind the way certain games force you to stop playing and instead ‘come back later’. I’ll happily admit I’m no expert in the economics of designing free-to-play games, but I always thought turning people away was a dangerous idea. They just might not come back. It’s with this in mind that we talk about Lost Chapters HD. It’s a game all about exploration of an island, completing tasks to unlock new buildings and discovering treasure along the way. --Matt Parker


Wake the Cat

Cats. Lovable bundles of fur or feline freeloaders? How you feel about cats will determine how you want to look at this game. LIKE CATS: Wake the Cat is a puzzle game where you gently roll a ball of yarn towards a sleeping kitty so that you may wake them from their peaceful slumber and play with them. HATE CATS: Wake the Cat is a puzzle game where you launch a ball of yarn (maybe with a rock in the middle of it) so that you stir the cat from its unearned slumber. Maybe to then throw the cat out of the house. I don’t know. --Matt Parker

And finally, this week Pocket Gamer picked the best iOS and Android games of October, reviewed Rayman Fiesta Run, provided some top tips for Tiny Death Star, and followed the saga of an indie developer who got rejected from the App Store... twice. Check out the Pocket Gamer weekly wrap-up right now!

This Week at 148Apps: December 17-21

Posted by Chris Kirby on December 24th, 2012

'Twas the week before Christmas, and as everyone knows, Jeff Scott listed sale apps and watched that list grow: "As another year draws to a close, millions of people will find iOS devices and iTunes gift cards waiting for them under the tree. That means lots of people looking for apps and games to download and that means it’s time for a HUGE sale. This year does not disappoint with tons of apps and games on sale and a ton going free for Christmas week.

If you enjoy this list, feel free to tweet or share this post on Facebook.

Here are our picks from the best of the best apps and games on sale. And as a reminder, you can always find the latest apps and games on sale at our iOS Price Drops page."

Read the full list at 148Apps.com.


Then away to GiggleApps we ran with a dash, and checked in with Amy Solomon, who had this news flash: "The Night Before Christmas presented by One Hundred Robots is a personal favorite retelling of the classic holiday story of the same name.

If one were to check iTunes, one could find multiple apps adapting this traditional Christmas story, and this app is a top choice of mine for a few reasons.

Although I am not always a fan of computer generated animation, especially when it boasts a 3D effect.
I do, however, love the bright, colorful and wonderfully stylized look of this computer-generated app, with interesting photographic elements and textures along with a 3D look for a very interesting visual experience. There is a wonderful use of perspective, and the placement of that would be the camera if one were shooting live action as well, as quick camera movements highlights the benefits of working with computer graphics."

Read Amy's full review at GiggleApps.com.

Then at last we arrived at AndroidRundown, to see what was new in KickStarter-town: "Stands for smartphones are a very usual kickstarted project because they are all generally very simple and relatively cheap to make. We have done a few here for this blog post, and I was trying to stay away from them, but after seeing the crazy look of this week’s KickStarter Spotlight project I had to do it. This week I am showing off Simply Amplified’s Symphony Shells. They are 3-D printed phone stands that are shaped like real-life oceanic shells. They come in three separate forms, the urchin; small and spiked, the murex; arched and pointy, and the nautilus; square and twisting. All can be done in a very colorful and ornate tie-dye pattern or simply come in a solid or di-chromatic color scheme. My initial favorite is the nautilus simply because of its epic size and crazy spiky, square spiral. These really are very beautiful designs and any of them would display a smartphone with style and aplomb."

Read more about Symphony Shells at AndroidRundown.com.

So rest and relax, and don't even flitter - you can always find us on Facebook and Twitter. And when you wake from your drowse and your long Christmas naps, don't forget to check in with 148Apps.

This Week at 148Apps: November 12-16

Posted by Chris Kirby on November 19th, 2012
+ Universal App - Designed for iPhone and iPad

This week at 148Apps.com, site editor Rob LeFebvre reviewed some exciting new printer technology for everyone with an iOS device: "The Lantronix xPrintServer is one of those rare bits of networking/printing hardware that just…works. I can’t be more effusive in my praise for this device, having been an IT coordinator for a small office in which printers and the network printing thereof was a weekly headache for my staff and I.

The tiny little plastic xPrintServer comes in a nicely packaged box, which includes a plug with several adapters for various national plug configurations, an ethernet cable, and the device itself: a cute little white plastic rectangle that isn’t much bigger than an iPhone 5. One of the short ends of this device has a port for the ethernet cable, the power adapter and a USB port."

Want more? Read it all at 148Apps.

Over at GiggleApps.com, reviewer Amy Solomon took a closer look at Toca Tailor, saying, "Toca Tailor is the new, highly anticipated universal app that allows children to create their own clothing from a plethora of options.

Toca Boca is well known for what they call “digital toys,” wonderfully themed apps that children can play with in the same fashion as their other classic toys.

Toca Tailor reminds me of my old toy “Fashion Plates” where one could select from a series of plastic head, top and bottom plates, be it skirt or pants choices to create different fashions as one would make a relief, rubbing a crayon on paper placed over these plates with their raised designs. I have very fond memories of this toy, yet I was well aware even as a child that the different outfits one could make were not unlimited."

Indulge your inner fashionista, and learn more at GiggleApps.

Finally, Carter Dotson explored a paradox at 148Apps.biz: "Thursdays are all hype. Despite being the big release day for many new apps, there’s actually very little benefit to marketing or downloads in this period, according to ad firm Chartboost, and every other day has different benefits versus Thursday.

First, according to Chartboost, Wednesday is actually the most popular release day, because it’s the day right before Apple updates their featured lists on the iPhone and iPad App Stores. In reality, what’s happening is that developers are scheduling releases for midnight (0:00) on Thursday, and because apps get released at that time worldwide, which winds up being 11pm eastern in North America due to the Atlantic Time Zone, these apps start appearing on Wednesday.

But here’s the thing: that Thursday is actually a lousy day to be promoting apps."

Intrigued? Read more at 148Apps.biz.

And that brings us one week closer to Thanksgiving here in the US. Be sure to follow us right here, or on Twitter or Facebook for the latest news, reviews and holiday sales. See you next week, smart shoppers!

This Week at 148Apps: October 15-19

Posted by Chris Kirby on October 21st, 2012

This week at 148Apps.com things got a little bizarre, as Jennifer Allen spotlighted the various iOS projects that have risen since Bizarre Creations was disbanded: "In January 2011, British games developer Bizarre Creations was closed by Activision. Looking through the games that Bizarre were responsible for, it’s no surprise that many fans were hugely disappointed to see its closure. Racing titles such as the Project Gotham Racing series were seen by many as the pinnacle of racing games, with similar successes coming from the retro shooter Geometry Wars: Retro Evolved and the cartoony Fur Fighters. Unfortunately, despite the release of arcade racer Blur and James Bond 007: Blood Stone in 2010, it wasn’t enough and Bizarre Creations was dissolved.

What happened next, though? And why am I talking about console games on 148Apps? Because a number of new gaming studios rose from Bizarre’s flames, many of them iOS focused. Recently, I got the chance to see how things are progressing for a few of them.

Want to know more? Read the full article at 148Apps.

GiggleApps.com got all mathematical on us this week with a review of Squeebles Fractions. Writer Amy Solomon says, "Squeebles Fractions is an interesting app to help children to understand fractions, creating a bright, colorful world in which to practice their math skills. I admire the cake theme found throughout this app, as players are able to, within the first section of this app, serve pieces of a cake to waiting monster-like Squeebles characters which correspond to a fraction seen on the screen, really helping children visualize the fractions they are working with."

Read the full review at GiggleApps.

And on AndroidRundown.com, Joseph Bertolini focused his KickStarter spotlight on iMpulse Game Controller. He writes, "Welcome, iMpulse, a tiny rectangular controller that is small enough to comfortably fit on any keychain. iMpulse was specifically designed to go onto keychains because they are with the player constantly. Anytime they leave the house their keys must go with them along with the phone; meaning that at anytime, gaming with a controller is possible. At about the width of an average palm iMpulse is small but it does not seem too small where it would be frustrating or unusable. Oh, and did I mention that it will help locate lost keys? For me, as forgetful as they come, this is almost more than worth the price of the whole device, gaming notwithstanding."

Read more about this new device on AndroidRundown.

With that, we're done with this week's wrap-up. Join us on Twitter and Facebook for the latest news, reviews and contests, and check out this post every week for a recap of the stuff you need to know. Ciao!

This Week at 148Apps: August 5-9

Posted by Chris Kirby on August 11th, 2012

This week at 148Apps.com, we gave the Editor's Choice award to Organ Trail: Director's Cut. Reviewer Rob Rich had this to say about the game: "There’s something timeless about The Oregon Trail. Gearing up and heading west across the country in order to settle in some promising new territory, braving all manner of hardships and diseases along the way, it’s a game that just about everyone loves. Wait a second, the “E” is missing. It’s not Oregon Trail? It’s actually Organ Trail? Well I don’t see what the big difference-OHMYGOD ZOMBIES!!!

Organ Trail: Director’s Cut is a throwback to the classic era of computer gaming. Back when we had to load these things using floppy disks, and in-game sounds consisted entirely of varying forms of *BOOP*. Much like its pioneer era inspiration, the game tasks players with preparing for a cross-country road trip and naming party members after friends in order to make them feel bad when they inevitably die in horrible ways. Only this time it’s during a modern zombie apocalypse, and instead of hunting for food and fording rivers they’ll be scrounging for meager supplies while fending off the walking dead and creeping through zombie hordes."

Want more of this Editor's Choice review? Find it at 148Apps.

Everything was about back to school at GiggleApps.com, where reviewer Amy Solomon had this to say about Murky Reef 1st-2nd Grade Reading, Science and Math: "Parents will appreciate how this app incorporates the Common Core standards for Grades 1 and 2 while keeping children engaged and entertained, especially as children prepare for school to start again soon and need to begin to get back to the business of focusing on school work.

Murky Reef is a collection of 22 interactive games which teach a great deal about the animals of the coral reef as well as include math, logic and language exercises."

Dive into Murky Reef at GiggleApps.

Finally, on 148Apps.biz, Carter Dotson reported on the rise of the app developer middle class, saying, "While there’s often much pessimism among developers as far as the challenges of money making on mobile apps goes, analytics firm Flurry’s latest report discusses how the revenue among mobile apps is being distributed. With it, there’s evidence that an app developer ‘middle class’ is forming, as with more revenue being spent on mobile apps, developers do not need to reach the kind of high ranks that they did in the past to make the same kind of revenue. As well, the ‘long tail’ of revenue is getting longer."

Want more of this report? Head to 148Apps.biz.

Another week down, but a new one is just around the corner. Join us on Facebook or Twitter to get the jump on the latest news, reviews and contests. Until then, get back to class.

This Week at 148Apps: July 30-August 3

Posted by Chris Kirby on August 6th, 2012

This week at 148Apps, a new video revolution began, as Amazon.com released its Amazon Instant Video app for the iPad. Carter Dotson writes, "Amazon Instant Video is now available on iPad, expanding out the Amazon’s vast library of video offerings to iOS users. This offers streaming of purchased movies and TV shows from Amazon, with the ability to sync up watch lists between devices. It also includes titles available from Amazon Prime, similar to Netflix, a service offering over 120,000 streaming movies and TV shows. It is only available as a yearly subscription from Amazon as part of the Prime service that also includes free 2-day shipping on Amazon items."

Read more about this exciting development for iOS at 148Apps.

Over at GiggleApps.com, writer Amy Solomon got us ready for mealtime wither her review of Bo's Dinnertime. She writes, "Bo’s Dinnertime in a cute and fun interactive universal app that teaches the sequencing of events that lead up to dinnertime, such as food shopping, putting away groceries, cooking and setting the table, as well as eating dinner and cleaning up afterwards. A simple and sweet song is also included, as is a section dedicated to selecting and eating foods with the tap of a finger. Narration is included, leading children though varied food related exercises, complete with subtle highlighting of new objects to tap or interact with, keeping the flow of this app going nicely."

Want more? Read the full review at GiggleApps.

Last, but certainly not least, 148Apps.biz writer Carter Dotson explored the results of a recent study by KinderTown. He says, "KinderTown, developers of an app that helps collect the best kids apps on the App Store, have released a study based on searches within their app. Their “KinderSights” analytics study collected data from June 20th to July 10th, and they have released the results from the study, revealing some key insights into those that search for kids’ apps on the App Store.

The most-searched criterion was age, with 50.2% of searches looking for apps for a particular age. Second was price at 40.6%, followed by platform at 31.8%, and the type of app was last at 30.2%."

Keep track of this and more mobile app news stories on 148Apps.biz.

This week may be done, but there's no need to worry. More app reviews, news and contests are always on their way across the 148Apps network. Just follow us on Twitter or Like us on Facebook to stay on top of all the happenings. See you next week, Gothamites!

This Week at 148Apps: July 23-27

Posted by Chris Kirby on July 29th, 2012

The Olympic flame was fanned to extreme levels at 148Apps.com this week, as Jennifer Allen explored PlayUp's socialization of the London games. She writes, "We’ve covered PlayUp before, appreciating its ability to bring sports fans together in their love of their chosen sport. Just in time for the London 2012 Olympics, a major update has been released geared towards keeping users informed during the summer Olympics.

The app offers users all the latest information on their favorite teams and athletes, as well as the latest news on the medal tally. That’s 17 days worth of coverage, across 26 sports, 39 disciplines and 302 medal events. Content is geared towards the geographical location of the user, ensuring that the most regionally relevant content is brought to the forefront when first launched."

Want to know more? Read the full article at 148Apps.

Giggleapps.com got Disney-fied with a review of Minnie Bow Maker. Amy Solomon writes, "Minnie Bow Maker is a cute and enjoyable application for kids – part craft experience – as well as including story and fashion show elements. Having a son, I have not had to deal with a daughter who wants to dabble in the world of fashion at a young age. For this reason, I consider myself fortunate as I could easily be a killjoy when it comes to many action figure dolls geared to fashion-conscious girls that to me, send inappropriate messages.

For this reason, I think many parents, especially those of girls, will enjoy Minnie Bow Maker as this app touches upon fun accessories that may satisfy young children who have shown an interest in the world of fashion."

Read Amy's full review at GiggleApps.

Finally, 148Apps.biz featured a story about 6waves' WaveX. Carter Dotson says, "Mobile publisher 6waves has announced WaveX, a new advertising tool for developers to drive traffic to their games. This serves essentially as a traffic exchange, where developers can display advertisements for other games, and get more opportunities for traffic by helping to drive new installations of other games. Developers can upload graphics for both portrait and landscape games, and the service is completely free to use."

Read all about WaveX at 148Apps.biz.

The week is over, but there's more ahead across the 148Apps network. Follow us on Twitter or Like us on Facebook to gain access to the latest news, reviews, and even a contest or two. Until next week, game on Olympians!

This Week at 148Apps: July 9-13

Posted by Chris Kirby on July 15th, 2012

This week at 148Apps.com, we got into the game with our look at CoachNote. Writer Jennifer Allen says, "CoachNote offers a way of creating sports drills, strategies and tactics, all from an iOS device and it’ll be a real hit for coaches as well as fans. The app makes it easy to create complex plays and strategies with tools for drawing lines in multiple colors to explain what’s going on."

Read more at 148App.com.

Meanwhile, GiggleApps.com took a closer look at Brave: Storybook Deluxe. Reviewer Amy Solomon writes, "As one would expect from this Disney Pixar film, the illustrations, music and narration are quite striking and beautifully crafted – especially the brilliant use of bright and bold colors which was the main detail that caught my eye the first time I saw a trailer for this film."

Read Amy's full review at GiggleApps.

148Apps.biz presented a guest editorial from Matthew Palmer, founder and CEO of Marketing Your App. Palmer says, "After all the hard work of creating a mobile app, there is one decision that can sink even promising apps more than any other: choosing a price. Knowing what to charge for any product is tough, but the peculiar world of the App Store makes it a top question for even savvy developers.

The rewards are great: Apple has already paid out $4 billion to app creators who have combined a smart app with good marketing. But, too often, sticker shock leads customers to ignore otherwise helpful apps. When developers choose the wrong price, more often than not it seems, they aim too high."

Read the rest of 'Why You're Charging Too Much for Your App' at 148Apps.biz.

And that, my friends, is the week that was. Don't miss out on anything in the coming days and weeks. Stay on top of our contests, promos, reviews and news items by following us on Twitter and liking us on Facebook. You'll be glad you did. Until next week, keep wall crawlin'.

This Week at 148Apps: June 18-22

Posted by Chris Kirby on June 24th, 2012
+ Universal App - Designed for iPhone and iPad

This week at 148Apps.com, we indulged in a little healthy living with our review of the iHealth Blood Pressure Dock. Site editor Rob LeFebvre writes, "The iHealth Blood Pressure Dock is a fantastic piece of tech that will allow anyone, regardless of experience, ability, or consciousness to have their blood pressure taken and monitored over time.

The free app that works alongside the actual blood pressure dock and arm cuff is simple, easy to use, and can be set up with multiple users. This allows families to keep track of more than one family member who might want or need to do so.

While high blood pressure is no laughing matter and should be monitored by a doctor or licensed health care provider, the iHealth blood pressure dock is ideal for tracking blood pressure in between doctor visits."

Want to know more? Read our full review at 148Apps.com.

Meanwhile, at GiggleApps.com, writer Amy Solomon took a trip to learn about polar bears via her review of the Smithsonian's Polar Bear Horizon. She writes, "Polar Bear Horizon – Smithsonian Oceanic Collection is an interactive application based on the book of the same name and now part of a series of Smithsonian applications developed by Oceanhouse Media. Like other apps by Oceanhouse Media, this application includes the choice to listen to narration allowing readers to follow along the included text which becomes highlighted when words are spoken, or to read this book to oneself. Auto-play is also an option."

Read Amy's full review at GiggleApps.

Finally, 148Apps.biz founder Jeff Scott announced the return of MobileBeat to San Francisco, saying "I think of MobileBeat as the business of mobile conference. The conference is about making connections with the business side of the mobile industry. This year the focus of MobileBeat is on something we see ignored all too often, design."

Read more about the upcoming MobileBeat conference on 148Apps.biz.

Another week has passed, but there's still plenty more where that came from. Join us on Twitter and Facebook to track the latest developments, and maybe even score a few free apps along the way. Until next week, stay Brave!

This Week at 148Apps: May 7-11

Posted by Chris Kirby on May 14th, 2012

This week at 148Apps.com, writer Lisa Caplan helped all of us out by providing her Favorite Four apps for Mother's Day. Caplan says, "Mother’s Day means so many different things to so many different people that it’s hard to create a list of just four apps for the occasion. There are great gifts to purchase right from iTunes and the App Store, and tons of apps to help you find the right present. But we decided to keep the focus on free or inexpensive apps that will make moms feel special this Sunday and leave them with more than a memory to treasure all year long."

See the full list of suggestions at 148Apps.

And what's Mother's Day without children? GiggleApps appeals to the younger crowd with a review of Color Dots. Reviewer Amy Solomon writes, "Color Dots is a bright and fun universal application that the youngest of app users will enjoy. Color Dots is very simple and is geared towards babies and toddlers as colored dots are popped with a tap of a finger as they move around the screen."

Read Amy's full review on GiggleApps.com.

148Apps.biz reporter Kevin Stout writes about the latest research into American app spending habits: "International market research firm Newzoo has just released a report concerning mobile gaming in the U.S. The report claims that the amount of American mobile gamers has risen by over 25 million gamers in the last year and the number of paying players has gone up to 36% of all mobile gamers."

Read more about this research on 148Apps.biz.

And that's the week that was! Join us here next week for another quick recap, but until then make sure you check out our Twitter and Facebook feeds for the latest news, reviews and contests. Now go see Dark Shadows and enjoy the rest of your weekend!

Compression Game Goes HD And Free

Posted by Ben Harvell on May 18th, 2010
iPad App - Designed for iPad

There’s only one thing we enjoy more than a quality iPhone game updated for the iPad, and that’s a quality, free game for the iPad. That’s exactly what dropped into our inbox with the announcement that the excellent Compression for iPhone is now available on the iPad as Compression HD.

The game plays like a sadistic version of Tetris using the same matching of falling colored blocks but with the added dimension of the walls closing in on you - after every three blocks that fall! This unique feature adds even more excitement to a very addictive game that makes full use of the iPad’s screen with beautiful textures and colors. The game also features an ominous yet immersive soundtrack and OpenFeint compatibility.

Compression is a prime example of simple but effective game design for the iPhone and iPad and the fact that the HD version is available for free is the icing on an already delicious cake.

148 is Not Enough, Apple Heard Us!

Posted by Jeff Scott on June 19th, 2009

In one of the lesser talked about new features of iPhone OS 3.0, you can now install more than 148 applications on your iPhone. With OS 3, the number of pages you can fill with applications has been raised from 9 to 11. This gives you a maximum number of applications you can display of 180.

So now the next question will obviously be, are you going to change the name of the site to 180Apps? No, we aren't going to change. We're happy with 148Apps and we're sticking with it.

One of our slogans around here at 148Apps has been "148 Is Not Enough!" -- there are even t-shirts available with that slogan. And now, are we supposed to change that?

Truth be told, with OS 3.0 there really is no limit to the number of apps you can install -- other than available storage space. Even though your phone will get slower and slower with the more applications you install, you can keep adding them. The only limit is the number of applications that you can see on your phone application launcher. That maximum to display is 11 pages or a total of 180 icons including the 4 in the tray at the bottom. Beyond the 180 icons displayed, you can use Spotlight search to find and launch the applications. The only problem with this is that it will be nearly impossible to remember what applications you have installed beyond the 180 you can display.

It's a very odd decision for Apple to make. Why add only 2 more pages? Why not just allow for an infinite number of pages? And even though there are only 11 pages, why allow users to install more than what you can display? These are answers that we will never know as Apple never discusses such minute details. We'll just have to guess as to their motive. Personally, I think the whole reason was that they heard our call to add more -- but didn't want to make us too happy.