Temple Run: Oz Review
Price: $0.99 (Universal)
Version Reviewed: 1.0
Device Reviewed On: iPad 2
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Beyond the addition of Oz elements, there's the ability to change scenery by taking certain paths, players can fly in a balloon by taking the correct direction when the balloon appears. The balloon can be flown through the air by tilting horizontally, with coins and gems to collect with sky crystals to avoid. It's more fun and less stressful than mine cart sequences from Temple Run 2. It's got that Temple Run 2 base, with a couple of different tweaks.
It's just that, while playing Temple Run: Oz, I never got the feeling like any of this was really necessary. Temple Run: Brave came months after the original's launch, and at least had enough of a change of pace and tweaked mechanics to stand on its own after playing the original for a while. But in this case, Temple Run 2 had just only very recently released, and this game takes many of the mechanics that it added, and applies its own changes. The new music box key system doesn't offer much in the way of great rewards, so there's not much incentive to care about them.
The only reason that this game exists is because it's a movie tie-in, and it makes me wonder if Temple Run 2 was really delayed by a significant amount of time because this release is just too suspiciously close to make sense. I suppose for those who are already quite sick of Temple Run 2, this may represent a decent change of pace, but it's still just too close to the original, both temporally and conceptually, to be worth a significant look.