Space Colors Review
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Space Colors Review

Our Review by Nadia Oxford on August 19th, 2014
Rating: starstarstarstarblankstar :: FAR OUT
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Space Colors is a well-crafted space shooting game that carries plenty of challenge and a twisted sense of humor.

Developer: Team Chaos
Price: $0.99
Version Reviewed: 1.1
App Reviewed on: iPhone 5

Graphics / Sound Rating: starstarstarstarblankstar
User Interface Rating: starstarstarstarblankstar
Gameplay Rating: starstarstarstarblankstar
Replay Value Rating: starstarstarstarblankstar

Overall Rating: starstarstarstarblankstar

In space, no one can see a ship explode into hundreds of really cool colors. Wait - colors still show up in a vacuum, right? It's not like sound, or - eh, never mind. What's really important is that Space Colors by Team Chaos is a fun, fast-paced shooting game that looks great right here on good ol' Terra.

Space Colors is primarily a shooter, but it contains some mild roguelike elements, too. Players travel from planet to planet, each with a randomly-generated mission. There may be asteroids to dispose of, or crates to collect, or enemy forces to trade gunfire with. When players emerge victorious, they're allowed to move on to the next planet in the system.

Each level of Space Colors is crammed with activity. In fact, it's pretty easy to become overwhelmed if caution isn't utilized. Space is thick with asteroids, turrets, and ships of varying size and description that will latch onto the player's tail and dog them until the end of the universe.

The action certainly keeps things interesting, but there's no question that chaos reigns at times. Luckily, Space Colors' controls are butter-smooth. Players need only tap on a target to lock onto it, leaving their finger free to steer their vessel in and out of the danger zone. Fights are a satisfying endeavor, especially since defeated enemies leave behind weapon upgrades and bombs that make subsequent battles even more of a joy.

While dying in Space Colors forces the player to start over again from level one, it's possible to work towards permanent upgrades since death doesn't erase the number of credits collected up to that point. As a result, death may come frequently, but being allowed to work towards upgrades means it never feels like a waste of time.

Mind, Space Colors isn't perfect. It's repetitive, for one thing. The different planets and their amusing descriptions saddle players with the same missions over and over. It's not so bad when the order of the day is to murder things, but shooting asteroids, collecting credits, and trying to reach a certain level over and over again gets a bit dull.

Space Colors isn't as deep as its roguelike traits would suggest, but it definitely shows players a good time. A good time in space. With lots of colors and explosions. It's a pretty easy game to enjoy.

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