Oasis: Path to Redemption Review
Price: $1.99
Version Reviewed: 1.0.0
App Reviewed on: iPad Air
Graphics / Sound Rating:
![star](https://static.148apps.com/img/star.png)
![star](https://static.148apps.com/img/star.png)
![star](https://static.148apps.com/img/star.png)
![star](https://static.148apps.com/img/star.png)
![halfstar](https://static.148apps.com/img/halfstar.png)
User Interface Rating:
![star](https://static.148apps.com/img/star.png)
![star](https://static.148apps.com/img/star.png)
![blankstar](https://static.148apps.com/img/blankstar.png)
![blankstar](https://static.148apps.com/img/blankstar.png)
![blankstar](https://static.148apps.com/img/blankstar.png)
Gameplay Rating:
![star](https://static.148apps.com/img/star.png)
![star](https://static.148apps.com/img/star.png)
![blankstar](https://static.148apps.com/img/blankstar.png)
![blankstar](https://static.148apps.com/img/blankstar.png)
![blankstar](https://static.148apps.com/img/blankstar.png)
Re-use / Replay Value Rating:
![star](https://static.148apps.com/img/star.png)
![star](https://static.148apps.com/img/star.png)
![halfstar](https://static.148apps.com/img/halfstar.png)
![blankstar](https://static.148apps.com/img/blankstar.png)
![blankstar](https://static.148apps.com/img/blankstar.png)
Overall Rating:
![star](https://static.148apps.com/img/star.png)
![star](https://static.148apps.com/img/star.png)
![star](https://static.148apps.com/img/star.png)
![blankstar](https://static.148apps.com/img/blankstar.png)
![blankstar](https://static.148apps.com/img/blankstar.png)
I love a sleek, stylish, exciting, and fast-paced runner - if it has plenty to look at and an assortment of achievements to work towards. Oasis: Path to Redemption makes a reasonable attempt but falls short of what I’d consider satisfying. It's a game that has been appropriately labeled as a finite action RPG runner, and promises a story-based seamless experience with a defined ending. For those who can stomach playing it all the way through, that is.
The way Oasis works is that the higher the percentage, the faster the timer counts down to zero (game over). It’s when the vengeful spirits rear their heads that things start to get a bit sour. One of the first moves the little guy learns is an attack, which would be all well and good if this task alone didn’t cause so much frustration and annoyance. Tapping on the screen will commence an attack, but for some reason there is a slight buffer between the user tapping and the execution. In receipt of an attack, the little guy will get knocked back, in turn speeding up the timer and building up the percentage towards 100% (less stamina is equal to less time). Unfortunately this flaw with the execution of the move means my hero kept getting his butt kicked, and I in turn could rarely make it halfway past the first world.
Hand on heart I can honestly say that despite these issues I believe Oasis: Path to Redemption is wonderfully designed and beautifully presented, with an interesting storyline to boot. Unfortunately, without a fix, the experience itself is hugely limited. [Editor's Note: we've been informed that the developers currently have a fix in the works and will update the review accordingly once it's available]