Version Reviewed: 1.0
Device Reviewed On: iPhone 5
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It’s been a long time, Minigore. This was one of the original dual-stick shooters, preced only by perhaps iDracula. Three years later, with the genre stagnating, John Gore and company are back in Minigore 2: Zombies. Spoiler alert: the enemy this time is zombies. Yep, the cultural trend that just won’t die (how apropos) is here to feast on some brains. Thankfully, there’s plenty of weapons, from machine guns to sheep launchers, ready to make sure that what is dead may die again. And again and again, because there are a lot of zombies.
Structurally, the game is kind of odd, in that it’s somewhat level-based, as far as that there are 7 different levels to play, but it’s also endless-based. There are objectives to be completed for extra coins, but the ultimate goal is to kill the boss. Said boss usually makes an appearance right at the beginning of the level, but then comes back after a while to finally take on the player. Of course, it’s ultimately all about the loot: collecting coins to unlock new levels, new characters, new weapons, and upgrades . Precious, precious upgrades.
There’s a variety of characters to play as, mostly those returning from the original Minigore: remember Jake from Hook Champ? He’s back! I like him the best because he is a silent protagonist; sorry Jerry Gore, but your quips stopped being amusing a while ago.
What this game just feels like is aimless – ironic because of the auto-aim functionality – even from the start, it just kind of throws players into the fray with little explanation. Everything just kinds of happens, and that’s it. Boom. Collect coins, go to the shop and spend them mid-game, but then the count is reset, and does that affect the high score or anything at all? Well, there are no high scores at all, so, I suppose not. It just feels like aimless wandering.
That being said, it’s still a rather solid dual-stick shooter. The game seems to encourage being constantly on the move, trying to avoid damage by staying away from the hordes, and moving to the next weapon pickup. Staying focused and strategizing is the key to success, and I like being rewarded for being intelligent. Still, the experience just left me feeling empty: it exists, it’s not bad, it looks nice, but I felt otherwise unfulfilled by it.