Developer: Pygmy Banana
Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPhone 5

Graphics / Sound Rating: ★★½☆☆
Game Controls Rating: ★★★☆☆
Gameplay Rating: ★★½☆☆
Replay Value Rating: ★★½☆☆

Overall Rating: ★★½☆☆

Micromakers: Cookie Factory made me rather hungry, although it lacked that “just one more go” mentality, that would have really benefited it.

A fairly original idea: players control a cookie cutter within a factory. Cookies steadily make their way towards the cookie cutter, requiring the player to line up the two shapes so that the cookie comes through completed. This process requires rotating a ring on the outside of the cutter, in order to move it around. It’s pretty simple to do, although I did find my fingers getting in the way of the action at times. Shapes vary from simple hearts to increasingly intricate flowers or even crabs. Variety still somehow feels a little limited, though. Mostly because each level is a repetition of the same shape, throughout. It’s not so much that it’s easy to line up the shapes (Micromakers: Cookie Factory requires great accuracy so it’s rarely simple), but it’s not interesting enough to persevere.

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This idea continues on for many levels, with over 40 levels of the campaign to tackle. After a time, two new game modes unlock: streak and marathon, but the core idea remains the same and, again, lacks excitement. Micromakers: Cookie Factory struggles to evolve past the opening few minutes, never adding anything of sufficient value to really draw one in.

Micromakers: Cookie Factory might be an interesting idea but it lacks a certain sense of excitement to really thrill. Given it’s such a speed focused game, online leader boards or some achievements would have gone some way to enticing players to continue. However, Micromakers: Cookie Factory lacks all that giving players few reasons to continue playing after the initial few minutes of intrigue. It still made me hungry, though.

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