Version Reviewed: 1.0
Device Reviewed On: iPhone 5
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Game Controls Rating:
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Nice ideas will only take an interesting game so far, before its flaws elsewhere become more prominent. That's certainly the case with M0B1US. It's an Endless Runner with a twist and, for once, it's a fairly good twist. Instead of the usual motif, players run around the four sides of their iOS device, jumping and sliding amongst various obstacles. Unfortunately though, it's not overly gripping.
The rectangular prison doesn't actually evolve hugely. Kind of like a race track, players find themselves going around and around for as long as they can survive. Taps enable them to jump over low obstacles or from wall to wall, while a swipe helps them duck under high obstacles. It's a simple enough control method that's thwarted by other issues.
Namely, that the screen is quite dark with things only illuminated when one is a little too close to comfort to many obstacles. This means all too often that one fails because they just couldn't see the obstacle in time. Sure that could be down to having inferior reactions, but it's a little too speedy for comfort, making it a less than satisfying experience for the average Endless Runner fan.
M0B1US also doesn't really evolve further than what's there at the start. There aren't any power-ups to acquire or any upgrades to benefit from. It's all a little too basic despite that initially promising early concept. The only depth that potentially shines through is being able to share high scores with others or through Game Center, but it doesn't feel like enough to keep one coming back for more.
Hard games are all well and good, but they need something to keep one playing and keen for more. M0B1US just feels a little too simple for comfort.