App Reviewed on: iPhone 4S
Graphics / Sound Rating:
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Kung-Fu Clash is a tap-em-up fighting game that puts players in control of a blue-haired hero as he embarks on a perilous training adventure to prove his worth to his sensei.
Players must tap to attack the enemy ninjas and defeat them before the circle around their feet turns red, when they will unleash a devastating blow that will deplete one of the three available lives. There are various types of ninja, each with their own defensive and offensive capabilities, including a wall of ice, lightning barriers and metal gauntlets. To combat these, players can activate their refillable Turbo meter (providing a short burst of heightened power) or smash various crystals that grant them with a boost, including speed and poison enhancements.
When you combine the manga-influenced graphics with the fluid animations, Kung-Fu Clash is a real treat to look at. Add to that a retro martial arts soundtrack complete with pan pipes and dojo beats and you have the makings of a nice little Kung-Fu Fighter.
However, “it’s not the size of your muscles, but the strength of your chi,” as they say. Okay, no one says that. What I’m saying is that once you get past the lovely visuals, what you have is a modern day martial arts version of Whack-a-Mole. There are no tactics or skill involved, just endless tapping until you reach the end of the ninja swarm. There are various levels of difficulty available, though there is little incentive to play through the ‘story’ a second time, besides the unlockable costumes, which isn’t really an incentive at all.
Kung-Fu Clash‘s novelty wears off after a few plays because there isn’t really anything here to keep folks playing. Special attacks and combos that require more than simply tapping would be very welcome, as would more of a narrative to accompany the action. If the gameplay lived up to the visuals, it would be a completely different story.
Tagged with: action, arcade, fighting, free, Hugo Bonacci, kung-fu, review