Developer: Northway Games
Price: $1.99
Version Reviewed: 1.69
Device Reviewed On: iPad 2

Graphics / Sound Rating: ★★★★½
Controls Rating: ★★★★☆
Gameplay Rating: ★★★★☆
Replay Value Rating: ★★★★½

Overall Rating: ★★★★½

Incredipede by Sarah and Colin Northway, is almost two different games built into one title.

Incredipede-7The first is the main adventure, one where players control Quozzle, a spunky little cyclops gal going through those awkward years where one doesn’t know how many limbs and muscles one has at any given time. There’s not just that, but there’s also the need to collect fruit to save the fellow members of one’s species who have been kidnapped. So the player, serving as the control agent for Quozzle’s muscles, tries to both get Quozzle to the end and to collect the fruit in the levels, which are used to unlock future levels.

Controlling Quozzle is not easy: players control her four groups of muscles with four on-screen buttons, with the complex leg systems adding to the challenge of how to get Quozzle from point A to point B – much less collecting the fruit to begin with! Now, players could just play the Normal mode, and just play the game as a linear adventure, but there’s more of a creative aspect to check out as well.

Incredipede-1It starts with the Hard mode, where players eventually need to create leg and muscle systems for Quozzle to use. In Normal, they’re predetermined; having to create the systems for one’s self requires learning how the seemingly-random mechanics all come together, and the game becomes as much about building the systems as it is learning how to control them.

As well, there’s the ability to upload one’s solutions to the internet and attempt the ones that others have made. Plus, there’s the ability to create new levels from scratch and share them online with others, all in-game.

So what we have with Incredipede is a game that satisfies both the desires of those who want to consume content, and those who want to create content. And yet, those desires are intricately woven together in the game, and don’t stand at odds with each other. Those who want a more cerebral experience, and those who just want to try and control a chaotic mass of limbs can both have fun with the same game.


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