Version Reviewed: 1.0
Device Reviewed On: iPhone 5S
Graphics / Sound Rating:
User Interface Rating:
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Right from the start I knew I was in for something special with Cyro. Developed by German-based indie outfit Kamibox, Cyro is a wonderfully addictive title which sees players assume the role of two workers. Tasked with moving a continually rotating plank from one end of the factory to the other, players will aim to use their logic and quickness of pace to collect bars in order to build a bridge to the moon! There's just one rule: they must avoid accidentally bumping into walls, and consequentially losing lives.
The game's art style is super simple, but that's also what makes Cyro so appealing. Complete with a super-uplifting (albeit looping) soundtrack, players are invited to take on each level as if it were their last. Each level starts out by showing players where they currently are, and where they ultimately need to be. Although as soon as the screen is touched the game pans in, and from then on only a few feet in any direction will be visible.
Now, players are completely on their own. During each level the player is allowed two accidents. As they attempt to carefully guide each bar to the finishing arch their movements will be accompanied by the sound of tiny patter-patters. This is the sound of the Cyro workers who are struggling to keep the bar in the air - it's that heavy. Get too close to the wall and the workers will let out a faint "Ugh;" a sound which should act as a warning. After players hit the wall twice, their two ‘useless’ workers who originally caused the accident are discarded for two new candidates. Losing lives in the process, each bump and point of contact is also marked with a black circle. This allows Cyro to keep a track of how badly one has done compared to the last level completed.
The game works on a four-directional control pad system that pretty much suits Cyro perfectly for its intended gameplay. For the hardcore arcade lovers out there though, there's also the option to switch to a virtual joystick. Personally I found the directional pad to be much better at translating the right amount of steer, especially when guiding the workers down ever-narrowing corridors. The game becomes increasingly difficult when walls are not longer static. Navigating a particularly hard path around the factory? Cyro also offers players the ability lock the direction of the controls into only allowing bars to be moved horizontally and vertically by holding a single button. The option to make the controls transparent, to avoid obstructing the view, was also refreshing.
I have to say that I thoroughly enjoyed playing Cyro. Visually there isn't much to it, but it's this approach to minimalism fused with cute graphics and a kid-friendly soundtrack that not only makes Cyro appealing in terms of actually wanting to return for another shot, but it's also a game I would deem suitable for pretty much any age.