Developer: Andrea Mazzini
Price: $2.99
Version Reviewed: 1.0.1

Graphics / Sound Rating: ★★★★☆
Game Controls Rating: ★★½☆☆
Gameplay Rating: ★★★½☆
Re-use / Replay Value Rating: ★★★½☆

Overall Rating: ★★★½☆

It only seems natural to create an iPhone game that lets you fling things into other things. The touch screen interface, along with the insane success of these types of games, just makes it seem like an obvious place to start.

Chrominance fits this mold by taking a simple color forming game into the 21st century by making you fling balls at, well, other balls. The basic layout of a Chrominance level has a board that is sectioned off into different colors. It is up to you to explode balls together in their proper section. For example, if you see a blue and a red ball floating around, you are supposed to make them collide in the purple section.

The real problem that the game runs into is that the balls are fairly difficult to move. In order to get them to respond to your touch you have to touch them on the nose while they are moving – not the easiest thing to do when the screen is packed with balls. This inexact touching led me to frustratingly swipe the same ball two or three times on occasion, which isn’t a good thing mid-game. I’m not exactly sure how to fix this problem, but other games such as Plane Crazy and Slice It have all gotten precision pointing down to a science.

Past that gripe, the whole of Chrominance is fairly good. The graphics are bright and snappy and the soundtrack is way more fun than the average game. The levels don’t really offer a whole ton of variety, but there is enough to play with, given its Game Center integration. If you’re looking for a simple game to play and like ball throwing/color mixing, Chominance may be just what the doctor ordered.


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