Disney Interactive has released a new infographic detailing the statistics of the Galactic Civil War in Star Wars: Commander.
The Empire has pulled ahead with more than 57% of the player base. Russia, Austria, Germany, Finland and the Ukraine have all joined the Empire (either willingly or unwillingly), but there is some hope. The Rebel Alliance has India, most of South America, and Africa fighting against the empire.
Strangely, North Dakota seems to be the only bastion of Rebel forces amidst the rest of the United States, which has gone full on Dark Side.
You can check out more info on the Disney Interactive blog, and you can download Star Wars: Commander off the App Store for free.
MOGA has announced that the MOGA REBEL – a full-sized, console-style, premium game controller for iOS – will be releasing on September 17. The bluetooth wireless controller has dual analog sticks, L1/R1 and L2/R2 buttons, a D-pad, and four action buttons.
Eric Bensussen, President and Co-Founder of PowerA said, “We’ve seen an influx of triple-A games coming to the portable gaming market, including 2K’s recently released BioShock for iOS, and we’re thrilled to usher in the MOGA REBEL as the next best-in-class controller, enabling a rich, console-style experience on iOS devices. With the addition of MOGA REBEL to our iOS controller family, which also includes the more portable MOGA ACE POWER, we’re giving gamers two quality controllers with a choice of size and features to suit their individual needs.”
The MOGA REBEL will be available for purchase on September 17 for $79.99. You can check out which games are currently MOGA compatible here.
With the release of the iPhone 6, 6 Plus and Apple Watch just around the corner, Amazon has announced a special offer for their Trade-In Program. If you submit an item before October 10, that price will be locked-in for the following 45 days after that submission, with these gadgets currently worth the following amounts:
iPhone 5S – $400 for 64 GB
iPhone 5 – $350 for 64 GB
iPad Mini – currently at $150.75 – $261.8 based on model and memory size
Samsung Galaxy Gear – $71.40
Pebble Steel Smartwatch for iPhone – $100
This offer for the Amazon Trade-In Program is set to last for the next month, through until October 10.
The update also includes a lot of other upgrades, including the ability to change font sizes, switching between the mage’s spellbook and priest spells is easier, and of course some bug fixes. NPCs have been updated as well. Now if they are blinded they will roam around until they happen upon someone to attack. Also, Drizzt Do’Urden finally has his classic scimitars to closer represent his character in the Forgotten Realms book series.
There are plenty more improvements to explore in the game. You can check out Baldur’s Gate: Enhanced Edition for $9.99 on the App Store.
Our friends over at AppSpy have put together a pretty great video about the iPhone 6 that touches upon both the potential of the more powerful hardware, and the way in which it may alienate developers. Give it a watch, and let the sound of James Gilmour’s relaxing voice wash over you.
Do you agree with what AppSpy has to say about the 6 and 6 Plus? Are you more optimistic? Think mobile gaming is doomed? Don’t be shy about chiming-in below!
EA has announced that a new Peggle will be making its way onto iOS soon, in the form of Peggle Blast. The game features a more cartoony art style than Peggle Classic, but will still feature all of the skill shots and peg destroying players expect from the series.
This announcement will not be much of a shock to some however, with Peggle Blast likely being the final version of the game currently out in New Zealand – known only as Peggle.
A release date and official pricing are yet to be announced for Peggle Blast, but if the app does indeed follow the same pattern as the similar version currently available in New Zealand it will be free to download.
So, the new iPhones have been announced and we’re all excited, right? Well, maybe not entirely. It’s a funny thing being a self-confessed fan of a company and its products. While I don’t see myself as a blind fan to Apple, over the years I’ve happily owned 2 iPads, 1 MacBook Pro, and 3 iPhones. I’ll no doubt end up with another iPhone at some point soon too, but that hasn’t stopped me from feeling a little disappointed by the news of the iPhone 6 and iPhone 6 Plus.
Much of it, I suspect, is down to wanting something life-changing again. The original iPhone, for me at least, was life-changing. Besides eventually leading me to a position where I’m writing this very article, it felt amazing to own one. The sheer potential of what I could do with it was amazing. I think every new iteration, I want that feeling again. Maybe I just expect too much.
As someone who prefers their phones smaller, I’m at a tricky crossroads. The iPhone 5 is big enough that it’s caused a permanent dent in my jeans’ pocket. Its camera is good enough that I’ve taken photos just as the sun is setting and it’s still somehow made it look like much earlier in the day. I do want the speed boost, though. I’m impatient. I like things to react as quickly as possible.
The other features? Not so much.
The iPhone 6 and 6 Plus are set to be thinner and offer a better HD display, which is great. It’s not a deal-breaker, though. I’ve got an iPad Mini Retina which covers that, if not quite as well.
Camera wise, things are looking better. At least when it comes to the iPhone 6 Plus’ optical image stabilization, which looks fantastic. The iPhone 6’s improvements, however, are good but not awe inspiring. I want something I can show off to others and they can immediately see the difference and think ‘wow, I want one of those’. It looks like I’ll have to go for a bigger phone in the form of the 6 Plus if I want that.
Touch ID and fingerprint technology is great, but much like the contactless payments via Apple Pay, it’s not something I can see myself using every day. It’s just a nice quirk. A little bit like Passbook.
The biggest delight to come from this for me is the battery life. My iPhone 5 needs charging every night now and was never great two years ago. It’ll be good to not be so reliant upon my charger again. Still though, where’s the wireless charging? Now that’d feel futuristic and it’d be so practical, too.
It’s a tough one to call. Besides better battery life and multi-user support (seriously, where is that? I want to be able to switch to a guest account, hand my phone to my young cousin, and not be worried that they’ll dig around in the wrong places), I’ll admit I can’t list a plethora of things I want to see in my phone – but then I never can. That’s why I don’t work in research and development. Those exciting changes are what I’ve enjoyed about new iPhones. Being told a new idea that’s made me think “I never thought of that. Awesome, I can’t wait.”
I’ll eagerly buy an iPhone 6 or iPhone 6 Plus at some point in the future because I want the speed boost, but I’ll be honest: what I really want is something that I can point out to folks and yell “See? See how awesome that is!” and I don’t feel like I’ve got that this time around. Instead, I’ve got steady but a little bit safe. Is it a matter of “if it ain’t broke, don’t fix it?” Maybe, but I’ve still got that itch for revolution rather than evolution.
The app encourages runners to keep up the pace by playing a series of radio messages and voice recordings designed to make you feel like you are being chased by a horde of man-eating zombies. The game includes missions a ZombieLink Social feature which lets you share your progress with your friends.
Seems like a perfect fit for the Apple Watch, yes?
Super Evil Megacorp‘s “unapologetically core” MOBA designed for touch controls, Vainglory, was shown off at Apple’s press conference Tuesday, and today we get another look via a trailer for the game. Featuring veterans from Blizzard and Riot, the game is built in the studio’s own E.V.I.L engine and will feature full Metal API support from day one.
Vainglory will begin its worldwide roll-out when it launches for iPad 2 and up, and iPhone 6 and 6 Plus, in South-East Asia sometime this October.
Fans of the SimCity series will be thrilled to hear that EA’s SimCity BuildIt, a mobile version of the game, will be coming to the iOS soon. Players will be able to build their city in high quality 3D graphics, and the app allows you to pinch, zoom, and rotate your city 360 degrees so you can see it in all its glory.
You will, of course, still have to worry about keeping your citizens happy by managing and expanding your city.
EA hasn’t announced a release date or pricing for SimCity BuildIt yet, but they assure us it is coming “soon.”
The original soundtrack for Glorkian Warrior, the funky shoot ‘em up from Pixeljam Games, is now available on Bandcamp. Jam out to the chiptune music composed by Mark DeNardo, a Brooklyn-based composer and performer. Mark used a GameBoy and the program Little Sound DJ to create the 15 songs on the album.
The “Glorkian Warrior: Trials of Glork” OST is available for download on Bandcamp right now, for $5.00.
The Nightmare Cooperative is a distinctive and challenging puzzler that drops players right in the thick of things and forces them to adapt. We’ve prepared a few tips and hints to prepare you for the countless trips you’ll be taking through the dungeons.
Top of the Class
Utilizing and familiarizing yourself with the perks of the class system is an extremely important part of The Nightmare Cooperative, as it can dictate who is worth saving and who is worth leaving behind. Below is a list by order of personal preference, starting with the most valued member of my team.
The Ninja uses his stealth to slip past enemies unnoticed, covering a great distance in one bound. Being able to traverse the entire board can mean the Ninja has often been the only one in my team to escape a level unscathed, making him my greatest asset. Pick him up.
The Priest has the power to fully heal the closest member of his team, so the selfless sap can sacrifice his own well-being in the hope that a teammate will live on, which when having to fight your way out is often a lifesaver (literally).
The Warrior is the most prolific fighter, as you would hope, and can dish out a double-dose of pain per attack – which is particularly useful when being stalked by an enemy or backed into a corner. However, it does mean having to get close to an enemy and risk taking a hit, so try to draw them closer beforehand.
The Archer is particularly useful for dispatching enemies at range (though not over over walls), as long as they are directly in-line with her. Particularly useful when wanting to clear a path from a safe position.
The Astral Walker has the ability to walk through walls (though not through enemies). However, use up his last move before passing all of the way through one and suffer instant death. Not a good way to go.
The Barbarian knocks enemies flying in the opposite direction with his special attack. Think of him like a human battering ram, but with awesome mutton chops.
The Mage can also attack at range, though only diagonally, which is a slightly more difficult attacking position to take up.
Don’t open chests if possible, since it multiplies the amount of enemies on the map. Collect scattered gold or go for the chest with the lowest number on top, representing the amount of enemies it spawns.
If you are a bit of a hoarder, try sending the last member back before they exit the level, if the path is safe enough. Get the others through first and leave the one remaining lonesome soul to pilfer gold, potions and health vats for the team.
When an enemy shell appears – whether it’s due to the opening of a chest or reaching the step counter limit – use allies with long-range attacks to take them out in one hit.
Most enemies can only attack on their second move (i.e. if you move alongside them, they cannot attack straight away), so move away from them once they are in striking distance. For enemies that like to follow you around, attacking is the best way out, so hit them from a safe distance with the Archer/Mage and lure them into striking range where you can get the first strike. Either way, always be careful not to put the others in jeopardy in the process, since when one team member moves, all members move. And no one wants a quick dip in the acid pit.
In the end, The Nightmare Cooperative is a game of sacrifices. Sacrificing a heart, gold, or even a teammate’s life for the chance to escape is often a necessity. There’s no “I” in team, but there’s one in “winner”. Think about that.
Metal was announced back at WWDC, and Rebellion Co-founder and CTO Chris Kingsley has stated that he saw its potential as soon as it was announced:
“We’re excited to be working so closely with Apple’s technology in our Asura Engine as it will empower us to code to Metal, remove some of the main rendering bottlenecks, and bring even better looking, more immersive games to iOS devices. Metal is leading the way in the next generation of mobile rendering technologies. It could be a real turning point for mobile gaming.”
Whilst no games were mentioned, it’s very likely that we can look forward to some Rebellion games coming out and using the new 3D API sometime in the future.
Speek, the free conference call app that allows you to create personal URLs for easier connecting, has released details about the new “Speek for Business.”
Speek for Business will include features like screen sharing, branded conference calls with a custom logo, colors and links to your website and social media accounts, and the ability to manage Speek links for your staff. It will also have a dashboard for your company’s conference calls. The service set to be priced at $19 per month per user.
Matt Turner, CTO of Speek said, “This is easily the best thing we have done at Speek. Bringing teams together over a medium that has for too long been stuck in the 20th century was a natural progression on top of the conference call. We are beyond excited about the opportunity we have to help teams stay on the same page when it comes to their calls.”
HeroCraft has announced that they are working on a new game, called Tempest. It will be a free-to-play pirate RPG, coming out later this year.
Tempest is centered around seizing merchant ships, attacking sea forts, and battling warships. Each ship has different battle tactics and can be customized from the flag to the figurehead. Players will be able to equip their ship with a variety of weapons such as cannons, mortars, and even flame throwers.
There will be quests that require magic artifacts and will pit the player against fearsome foes like the Kraken. If that wasn’t enough, you will also be able to play in co-op multiplayer combat. Players on mobile devices and PC owners will be able to play against each other in these exciting sea battles.
So don your best Captain’s hat and strap on a parrot, Tempest will be coming out soon for iOS.