DeNA has been running their first ever event featuring Beast Wars for TRANSFORMERS: Battle Tactics. Beast Wars Episode 1 started on April 9, and will be continuing through April 14. There isn't much time left but you'll be able to team up with Maximals and Predacons from the Beast Wars TV series such as Waspinator, Cheetor, and T-Rex Megatron if you act fast.
TRANSFORMERS: Battle Tactics is free on the App Store, so there's no better time than now to try it out if you haven't already.
SEGA has released the new Football Manager Classic 2015, which has been streamlined and redesigned to work on newer tablets. You'll be able to manage to a selection of 117 leagues from 51 nations, get to decide who you sign from the over 150,000 players from around the world, work on their training, decide which players get benched, select the tactics your team will use, and more as your guide your chosen team to the win. There is also a challenge mode that will test your skills with a variety of handicaps.
“Getting a full game mode from the home computer version of Football Manager onto tablets has been a dream of ours for a couple of years,” says Miles Jacobson, Studio Director for Sports Interactive, in a press release. “Finally there are some devices powerful enough to allow us to do this and we’re delighted to bring the most sophisticated football management experience to tablets to date.”
You can start your manager career by downloading Football Manager Classic 2015 for $19.99.
This past G.I.JoeCon, 2015 proves that the franchise is alive and well. As such, Backflip Studios is working with Hasbro to bring a new game for our favorite ninja from the classic cartoon withG.I. JOE Strike. You'll play as Snake Eyes as he fights his way through enemy ninja to face off in the ultimate showdown against his rival, Storm Shadow.
“The G.I. JOE brand is a treasured gem. The adventures of G.I. Joe vs. Cobra has sparked the imaginations of generations of fans, whether they grew up on the G.I. Joe comics, the cartoons or the movies,” said Julian Farrior, CEO of Backflip Studios, in a press release. “G.I. JOE Strike blends the unforgettable environments of the original mini-series with the new-age reimagining of the beloved characters, giving players of all ages something to connect with.”
G.I. JOE Strike is set to be released early this summer. Go Joe!
Just in case you missed all the hubub, Everywear Games (a studio created specifically for smartwatch development) has announced the upcoming release of Runeblade - a "fantasy adventure" that's been designed from the ground up for the Apple Watch.
Loot, upgradable weapons, monster smashing; it's all there and it's looking pretty good. It's also been designed with bite-sized play sessions in mind, which should work well on a device you'll most likely be tossing quick glances at rather than staring at a screen for extended periods of time.
Runeblade will be available as a free download later this month, and once the Apple Watch launches we can expect plenty more content down the line.
Kabam has released their newest action RPG,Spirit Lords. It is a massive four-person multiplayer game with a battle system that has you summoning Spirit allies to come to your aid. You get a lot of options for customization of your character as well as enjoying hundreds of combat abilities, thousands of pieces of gear, and tons of spirits to collect and upgrade.
I had the chance to chat with Daniel Erickson, Senior Director of Design and Michael Dashow, Art Director, about this exciting new game.
148Apps: Hi Daniel! Thanks for taking some time to chat with 148Apps about your game. Spirit Lords looks absolutely huge! What first drew your to the idea of making such a massive ARPG?
Daniel Erickson: I've always loved doing massive RPGs and I've always loved action RPGs. Getting to combine the two on a platform that I truly believe is the future of where RPGs are going was too good a chance to pass up. Mobile enables us to do more content without the backbreaking graphic budget concerns of consoles and reach more people than any other platform.
148Apps: What was the most challenging part of bringing Spirit Lords to life?
The mobile platform is a huge opportunity but also has its own set of challenges. Creating action-packed combat that is driven entirely through gesture controls was a massive undertaking but the results made all the investment of time and resources worth it.
148Apps: You worked as Design and Creative lead on Star Wars: The Old Republic and part of the team for Dragon Age: Origins. Are there any things you learned working on those games that you have integrated into Spirit Lords?
Daniel Erickson: Working on expansive RPGs taught me the joys of creating an epic story for players to uncover and leading design on an MMO taught me how important it is to have a direct channel to your players. There were, however, countless things on both games I would have loved to explore that were impossible due to the complexity of the platforms and the huge budgets involved with every task. On Spirit Lords, we've been able to talk the grand scale and scope of epic console RPGs and MMOs and attempt to recreate that feel on the mobile platform while still having room to experiment.
148Apps: What is your favorite part of Spirit Lords?
Daniel Erickson: The Spirit and combat system. Every Spirit is its own character but also has its own magic ability you can equip and then use in the fantastic gesture-based combat system that Jay Ambrosini, our lead designer, created. So my Spirit sets tend to be a mix of characters I love for their design, ones I love for the ability they provide, and ones that are just great raw power.
148Apps: Michael, thanks for talking with us. I took a look through Kabam's artbook for the game and the design is gorgeous! What originally drew you to the project?
Michael Dashow: Thank you! Spirit Lords's Executive Producer Phil Shenk and I worked together at Blizzard, and we brought the game Diablo II to life together. When Kabam decided that they wanted to create a fantastic action RPG in that style, Phil was the first person they tapped and I joined shortly after. We - and the entire team - were really excited for the opportunity to make an action RPG that played really smoothly on mobile devices, that felt like it was made for that platform and took advantage of the touch-screen controls to be really fun to play.
148Apps:The characters are a great middle ground between realistic and chibi. How did you decide on the design style for Spirit Lords?
Michael Dashow: We set out to make a game that would appeal to a wide variety of players. Easy controls with a lot of gameplay depth were core elements of the game design, and the visual style supported that goal as well. We all agreed from the start that we wanted a look that was a nice balance between casual and core. We knew what the camera angle would be for the gameplay from the start, so I aimed for characters with large, exaggerated proportions that would read really clearly from that perspective. We went through a lot of character iteration to get just the right proportions that looked great both when running around levels and when you viewed them in your Inventory screen and in cut-scenes. In the end, we all really loved the proportions that combined some cartoony exaggeration but still looked tough and able to dish out some punishment to the monsters in the game. And for the monsters themselves, we had a lot more freedom to come up with some really fun, exaggerated designs that all had a lot of personality.
148Apps:Some of the spirits and creatures are adorable like the Grubbins and some are really badass like the fire elemental. Which is your favorite?
Michael Dashow: There are a lot of them that I love - asking me to name a favorite is like asking someone which of their 400 children they love best! But if I had to pick one, it would be Titanic Lord Wampafu Immortal Mountain, a giant warrior Urshin with a big name and an even bigger spiked golden hammer. It's funny you should ask because just a few days ago, I put the same question to the entire Spirit Lords development team and asked them what their favorites were. The long list included Wanpafu, the Grubbins, the Ramm spirit Beneficent SkyShield Marche, the Master of Chains, the Master of the Shield, the Buja, the Prismatic Cephalopop, the Gorgant, and Faragul of the Frozen Heart (the final evolution of Highland Assassin, the first spirit that you get in the game.)
Thanks for the kind notes about the art of Spirit Lords. Glad you like it, and enjoy the game!
Thank you so much to Daniel and Michael. The game looks like a fantastic time. You can pick up your own copy of Spirit Lords on the App Store for free and join the fun.
iPoe 3, by iClassics Productions, is the third installment of the interactive book series. The app lets you read Edgar Allen Poe's work with illustrations byDavid G. Forés accompanied by music by Miquel Tejada. It also includes a new feature where you'll become the main role of the tale and "Poe" yourself with dark fearful accessories, like ravens and skulls. iPoe 3 comes with the classic tales The Cask of Amontillado, Alone, and The Facts in the Case of M. Valdemar
The iPoe 3 app will be released April 16th for a limited time price of $3.99. You'll also be able to pick up the entire series as a bundle for $9.99.
Dungeon Crawlers Metal, by Ayopa Games, is a turn-based strategy RPG. You'll explore dungeons, fight monsters, and loot treasure over 10 challenge level maps or face off in the arena. Dungeon Crawlers Metalhas a humorous story to it that includes some fun bosses like the dreaded D. Knight Shyamalan. The story is broken up into four chapters, each of which has a unique multi-level dungeon.
The game uses the new Metal tech, which speeds up 3D rendering making it easier for the CPU to handle better physics modeling or audio processing. This gives the app better visuals and smoother gameplay.
You can download Dungeon Crawlers Metal for $4.99 on the App Store to start delving those dungeons.
Sadlyy, Sorcery! 3, the mobile gamebook based off the popularSteve Jackson's Sorcery! series, has been pushed back a week toApril 23. Fans will have to wait just a little longer for this continuation of thefantasy adventure. You'll be leaving the city ofKharé behind as you try to cross the cursed wasteland of Kakhabad.
When it is released, Sorcery! 3 will be priced at$4.99 and we'll have a review for you to check out.
In the mean time, you can replay Sorcery! 1 and 2 while you wait.
Next Games has released some new details and visuals for its upcoming gameThe Walking Dead: No Man’s Land. The game will revolve around a group of people as they struggle to survive the walker apocalypse. There are not many details about the game yet, but Next says it will be more open and less story driven, giving you a continuing experience without a set end.
While there is no set release date, Next Games and AMC have decided to launchThe Walking Dead: No Man’s Landaround the beginning of season 6 this fall. We'll just have to wait a bit longer to sate our zombie hunger.
Seriously, the makers of cute puzzle adventure, Best Fiends, has just announced that they’re going to be offering a complementary experience via the Apple Watch.
Set for release April 24th, Best Fiends for Apple Watch involves you exploring the lands of Minutia, collecting treasure, and overcoming obstacles. It also enables you to earn rewards, and use them to level up characters and discover new powers for the iPhone version of the game.
Check out the teaser trailer below to find out more. It’s out April 24th.
Twisty Hollow,by Arkadium, is a quirky puzzle game where the Mayor makes everyone’s lives difficult with his ridiculous rules. Recently, Arkadium made the game free so that everyone could enjoy the award-winning app. The game comes with 50 levels, a host of fun characters, and a beautiful art style.
Check out the newly freed Twisty Hollow on the App Store to start saving the citizens from their rambunctious mayor.
Scopely and Hasbro have brought the classic game of YAHTZEE to mobile in YAHTZEE with Buddies. The app offers a game faithful to the original with easy to learn gameplay and multiplayer or solo options. You can also play in the daily and weekly tournaments to go head to head with players all around the world. The tournaments give you a chance to win fun cutom dice.
YAHTZEE is one of the world’s most beloved games, with millions of players worldwide,” said Walter Driver at Scopely. “We’re thrilled to expand the reach of this iconic family game to today’s generation of mobile players around the globe.”
You can download YAHTZEE with Buddies for free on the App Store. The game will also be available for the Apple Watch when it makes its debut later this month.
There is a new local multi-player feature for Angry Birds Go!, by Rovio Entertainment. Now you can play against your friends in a head-to-head challenge on WiFiconnected mobile devices. Rovio plans on developing the feature to be able to include more players, so that whole groups could race against each other.
"In trying to make friendly multiplayer happen in our games, there was no question that Angry Birds Go! would be the perfect fit. Anyone who played console games as a child remembers the excitement when playing with a group of friends. This is our goal with Angry Birds Go!" said Wilhelm Taht, Head of External Products at Rovio.
You can download Angry Birds Go! for free on the App Store.
The innovative musical app, Borderlands Granularby Chris Carlson, lets you explore music by using granular synthesis - a technique where you superimpose small fragments of sound, or grains, to build compositions. The app has recieved a new update that includes a lot of new features.
Now musicians get real-time audio input recording and granulation as well as resonant filters for each grain cloud. You can also save and load Scenes, which keep track of your clouds, sounds, and automation as presets.
2014's Facebook hit, League of Angels, has been released on mobile and is out right now on iOS and Android.
In League of Angels - Fire Raiders, you'll collect and customize an army of heroes and angels to send into combat against the forces of evil in a selection of different PvE and PvP modes, like team dungeons, cross-server area battles, and mini games.
You'll need to increase your hero's and angel's power by levelling them up, training them, enhancing their weapons, and selecting the right battle formation.
Different enemies require a different strategy so don't be afraid to change up your team and formation selection often to see what works best and where.
As an MMORPG, League of Angels - Fire Raiders allows you to play with thousands of fellow players and you can organise to team up or fight against them by chatting in the live chat.
To celebrate the launch of League of Angels - Fire Raiders, GTArcade is planning to a variety of events and giveaways. To get in on the action, head on over to the official website for further information and 'like' them on Facebook to ensure that you're the first to know about the latest news and future free gifts.
League of Angels - Fire Raiders is out now in the App Store [download] and Google Play [download].
This article is sponsored as part of Steel Media Preferred Partners.