Fans of the Worms franchise have reason to rejoice today as Worms 2: Armageddon has made its App Store debut. The new entry into the franchise boasts local multiplayer with up to 4 players or 2 player battles online, as well as an increased arsenal of weaponry and 30 single-player missions spread across five locales. The cost of all this new content? $4.99.
Of course, many folks are going to be wary of this game after the less than stellar reception the original Worms received. Though the franchise has been remade and ported many times over, the original iPhone edition of the game was an utter mess, turning off most who played it after only a couple sessions. Over the course of the app’s lifespan, Team17 did add a number of updates which improved performance and functionality, but by then it was basically too little too late.
The hope with Worms 2 is that players will be presented with a polished, finished product right from the start, and we won’t have to wait six months or longer after launch to get a game that’s actually worth the flash drive space. From the looks of things, the game is promising, but you’ll forgive us if we’re just a little gun-shy after last time. An added bonus is that the app is apparently Universal, allowing iPad owners a chance to play on a larger screen.
Therein lies the major issue Worms 2 has to overcome. How will Team17 lure back jilted gamers who feel betrayed by the franchise? How much demand is left for a franchise that had a sub-par debut on the iPhone when Worms can be played on the PC, Xbox or any number of other outlets? Is the Worms brand strong enough to overcome these hurdles? We’ll just have to wait and see.
Released: 2010-10-27 :: Category: Games
Tagged with: iphone, ipod, Team17, Worms, Worms 2, Worms 2: Armageddon