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So little time and so very many apps. What's a poor iOS devotee to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.
Power Grounds is probably best described as a minimalistic take on a Roguelike, to the point that it’s more like a puzzle game than anything else. I’d stick to calling it just a puzzle game, but alas, Power Grounds was borne out of something called the Seven Day Roguelike (7DRL) Challenge. The constraints on the creation of Power Grounds are very apparent (hence why I insist it’s more like a puzzle), but they result in a game that has such a laser-like focus on what it is supposed to be that it succeeds in being a very simple but very satisfying experience. Power Grounds takes some of the basic tenants of Roguelikes (randomization, permanent death, turn-based movement) and applies it onto a largely monochromatic grid. Players take control of a stick-wielding hero that is tasked with progressing through six rooms of enemies and obstacles – without dying – to beat the game. To do this successfully, players have to develop a strategy of movement as well as a strategy for unlocking the game’s power-ups. --Campbell Bird
Wind-Up Knight 2, Robot Invader’s sequel to the game that put them on the map, is an auto-running platformer where players must jump, attack, roll, and use their shield to take out enemies and avoid hazards. This is not an endless runner, this is a platforming game where movement is automatic, and it’s freemium (with IAP to unlock the full game) versus an endless runner with consumable IAP so players should go in expecting something quite different from everything else that’s out there. The items that can be bought with the game’s coins (which can be bought with IAP as well) do provide help, but they’re not squarely necessary at all. --Carter Dotson
Offering that “just one more go” mentality, BREAKFINITY is a brick busting game in the vein of Arkanoid but with a difference. That difference being that it’s effectively endless. It’s a nice twist on the usual format. After all, how often does one ever complete an Arkanoid-style game, anyhow? Usually, it’s a classic example of enjoying the journey rather than seeking out the destination. Each level of BREAKFINITY is relatively quick to complete, mostly because the objective isn’t to clear all the bricks. Instead, it’s to create a gap and hit the top wall of the screen in order to progress to the next stage. Once that happens, the level changes around but the format stays the same. --Jennifer Allen
Once upon a time, those who wanted to see whether a new color suited a particular room in the house were restricted to using paint samplers on their wall and being confined to having to redecorate at some point very soon to hide such things. That day has passed – kind of – with apps like TapPainter emerging to make the process much simpler. Admittedly, nothing is going to quite beat the tactile process of painting things on the actual wall, but TapPainter does a decent job of demonstrating what can be achieved. All the user needs to do is either import or take a photo directly of the room before getting to work. This is where, in the case of my rather lackluster iPad 2 camera, things get fuzzy. I found it a much smoother process to take a photo with my iPhone 5 before importing it that way, but mileage is going to vary here depending on what iPad users have. --Jennifer Allen
We’ve looked at other devices that allow for the expansion of available storage on iOS devices, but none have done so in such a elegant and portable way as the Mophie Space Pack. On the surface, the Space Pack looks like any other Mophie battery case. But on the inside are additional smarts and storage to keep up to 32GB of media. This is facilitated by a special app from Mophie called Space. --Jeff Scott
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If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:
Okay, I admit it. I really didn’t want to have a go at Golfy Bird. I mean, it is from Noodlecake, yes, which is almost always a positive. Still, it sounds suspiciously like The App That Was Pulled that we deign not mention by name. Frankly, the clones that popped up were somewhat depressing, and I even winced at real birds for a spell. I was wrong. Golfy Bird is its own person, and it’s somebody that might be very easy to like, and even fall in love with. --Tre Lawrence
Mark my words… There might be a zillion RPGs, and countless board games, and twice as many hidden objects games… no matter the time frame, or the medium of gaming, there will always be a place for arcade action gaming. Always. Mikey Hooks, which comes to us via platform heavyweight Noodlecake Studios and BeaverTap Games, is just one of those games, and I admit that I had pretty much decided to like it at first glance. --Tre Lawrence
Nice to meet you, SideSwype. The playing area is a 5×5 grid, with space for 25 squares of different colors. if filled all the way. The sparse white background is a great counterpoint that highlights the coloring of the squares, and the smooth animations are just what we’d expect from a game that uses gestures as the main form of movement and problem-solving. --Tre Lawrence
And finally, this week Pocket Gamer cautiously checked out Rollercoaster Tycoon 4 Mobile, took a stab at a Clash of Clans clan war, spent some ker-azy money in Crazy Taxi: City Rush, put together an epic guide to FTL, and checked out some games at Birmingham-based expo, Rezzed. It's all right here.