Solar Flux Pocket makes its way to the iPhone and iPod after previously releasing on iPad only. Firebrand redesigned the game to make it more ideal for smaller screen, and also added new missions and revised levels to make sure everything is ideal for an enjoyable mobile gaming experience.
“Smaller screens and touch controls meant that we couldn’t have the larger levels and all of the ‘space’ we wanted. So the team went back to the drawing board and found a way to take all of the elements people love about Solar Flux and recreate them in a way which takes advantage of the smaller screens and creates a more immediate and intimate way to play the game. We’re very pleased with the way it’s turned out and we’re looking forward to helping more players to save the universe, one dying sun at a time.” said Mark Greenshields, the Managing Director of Firebrand Games, in a press release.