The Portable Podcast, Episode 148
On this episode of The Portable Podcast, host Carter Dotson discusses the console from console/PC development to mobile with the developers of Orc: Vengeance, and talks about the long development process behind Bucketz with developer Picnic Hippo.
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2 hippos and an orc do a podcast…
On This Episode:
Carter discusses Orc: Vengeance with developers Big Cave Games, who made the shift from working at big-name developers to going indie. The two developers talk about how different the process was for making a mobile title, and how different the work it entailed was.
One of the developers from Picnic Hippo discusses physics puzzler Bucketz, why the game took 500 days to make, and the process behind the game’s extensive voice acting.
Host: Carter Dotson
Guests: Andrew Welch and Ryan Rutherford, Big Cave Games
Guest: Bora Kutlu, Picnic Hippo
Contact The Show: Email | Twitter
How to Listen:
Apps Mentioned in this Episode:
Posted in: Blog, Portable Podcast
Tagged with: Big Cave Games, Bucketz, ORC: Vengeance, Picnic Hippo, podcast, Portable Podcast, The Portable Podcast
+ Universal App - Designed for iPhone and iPad
Released: 2012-07-26 :: Category: Games
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