With the recent release of mini-golf/billiards hybrid, Super Paper Pool, we thought we’d take the time to get to know more about developer, One Side Software.

onesidesoftwareWho is One Side Software?
For the most part, One Side Software is the brainchild of Billy Pilger, an Atlanta based developer. Having started four years ago by creating a physics engine which formed the basis for both of his titles, so far, Billy conducts the game design and programming, while the artwork is completed by Blake Clem.

What is One Side Software most famous for?
Primarily, Super Paper Pool. Billy has also completed work on Drawdle, a drawing-based puzzle game, requiring creative problem-solving skills and a certain amount of lateral thinking. It can be pretty tough!

What’s next on the horizon?
Billy told us that the focus is on continuing to support Super Paper Pool, with a promise of “new levels and worlds” in the future. He also told us about his plans for a future title, which he’d “like to be simpler and more character-driven” than his previous titles. “I think game developers have not yet fully realized the potential of the touchscreen interface, so I’d like to experiment with making a great touchscreen game first and foremost,” he explained.

Super Paper Pool went from this to...

Super Paper Pool went from this to…

Anything else I should know about the developer?
Yup! Always keen to know more, I checked in with Billy to learn about how One Side Software’s work came to be.

148apps: What was the inspiration behind Super Paper Pool?
Billy Pilger: At the very beginning, I wanted to capture the experience of watching day turn to night and seeing the stars come out. I grew up in or near major cities and could not usually see many stars at night, so when I did get the chance to see them it felt special. It was an experience I wanted to impart to the player.

The game’s difficulty curve – challenging yet easier with practice – was inspired by Super Stickman Golf by Noodlecake Studios. The game’s pacing and cadence, especially the way the levels flow together, was inspired by the Quell series by Fallen Tree Games.

...to this!

…to this!

148apps: What’s your favourite thing about iOS development?
BP: The ability to self-publish. The App Store allows just about everyone to make the apps and games they want, they way they want, without having to go through a publisher. Now using a publisher isn’t a bad thing – I’ve done it before and would gladly go that route again in the future – but it is comforting knowing that I’m never dependent on one to get my game out there in front of the players.

Where can I find out more about One Side Software?
Besides our fine site keeping you up to date on all the latest developments, there’s also the One Side Software blog, YouTube channel, Facebook page and Twitter account.

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