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Real Racing 3 First Hands On Video - 4:26 of Mobile Racing Bliss

Posted by Jeff Scott on February 12th, 2013

We got a chance to grab some quality hands on time with Real Racing 3 today. We got about thirty minutes of video we'll be posting over the coming days. The game, much as we expected, it's pretty amazing! It looks great, it plays great, and our concerns about the free to play model were somewhat assuaged.

We'll have more on the free to play model once we get more time with it. But you can at least rest assured it's not super intrusive. It exists pretty much as we guessed last week, but with less friction and fewer pay walls than I anticipated.

The free to play energy system in Real Racing 3 works like this. You earn cash when racing. When you race, and damage your car, you have to pay for those repairs. The better you are, the less damage you do to your car. To fix you car, you have to use the cash you earn. You also have to pay for upgrades and new cars. While the damage to your car does affect the power of it, you can chose to not repair it and keep racing.

Also, typical to most free to play games there are two currencies included. Dollars and gold coins. Dollars pay for repairs, upgrades, etc., the gold coins speed things up, reducing your wait time.

Repairs and upgrades take time to complete. How long depends on how much damage or how big of an upgrade it is. You can speed them up by using gold coins. You only earn gold coins by leveling up in the game or by buying them with real money via in-app purchase.

All in all, not that intrusive for free to play games. But I can't totally give it a pass as the device I was playing on had millions in cash and thousands of gold coins. That doesn't give me a good feel for how fast you earn money or how fast you are forced to spend it. We'll have more when we get a chance to try it on our devices.

Here's a quick demo of Real Racing 3, featuring the first full race seen anywhere. We'll have more videos coming soon with more on the cars in the game, the repair and upgrade system, and more. But first, here's 4:26 of Real Racing 3 bliss.

Real Racing 3 launches as a Universal app on February 28th. We hope to have a promo code soon so we can start setting some hot laps. When we get one, we'll have more in-depth info.

Joe Danger Touch Coming This Month

Posted by Jeff Scott on January 7th, 2013

We've mentioned Joe Danger Touch to you before. This game that we first saw, in it's very early form, at PAX 2011 is now in the final stages and should be released as soon as this week. We got a full hands-on with the release candidate of Joe Danger Touch, and here's what you can expect.

Joe Danger isn't your average trials-type motorcycle game. If anything I'd say it's more of a rhythm/puzzle game with a motorcycle theme. Each level presents movements and tasks you have to complete to get a perfect score. Take a look at our video of the first few minutes of the game to get the idea.

Thusfar, in our time with Joe Danger, it's seems well-designed and well-tuned. The touch controls are well thought out, unique, but easy to pick up--especially with the progressive tutorial in the game. With a multitude of levels and an amazing variety of tasks to compete in those levels, this two finger game could be the next big hit.

Developer Hello Games has taken its time to make sure that it got everything right, and it shows in the game. Well done. We'll have a full review for Joe Danger Touch on release day, and we'll update this post with that release date when it's officially known.

Preview of Massive Damage's Please Stay Calm: Shadow Wars

Posted by Jeff Scott on December 10th, 2012
iPhone App - Designed for iPhone, compatible with iPad

We first saw Please Stay Calm, the zombie fighting RPG game, in 2011. It was a fairly well-received social game in the style of Mob Wars. It has maintained a healthy community since release.

Shadow Wars continues the style of game play, but with everything turned up a notch. For one, it's created using the Unity Engine. So it has gone from a flat 2D game to a beautiful 3D game. Here are a few of the other key features, direct from Massive Damage:


KEY FEATURES
• Real-time Tactical Combat – With over 150+ unique animated monsters and demons, players engage in intense, real-time tactical combat using an eclectic mix of modern and arcane weapons from runic daggers to sniper rifles.

• Location-based Persistent Online World – Experience real world locations and neighborhoods in a neon-drenched futuristic alternate reality.

• Epic Storyline with Shadow Factions – Can you stop the end of the world and solve the mystery of “The Gloom”? Explore the Shadow Wars world by completing missions for the order-obsessed Templars, the hedonistic Hellfire Society and the militant Umber Wulf.

• Dynamic Guild System – Build and upgrade havens and sanctums with other like-minded players. Align yourselves with one of the three shadow factions for special bonuses and vie for control of the world.

• Massive Cooperative and Competitive Events – Join in massive events and battle incredible boss demons to unlock unique titles, rare weapons, items and other prizes for yourself or for your team.

Look for Please Stay Calm: Shadow Wars early next year. Hit the jump for a few more early screen shots.

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DeNA / ngmoco Unveil Ben Cousins' First Game, The Drowning

Posted by Jeff Scott on December 6th, 2012
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: BETTER THAN IT LOOKS :: Read Review »

While a few of the recent games from DeNA's US wing, formerly known as ngmoco have made a crap-ton of money, they have done little to interest core gamers. Just one example, Rage of Bahamut has kept a near constant top five residency in the top grossing list since release. That's meant millions in income, easily, for DeNA.. But for core gamers, it's been a bit... boring.

Well that's about to change. Ben Cousins has reveled the first game from the new DeNA Swedish studio, now known as Scattered Entertainment. The Drowning is a free to play first person shooter, rethought for the touch screen, and looking damn sexy.

The story is that mysterious underworld creatures have forced their way to the surface through a massive, global, catastrophic event. Unexplained oil spills have caused any creature that touches the oil to turn into a lifeless zombie bird-influenced creature.

As you work your what through this world, assumedly to safety, you craft weapons, trade supplies, and fight off countless of these bird-like creatures.

While the graphics look great, the story is interesting, and the anticipation for this game is huge, the really interesting part of this new game are the innovative controls that DeNA has come up with. While this is all possible to change before release, here's what we know so far.

One of the main interface design goals is to be able to play with just two fingers. Using one finger or two, with gestures, you can aim, move, shoot, change weapons, and everything else you need to do in an FPS.

The main control element is the two finger aim/fire. The weapon will fire at the middle point between your two fingers. Stretching you two fingers will zoom, as we would expect. A single finger touch will mark a point in the world and your player will move there. It's innovative, you have to give it that. Virtual sticks just don't work that great, and this looks, at least in the demo, to be viable. It will take hours of gameplay to verify that, and I'm looking forward to it.

The Drowning is still a ways off. We can expect it in early 2013. Hopefully we'll get more info in the coming weeks. It's certainly one to watch.

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Anomaly Warzone Korea Preview

Posted by Jeff Scott on December 5th, 2012
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: TOWER OFFENSE :: Read Review »

If you have played the first version of this game, Anomaly Warzone Earth you know that besides it's fantastic graphics it offered original gameplay dubbed a reverse-tower defense. While there is a light story, the focus is on the great gameplay.

While there is just a light storyline, it continues in this sequel that once you finish the first game, the war is not over. It has moved from Tokyo, the scene of the first game, to Korea. In this sequel, everything has been taken to the next level, especially the graphics. Pawel gives a few details.

"We have made slight changes to the interface. In the game there are a lot of visual improvements. Lens flare, particle effects, dynamic lighting. With the first Anomaly we were unable to do these things due to [hardware] limitations. Now with the iPads we are able to implement [these features]."

Changes in Anomaly Warzone Korea include a new vehicle, new powers, and new enemies to battle. The biggest change though are new gameplay modes. In the first version the gameplay was similar from level to level. Korea includes modes that require special strategies.

Anomaly Warzone Korea will be out before Christmas this year, if at all possible. Developed by 11Bit Studios from Poland, and published by Chillingo. Hit the jump for more screens from the game.

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Animal Legends from Appy Entertainment Coming This Week

Posted by Jeff Scott on November 13th, 2012
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: MAGIC :: Read Review »

As Appy Entertainment sees 2 million SpellCraft School of Magic downloads, they prepare to release their next social game, Animal Legends. We spoke with Paul O'Connor, Brand Director at Appy about their new game and their experiences so far in the App Store.

Animal Legends is both a city builder, and an RPG battle game and has some amazing artwork and a huge number of character customization options. As you level up through the game, your animals gain special powers and equipment to help you fight through ever increasingly difficult levels in a Pokemon type battle arena.

Animal Legends will be released this week worldwide and Appy brings some new things to the social game scene. Not the least of which is a social game that is really social. The multiplayer is tuned for the mobile landscape where users play a bit here and there throughout the days. In Animal Legends, as you include your friends in your world you can use their built up creatures. Both sides get a little extra reward for doing so.

Paul O'Connor from Appy Entertainment gives us the background story of the game that revolves around the triumph over an evil Vampire Frog, Skulk. "In Animal Legends, the evil Vampire Frog, Skulk, has cast a blight upon the land, and you and your friends must defeat him by clearing back the poisoned forest, building up your fantasy kingdom, and questing for loot and glory in battle with Skulk's minions. The whole game is slightly unhinged, with rampaging Rhino Warriors, giant Ogre Bunnies, and other half-savage, half-funny animal opponents. The tone and story are light and the game is welcoming to casual players, but it is crunchy under the surface, allowing players to explore different towns and character builds, and to kit out parties with their friends taking advantage of the combos and special powers in the game's tactical battle system. Our motto at Appy is "Deadly Serious About Stupid Fun" and Animal Legends has the distinctive polish and sense of humor that we're known for. Our release video should give you a sugared-up taste of what the game is all about." Here's that video:

Interesting, an unhinged game about animals battling an evil vampire frog. Where did that come from? We asked Paul a little about the influences for Animal Legends to get some idea. "We are fantasy geeks of long standing, and the love of the genre that was poured into SpellCraft School of Magic is in Animal Legends. We have deep roots in creating fantasy worlds, reaching back to Oddworld and our own creation of Darkwatch in our High Moon Studios days, and our CEO used to be editor-in-chief of Malibu Comics, which brought all sorts of crazy original monsters and heroes to life. Animal Legends has been an opportunity for us to bring all these deep nerd obsessions together to brew up a new kind of RPG for this new touch-based, mobile computing generation." Deep nerd obsessions indeed, but the game still remains quite accessible. It's easy to get into and progress even if you aren't familiar with RPG games.

Hit the jump for more on Animal Legends, screenshots, and more from Paul from Appy on this new game.

Rage of the Gladiator Fights its Way from the Wii to iOS

Posted by Rob Rich on November 1st, 2012

I unfortunately missed out on the chance to play Rage of the Gladiator when it was originally released on the Wii, despite my legitimate interest. Luckily I’ve gotten a second chance because Gamelion is porting it over to iOS devices as a fully re-mastered and arguably definitive version.

The basic story is that Gracius, the main character and gladiator extraordinaire, is fighting for his freedom and for revenge against those who’ve slain his father. How? By cutting a swathe through a horde of inhuman bosses. Anyone who’s played Infinity Blade will be familiar with the adapted control scheme (tap arrows to dodge left/right, tap buttons to block, swipe to attack), but combat in Rage of the Gladiator feels decidedly more arcade-like than Epic’s, well, epic. Attack and response time is a bit faster, fights are broken up into three “rounds” much like a boxing match, and there are a number of weapons and skills to unlock and purchase as you progress.

Again, while Rage of the Gladiator is indeed similar to that other popular swipe fighter it’s not exactly a carbon copy. There’s a noticeable emphasis on giving each combatant their own personality, and with the addition of a jump button and some rather complex combo attacks it can be quite the ordeal to make it through a fight in decent shape. It‘s definitely a challenge but every pattern can be learned eventually and it can be exceedingly satisfying to knock a particularly bothersome foe in the jaw with a warhammer in slow motion.

Anyone interested in a first-person arcade-esque gladiatorial beat down should keep an eye on the App Store. There’s no official word on a price but Rage of the Gladiator is set to release sometime in November.

Microsoft Gives Mobile Another Go - Windows Phone 8 Detailed

Posted by Jeff Scott on October 31st, 2012

While this post has nothing directly to do with iOS, it is a pretty major story in the mobile world. One you are likely not going to hear the end of soon. Microsoft has just officially unveiled Windows Phone 8, the mobile version of their new Windows ecosystem.

While at first glance it looks like Windows Phone 7, Windows Phone 8 has matured nicely. The Windows Phone 7 interface, known previously as Metro, has become the basis for all Windows 8 devices, desktop, tablet, and mobile. Which is great for standardized usability, maybe. There are some really good things about Windows Phone 8, and some bad ones. The interface is great, the apps, not so much.


Windows Phone 8 - The Interface

When Joe Belfiore got on stage to introduce the final unknown features of Windows Phone 8, it seemed like a sigh of relief. Microsoft has been teasing this release for what seems like months, but it's finally here. However, it's not without some notable issues.

I must point out that the Windows Phone 8 OS interface is perfectly suited for mobile. It is the only mobile OS designed from the start for mobile and it shows that a lot of thought went into the design. In many ways it's a better interface for mobile than iOS or Android (which just copied iOS). It is focused on getting you the data you need quickly. The strength in iOS is with the apps. But that isolates that data inside the app and requires extra touches to get to it. Windows Phone is designed to surface the data from your apps onto your start screen. It's just there and it's really well done.

Some really good new features were presented, like Kid's Corner, a specially administered interface on your device for when your kids want to play. Deep integration of your social networks is also a huge plus--doubly so on the go. Rooms allow groups of people to share things like photos, calendars, and even group messages.


Windows Phone 8 - The Hardware

Microsoft has announced a range of devices that will run Windows Phone 8. Let's be honest: they are all pretty good but not amazing. None of them that I tried have the design and feel of the nearly perfect iPhone 5, but they are functional and fairly well done. Some corners were cut with most devices being all plastic, but that also keeps the retail prices down.

Some stand-outs include the Nokia 920, and the HTC 8X. Microsoft handed out HTC 8X devices as the unveiling this week and it's the device I've been using to test Windows Phone 8.


Microsoft asks for a third chance

Here's the really bad thing about Windows Phone 8, Microsoft is asking for yet another do-over in mobile. They messed it up, failed to build properly for the future, again, and need to start over. That means that the old stuff is deprecated and won't be upgraded.

So all the years of their rhetoric about Windows Mobile being the operating system of the future? False. Windows Phone 7 is the future? False. Have a Windows Phone 7 device? It's not upgradeable to Windows Phone 8, just a few short months later. Sorry, Microsoft needs to start over and create something new, so you are left with the short straw. If you have a recent Windows Phone 7 device it can be upgraded to 7.8, a subset of Windows Phone 8, but incompatible with WP8 apps, which is little consolation.

So even while Nokia was spending crazy ad dollars telling users that the "Smartphone beta test is over," they knew it was just a ruse. It's unforgivable to me that Nokia was selling devices it knew would not be upgradeable in just a few short months. Imagine if the iPhone 5 were not upgradeable to iOS 7 when that inevitably comes out next year. Oh, the fervor that would raise. But you see, hardly anyone bought Windows Phone 7 devices, so there's no outrage. There are good things about being on the low end of the list in smartphone production, huh, Nokia?

I think Microsoft should just buy every Windows Phone 7 user a new Windows Phone 8 device. Would be great PR, and probably more effective than some of the ads they will end up running.

The end result of this is that you should be at least a bit concerned that Windows 9 is right around the corner and could easily make any Windows Phone 8 device you buy obsolete and non-upgradeable.

So, that's a bit off my chest. But now here's the kicker. I really like Windows Phone 8, I do. I think it's innovative, pleasing to use, and all around well done. But the sad thing is, I won't use it regularly, because there are still too few good apps for it.


Right Achilles Heel: Where are the good apps?

While Microsoft touts 120,000 apps for Windows Phone, there's a real problem with those apps: a huge majority of them are just horrible crap. Most of them are way worse than the crappiest of apps on iOS. Many of the recognizable ones, the ones that Microsoft trumpets as being keystones on the platform, are just way behind compared to their iOS counterparts. Some are designed as feature sub-sets of their iOS versions, but others just haven't been updated in too long.

The good news is that this lack of good apps should start to be less of an issue. At the Windows Phone 8 event this week Microsoft said they would have 46 of the top 50 apps on Windows Phone. I don't know where that top 50 came from, but they did announce some good additions, like Pandora, Temple Run, and Angry Birds Space.

Microsoft will spend a ton of cash advertising Windows Phone 8; hopefully it will help. Flurry has already announced a huge uptick in new Windows Phone projects. Hopefully those new apps will be first class citizens, unlike some of the feature-lacking ones available now for Windows Phone.

But that's not all. There is yet another problem with the Windows Phone app marketplace: device-specific apps.


Left Achilles Heel: Manufacturer Specific Apps

Forget about the Windows Phone 8's (lack of) upgrade fiasco. Or even that the apps released for Windows Phone are sometimes generations behind other platforms. Here's another big problem: device-specific app markets.

It seems like every other platform tries to match the iTunes App Store, but none are able to do it. Microsoft has capitulated to the device manufacturers to allow them to place manufacturer-specific app market sections in the main marketplace leading to apps that not all users can get to. Of course, the device marketing wonks have run with it. Releasing apps for specific devices from one manufacturer instead of all devices on the platform is a weak marketing tactic. In the end, it's the whole of Windows Phone that will suffer for it.


Windows Phone 8 - Where does it fit in?

It's easy to categorize mobile users. This is a generalization, of course, but Android users tend to be the DIY types and the "I heard there's something called a smartphone and I want one for free" users. iOS users are the people the like it when their devices "just work." Those iOS and Android users have already invested time and money into their platform of choice and the apps there. They aren't likely to switch in large numbers to Windows Phone 8. So who's left for Microsoft?

Business users, perhaps. Those that work for companies heavily invested in Microsoft technology, maybe. The problem with this is it takes years for companies to upgrade this type of infrastructure.

People who don't already have a smartphone? These are the best candidates for Windows Phone 8. If you have a Windows 8 computer, it just makes sense to go with Windows Phone 8 if you aren't invested in something else.

Then there are those that just want something no one else has. It is different from iOS and Android, so perhaps a certain number of people will want it just because of that fact.


Summary

Windows Phone 8 is a great mobile OS with good hardware, but a lot of hurdles yet to clear. In spite of everything negative listed above, it is well thought out, very well implemented, and something to keep tracking. If it gains enough steam, and everything meshes perfectly, it could possibly be a top mobile OS. But the real problem is it just may be too late--5 years too late. We will see if Windows Phone 8 will be enough to win Microsoft more than just an honorable mention.

My Little Pony for iPad Preview - Coming Soon from Gameloft

Posted by Jeff Scott on October 24th, 2012
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: PONY UP :: Read Review »

Gameloft are known for putting out a pretty broad variety of games. This game, while it looks like it's focused on kids, will have a pretty broad appeal. If you, or someone you know is a Brony or Pegasister, you already know what I'm talking about.

My Little Pony, the TV show has seen a huge revival of late. Both with kids and adults identifying with the show. Gameloft have announced a game set in the My Little Pony world, a freemium city builder, that might just make all fans happy.

With a huge variety of ponies to include in your world, even a few for the adult fans (check out the video for details on that). Lots of mini-games, quests, and a few interesting twists.

The game will be free to download and play and should be out soon. A great reason for Bronies and Pegasisters to get that new iPad mini -- for My Little Pony! Take a look below for our exclusive video from the game below for more on the game.

New App: Atebits First Game, Letterpress Released

Posted by Jeff Scott on October 24th, 2012
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: PURE WORDY JOY :: Read Review »

Atebits has had an interesting history on the App Store. We'll leave that for another day, but Atebits has recently risen from the ashes with the stated goal to "Make things. Fun things, useful things, new things, improved things." And to that end, their first game, Letterpress is now released.

As you can see from the above video, the asynchronous multiplayer word game with a bit more competition than others. The game ends once every letter on the board is captured by one of the two sides alternating word selection. The game is much more strategic than just trying to find the longest words. You must use the right letters at the right time to capture that letter and add to your total. At the same time you can capture the letters already claimed by the other player if you choose the correct letters. It can be complex, and much more challenging than it seems initially.

The game is available now for free with a $0.99 IAP to unlock more than two games at once and some other nice features. If you are a word game fan, you will like this one.

App Update: Big Update Coming Soon to The Moron Test

Posted by Jeff Scott on October 15th, 2012

We've got the exclusive details of the first major update to The Moron Test in over a year. With over 35 million downloads in the series, this update is sure to make a lot of fans happy.

The soon to be released 6.0 update includes the new "Tricky Treat" level. Here are the first couple sections from that level in the following video.

If you have never played The Moron Test, the above video also gives you an idea of what The Moron Test is all about. It's a quick, reaction puzzle game featuring a great variety of simple, yet devilishly fun and confusing read and react puzzles. So devilishly fun in fact that over 1,200 man years have been spent playing the Moron Test games. That's nearly 2.5 million hours.

We got a chance to speak with Berkeley Malagon from DistinctDev, creators of the Moron Test about this update and what's in store for lovers of the series.

148Apps: So it's been over a year since your last big update to The Moron Test. What have you been up to in that time?

Berkeley Malagon: At the end of last year we decided it was time to create a sequel for The Moron Test. In December, we launched The Moron Test 2, and that has kept us pretty busy this year. We've released three great sections for that version featuring animations, a fantastic new art style and some of the best puzzles in the series. Behind the scenes, we grew the team from three people to five people and moved to Seattle, WA to open our first office.

148: Can you tell us what we have to look forward to in this update?

Berkeley: "Tricky Treat" is a brand new set of halloween-themed puzzles coming soon for the original version of The Moron Test. It's really the best section we've made in the whole series. It's the culmination of years of practice creating mind-bending puzzles that seem simple, but trick players into failing in ways that have them slapping their foreheads. It's also the most polished section we've made, featuring new characters, funny costumes, and all sorts of spooky silliness.

148: What's the thinking behind doing an update to The Moron Test instead of a Moron Test 3?

Berkeley: We were trying to decide what to work on next after launching "Field Day", the latest section in the sequel. A third game in the series was an option, but the timing wasn't right - there's still a lot we want to do with the current two titles. We realized the timing was perfect for making our first halloween-themed section, and we thought it'd be fun and for us and our fans to update the original with a huge unexpected free section. We had a blast making it, and we think fans will have a blast playing it.

148: What do we have to look forward to from The Moron Test?

Berkeley: Fans can expect both the original and the sequel to keep getting love, so they should get both games and watch for the great updates. Fans should also like our Facebook page (http://www.facebook.com/themorontest) for sneak-peeks, updates, and exclusive content not found in the games.

Keep an eye out for the update to The Moron Test. It should be hitting the App Store any time now.

Things have Gone a Little Screwy, Now You Have to Catch the Ark!

Posted by Rob Rich on October 15th, 2012

Theological discussions aside, I imagine it would be pretty tough to build a massive sea-going vessel and then stock it with two of every animal in the world. I also imagine it would be rather difficult to catch up with said super-sized ship once it’s set sail, but that’s exactly what happens in Chillingo’s Catch the Ark.

Noah and a few of his animal buddies have been left behind. Rather than mope around and wait for the floodwaters they decide to get proactive and attempt to chase down the biblical boat. The gameplay, which is still admittedly in fairly early form, takes place on an endless river. Players must guide the tiny raft back and forth in order to avoid obstacles and snag some coinage. These coins can be gathered and used to purchase new dinghies or special power-ups to give their future runs a better chance at success.

I have to admit I was pretty impressed by Catch the Ark, even with the game in such an early form. The visuals are incredibly stylish and colorful, the controls are responsive, and the little detail of animals hanging on the small boat representing “lives” is just brilliant. It’s also worth noting that, at least in this early build, it avoids many of the pitfalls typically associated with Bible-related games. Which is to say it’s more about the game than the Genesis.

Catch the Ark is still too early in development to have an official release date or price, but it’s definitely coming. And it seems like something worth keeping an eye out for.

Rock-Out with your iOS Device Out in Pocket Festival

Posted by Rob Rich on October 15th, 2012

Ever since I found myself transfixed by Wayne and Garth’s adventures in creating their own personal rock-a-palooza, I wondered what it would be like to start one of my own. Reality being what it is, coupled with me being barely in my teens at the time, meant that it wasn’t something I could actually do. At least it wasn’t. Now that Chillingo is getting ready to release Pocket Festival that young man’s dream can very much become a reality. Okay a virtual reality but sometimes you take what you can get.

Pocket Festival puts players in charge of their own personal Lollapalooza, Woodstock, Warped Tour, or whatever else they might want to call it. They can build tents for concert goers. They construct the stages and book the bands. They pick up litter for experience points (!!). And, as expected, more experience unlocks more gear, which can be purchased with coins and used to earn more coins to buy more gear. Most notably there are also daily quests that are changed, you guessed it, daily and offer players a number of rewards for various tasks.

This freemium rock-fest will be available soon. And you won’t even have to wait in line for a week to get tickets!

Chillingo Has Put a Man in a Maze, Now You Have to Get Him Out

Posted by Rob Rich on October 15th, 2012

Imagine a twisted game show in which contestants have to navigate their way through a maze full of hazards in order to earn some potential big bucks. Possibly even their freedom. Okay, not that game. What I’m talking about is Chillingo’s Man in a Maze. It’s a bit less bleak.

For starters, the Man (pictured) is always grinning like a goof. That’s pretty much the tone to expect from Man in a Maze: goofy and lighthearted. In between levels players can potentially spin a large, Price is Right-style wheel for bonuses or even use gems nabbed within a stage to purchase upgrades. Of course the stages themselves can be a bit more punishing than the bright and colorful themes might make them appear.

In my brief time spent with the game I saw a number of variations to the maps, which required completely different strategies. At it’s core, Man in a Maze functions much like a fairly typical maze chase game. Players guide the hapless grinning fool around with a finger drag and attempt to snag gems, avoid enemies, and possibly nail them with a fancy ball or two.

All the family friendly (and universal!) game show of death shenanigans will be coming to the App Store this winter.

He-Man: The Most Powerful Game in the Universe? Sure, why not?

Posted by Rob Rich on October 12th, 2012

What do you think of when I mention fur underwear, lots of muscles, and a really big sword? Okay, it calls a couple of different pop-culture icons to mind but what if I include flowing blond locks and an alter-ego that wears pink tunics? Couldn’t be anyone other than He-Man, could it? Well it is. And The Most Powerful Man in the Universe is getting The Most Powerful Game in the Universe at the end of the month by way of GlitchSoft (Destructopus, Star Marines) and Chillingo.

The developers have teamed-up with Mattel in order to bring the App Store an interactive celebration of the iconic 80’s action figure’s - I mean action hero’s - 30th anniversary. Hem-Man: The Most Powerful Game in the Universe is quite possibly the first iOS Tap n’ Slash, too. Players will tear through several different environments and over 25 levels throughout Eternia as they attempt to thwart Skeletor yet again. The game features destructible environments, un-lockable and upgradeable attacks, hidden artwork, a very tongue-in-cheek sense of humor, and a surprisingly clever control scheme. I didn’t get the chance to play around with it at all but it looks pretty intuitive with the left side for the screen used exclusively for movement and the right for jumping, attacking, and a bunch of special moves.

The glorious homage to one of the manliest toys ever to have graced the 1980s - with its self-referential humor, giant boss battles, and promise of more content in the form of new playable characters and levels in the future - is due out in the App Store at the end of the month, specifically October 25th. I wasn’t able to get a solid price point but it should go for between $0.99 and $1.99. Very soon we’ll all HAAAAVE THE POWEEEEEER! Make sure to use it wisely.