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Will

with the 148Apps Network since June 14, 2009



Will is not currently writing for the 148Apps Network.

Monday Morning App HQ

Random Musings of the App Store

More stupidity from Sony

An interesting article over at PocketGamer this week reveals some measures Sony has been taking to combat Apple’s wildly successful (but far from perfect) App Store and to make their virtual download service, the PSN, more appealing for both consumers and developers. Sony might be doing fine with consumers, as the reported top limit of 5 euros is less than the App Store imaginary limit of $9.99, so if consumers managed to stomach the outrageous price of $250 for the PSPgo, they should be pleasantly surprised with the game pricing. The question is, however, will there be any games worth buying. The upper limit of 5 euros is simply awful for developers. For any quality games that are worth buying to a consumer, the volume of sales just needed to break even is immense. This is one of the biggest problems of the App Store, but it has managed to get away with it – for now – because of the huge reach of the store – there are simply a massive amount of consumers who are willing to buy a lot of games. I can’t imagine the PSPgo will sell as many units as the iPhone and iPod Touch combined, so I can’t imagine how hard it will be for developers to turn a worthwhile profit. Just ask the Google Android – the entire Android store probably has seen less downloads than any of about 500 iPhone apps. To make matters worse though, Sony is taking huge control over the games, requiring a two week QA test and regulating release dates, further discouraging indie development. Sure, most people don’t see the iPhone in the same light for gaming as the PSP (though I could recommend you a couple of titles that might change your mind), but with the new insanely powerful iPhone 3GS and help like this from Sony, Apple might just eat away at Sony’s share of the portable gaming world.

Snood arrives in the App Store
snood
Last night, Snood, a classic PC/Mac Bust-a-Move clone, was released by EA into the App Store. Despite some strange Facebook requirements, a quirky landscape interface (the game is played entirely in portrait view), and the fact that it’s an EA port, Snood has made it to the iPhone in all its highly addictive goodness… with online multiplayer nonetheless! Best of all, there’s not even a stupid cross-over promotional Pocket God pygmy in sight! A friendly warning: I lost many hours of productivity on this game back in the day. I’ve not spent enough time with the game (ok, basically none) to give it a recommendation, but we’ll try to have an official 148apps patent-pending review up soon (or not…I didn’t get that checked out with our editor, Chris. He might have some sort of strange anti-Snood bias).

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-08-17 :: Category: Games

App Store Fire Sale

It seems that in the App Store lately, everything must go! Developers have been slashing their prices to new lows, some even making their games free for a limited time. Rather than typing more, I thought I’d let our fancy boxes do the talking, so here are some notable price drops:

$1.99
+ Universal App - Designed for iPhone and iPad
Released: 2009-03-27 :: Category: Entertainment

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-06-29 :: Category: Games

$4.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-08-05 :: Category: Games

(Full disclaimer: I really don’t like NFL 2010)

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2009-03-10 :: Category: Games :: Puzzle

FREE!
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2008-12-10 :: Category: Games

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-06-08 :: Category: Games

$3.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-05-08 :: Category: Games

This week’s sign of the apocalypse

Hmm, why does this look so familiar?

Hmm, why does this look so familiar?


The game Ricky is currently sitting at the number 33 spot in the App Store. The description tells me that if I like Super Mario Bros, then “surely I will like Ricky.” Well Ricky, the only thing I’m surly about is your game. Ricky is a blatant Mario rip-off (ported horribly I might add). The hills have eyes, the main character is an italian plumber, and oh yeah, the icon is the 1up mushroom. Really Apple, you saw no possible copyright infringement going on. It just makes you wonder how apps like this get through while quality games like iMech and A.D.D. are held up in the approval purgatory for months.

$1.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-07-12 :: Category: Games

Apps of the Week

This week was a great game week, and while I was hoping Duke Nukem 3D would hold a spot on this list, unfortunately the controls are among the worst I’ve seen for a big title on the iPhone. Nevertheless, a duo of great games, one new, one old, made my list for the apps of the week.

Spider: the Secret of Bryce Manor

Spider, a beautiful, elegant game

Spider, a beautiful, elegant game


Spider is simply a work of art. The main gameplay, spinning webs to catch and eat bugs, is very compelling, especially with fantastic touch controls, but what makes Spider truly great is the multi-faceted story. The story is a human one that rivals many novels, but it is told through subtle clues found throughout levels. Items of seemingly little consequence can fill in a crucial missing piece. To top things off, Spider comes with many secret area to levels plus a secret room that it will take a true adventurer to unlock.
$1.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-08-10 :: Category: Games

Civilization Revolution
Earlier in this article, I mentioned the addictive nature of Snood, but that is nowhere as addictive as the classic turn-based empire building game Civilization. Once I start a game of Civilization, I literally am not capable of doing anything else until I’ve finished the game. The iPhone version is slightly watered down, making it more accessible to newcomers, and it does have some interface/control issues (no performance issues over here on my iPhone 3G), but it’s still Civilization, and it’s still awesome.

$2.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-08-10 :: Category: Games

That’s it for this edition of MMAHQ. Next week, I hope to have some super secret exclusive content for you all that I’ve been working (or should I say waiting) on. Enjoy your week!

Gomi

Gomi

iPhone App - Designed for the iPhone, compatible with the iPad
Gomi, a game in which you rid the world of pollution by rolling around and eating it, is a highly creative game with a bevy of content. Such a great value is rarely seen on the App Store.

Read The Full Review »
Civilization Revolution

Civilization Revolution

iPhone App - Designed for the iPhone, compatible with the iPad
Despite far from perfect controls and interface along with mediocre graphics, Civilization Revolutions comes with the best strategic gameplay as yet seen on the App Store, and for the amount of content it delivers, it's a steal at $4.99.

Read The Full Review »

Monday Morning App HQ

Random musings of the App Store.

Retro Invasion

Retro games are appearing in the App Store in droves! Pac-Man Remix, Q*Bert Deluxe, and of course, the incredible Space Invaders Infinity Gene. All of these are updated in some way from the classic games. Q*Bert has updated graphics, Pac-Man Remix has updated graphics (though they are still not too hot on the iPhone) along with power-ups that sometimes feel gimmicky, and Space Invaders is a complete re-imagining of the classic game. Of these, the only game that really captivates me is SIIG. In my opinion, retro games are retro for a reason – frankly, they’re boring and outdated. However, the concepts are still good, and if they’re updated for modern gamers, they can turn out like SIIG. To go with these retro games, there are plenty more on the way: Snood, a classic match-3 shooting game, TAITO’s Bust-a-Move, and most importantly, Pac-Man Championship Edition. Pac-Man CE, for XBLA, is, along with SIIG, one of the best re-imaginings of a retro game I have ever played and, if the controls are changed from Remix, should translate fantastically for the iPhone.

Pac-Man CE, a great re-imagining of the classic game

Pac-Man CE, a great re-imagining of the classic game

Gameloft coming on strong (maybe)

Along with NFL 2010, Gameloft has an upcoming FPS, Sandstorm, and a GTA knockoff, Gang$tar in the works. These games are particularly of note because it seems as if Gameloft is attempting to directly compete with other developers. NFL 2010 was notably released before EA’s upcoming Madden 2010, and at a lower expected price point – $7.99 compared to $9.99. Sandstorm seems to be in line for direct competition with ngmoco’s upcoming FPS (as yet unnamed). Gang$tar looks to have a huge advantage on current App Store GTA-a-likes with a fully roam-able 3D world. If I was a betting man (ok, I am a betting man), though, I would count on the other two games losing out. If there’s two things Gameloft games have in common, with the notable exception of Castle of Magic, it’s lackluster, on-screen controls, and uninspired gameplay. Gameloft seems to put all of the genre “requirements” in their games, without doing anything truly unique to make the game their own. They seem stubborn about their controls as well, always opting for mediocre on-screen d-pads or joysticks, rather than attempting any innovation for the iPhone. NFL 2010 is a solid football game with licensing, and I’m sure Sandstorm will be a decent FPS. However, neither if these titles, probably, will be great.

Get out of my games, stupid pygmy

Get out of my games, stupid pygmy

Games requiring 3.0 software

I wanted to briefly address a common complaint springing up various places: games requiring 3.0 software or higher. Developers are excited to utilize 3.0 features and making their apps 2.2.1 compatible takes a lot of time, resources, and extra testing. Look, I know that the update is $10 for iPod touchers (whoops, that sounds weird), but that’s really not a lot for a major software upgrade, and if these stubborn users don’t update soon, they’re going to find themselves left out in the cold for some of the App Store’s best apps and games.

This week’s sign of the apocalypse

First Doodle Jump, now Harbor Master; the Pocket God pygmies are invading other games! It was bad enough that I had to look at those stupid pygmies while playing Pocket God, thinking I would eventually like it. But no, that wasn’t enough, now they have to ruin games that I actually play! I really want to kill a pygmy, and in a way so that they can’t be magically dropped from the sky a few seconds later.

Apps of the Week

Gomi

Gomi, an app of the week!

Gomi, an app of the week!

Last week, I previewed Kevin Calderone’s new game Gomi, mentioning the staggering amount of content. Now, the app is out, and not only is it huge, but all that content is actually worth playing! In Gomi, you clean up the world by eating pollution and the like while spitting (?) out trees and flowers. You have to eat smaller things to build your appetite, eventually building up to shopping malls and the like. The regular levels are great, the boss battles are challenging and clever, and the game is seemingly endless with 140+ levels, eight mini games, achievements, and online scoreboards. At the low price of $1.99, Gomi is a unique game and a highly recommended bargain. Expect a full review soon (sorry, I’m on vacation).

$2.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-08-06 :: Category: Games

BargainBin

BargainBin is an app that allows you track other apps; creating wish lists with target prices and viewing the newest apps, updates, and price drops. BargainBin recently was updated with two major improvements: a nice UI update and a killer feature: push notifications. Now, whenever an app you’re tracking reaches your desired price, you’ll instantly receive a push notification without ever having to open the app. Finding the App Store’s best deals has never been easier!

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2009-03-26 :: Category: Productivity

Well, that’s it for this week, and I’m still loving writing this column! Apparently, I messed up the links for the previous articles, so commenting was impossible. This has been fixed, so hopefully this week my begging for feedback/comments will succeed!

Monday Morning App HQ

Random musings of the app store.

Minigore Released into the Wild

Minigore = Mini content

Minigore = Mini content

Minigore, a dual-stick survival shooter, has finally been released onto the App Store after weeks of intense hype and anticipation. So what was all the hype about? Honestly, I don’t know. Compared with its survival shooter kin, iDracula (App Info), Minigore is as shallow as a puddle. It has one map, two weapons, four enemy types, and two health points. It definitely has a unique art style going for it, but beyond that, not too much. There seems to be some sort of story, and while it is never even touched on, there will apparently be Pocket God-style episodic updates. I’m sorry, but I don’t like this approach unless it’s done with a complete game. Minigore is clearly not a complete game, and I’m tired of getting incomplete games with promises of updates that aren’t always fulfilled. There seems to be a bit of a logjam cycle going on with apps nowadays – developers won’t add to their apps unless they do well in the App Store, but consumers don’t want to pay for an incomplete app. But hey, it worked for Pocket God (App Info); it went from being a boring, mindless, stupid time waster to a… boring, mindless, stupid time waster. But seriously, Minigore is not a bad game, just an average one that without a bevy of substantial updates is undeserving of the immense hype that preceding it.
$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-07-30 :: Category: Games

Freeverse joins ngmoco’s Plus+ network

As I touched on last week, there is an emerging social game network competition on the App Store. And, as I loosely predicted (thank you, thank you), ngmoco’s Plus+ network has taken the lead. Freeverse, who may not be my favorite developer but is certainly among the most popular and has a large volume of games, has announced that they will be implementing the Plus+ network in their upcoming action space trader Warpgate, their incredibly popular Flick Fishing (App Info), and presumably more upcoming games. Having two of the premiere App Store developers certainly bolsters Plus+, and could induce a chain reaction of developers braking for Plus+. At this point, OpenFeint may be implemented in more games, but that catalog is very scattered, not all of those games are exactly quality controlled, and some apps were clearly not made for OpenFeint (have you ever tried to go into a Pocket God chat room?). I’m definitely putting my money on Plus+ for now.

From the developer of Trace – Gomi submitted

Bovine Dragon has finally submitted their new game, Gomi, to the App Store. Gomi appears to be a platforming game in which you, as a Gomi, replace the pollution in the world with trees and other natural things. The artwork is certainly unique, and the gameplay looks good, but perhaps the most impressive thing about Gomi is the staggering amount of content. Gomi will have over 140 stages, each lasting several minutes, spread across 8 worlds, with a boss battle for each world that unlocks a new ability. There are also 8 unique mini-games, hundreds of achievements, hundreds of playable Gomis, a complete soundtrack of 17 songs, and online scoreboards for everything. Wow, talk about a complete game! The developer estimates that playing through each stage once, without trying to unlock any achievements
or playing any mini-games, will take over 12 hours. The price for a game of this size? Reportedly just $1.99 upon release. This looks to be an incredible value and if the production values and unique gameplay of Trace (App Info) were any indication, Gomi should be an incredible game.

This week’s sign of the apocalypse

Locating sex offenders will be rendered pointless when the ENTIRE WORLD IS DESTROYED!

Locating sex offenders will be rendered pointless when the ENTIRE WORLD IS DESTROYED!

Offender Locator (App Info), an app that locates nearby sex offenders, is currently sitting at #4 overall in the App Store. First of all, are people really that paranoid? And second, if you do find an offender in your area, what are you going to do? Move away? Complain to your neighborhood police patrol? Set up barricades? No, you are just going to be more worried than you were before.

App of the week

So normally, I would list more than one app of the week, but this week, there is basically only one app deserving of the honor, only one game I have been playing all week:

Space Invaders Infinity Gene

Undeniably sweet

Undeniably sweet

I have to admit, after seeing SIIG appear on the App Store, I was skeptical. After all, how fun can a remake of Space Invaders be? It might be fun, but for $4.99? I figured they just slapped some neon backgrounds on the old tried and true gameplay. Well, after reading the 148apps review, I decided to buy the game, and, happily, I was utterly, completely, and unequivocally wrong. TAITO brings a shining example of how to remake retro games for the App Store. The graphics are fantastic, the action is frantic and heart-pounding, the music is techno bliss, and the controls are perfect. The evolution concept and implementation is fantastic, with unlockables aplenty. And on top of all of this, there is the ridiculously awesome ability to generate completely original levels based on your iPod music. I really need some good songs for this mode, so if anyone has any suggestions, post away! This isn’t just a great App Store shooter, this is a great shooter period. Probably in my top three iPhone games ever, and at $4.99, if you’ve ever enjoyed a shooter, you owe it to yourself to buy this game.
$4.99
+ Universal App - Designed for iPhone and iPad
Released: 2009-07-28 :: Category: Games

Wow, they actually let me write a second Monday Morning App HQ. Hopefully everyone is enjoying the column, and feel free to post feedback.

Monday Morning App HQ

Random musings of the app store.

Removal of EDGE from the App Store

Hey Tim, why don't you actually make something?

Hey Tim, why don't you actually make something?

EDGE, a simply fantastic game, has been removed yet again from the App Store, due to a trademark dispute with Tim Langdell. For those who don’t know, Langdell is a leech who hasn’t made a game in over 15 years, instead making his living by suing any game with “edge” in the name. Good thing there’s the IGDA, or international game developers association, whose mission is to “advance the careers and enhance the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community” (from www.igda.org/about). Oh, wait, Tim Langdell is actually on the board of directors at IGDA! So yes, Langdell has attempted to trademark a commonly used word, and has succeeded largely in part to the fact that developers can’t afford to fight costly legal battles and simply want to reach a settlement. Mobigame, EDGE’s developer, hasn’t given in yet, so kudos to them. Langdell may have bitten off a bit more than he can chew, however, as he is attempting to sue EA over their Mirror’s Edge game. One can only hope that EA will cut Langdell down to size and clear the way for future edges.

Apple considering reorganizing App Store

Eight of the top ten games are $.99

Eight of the top ten games are $.99

In their quarterly report last Tuesday, Apple said, regarding the App Store structure: “We’re always looking for ways to categorize apps differently and we have some ideas. We do it by type of apps and top selling apps, and we realize there is opportunity for further improvement and we are working on that. As for price, it’s up to the developers to choose where to set the price. I would think as the installed base grows, it makes sense to have lower prices but that’s totally up to the developer.”

Part of the problem with the App Store is that top lists are organized by volume rather than revenue. This encourages “bargain bin” pricing, as obviously it is much easier to sell a large volume at a lower price. Since the top lists are organized in such a way that apps that make it there tend to stay there, they are all-important. It is very tough to make a profit selling a game at $.99, so this in turn encourages short development cycles with small budgets. Big IP’s like DOOM will always sell at a higher price, but indy developers with AAA ideas may never see their ideas come to fruition due to over-inflated consumer expectations. If Apple decided to have a list by revenue, this would go a long way to curing the woes of the App Store, but it wouldn’t completely fix it. Besides the top lists, the next best marketing tool for a developer is word of mouth, so regardless of price, it can be difficult for an app to gain traction. Apple’s featuring method is arbitrary at best, and their review system is severely flawed, as only those who either hate or love an app review it, meaning an app’s rating is basically dependent on its ratio of five star reviews to one star reviews. Perhaps both requiring users to “earn a reputation” in order to have their rating count and eliminating the rating prompt after deleting an app could go a long way to solve this. On top of this, however, there is currently no list for top-rated games, and Apple could and should implement this easily with a minimum number of ratings benchmark.

Social gaming network competition

The iPhone now has three notable high score networks: OpenFeint, ngmoco’s Plus+ network, and Chillingo’s recently announced Crystal. Ultimately, one will become the network for the iPhone. This will shape up largely like the Blu-Ray/HDDVD wars of old; consumers will not want to have their favorite games fragmented over three different networks, so war will be waged as developers choose which network to implement. I see Plus+ winning, as OpenFeint is largely about superfluous features over interface and usability (I don’t want to chat with people in the middle of my game) and has no large developer backing it, and Crystal has yet to be started. Earlier is always better, and as third-parties start using Plus+ before Crystal is even in any of Chillingo’s games, Plus+ will get a huge head start. Developers will always want to use whoever is “winning.”

This week’s sign of the apocalypse

This is what happens when Apple features Eviro-Bear for two straight weeks

This is what happens when Apple features Eviro-Bear for two straight weeks

Enviro-Bear 2010 (App Info) has now been featured in some context for two consecutive weeks by Apple. Talk about a platform showcase.

Apps of the week

Because productivity is overrated, I chose two games as the apps of the week:

Star Hogs

After my immense disappointment with Worms, I was comforted by the brilliance that is IUGO’s Star Hogs. Star Hogs doesn’t try to be a Worms clone; instead, it brings many new well-implemented twists to the genre like ship/weapon customization and the unique energy system. The online component is fantastic, though there is a notable lack of online players (yet another reason why everyone needs to buy the game). Star Hogs might not have the visual appeal and charm of Worms, but it does just about everything else right, and therefore earns a spot as an app of the week.

$3.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-07-06 :: Category: Games

Triazzle

Remember those maddeningly difficult wooden triangle puzzles? Well, that’s what Triazzle for the iPhone is, but in this case, it’s even better than the original. Back in the day, you would have to shell out $15 for one of those bad boy’s, but on the App Store you can buy an unlimited number of Triazzle puzzles for just $2.99. Yep, that’s right: infinite puzzles. This, along with exceptional graphics that “come to life” as you solve a puzzle, a great help system, and soothing music, makes Triazzle an app of the week.

Now even better on the iPhone

Now even better on the iPhone

$2.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-07-17 :: Category: Games

So that’s it, the first Monday Morning App HQ. Hopefully I won’t receive too much hate mail.

Earth Vs Moon

Earth Vs Moon

iPhone App - Designed for the iPhone, compatible with the iPad
Despite a rough learning curve and the lack of any online integration, Earth Vs Moon manages to be a worthy interpretation on Missile Command with a nice dose of humor and entertaining boss battles.

Read The Full Review »
MUST.EAT.BIRDS.

MUST.EAT.BIRDS.

iPhone App - Designed for the iPhone, compatible with the iPad
MUST.EAT.BIRDS. stands out from the large pack of App Store casual games with fantastic graphics and a general sense of absurdism, but the lack of online scores and a frustrating mission structure compromise replay value.

Read The Full Review »
Triazzle

Triazzle

iPhone App - Designed for the iPhone, compatible with the iPad
With gorgeous graphics and animations, a sleek and seamless interface, and an unlimited number of challenging yet rewarding puzzles, Triazzle sits atop the upper echelon of App Store puzzle games.

Read The Full Review »
WORMS

WORMS

iPhone App - Designed for the iPhone, compatible with the iPad
Worms is a fantastic game that exudes spunk, charm, and organized chaos - it's just really hard to see that if you're playing the iPhone version. This release is a lazy port by Team17 with missing features, control issues, and spotty performance.

Read The Full Review »
Dirt Moto Racing

Dirt Moto Racing

iPhone App - Designed for the iPhone, compatible with the iPad
Due to superb controls and an extensive career mode complete with vehicle upgrades, Dirt Moto Racing, an ATV racing game, surges to the front of the pack as the premiere freestyle racing game for the platform.

Read The Full Review »
Jules Verne’s Return to Mysterious Island

Jules Verne’s Return to Mysterious Island

iPhone App - Designed for the iPhone, compatible with the iPad
Return to Mysterious Island is an ambitious adventure game that takes the concept of Myst and makes it more interactive with fully explorable lush 3D environments. There are a few interface problems that detract from overall enjoyment, but if you're an adventure fan, Return to Mysterious Island is not to be passed up.

Read The Full Review »
Sentinel 2: Earth Defense

Sentinel 2: Earth Defense

iPhone App - Designed for the iPhone, compatible with the iPad
A combination of fantastic graphics and multi-layered complex gameplay make Sentinel 2 the best tower defense game on the App Store. Be warned - it may be tough to go back to seemingly simple TD games after experiencing what Sentinel 2 has to offer.

Read The Full Review »

ROLANDO 2: Quest for the Golden Orchid

iPhone App - Designed for the iPhone, compatible with the iPad
Rolando 2 manages to surpass even its legendary predecessor with more exciting graphics and an added element of pizzaz that was lacking in the first. $9.99 is a small price to pay for a game of this caliber.

Read The Full Review »
DOOM Resurrection

DOOM Resurrection

iPhone App - Designed for the iPhone, compatible with the iPad
This is not the DOOM you remember. Though it's a bit short, DOOM Resurrection is an incredibly engaging and fun "on-rails" shooter that contains some of the best graphics seen yet on the iPhone.

Read The Full Review »
TowerMadness: 3D Tower Defense

TowerMadness: 3D Tower Defense

iPhone App - Designed for the iPhone, compatible with the iPad
TowerMadness boasts a lot of features and 3D graphics, but does nothing to distinguish itself. Graphics are surprisingly rough, and ultimately the game is fun but forgettable.

Read The Full Review »

Firemint has just released a 1.3 update for their extremely popular Flight Control game that adds the ability to play cooperatively with a friend over bluetooth. Flight Control has sold over 1,000,000 copies on its way to becoming an App Store classic.

picture-1

Flight Control is a deceptively complicated game in which you must guide planes and helicopters to their proper landing places by drawing paths with your finger. The game starts out very simply with very few vehicles on screen at a time, but quickly ramps up in difficulty as more planes and helicopters of varying speeds appear on screen simultaneously. If anything collides, the game is over. When Christine reviewed the game, she gave it a perfect five stars.

In previous updates, Firemint has added new maps and online leader boards via the Cloudcell service. Now, in order to utilize the new 3.0 software for the iPhone and iPod Touch, Firemint has added bluetooth play so you can share air traffic controller duties with a friend. No wifi is required, as you simply need two devices with bluetooth capabilities (note: only the iPhone 3G, iPhone 3GS, and iPod Touch 2G can use bluetooth).

In this new mode, you and your friend share a cumulative score for a game. Each person has a complete map on screen (you can either use the same map or different maps), but can only land planes of a certain color. If a plane appears on screen that you cannot land, you have to direct it to the side of you screen, which will cause it to appear on your partner’s screen. This makes the game even more hectic, as you have to manage planes that both normally appear on your screen and those redirected by your partner all while trying to communicate with your partner.

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-03-06 :: Category: Games

Baseball Slugger: Home Run Race 3D

Baseball Slugger: Home Run Race 3D

iPhone App - Designed for the iPhone, compatible with the iPad
Baseball Slugger is an extremely fun arcade game with a fantastic online matchup mode. This game is must-buy for baseball fans and non-baseball fans alike.

Read The Full Review »
Galactic Gunner

Galactic Gunner

iPhone App - Designed for the iPhone, compatible with the iPad
Galactic Gunner is actually a tap-to-shoot game worth playing. Although it's short, cinematic action makes it an incredible journey.

Read The Full Review »
World of Tunes

World of Tunes

iPhone App - Designed for the iPhone, compatible with the iPad
While World of Tunes only has ten songs, it features a unique full-screen, non-linear gameplay that uniquely utilizes the iPhone's capabilities and puts it at the forefront of the App Store rhythm genre.

Read The Full Review »
Defender Chronicles

Defender Chronicles

iPhone App - Designed for the iPhone, compatible with the iPad
Defender Chronicles manages to push itself above the crowded App Store Tower Defense genre with nice visuals, incredibly deep and balanced gameplay, and RPG elements. Defender Chronicles is a new perspective on TD games that you won't want to miss.

Read The Full Review »
Real Tennis 2009

Real Tennis 2009

iPhone App - Designed for the iPhone, compatible with the iPad
Gameloft's Real Tennis 2009 may be the best looking Tennis game on the App Store, but it gets just about everything else wrong. Frustrating controls and horribly balanced gameplay make this one an app to miss.

Read The Full Review »
AC-130 Spectre

AC-130 Spectre

iPhone App - Designed for the iPhone, compatible with the iPad
AC-130 Spectre is a fun aerial sniping game, but it may test your patience in certain tedious spots. This, coupled with limited playtime and spotty controls push this game down to a mediocre level.

Read The Full Review »
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