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Rob LeFebvre

Editor with the 148Apps Network since August 5, 2010

Dad, Mac Head, Gamer. Rob lives in Anchorage, AK, and commutes daily to the intarwebs to edit and write about games and gaming. His previous incarnation was as the Executive Editor at The Portable Gamer, and brings that experience with a good dose of humility into his current tasks at 148Apps.

Rob is not currently writing for the 148Apps Network.
Personal site ::

Pocket Informant Pro Updates to 3.1 With Even More Evernote Support

Posted by on July 31st, 2013
+ Universal App - Designed for iPhone and iPad

Pocket Informant Pro is a super powerful information manager app with a ton of built in features, along with several that can be purchased as add-ons, increasing the functionality in specific ways.

Now, however, the app’s developer has added Evernote support, with a host of ways to integrate your Evernote reminders and other notes right into Pocket Informant Pro. The concept is to bring together everything about your day into one place, and let you customize every part of the app to make it individually useful to you.

Sounds good to me!

Evernote Integration also includes:
* Rich Text Notes
* Lists
* Styles
* Evernote Reminders and todos
* Stacks
* PDFs
* Word Documents
* Images
* Attachments
* Support for Evernote “linked notebooks”

source: Pocket Informant Pro Website

The Official Companion Guide to Doodle Jump – iPad edition Is Here!

Posted by on July 31st, 2013
iPad Only App - Designed for iPad

Pocket Gamer Guides are like those console game strategy guides that fill up many a gamer’s bookshelves, chock full of background information, concept art, and tactics help.

The Official Companion Guide to Doodle Jump – iPad edition is the latest in a long line of Pocket Gamer Guides, and it promises to have just that:

Everything you need to know about Doodle Jump’s story so far – from its origin, to a difficult start, to global domination

• An in-depth interview with the world’s best Doodle Jumper, including expert tips and exclusive footage of his 24 million highscore run
• Get to know the tactics that will make you a master Doodler (24 million highscore not guaranteed)
• Did you know there’s a nine-foot tall version of Doodle Jump? If it’s Doodle Jump-related, we’ve covered it
• Complete breakdown of the themed versions of the game – what, when, and how to improve at them
• And more fun stuff, including exclusive content to come in future updates

Doodle Jump Guide Pocket Gamer

source: Pocket Gamer Guides

Minigore 2: Zombies Now Free To Celebrate Game Series’ 4th Anniversary

Posted by on July 31st, 2013
+ Universal App - Designed for iPhone and iPad

Blocky, gun-toting mercenary John Gore must fight hordes of murderous chefs, giant lumberjacks, killer penguins, three hundred rabbits, an entire undead army, and one single moose in Minigore 2: Zombies.

Lucky for you, he’s doing this all for free, for a limited time, as developer Mountain Sheep has dropped the price of its latest dual-stick shooter to zero to celebrate four brilliant years of the Minigore franchise.

via: Our Review


Facebook announced that it will be entering the mobile games publishing fray, hoping to help small to medium development teams who “don’t yet have the upfront resources for a paid strategy” go global, according to a report over at Pocket Gamer.

With 800 million monthly mobile users–260 million of those playing games–Facebook has a built-in audience just ready for Facebook-published mobile games. It sounds like a win-win strategy, and ten developers have already signed up.

In an email sent to 148Apps today, Facebook mentioned all ten by name:

The initial partners in the pilot program were identified by their high-quality, high-potential games. These initial partners and games include:

  • 5th Planet’s RPG card battle game, Dawn of the Dragons
  • Brainbow’s puzzle-packed adventure game, Dr. Newton: The Great Brain Adventure
  • Certain Affinity’s pirate-themed strategy game, Age of Booty: Tactics
  • Dragonplay’s social poker game, Live Hold’Em
  • Gameloft’s medieval strategy/simulation game, Kingdoms & Lords
  • Gamevil’s train management simulation Train City
  • KiwiGames’ quest-based exploration game, Shipwrecked
  • Outplay Entertainment’s explore-and-battle fantasy game, Monster Legacy
  • Space Ape’s multiplayer combat strategy game, Samurai Siege
  • WeMade Entertainment’s endless-running game WINDrunner

While a few of these developers don’t fit the “small to medium” developer team model in my opinion (Gameloft, Gamevil, WeMade), it could be a potential windfall for actual indie teams looking to get their well-made game out to a ready audience.

source: Pocket Gamer

New Conquist Tournament Offers Risk-Style Multiplayer Battles Of World Domination

Posted by on July 30th, 2013
+ Universal App - Designed for iPhone and iPad

Risk is one of my favorite board games of all time. Schmeuk Studios’ Conquist 2 fed my obsession with a pretty spot-on homage to the tabletop game of world domination, and now Conquist Tournament threatens to take up all my free time.

With this new multiplayer-focused game, Schmeuk Studios focused on making everything work smoothly and easily. “No AI player can substitute for a human, so we focused on making the online multiplayer experience great,” they said in an email. “Players join matches effortlessly and follow every move in realtime.”

The team also created a smarter matchmaking system along with tournaments and leagues that start every two weeks, with trophies and a Hall of Fame. There’s even a new scoring system based on the chess championship algorithm (ELO) to accurately reflect players’ abilities on the leaderboards.

Added to all that is a new power card system, which bring a whole new element to the gameplay without unbalancing it. The cards will let players camouflage armies, spy on opponents, make surprise air strikes and more, like power ups.

Unlike the other Conquist games, this one’s free, so be sure to check it out.


Zagat mobile app

Zagat is the first name in restaurant rating, having started in 1975 to cover just New York eateries and growing to over 70 cities in 2005. Now, Google brings Zagat to the mobile era with Zagat, a free app for your iPhone that covers nine cities, including Austin, Boston, Chicago, London, Los Angeles, New York, Philadelphia, San Francisco, and Washington DC.

– Expert-selected lists of places to go for nearly any occasion, mood, and craving
– Reviews and ratings you can trust
– Constant stream of entertaining articles and videos delivered throughout the day
– Advanced search tools to help you find exactly what you want
– Menus to read before you go
– Reservations through OpenTable

source: Zagat Help

Freak Tower, From Puzzles and Dragons’ Developer, GungHo, Mixes Building With Defense

Posted by on July 29th, 2013
+ Universal App - Designed for iPhone and iPad

GungHo, the developer behind incredibly successful free-to-play game, Puzzles and Dragons, has a new game out. Titled Freak Tower, it is also a free-to-play game.

While it looks quite a bit like other tower building sims out there, Freak Tower also promises some interesting tower defense mechanics, as well, to liven things up.

Of course, when a studio that reported a $4.9 million daily average sales last quarter releases a new game, it’s probably time to try it out at least, right?

via: Games Industry Biz

Teslapunk Offers Artsy Arcade Action In This New Shmup

Posted by on July 29th, 2013
+ Universal App - Designed for iPhone and iPad

Honestly, I just wanted to use the word, “shmup,” in a headline.

Also, this game is by Thorsten Fleisch. an artist who makes visually interesting short films, like Energie!, which sort of gives my eyes a workout.

In Teslapunk, you’ll be tasked with avoiding bullets and sort of pushing away the enemies with a giant fire-hose-like weapon thing. Sounds like fun, right?

It’s free, and the video below has the best presentation of a portrait-orientation iOS game I’ve seen, so by all means go give this one a try.


Ever wanted to run your own baseball team? Well, the time is nigh, with the recent release of MLB Live Challenge, an interesting mix of fantasy sports and team management sim using real results from Major League Baseball.

Build your own baseball team in MLB Live Challenge, the game that keeps you directly connected to Major League Baseball! Collect Player Tickets featuring real-life pros from all 30 Major League teams and compete using real-world MLB results, updated every day! Do you have what it takes to create the ultimate roster?

MLB Live Challenge

via: MLB Live Challenge on Facebook


Developer: IK Multimedia

Price: $4.99 for Amplitube, $99.99 for iRig HD
Version Reviewed: 3.0.2

iPad Integration Rating: ★★★★☆
User Interface Rating: ★★★★½
Re-use / Replay Value Rating: ★★★★☆

Overall Rating: ★★★★☆

IK Multimedia just keeps getting better, improving its products with each iteration. When I reviewed the iRig and Amplitube Fender a couple of years back, I found them both to be outstanding pieces of consumer-level tech to connect a guitar to an iOS device.

The iRig HD, then, continues that tradition as a solid, well-built and improved hardware solution for connecting a guitar to any iOS device, or even a Mac. It comes with three cables to connect with – Lightning, 30-Pin, and USB – covering all the bases. It’s also a 24-bit analog to digital conversion unit that’s around the size of a small cigar, easily fitting into your pocket or gig bag.

What’s different about the iRig HD is the way it eschews a headphone jack, letting your iOS device run the sound. This is a great, streamlined way of connecting stuff that just makes sense. I plugged my guitar into the large 1/4-inch jack on one side of the iRig HD, then connected the Lightning cable to the iRig HD on one end and the iPad mini on the other end. Just like that, I was set.

DSC04898The sound quality is great; even better than the original iRig, which now retails for $40. There’s a little bit of latency when playing notes through to the Amplitube Studio app, but even that is adjustable in the settings.

Amplitube Studio, then, is another great step forward. Not only is it Audiobus capable, allowing you to use all of the presets and pedal/amp combinations you choose, it also has a new multi-tracking system available as an in-app purchase for $26.99. It’s no Garageband, but for those looking to do all their recording and editing in a guitar-centric app, it seems a solid multi-tracking digital audio workstation for a great price.

The base app provides a great line up of pedal effects and amplifier models, with several outstanding effects pre-sets. When purchasing the iRig HD and connecting it to an iPad with Amplitube Studio on it, musicians will get a few more of each as well.

The interface is easy to use; with pedals, amps, and mics looking just like their real-world counterparts. One actual valid use of skeuomorphic design. Players can use the several preset effects chains, modify them, or create their own from scratch. Every amplifier model has full access to its front panels, just like a real amplifier, giving knob-twiddling guitar geeks truly infinite control of their sound.

IMG_0222The only niggling issue I have with the iRig HD is the lack of any professional output solution. I like that IK Multimedia has moved the sound processing to the iPad, but to use this kind of set up on stage requires another purchase. Even with a pedalboard, there’s still the question of sound output. Thankfully, with the 24-bit sound here, it’s a fairly easy fix to get the iPad out to a PA system with a simple 1/8-inch to 1/4-inch adapter.

Bottom line: the iRig HD is a great higher-end analog to digital converter with great sound throughput, allowing anyone to connect a guitar or other line-level musical instrument to their iOS or Mac OS X device. Amplitube Studio continues to evolve the Amplitube brand forward, providing a host of pedal- and amp-based effects for the beginner as well as more experienced guitar players.

iPad Only App - Designed for the iPad
Released: 2010-07-22 :: Category: Music

Sims FreePlay

Each week, we take a look at the top twenty most recommended iOS apps on Powerslyde. We want to help you find some great apps recommended by app lovers just like you, and maybe help you discover some apps that you might not find on the top apps lists on iTunes.

This week, we’ve grabbed the top five most recommended apps from Powerslyde:

Car Racing Free (Street Racer)
The Sims FreePlay

Pretty fascinating, if you ask me, and if you’re reading this, I’m assuming you would be if you were here. Or something like that.

These are actually the top five most recommended apps on Powerslyde from the past week, a very different list from last week’s. To see three big non-game apps at the top of the charts is a neat fact that we tend to overlook in the onslaught of games that take all the headlines these days, it seems.

Fitocracy is like an RPG for fitness, letting you track your entire workout routine in one place, and what better way to stay motivated than through gamification? Fandango is still my go-to app to find movie times and buy tickets when I’m in a hurry or on the go, and Flipboard is at least a weekly read in my house–it’s like grabbing the Sunday paper, only it’s stuff I want to read.

Having Car Racing Free and The Sims FreePlay–both fun and free games–at the top of the list just re-iterates the triumph of the free to play economy in gaming: if the game is fun, people are going to recommend it, regardless of the economic model supporting the game.

What do you think? Any apps or games you’d recommend beyond these? Sound off in the comments below!

Powerslyde is a mobile app that helps you discover the apps your friends are using, while letting you curate your own recommendation lists.

Grab the free Powerslyde iOS app right here, and help your favorite app get up on the Powerslyde most recommended list.

Book: Free-to-Play: Making Money From Games You Give Away
Author: Will Luton
Price: $12.99

photoI just finished reading Will Luton’s new book, Free-to-Play: Making Money From Games You Give Away. It’s a $12.99 purchase in the iBooks store, making it a better deal than, say, the current paperback version, at $21.38 over on Amazon.

The book is a healthy roundup of what makes free-to-play (F2P) games tick, with sections on the economics, gameplay, monetization, marketing, and analytics–the underpinnings of any successful free-to-play game on any app store.

The examples he uses within the book are Farmville, naturally, Dungeons and Dragons Online, and Bejeweled Blitz. In this way, Luton is able to illustrate his points with concrete examples from real world games that use the principles within.

The author believes that free-to-play games are a win/win proposition, letting developers quickly and inexpensively release games that have a chance of making some money, and letting players who wouldn’t typically touch a $60 console “gamers’ game” experience fun for no money down. It’s a delightful ideal, and I hope most, if not all, developers take it to heart: free-to-play games should be good games first, and monetization engines second. Luton continues to make this point throughout the book, though the message tends to get lost in the discussion of variable reward schedules (the same type of reinforcement schedule slot-machines are built on) and how to analyze key performance indicators.

As a non-developer, I did get lost within the many industry acronyms and other such jargon, but Luton does a good job of helping the novice reader get through it all. The title is clear: this is a book on making games that make money, and the information between the front cover and end flap is focused on that part of game making.

The level of depth and detail that Luton brings to the explanation of how free-to-play games work is astonishing. While the gameplay section, for example, tends to focus on player retention, play sessions, and triggers to keep your players coming back rather than actual game mechanics, it’s an interesting read nonetheless. I’ve definitely increased my understanding of what a complex achievement successful free-to-play games have attained.

I’d highly recommend this book to anyone who develops games for iOS or other mobile platforms, as well as readers and writers who want to get a better grasp on the breakout phenomenon of the free-to-play genre. Luton has created a fantastic resource, here.

The book Free-toPlay: Making Money From Games You Give Away, by Will Luton, can currently be found on the iBooks store for $12.99.

Etsy iOS App

Each week, we take a look at the top twenty most recommended iOS apps on Powerslyde. We want to help you find some great apps recommended by every day users like yourselves, and maybe bring to light some apps that might not show up in the top apps lists on iTunes.

Here are five of the most recommended apps this week:

Angry Birds Space
Temple Run
Talking Tom Cat
Toshl Finance

Now, that’s pretty interesting, right? Angry Birds Space continues to be super popular, perhaps even more so than the fist iteration of the outrageously successful Angry Birds phenomenon. Temple Run was a huge hit, spawning a sequel, and two Disney-branded spin offs as well, but it’s the first game that’s on the top recommended list here.

Talking Tom Cat is an app that has youngsters talking to an animated cat, who will then repeat the phrases in a funny voice with matching animations; makes a lot of sense it would be recommended by so many folks. The Etsy iOS app packages the crafter’s retail site into an on-the-go package, super useful for those who need a hand-made gift on the fly. Toshl Finance is a useful financial app that starts out free; you only need to pay for the features you want.

What do you think? Any apps you’d recommend beyond these? Sound off in the comments below!

Powerslyde is a mobile app that helps you discover the apps your friends are using, while letting you curate your own recommendation lists.

Grab the free Powerslyde iOS app right here, and help your favorite app get up on the Powerslyde most recommended list.


Hey, there are over a billion apps out there, you know? There are only a few featured each week by the App Store, only a tiny fraction make the top paid and free charts, and fewer still are included in Apple’s Essentials collections.

What that means is that there are a ton of great apps and games out there that just don’t get discovered. Let’s remedy that, at least a little bit, with our choices for ten of the most underrated apps on the App Store.

bird zapper

Bird Zapper – Here’s one of the more ridiculous match-three offerings out there, with a solidly pleasant presentations, control set, and game mechanics. If you’re up for some wacky bird torture and like the zen-like state of mindful repetition, this one’s for you.

Epic Win – You know what’s boring? To-Do lists. Even worse? Completing them. Chores suck, but Epic Win turns them into a game, offering you experience points and level ups to keep you interested and motivated. I still rock this app on my iPhone.

Hard Lines – Take two time-honored video game genres, the dual stick arcade shooter and Snake, and mash them up. You’ll get something like Hard Lines, one of the stickier games out there, one in which the resulting app is greater than the sum of its parts.

The Blocks Cometh

The Blocks Cometh – This retro-flavored platformer/jumper should have made a longer lasting splash, what with its look, sound, and solid controls. Regardless, it’s a game that you should grab for your iOS device right now; it’s that good.

Match Panic – Originally titled Critter Panic, this match three game has it all: pixelly artwork, retro chiptune soundtrack, and the addictive nature of time-based pattern matching. Get ready to bliss out with your iPhone and a set of headphones when you play this fantastic game.

Mint – Honestly, I don’t know how I lived or did taxes before Mint, the mobile app version of the award-winning financial web service. I find it surprising, though, how few people know of the service or the app. I’m here to right that wrong, now, by recommending you give it a try.


CardMunch – This LinkedIn-sponsored business card scanning app is probably the best of the ones I’ve used, but I doubt you’ve even heard of it. Eclipsed by apps like Evernote Hello, CardMunch seems to do a better job recognizing funky card designs. It also connects right to LinkedIn, which makes a lot of sense for those of us that rely on that for business contacts.

Camera+ – Maybe it’s just me, but I have a hard time replacing Apple’s built-in apps with third-party ones. Part of it is the inability to set other apps as default, and part of it is that Apple’s apps work well, and simply. Camera+ is one of the exceptions, as it does so much more to take iPhone photography to the next level. Seriously, get this app.

Pen and Paper

Knights of Pen & Paper – If you’re a closet Dungeons & Dragons fan, you’ll already warm to the alliterative title of this smart, tongue-in-cheek homage to fantasy role playing of the analog sort. My kids and I pass the iPad back and forth with this game all the time, even to this day.

Rdio – Poor Rdio, it never gets much love. When I see streaming music mentioned in any type of press, it’s always Pandora and Spotify that are mentioned. Rdio is a brilliant internet radio platform, organized more by album for us older music lovers. It’s got a great catalog of both popular and more indie music, and just gets better each day. Give it a try for free and see if it works for your brain.


What do the following iOS apps and games have in common? Well, they all surprised the heck out of us when they were released. That’s saying something, considering we’re all jaded journalists and such.

Apps that come along and knock our socks off are rare, so we’ve put together a list of ten of the most surprising apps from the last five years of the App Store to commemorate that fact, and to maybe show you some cool stuff you might have missed.

Surprising Apps

These are the apps that came out of left field, making innovative use of iOS hardware and software to bring us a truly unexpected experience.

star walk

Hipstamatic – The grandaddy of hipster photo apps, Hipstamatic created the crop and filter genre, with switchable virtual lenses and film types to apply to your ironic images.
Word Lens – Aim your iPhone camera at a sign in another language and see it magically transformed right on your device. If this isn’t transformative tech, I don’t know what is.
Cycloramic – This one lets you set your iPhone down on a hard surface, then uses the built-in vibration feature to spin around in a circle, taking a 360-degree video of the entire process. Wow!
Dark Sky – This innovative weather app does one thing really well: warn you when it’s going to rain. You can even get a 5 minute warning, which is enough to get your umbrella out and stay dry!
Star Walk – Astronomy apps have been all the rage, especially since the iPad came out. But this one lets you hold your iOS device up to the sky, and it will show you what stars and other heavenly objects are up there, in real time. Heck, you can even track Santa with it during the holidays.

Surprising Games

These games either came out of nowhere and burned themselves into the collective unconscious, or were so bizarrely fun and successful that they had to be mentioned here.

Game Dev Story – We’ve spent entire days in thrall to this cleverly addictive saga of video game development, putting our retro-styled pixel people through their paces to push out the next great hit.
Candy Crush Saga – What’s so surprising about a match-three game becoming the top-grossing app in just a few weeks? Well, it’s a match-three game.
Tiny Wings – One indie dev, Andreas Illiger, sat down and created this brilliant piece of game design, popularizing the one-touch game genre and garnering a ton of copycat and clone apps in the bargain. Plus, he made a lot of money, which we like to talk about, too.
Angry Birds – Did you ever think that flinging birds in a slingshot at pigs in bizarre structures would turn into a global hit, spawning way too many tie-in items, like fishing lures? Us, neither.
10000000 – Small, brutally difficult indie game that became a smash hit overnight. That’s pretty surprising, right?


Five years ago, I was eight years into a job that took me around Alaska via bush plane, working with kids with severe disabilities out in rural communities around the state. I was burning out, hard.

At the same time, I had just co-founded a site called GamesAreEvil (still active today!), a video game news and reviews site. We were starting to see some traction from publishers and PR folks, as they began to send us games to review without us begging them for a copy.

Then July 2008 hit and the App Store happened. We totally ignored it, being the snobbish console and handheld gamers that we were. As games trickled out, we started covering them because, hey, it was super easy for developers to send us their games, and, heck, these guys were pretty nice to boot.

Once 2009 rolled around, I launched The Portable Gamer (now a part of the 148Apps network) and started reviewing iOS and handheld games (Sony PSP, Nintendo DS) exclusively. The App Store continued to grow, as did we. Soon, we were reviewing and reporting on iOS exclusively. There just were that many games.

My day job, in the meantime, was increasingly frustrating. I kept getting raises (yay!) but wasn’t really doing much innovative work (boo!); in addition, I wasn’t seeing much impact of my work with kids. The burnout continued apace with my paycheck increases, and I felt worse and worse every day. I began to look forward to locking myself in my home office and writing for free every evening (when I wasn’t traveling). Looking back, I wish I’d seen the writing on the wall sooner.

As time moved on, I went to my first Game Developers Conference. I met 148Apps founder Jeff Scott there, and it turned out we had a lot in common (beer, old age). We worked together a bit, him helping me with coding things, me fawning all over him and promising to send beer that I never was able to find.

The following year, I said to him (over a beer), “Hey, you need an editor. Why not bring me on part time, see how it works out.”

That was in 2010. I’ve been here ever since.

It’s 2013, and I’ve just quit my day job to devote all of my time to writing. Mostly about the App Store, iOS, and Apple.

Without the App Store, I’d never have had the ability as a tiny site owner to practice and fail at writing, editing, and running a site.

Without the App Store, I’d never have gotten better at doing those things.

Without the App Store, no one would have wanted to hire me, let alone put me in charge of a ton of freelance writers and a crapload of content every day.

Without the App Store, I’d probably still be making a lot of money, and still be incredibly unhappy.

So, thanks Apple. Thanks App Store. Thanks GamesAreEvil and ThePortableGamer. Thanks Jeff and 148Apps. You all have made me a much better person, a much better writer, and–ultimately–a much better human being.


The App Store launched July 10, 2008 and brought with it a whole new way of distributing and purchasing software. The first several months were a wild west frontier of pricing, business models (or the lack thereof), and genre, making the iPhone the place to be.

As the years have gone by, things have gotten more crowded, more predictable, and perhaps more “same-old” to some. Let’s take a look back at those early, heady days with ten of the best iOS apps from the launch of the App Store.

Cro-Mag Rally

Cro-Mag Rally – Kart racing with cavemen? Yes, please! This launch title from veteran Mac developer Pangea showed us all how much fun the iPhone could be, paving the way for a host of ports and new gaming experiences on the go.

AIM – Before the recent spate of apps that bring multi-client, desktop-style instant messaging to the iPhone and iPad, there was only AOL Instant Messenger, or AIM. This launch title clued us in to the future of always being in touch, even if we didn’t know it at the time.

Fieldrunners – Oh, tower defense games, why do you torment us so? Fieldrunners took the concept already on the web in Flash games and brought it to the devices we had in our pockets every day, iterating its tower defense gameplay to a fine polish. We were hard-pressed to stop playing, to be honest, and still are.


Yelp – Like Urbanspoon, Yelp brought location-based awareness together with user-based opinions on local restaurants and coffee shops at a level we’d never seen before. Yelp has become an indispensable tool when traveling, and even while staying in our hometown, letting us find interesting places to eat and drink at a price we can afford.

Super Monkey Ball – Wait, we were just playing this on our GameCube! How cool is it that we can tilt our iPhones and roll that adorable monkey around the maddeningly difficult tracks? Ten bucks! That’s a sweet deal! Oh, what a difference half a decade makes.

Google Earth – This one came out in October of 2008, quickly amazing us all with its innovative zooming interface as well as its comprehensiveness. Finally, we thought, an interesting app from Google.


Rolando – Wow! This game showed us that we didn’t have to own a PSP to get a quality arcade puzzle platform game like Loco Roco. It also allowed the early promise of ngmoco;) to shine forth like a beacon in the wilderness.

MLB At Bat – Updated on a yearly basis since 2008, MLB At Bat came onto the scene like a home run, proving that this little App Store thing was for more than just fart apps and casual games. Serious sports fans rejoiced in 2008 when this baby was released.

Galcon – This real-time space-themed strategy game was ready on day one of the App Store, bringing a depth of gameplay not seen yet. While games like Mushroom Wars and the like have since iterated on the concept, Galcon remains a perennial favorite.


Evernote – This essential app has been around since day one, and still continues to improve. Evernote showed us how important it was to have access to our notes, files, and pictures across all the devices we used, whether they were on a desktop or in our pocket.



While games may not be the largest percentage of apps in the App Store (non-games lead the way overwhelmingly), they are the most popular single category, with over 151,000 active games in the App Store as of this month, according to

One could argue, and indeed I will, that games are the most transformative type of app in the App Store, bringing a quality of play to iOS devices previously impossible to achieve. As 148Apps staffers have been heard to proclaim, there are over 1.2 billion thumbs waiting to play games on these crafty little devices.

Of course, there have been landmark games since the App Store went live in 2008, titles that create, extend, and improve on the current state of the art. Here then, are the top 20 of those games, as chosen by your App Experts at 148Apps.

Doodle Jump – This one started the jumping game craze, inspiring a host of clones and imitators along the way.
Angry Birds – Need we say more? The grumpy avians have taken over the public consciousness.
Tiny Wings – Not just another bird game, Tiny Wings showed us how one mechanic, brilliantly executed, could take an unknown designer to untold heights.


Candy Crush Saga – Good heavens we still get a lot of invites for this casual, money-printing game.
Clash of Clans – Say what you will about free to play, but this game has gotten it right.
Tiny Tower – Nimblebit hit the jackpot here with a smart combination of tower building and free to play retro gaming.


Temple Run – If anyone deserved to have a huge hit, it’s the folks at Imangi Studios, who have been pushing the boundaries of quality gaming from the beginning. This one created the 3D endless runner genre at a breakneck speed!
Puzzles & Dragons – Another free to play darling, this one gets all the elements right to keep players entertained and paying.
Where’s My Water? – Disney’s breakout hit, with a new IP (intellectual property) and a fiendishly addictive mechanic.


Pocket God – 47 updates later, still going strong and keeping kids of all ages entertained and laughing.
Minecraft Pocket Edition – The surprise PC hit the iPhone like a ton of cube-shaped bricks, letting crafters and miners of all stripe build and explore on the go.
Words with Friends – Scrabble with people you know. What’s not to like? This one started the “with friends” genre with a bang.
Draw Something – Super successful, super quick, leading Zynga to buy the developer for a landmark price.


Infinity Blade – This game set the bar high for utter gorgeousness and a fighting mechanic that still sees itself in current games on the App Store, some two and a half years later.
Canabalt – Heard of the endless runner genre? Canabalt started it all with a one-touch game that exploded onto the scene in 2009 and has remained in the collective imagination ever since.
Superbrothers: Sword & Sworcery EP – This one proves again and again that the indie spirit can be captured and distributed via mobile, with a game that may never have gotten noticed on the bigger consoles.
Galaxy on Fire 2 – This space exploration and dogfighting game set the standard for utter gorgeousness, as well as finding a way to build a space sim on a tiny mobile device.


Spaceteam – Don’t forget to flush the four-stroke plucker! Wait, what? Play this game with a few of your (drinking) friends, and you’ll see what multiplayer party games *should* be like.
Real Racing – Still the gold standard for racing games on a mobile platform, the original game hit the starting line in 2011, with sequels upping the ante on visuals, controls, and profitability.
Super Hexagon – If you hate yourself, play this brutally difficult yet strangely compelling arcade game and thank indie developer Terry Cavanaugh in the morning.


The App Store turns five this week, and we’ll be taking a long look back at this disruptive force in the way we use our mobile devices. Back in 2008, when the App Store launched, we had no idea how far it would come in such a short time, but hindsight is a good thing.

During that time, there have been a ton of apps that changed and improved the state of the art. Here, then, are ten that we think really matter, apps that had an effect on our lives, even now. Apps that changed the landscape of what we expected from a mobile device, and gave us new ways of interacting, sharing, and understanding our world.


The grandaddy of social image sharing, Instagram created, with an ease of use and pretty image filters, a whole new social network based on images. In an era of Facebook (who eventually bought the service) and Twitter, that was no small feat.

iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2010-10-06 :: Category: Photography


While derided as a possible porn-chat app, Snapchat took a single idea and refined it to a razor’s edge: take a picture, caption it, and share with your friends. Then, zen-like, that picture disappears. The hidden potential in this app caught on with young and old alike, changing the way we communicated with pictures. Without an archive, Snapchat lets users freely share what they might not otherwise.

iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2011-07-13 :: Category: Photography


whatsapp 2whatsapp 3
Here’s an app that allows anyone on any platform to exchange messages with anyone else on any other platform. In a world where you’re just as likely to have friends using Android or Blackberry as iOS, this was a revelation. Many other apps tried something similar, but Whatsapp has the userbase and an easy to use, intuitive app that brought it to the forefront. Now we can stay in touch with all our friends and family, regardless of platform, for free.

iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-05-04 :: Category: Social Networking


Camera+ multiple importCamera+ lightbox
The photographer’s photography app, Camera+ fairly invented iPhoneography, letting iPhone users capture and edit better photos than the built in app with ease. Since its launch, the app has kept pace with upgrades in technology and the camera lenses in each iteration of iPhone, empowering real photographers and talented amateurs alike. Heck, they even pioneered using the volume button as a shutter release, until Apple shut that down, only to use it in the built-in Camera app.

iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2010-06-07 :: Category: Photography


Before Google Drive, before iCloud, there was Dropbox, a service that mirrors your documents across computers with a simple, unified login. The Dropbox app on the iPhone took the same, intuitive simplicity and allowed us all to access and edit the same documents on the go as easily as doing so on our Macs and PCs.

+ Universal App - Designed for iPhone and iPad
Released: 2009-09-29 :: Category: Productivity


Take notes, save pictures, record audio, bookmark websites. Do this on any device you own: Mac, PC, iPhone, iPad, Android. Evernote has become the de facto standard for network-connected note taking, and much more. You can use this app to write a shopping list on your computer, and then pull it up on your iPhone while at the store. You can collaborate with others on documents, sharing notes and notebooks with ease.

+ Universal App - Designed for iPhone and iPad
Released: 2008-07-11 :: Category: Productivity


Ever been in the car when a song comes up on the radio and you just can’t remember the artist that performed it? Hold your iPhone up, launch Shazam, and let the app magically recognize the music, returning the artist name, album, and easy-purchase buttons for the iTunes store. Newer features include movie preview recognition with links to more information, and television ads that, when recognized, provide links to vendor websites. It’s magical technology at its best.

+ Universal App - Designed for iPhone and iPad
Released: 2008-07-11 :: Category: Music


Instapaper Pro
Marco Arment created Instapaper as a basic web app, single handedly creating the “read it later” market that many other apps now compete for. Arment started the service in 2008, built the iPhone app himself, and saw the service grow far beyond his initial vision. He’s subsequently sold the app to another company, who promise to maintain and improve it as we continue forward.

+ Universal App - Designed for iPhone and iPad
Released: 2008-08-21 :: Category: News


waze 2waze 1
Waze was one of the first social mapping and traffic app, allowing users to share road conditions with each other while on the go. It may be one of the most unappreciated apps on this list, but it continues to serve a loyal and vocal user base, providing real-time help from users to help us all plan the best route possible.

+ Universal App - Designed for iPhone and iPad
Released: 2009-08-01 :: Category: Navigation


The check-in craze started here, with Foursquare. Becoming the mayor of a location, along with various gamification features, provided a stickiness not seen before the apps release. Even with privacy concerns dogging its every step, Foursquare has managed to remain in the public imagination as the way to let our friends know where we are at any given time.

Released: 2009-03-27 :: Category: Travel


flipboard 3flipboard 4
RSS is great, as are Twitter and Facebook feeds. But what we really want is a place to see all of those things at once, published in a slick, easy to use layout. Enter Flipboard, still the best darn social news reader around. It makes the various web sites and social feeds we all rely on much prettier and interesting to look at, letting us keep up to date without having to dip into several different apps to do so.

+ Universal App - Designed for iPhone and iPad
Released: 2010-07-21 :: Category: News


Founded as a streaming internet radio service on the web, Pandora made the transition to iOS brilliantly, becoming a force to reckon with in the competitive streaming music market, as well as a household name known by one and all. While other services continue to chip away at the venerable service, offering on-demand music access, Pandora continues to be the music access app of choice on iOS devices everywhere.

+ Universal App - Designed for iPhone and iPad
Released: 2008-07-11 :: Category: Music


Can’t decide where to eat? Shake your iPhone and Urbanspoon will randomly choose a restaurant nearby that matches your criteria of price, cuisine, and distance. Released in August of 2008, Urbanspoon was the first app on the App Store to combine GPS location data with a database of local dining and drinking establishments, creating a loyal community that reviewed meals, restaurants, and service for other users.

iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2008-07-11 :: Category:

angry birds space

Powerslyde is a free iOS app that detects the games and apps you have on your iPhone and then makes recommendations for other apps and games you might like. You can use the app to discover great apps that you might not have known about yet, and recommend those apps that you love to your friends and social networks.

This week, Powerslyde users have recommended some great apps to fill out your iPhone. Give them a quick peek below. We’ve grabbed five of the most recommended ones, and here they are.

Paper by FiftyThree
LostWinds2: Winter of the Melodias

Interesting list, to say the least. It’s a delight to see older games like LostWinds2 and Rolando (one of the first iOS games ever) come in as some of the most highly recommended apps this past week. It’s also fantastic to note those three non-game apps, too. Paper is a fantastic mixed media art app that still resides on my own iPad, while Skype is indispensable as a business and keep-in-touch tool. And Instagram continues to be my favorite way to filter and share iPhone pictures socially.

What about you? What are your top recommended apps? Let us know in the comments below.

Powerslyde says,

There are millions of mobile apps in the app store. How do you discover the right ones for you? Powerslyde helps you find the right apps for you with a little help from your friends. Receive personal app recommendations, automatically see when your friends add new apps, and share apps with your friends with one swipe.

iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2013-03-04 :: Category: Lifestyle

It’s Independence Day here in the US, and the App Store is getting its fair share of the party with a ton of great games and apps on sale for low, low prices. Hooray!

We’ll keep this list updated as we find out more information, and as folks send us their sale plans for the Fourth of July. For now, then, here’s what we’ve got.

Update: July 4, 9:28am Better make sure you have all of your needed grilling supplies. Lots of charcoal, various things to throw on the grill, and of course beer (aka. fuel for the cook). We’ve also updated our list to include a couple dozen more great app and game sales.


Warner Bros. Interactive Entertainment has put several titles on sale, dropping all of its game prices to $0.99. This includes heavy hitters like Man of Steel in both regular and HD flavors, LEGO Harry Potter Years 5-7, Batman Arkham City Lockdown, Scribblenauts Remix, LEGO Batman DC Superheroes, Midway Arcade and Bastion.

500x500_ST-Maj_enFrom HeroCraft, you can grab Majesty: The Northern Expansion for $0.99, instead of the regular $2.99. You can also unlock Strategy & Tactics: WWII for a low $0.99, instead of the more typical $6.99. Deep savings, indeed.

Blitz Games is coming in for some inexpensive gaming, offering nine new “Brain Box” levels to Paper Titans, a quirky little strategy puzzler that our very own Rob Rich reports his mom doesn’t hate. The full game with updates is price reduced for the holiday from $2.99 to $0.99, so get it while it’s cheap!


Even free apps are getting into the spirit, like This Is Not A Ball Game‘s sale on in-app purchases for the long weekend. In addition to a sweet new update, the game’s pricing structure will change as follows, with the standard pricing for in-app purchases ($1, $3, $5, $10, $20, $50) dropping to half-off. The new promotional pricing will be $1, $2, $3, $5, $10, $25 for the same items and item packs. Note that the $1 items will not be half off, and will remain the same.

Telltale Games has reduced most all of their paid apps to $0.99. This includes the recently released Poker Night 2 and most all of their story / adventure games. Check the full list at the App Store.


And all the rest


And there are a whole bunch of other apps and games on sale to fill your Independence Day with savings. Here’s a list of some of our picks.

Spiral Episode 1 - price returned to $3.99, was on sale for $1.99

Horizon Calendar - price returned to $4.99, was on sale for FREE!

Kill the Clowns - price returned to $1.99, was on sale for FREE!

On Sale Now-
Sale: FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2013-05-02 :: Category: Games

Fieldrunners 2 HD - price returned to $4.99, was on sale for $2.99

King Oddball - price returned to $2.99, was on sale for $0.99

King Cashing 2 - price returned to $4.99, was on sale for $1.99

Fieldrunners 2 - price returned to $2.99, was on sale for $0.99

Bigfoot: Hidden Giant HD (Full) - price returned to $4.99, was on sale for FREE!

Bigfoot: Hidden Giant (Full) - price returned to $2.99, was on sale for FREE!

MEGA MAN X - price returned to $4.99, was on sale for $0.99

1112 episode 03 HD - price returned to $6.99, was on sale for $0.99

Real Steel - price returned to $0.99, was on sale for FREE!

King Cashing: Slots Adventure - price returned to $2.99, was on sale for $0.99

1112 episode 03 - price returned to $4.99, was on sale for $0.99

The Nightjar - price returned to $3.99, was on sale for $0.99

Papa Sangre - price returned to $4.99, was on sale for $0.99

1112 episode 01 HD - price returned to $6.99, was on sale for FREE!

Sentinel 3: Homeworld - price returned to $2.99, was on sale for FREE!

Boom Brigade 2 - price returned to $2.99, was on sale for $0.99

intelli-Diet App | Weight Loss App - price returned to $4.99, was on sale for FREE!

1112 episode 02 HD - price returned to $6.99, was on sale for $0.99

Space Station: Frontier HD - price returned to $2.99, was on sale for FREE!

1112 episode 02 - price returned to $4.99, was on sale for $0.99

Space Station: Frontier - price returned to $0.99, was on sale for FREE!

On Sale Now-
Sale: $35.99
+ Universal App - Designed for iPhone and iPad
Released: 2009-12-11 :: Category: Navigation

TomTom U.S. & Canada - price returned to $59.99, was on sale for $44.99

Sentinel 2: Earth Defense - price returned to $0.99, was on sale for FREE!

Developer: Logitech
Price: $99.99
Device Reviewed With: iPad 3, iPad mini, Mac mini, Apple TV

Usability Rating: ★★★★½
Integration with iPad/iPhone Rating: ★★★★½
Hardware Design Rating: ★★★★½
Re-Use Value Rating: ★★★★½

Overall Rating: ★★★★½

Logitech EasySwitch Keyboard

Alright, so I have to clarify: when I reviewed the K810 Bluetooth keyboard from Logitech this past December, I called it the best keyboard I’d ever used.

Today, I have to revise that conclusion, as the Logitech K811 Bluetooth keyboard is now, hands-down, my favorite keyboard, Bluetooth or otherwise.

This model has the same delightful feel as the K810, and really, it’s the same device with one telling difference: the Command key. While I used the K9810 fairly often, and still do if I’m connecting to a Windows device, the K811’s Mac-flavored keyboard layout is stunningly familiar, and enables me to stop fussing about with remembering what Windows-style button I need to press when I need a Command key (the Windows key) or an Option key (the Alt key, of course).

Screen Shot 2013-07-02 at 11.11.35 AM

The Logitech Illuminated Easy Switch Keyboard for Apple devices is super easy to use and pair. I’ve got it connected to my Apple TV (go firmware updates!), my iPad mini, and my Mac mini (itself attached to my HDTV in my living room). The F1, F2, and F3 keys are switcher keys, meaning that in order to use one of the paired devices, I simply press the F key that corresponds to the device I want to use. I write with my iPad mini and my Mac mini running at the same time. When I need to chat with co-workers via Skype on the iPad mini, I hit the F3 key. When I want to type on the Mac mini (like I am right now), I hit the F1 key. When I’m bored with it all and want to relax with a little bit of Netflix, I hit the F2 key and the keyboard seamlessly switches to the Apple TV. It’s all wonderfully easy.

Pairing to any device is as simple as pressing the Connect button, which is recessed on the bottom of the keyboard, and then pressing the F key I’d like to pair a device to. I’ve never had to drop into Bluetooth preferences on any of the Apple devices I’ve paired the keyboard to, and it remembers its own settings even when I turn the K811 off with the rather lovely side toggle on/off switch. This switch is a life saver, too, keeping me from accidentally turning on iTunes, for example, or powering up an iPad when it’s in my messenger bag.

Screen Shot 2013-07-02 at 11.11.43 AM

The look of the keyboard is very Apple through and through, with black keys, white letters, and a silvery background. The illumination is bright but not blinding, letting me see the keys in all sorts of lighting conditions. The keyboard charges with a micro USB cable, something I happen to have a billion of, and seems to not need a charge that often, even with continuous, heavy use.

I’d recommend the Logitech Easy Switch Illuminated Bluetooth K811 keyboard to anyone who wants a comfortable, ergonomic typing device that instantly switches from one Apple device to another. At $99.00, it’s a bit pricey, but completely worth it.

KLM: Aviation Empire

So, KLM flew me to Amsterdam.

Seriously, from Anchorage, AK, through Seattle to Detroit, then to Amsterdam. I arrived early the day of the event after traveling for 20 hours. About seven hours later, we all met up in the hotel conference room. There were journalists from all over Europe, and a couple of us from the US.

We were ushered into a big bus, then driven about 10 minutes away to the KLM hangar, with a huge blue 747 jet parked there, engines open with blue spotlights trained on their innards. There was a blue carpet, ropes to show us where to go, and a large area with fancy tables, each with a floral centerpiece. A stage had been set up, the KLM logo printed on a large screen behind it, with two large video monitors on either side.

KLM Hangar

Shortly, a woman stepped up to the stage, a barely visible mic attached to the side of her head. She welcomed us all and then played a teaser video for KLM: Aviation Empire. The video was solidly produced; it could work as a commercial on any television station, showing jet contrails, people playing soccer, vague airline imagery. Yet no gameplay.

The COO of KLM, Pieter Elbers, took the stage to talk about KLM as an airline, and how the company’s new game was the logical next step in their quest to connect with their customers. He then introduced Martjin van der Zee, senior Vice President of e-commerce, to talk about well KLM has done in the realm of social media, with 3.9 million likes on Facebook, and hundreds of thousands of Twitter followers. He spoke to the idea of continuous engagement, sales without sales, and the connection of online and offline worlds being important to KLM customers.

Game reveal, KLM Aviation Empires

Next up, Michiel Sala, co-owner of devleoper Little Chicken Game Company, and Karlijn Vogel-Meijer, Manager of Social Media for KLM, stepped up to the stage, mics ready. Finally, it was time to see the game.

And you know what? It looks pretty good.

Built in Unity, KLM: Aviation Empire is a full-on airline simulation game. Players start the game in 1919, the first year KLM began operations in Amsterdam, with a connection to London. The game takes place across time, tasking budding airline managers with building new airports, making new connections, buying new planes, and negotiating landing rights.

The game continues right up to the present day, with a few special events and airplanes to earn or buy via in-app purchase. Of course, the beta tester showing off the game to us said, there’s absolutely no need to pay real money for anything. Micromanaging customers, who seem perpetually upset for some reason, is a simple matter of tapping on them and giving them gifts and food to keep them calm while they wait for planes.

The game zooms in and out from the globe easily and smoothly, the airplanes fly across the sky in ever more complicated flight patterns, and everything looks slick and intuitive. There’s a chance to fly the planes en route in a little mini game that uses tilt or virtual stick to fly through hoops, gaining in-game currency for each hoop flown through.

Aviation Empire Game Screen

Visiting airports in real time will also unlock them in-game, in a clever location-based reward mechanic. The team plans to continue their exploration of this in-game/real world connection, perhaps with leaderboards printing out on KLM boarding passes, or in-flight check ins, but they’re not giving out specifics

Ultimately, I’m not sure why KLM felt like flying in a US journalist was a useful business move, though I suppose they did get a write up here. In my short time with the on-site tablets running the game, it seemed like a fun diversion, if a bit brand-conscious. Then again, this is the first app I’ve seen that takes a brand of KLM’s stature and builds an actual game around it.

If you find the idea of an airline simulation intriguing, or just like the concept of an airline creating an actual mobile game, give KLM: Aviation Empire a try–it’s free, after all, and available right now in the App Store. It should run on iPhone 4 and up, and iPad 2 and up. Who knows, maybe you’ll check in to a flight to Amsterdam soon using the game itself.

Stranger things have happened.

Video On Instagram – 15 Second Clips, Filters, Custom Frames, New ‘Cinema’ Mode

Posted by on June 20th, 2013
iPhone App - Designed for iPhone, compatible with iPad

Instagram co-founder Kevin Systrom took to the stage today in a livestream, announcing a new video update for the popular photo sharing service, which is now owned by Facebook.

The new video feature, poised to compete with Twitter’s own Vine video sharing app, will give users 15 seconds of video, along with Instagram-style filters and a new image stabilization feature, called Cinema.

Instagram Video

Systrom showed a video clip of a barista at Blue Bottle Coffee in San Francisco. Users simply touch the screen to start recording, and lift their finger to stop, in a Vine-like fashion. The succession of clips, up to 15 seconds total, can then have one of thirteen filters applied to it in real time, just like Instagram photos. The rest of the process looks and feels just like the photo app.

Finally, Systrom previewed Cinema, a stabilization feature for the video taken with Instagram, and it looks stunning. Gone are the days of bouncy footage, though only in 15 second chunks.

Here’s a video for a closer look.

Instagram with video is available as a free update to owners of the app, on both iPhone and Android, right now.

source: Instagram Blog

We headed to the NVIDIA booth here at E3 to talk to Marek Rabas from Madfinger Games about the upcoming sequel, Dead Trigger 2. The new first person zombie shooter looks amazing, has a much more intuitive control scheme, and an ambitious new global, multi-platform approach to encourage its gaming community. Here’s a short Vine video to whet your appetite; stay tuned for more details soon.

E3 2013: Terraria Coming to iOS

Terraria, the breakout PC and Xbox 360 game from Andrew Spinks, is a 2D side-scrolling retro-pixel game that takes a ton of inspiration from Minecraft, with a fan following almost as big.

If you’ve played the console or PC version, you’ll recognize the iOS version immediately. It will be a universal app, and the dev team wants to add Game Center and iCloud support to allow you to play across the devices seamlessly. They also hope to add local Wi-Fi multiplayer support in a post-launch update.

Here’s a quick video to spark your interest.

I dropped by the IndieCade area in the South Hall of the LA Convention Center today at E3, and saw a bunch of cool looking, upcoming iOS and Android games. Each developer was on hand to show off their games, letting me tap and swipe my way around in their digital worlds. Here are three of the best that I saw at the show today.

Moro is a puzzle platformer game with a little robot that needs to get through each level. The catch? You’ll need to move stuff around, activate panels, and open doors to make that happen. It’s a neat mash up of a couple of addictive genres. Moro should be out soon for iOS and Android.

Forsaken Planet is out now on Android and PC, coming soon to iOS, the developers assured me. It’s a fun, colorful, multi-player shooter, and you’ll want to play it now. Check out the video below, and be sure to visit them online.

Greg Lobanov was on hand to show off his deceptively simple shape matching iOS game, Perfection. He schooled me on how to best slice the initial shape, which is procedurally generated, so you’ll never run out of puzzles to solve. Later levels include scale and rotation in the mix.

And last, but surely not least, is Luxuria Suburbia, an erotic iPad game that includes lots of rubbing, touching, and tapping. The developers weren’t on hand to demo it properly, but the Spaceteam dev stepped up to give a…hand. Check out the first level in the Vine video below.

Sitting down with Michael Marzola today, President of Run Games, we got to take a quick look at his company’s new arcade football game, Football Heroes. It’s not your typical football game, either, with some Techmo Bowl and League of Legends game mechanics thrown into the chaos.

Check out the video below for a quick look, and stay tuned here for more details and a review when the game goes live once football season starts in the real world.

We got a sneak peak at an upcoming team battle arena game, Heroes War, from com2us today at E3. Sitting down with general manager Don Lim and community manager John Lee, we got to see how this free-to-play game will work.

The company is still working on localizing the content for a US audience, but hopes to have a final game ready for you to build a team, battle with friends or in dungeons, and continually upgrade your characters to epic proportions.

Look for this one in July of this year in both the iTunes App Store and Google Play.

Check out the video below for a sneak peek at Ninja Theory’s (Devil May Cry, Enslaved: Odyssey To The West, Heavenly Sword) first game for iOS, Fightback.

Published by EA, the game is a sidescrolling beat ‘em up with all sorts of glorious visual badassery. The controls are responsive and the hero is like a tatooed mix of all the action heroes you can name, off to save his sister from the the top of the building.

It should be out this summer in the App Store on iPad.


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