All Posts By Rob Thomas

Posts :: Feed

Rob Thomas

with the 148Apps Network since October 20, 2011



Connect with Rob via:
Game Center: ShadowPraxis
Twitter: @ShadowPraxis
Email :: rob.thomas@148apps.com

Galaxy Trucker Review

iPad Only App - Designed for the iPad
We got a great big convoy, rockin' through the night... the endless night of outer space, that is. And the ships are made out of pipes. Don't question it. It's Galaxy Trucker and it's now on iPad!

Read The Full Review »

I still own an iPhone 4S, and the arrival of iOS 8 and the new iPhone 6 line pains me.

First off, I should explain that I’m not some half-committed neo-Luddite with a knee-jerk fear of new technology. I actually picked up my iPhone 4S on the day it launched – it was shiny, new, and top of the line. It was like basking in the glow of a new relationship, where everything is perfect and you’re so in love. Then, a few months later and through no fault of my own, the person whose family plan I was a part of flaked out and I found myself bereft of service and unable to afford the deposit required to spin my old number off to its own line. My still-relatively young significant other then began its new life as an extra beefy iPod Touch.

Image Source: Nerdrepository.com

Image Source: Nerdrepository.com

I was phoneless for the next couple of years, then eventually acquired a prepaid on a different carrier because it was both cheaper and I wouldn’t be locked to a contract. After enduring months of terrible service (including not being able to get a signal at home, within almost-literal spitting distance of the second-largest city in the state’s downtown area) I finally found out that not only did my old carrier offer prepaid service, but they had just recently allowed the iPhone 4S to be activated on it. I was elated. I could have my phone back again!

But our rekindled romance was short-lived. Once the thrill of having a signal anywhere I went wore off, I immediately began to feel the immense weight of my three years away.

In the interim, Apple had launched and fully iterated the iPhone 5 and and was gearing up to move along to the impending iPhone 6 and the concurrent launch of iOS 8. As I worked my way back into the world of iOS devices, I began to feel increasingly like a relic from a bygone age. Most new apps were not only optimized for iPhone 5 and up, but an increasing number just flat-out wouldn’t run on my old hardware at all. And with each new iOS update, that hardware – already rapidly spiraling towards obsolescence – ran just a little bit worse. Also, my prepaid plan won’t support the 5 series phones at all.

And so, I’ve begun to eyeball the postpaid world once again.

Now mind you, even if I had the money I wouldn’t have been one of those people who obsessively acquires each new phone the second it comes out. I’ve always believed in getting my money’s worth out of a device before moving on. In fact, if I had upgraded a year or so back to, say, a 5s, I could likely be singing a completely different tune at this point. Maybe I wouldn’t yet feel that an upgrade was in order. Sadly, that’s not the case.

Now, after an arduous process that took several hours the other night, my iPhone 4s groans under the strain of running iOS 8. Some features are nice (the integrated Siri song ID via Shazam, the pull-down text message reply from the lock screen) and work more or less as intended. But beyond that, things chug and sputter along slowly and hiccups, glitches, and freezes are far-too frequent. I know some of this is inevitably the bugs that accompany any initial roll-out of new operating systems, but I would be extremely surprised if a fair chunk of it wasn’t due to the fact that I’m running it on a three year old phone that just doesn’t have the muscle to properly support it. And if I thought I was being left behind before with the iPhone 5 app optimization, well it’s about to get even worse.

iphone6-01

And that’s to say nothing of the new hardware itself. I got to put my hands on it a few days ago and I was pretty impressed. I feel like the size issue has been overstated by a lot of people. Despite being a pretty big guy I have surprisingly small hands, but even the iPhone 6 Plus didn’t feel too gargantuan for me to hold reasonably. And despite the fact that it’s an ounce heavier than my 4s, it actually felt lighter. And then there’s the fact that the regular iPhone 6 actually is lighter, despite being considerably bigger. The recently reported bending controversy doesn’t especially concern me either as I don’t wear super-tight pants. And even if I did, I’d most likely normally stash the phone somewhere else, like a jacket pocket or my messenger bag, rather than forcing it uncomfortably into somewhere it would have problems fitting in the first place.

While I loved (and still do love) my 4S, I just feel that our relationship has run its course. We had some laughs together and created some great memories that I will always cherish, but I think it’s time that we move on and see other people.

A few months ago, I took a look at 1849 from SomaSim. This Gold Rush-themed city builder for iPad had a fair bit going for it, but lacked in a few crucial areas to make it a true stand-out on the App Store. SomaSim has since added in a sandbox mode, and just last week the first content expansion, entitled Nevada Silver, went live.

1849: Nevada SilverSet in the wake of the discovery of major silver deposits that came to be known as the Comstock Lode, the expansion shifts focus eastward into the mountains and hills of Nevada. Available via in-app purchase for $1.99, a campaign of six new cities awaits returning prospectors, as well as a sandbox mode for the Nevada mapset.

The core of 1849 hasn’t changed with the coming of Nevada Silver, but it has thrown a few small tweaks into the mix. The trading interface, for instance, is now governed by the comings and goings of the railroad. Trains arrive in the player’s town on a regular schedule from nearby settlements, each of which is looking to buy and sell specific goods. Each train has a set number of cargo slots and while they can be switched up at any time, only a set amount of goods can flow in or out during each visit. It adds a pacing to the buildup of resources that can make seemingly innocuous tasks like “Sell 300 silver to Carson City” take forever when you can only send out three 15 unit loads per visit. And since almost all of the mission objectives in 1849: Nevada Silver require some degree of buying or selling goods, players will need to get familiar and comfortable with the rail trading system pretty quickly.

1849: Nevada SilverWhile it isn’t a part of the expansion per se, the sandbox mode bears mention as it is one of the issues I touched on the game needing during my initial review. Players pick a location for their settlement on the map, which generates size, resources, and the like based on data of the geography of the region they picked. The plot sizes run from “Large” to “Huge” to “Boundless,” which is, contrary to the name, quite bounded. Admittedly, the boundary is fully to the edges of the game’s visual layout, which is a fair sight larger than the maps one encounters in the missions, but it’s still constrained – I would assume due to some sort of technical limitations.

And speaking of technical issues, why on Earth are the tree textures still super-blurry when I zoom in to the game’s tightest camera setting? I know it’s not early onset glaucoma on my part, as everything else is still crisp and clean. It just seems very odd to leave something like this unfixed for a game that’s iPad only, where you know players are going to notice every flaw in your visuals.

1849: Nevada SilverThe new content in Nevada Silver will take a few hours to get through (mainly due to the whims of the train-based trade economy mentioned above) and if you truly enjoyed the gameplay of the original 1849 then you’ll clearly have a good time with it. I felt the iteration and additions, while welcome, were too minor to substantially change my feelings on the product as a whole. It continues, as before, to teeter on the edge of being truly compelling, without ever fully making the plunge.

$4.99
iPad Only App - Designed for the iPad
Released: 2014-05-07 :: Category: Games

TwistedRun Review

TwistedRun Review

+ Universal App - Designed for iPhone and iPad
TwistedRun is kind of like running up a giant curly fry into the sky. Or maybe that was just a dream I had last night. It's hard to tell sometimes. No, wait. I was wrong. This is an endless runner.

Read The Full Review »
Feeding Time Review

Feeding Time Review

+ Universal App - Designed for iPhone and iPad
What can you do when surrounded by hungry critter mouths searching for their favorite treat? Line them up some filling meals and let them know it's Feeding Time!

Read The Full Review »

Five Nights at Freddy’s Review

+ Universal App - Designed for iPhone and iPad
Can you survive five nights as the new night watchman of Freddy Fazbear's Pizza? Be warned: the resident animatronic mascots are a bit... buggy. Good luck!

Read The Full Review »
Scuba Dupa Review

Scuba Dupa Review

+ Universal App - Designed for iPhone and iPad
Scuba Dupa is cute and simple fun, but you're going to have to part with a bit too much sunken treasure to make it worthwhile, unfortunately.

Read The Full Review »

applepay03Broken livestream be damned, Apple barreled bravely forward with their highly anticipated press conference today in California. One of the biggest announcements to come out of it was the reveal of the new Apple Pay virtual wallet service.

applepay01Relying on an NFC chip mounted inside the top edge of both the new iPhone 6 and iPhone 6 Plus, Apple Pay will allow consumers to do away with all of the fumbling around with silly, outdated ideas like cards, IDs, and security codes. Working in combination with the Touch ID sensor located in the Home button, Apple Pay will theoretically make the payment methods stored in your stolen phone useless to thieves – unless they get the bright idea to begin lopping off fingers, I suppose. But even if that should be the case, there’s no need to cancel your cards on your way to the hospital as payments from the device can be shut off via Find My iPhone. Pretty nice to not have to deal with that whole hassle, I would say.

applepay02Apple Pay integrates with Passbook and can import the credit card that users already have on file with iTunes. Using the iPhone’s camera, they can also snap pictures of their other cards to add them to the options on file as well, but apparently the credit card number itself is stored on neither the device, nor Apple’s servers. Instead, each transaction will be authorized by a one-time use unique transaction number and a dynamic, shifting security code. Let’s hope this calms fears of trusting cash to the cloud in the wake of last week’s leaked celebrity selfie disaster.

Starting off, Apple Pay will work with all three of the major credit card providers (Visa, MasterCard, and Discover), as well as pretty much all of the major U.S. banks, totaling 83% of the consumer purchase volume. There are also deals in place for a growing number of retailers, restaurants, and other folks who want your money to use Apple Pay as it launches. McDonalds, Panera, Whole Foods, Walgreens, Staples, and more are already involved, with Disney, Chipotle, Sephora, Nordstrom, and others due by the end of the year.

applepay04Apple Pay is only available with the iPhone 6 and iPhone 6 Plus and is due to roll out in the U.S. this October, with the rest of the world still to be announced. Provided they can actually suss out the security issues, I have to admit this does sound like a pretty neat idea. A growing number of retailers have NFC readers at their point-of-sale and it certainly beats having to fumble with your ID when that one store decides to ask for it when a dozen others never bother.

What do you think? Are you ready to abandon your actual wallets just yet and trust that your iPhone’s battery won’t die during a particularly long day out? Let us know how you feel below.

Swipe & Slash Review

Swipe & Slash Review

+ Universal App - Designed for iPhone and iPad
Oh, nevermind. Just another Threes! clone. What? Y-you mean Swipe & Slash is actually a fun RPG-lite dungeon hack using Threes! as a combat engine? Oh, well why didn't you say so?

Read The Full Review »
PickCrafter Review

PickCrafter Review

+ Universal App - Designed for iPhone and iPad
For a short time, PickCrafter will have you under its strange spell. Thankfully, it doesn't last and you can get back to doing more productive things in life, like watching paint dry.

Read The Full Review »
Little Frights Review

Little Frights Review

+ Universal App - Designed for iPhone and iPad
Little Frights' charming visuals can't quite scare away the frustrating controls in yet another zombie-based game.

Read The Full Review »
Fire in the Hole Review

Fire in the Hole Review

+ Universal App - Designed for iPhone and iPad
Seafoam's Fire in the Hole looks like a bright, 8-bit throwback, but there's not enough booty to make this a compelling voyage.

Read The Full Review »
Addnum Review

Addnum Review

+ Universal App - Designed for iPhone and iPad
Simple, fast, and fun. Addnum is a free number puzzler that doesn't disappoint.

Read The Full Review »
Invaders! From Outer Space Review

Invaders! From Outer Space Review

+ Universal App - Designed for iPhone and iPad
It's a shame that Invaders! doesn't offer deeper gameplay, as this retro-inspired remake's presentation is dripping with nostalgic flavor.

Read The Full Review »
Ultra Drift Review

Ultra Drift Review

+ Universal App - Designed for iPhone and iPad
Ultra Drift is fine in concept, but the execution runs head-first into the wall. And so will you. Over and over again.

Read The Full Review »
MZR Review

MZR Review

+ Universal App - Designed for iPhone and iPad
How quickly can you escape from MZR's neon mazes of doom? Why not find out for yourself?

Read The Full Review »
TourStar Review

TourStar Review

+ Universal App - Designed for iPhone and iPad
When The Ramones sang "Touring, touring/It's never boring," they clearly weren't referring to TourStar. This shallow sim tempts with swag, but instead, is just a drag.

Read The Full Review »
Cubic Castles Review

Cubic Castles Review

iPad Only App - Designed for the iPad
Some ridiculously frustrating camera issues aside, Cubic Castles is a pretty neat, voxel-based crafting game that sports serious future potential.

Read The Full Review »
Assault Vector Review

Assault Vector Review

+ Universal App - Designed for iPhone and iPad
While this hex-based warp ride is fine in theory, Assault Vector is a bit too simple to be enjoyable for very long.

Read The Full Review »
InnerList Review

InnerList Review

iPhone App - Designed for the iPhone, compatible with the iPad
InnerList can assist in creating a bit of order out of your personal chaos, provided it's not TOO chaotic.

Read The Full Review »
Zombit Review

Zombit Review

+ Universal App - Designed for iPhone and iPad
Pixels? Check. Zombies? Check. Oh, wait. We forgot to include an interesting game. Darn!

Read The Full Review »
Vertical Cliff Review

Vertical Cliff Review

+ Universal App - Designed for iPhone and iPad
Who would have thought a game about descending sheer surfaces could be this gripping?

Read The Full Review »
Starship Turret Operator Guy Review

Starship Turret Operator Guy Review

+ Universal App - Designed for iPhone and iPad
Starship Turret Operator Guy--besides having a great name--casts players in the unlikely role of a guy. Who happens to operate a turret. On a starship. Surprise!

Read The Full Review »
Blood Bowl Review

Blood Bowl Review

iPad Only App - Designed for the iPad
Blood Bowl fans, rejoice! Your favorite fantasy bloodsport is now portable, thanks to iPad. But a huge caveat emptor is in effect for the uninitiated.

Read The Full Review »
Fraud Tycoon Review

Fraud Tycoon Review

+ Universal App - Designed for iPhone and iPad
Fraud Tycoon is a half-baked, messy, promotional tie-in that does their sponsor no favors whatsoever.

Read The Full Review »
Hexiled Review

Hexiled Review

+ Universal App - Designed for iPhone and iPad
In space, no one can hear you... spell? Hexiled is a neat concept for a word scramble puzzle, but it doesn't go too far beyond the basic premise.

Read The Full Review »

Star Admiral Review

+ Universal App - Designed for iPhone and iPad
While this new digital CCG may feel a bit familiar, Star Admiral offers a sci-fi twist and galaxy's worth of solid gameplay for free.

Read The Full Review »

For the first time since its release (which has thankfully been a much shorter window for iPad players than their PC counterparts), Blizzard’s wildly successful Hearthstone: Heroes of Warcraft CCG is sporting some brand new content: the single player “adventure” mode, Curse of Naxxramas. Based on the World of Warcraft raid dungeon of the same name, Naxxramas is divided up into various themed quarters: the Arachnid, Plague, Military, and Construct Quarters, and ending with the Frostwyrm Lair. Naxxramas’ Arachnid Quarter opened up this week and I brushed back the cobwebs to peek inside.

Hearthstone: Curse of NaxxramasThe three challenges of the Arachnid Quarter come in the forms of the Spider Lord Anub’Rekhan, Grand Widow Faerlina, and the giant spider Maexxna – sure to give anyone with arachnophobia a severe case of the creepy-crawlies. Each boss has their own special 2 mana “class” power, from summoning minions (Anub’Rekhan), to sending random minions back to a player’s hand (Maexxna), to firing randomly assigned magic damage based on how many cards the player is holding (Faerlina). There are also Heroic versions of the same fights, where the dungeon bosses start off with a massive 45 life to the player’s paltry 30 – while also sporting enhanced versions of their powers. Summoning a 4/4 minion for 2 mana? Yeah, that seems incredibly well-balanced. Good luck!

There are also two Class Challenges, where players are pitted against Naxxramas’ bosses with pre-built class-specific decks. Rogue and Druid are the two classes on offer this time, with the Rogue facing Faerlina while the Druid takes on Maexxna. Other Class Challenges will unlock as the weeks roll on, of course. It would be nice to see these with their own Heroic variants too, but in some cases that could get dangerously close to overkill.

Hearthstone: Curse of NaxxramasAll of the battles in this wing of Naxxramas feel fresh and interesting. The new graphics for the playing area feature fun little interactive elements and there’s a ton of new voiceover work, including new lines for plenty of existing Hearthstone cards. In particular, the running commentary between matches from Naxxramas’ resident Lich Lord, Kel’Thuzad, is funny – almost at odds with the presumed tone of the new area. Then again, Hearthstone has never been afraid to be light and goofy. A lot of the new cards on display bank heavily on Battlecry and Deathrattle effects (SO many Deathrattles!). Also, with a number of new Beast subtype cards, Beast-themed Hunter decks have just received a huge boost.

The other wings of Curse of Naxxramas begin opening, one by one, starting next week with the Plague Quarter. Each wing costs $6.99 (with bundles available at a discounted price) or 700 in-game gold – but, sadly, no bundles), so you’d better start farming those daily Quests for gold now. However, keep in mind Quests only advance via Play or Arena mode – time spent in the depths of Naxxramas doesn’t count toward their completion. So what are you waiting for, adventurer? Get back out there and sling some cards!


Elfcraft Review

Elfcraft Review

+ Universal App - Designed for iPhone and iPad
I feel like forging elements is really more of a dwarven gig, but Elfcraft is still an enjoyable (if ultimately forgettable) puzzle experience.

Read The Full Review »
Guardians of the Galaxy: The Universal Weapon Review

Guardians of the Galaxy: The Universal Weapon Review

+ Universal App - Designed for iPhone and iPad
Smash your way through Space with Marvel's cosmic misfits, the Guardians of the Galaxy. Just be prepared for some galactic grinding.

Read The Full Review »
    Advertisement    





Featured Apps

    Advertisement    


Categories

Developers

Would you like your application reviewed on 148Apps? See the About page for information.
    Advertisement    



Steel Media Network

148Apps - iPhone app reviews and news. The best gosh darn iPhone app site this side of Mars.
http://148apps.com :: @148Apps

Android Rundown - Android news and reviews. Where you get the rundown on Android apps and hardware.
http://AndroidRundown.com :: @AndroidRundown

Best App Ever - Yearly Mobile App Achievement Awards.
http://bestappever.com :: @BestAppEver

Pocket Gamer - Mobile game reviews, news, and features.
http://PocketGamer.co.uk :: @PocketGamer

Pocket Gamer.biz - Mobile games industry news, opinion, and analysis.
http://PocketGamer.biz :: @pgbiz

AppSpy - iOS game news and video reviews.
http://appspy.com :: @appspy