Elements: Broken Lands Review
+ Universal App - Designed for iPhone and iPadIt looks good and sports some clever ideas, but there's very little strategy to this CCG.
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All Posts By Rob RichElements: Broken Lands Review+ Universal App - Designed for iPhone and iPadIt looks good and sports some clever ideas, but there's very little strategy to this CCG. Read The Full Review » Knight Storm Review+ Universal App - Designed for iPhone and iPadAside from a rather major setback, Knight Storm is all kinds of alright. Read The Full Review » Ark of the Ages Review+ Universal App - Designed for iPhone and iPadXSEED's third/first person dungeon crawler is both good and bad. At the same time, actually. Read The Full Review » Ms. Splosion Man Review+ Universal App - Designed for iPhone and iPadA few concessions had to be made, naturally, but Ms. Splosion Man is just as chaotic and hilarious on iOS as she is on Xbox and PC. Read The Full Review » Capture Audio ReviewiPhone App - Designed for the iPhone, compatible with the iPadCapture Audio may not have the most elegant interface in the App world, but it makes up for that with some very useful functions. Read The Full Review » Magicka: Wizards of the Square Tablet ReviewiPad Only App - Designed for the iPadTorching goblins, crushing trolls, and making harpies explode is just as much fun as it sounds. Read The Full Review » Fantasy Quest Review+ Universal App - Designed for iPhone and iPadIt takes a while for this kingdom to get its act together, but once it does it's worth ruling. Read The Full Review » Trauma Review+ Universal App - Designed for iPhone and iPadSlightly spotting touch controls can't keep this beautiful and surreal indie adventure port from being awesome. Read The Full Review » Dragon Scroll ReviewiPhone App - Designed for the iPhone, compatible with the iPadA little polishing here and there and this could have been a magical marble shooter. It's just that it needs some polishing. Read The Full Review » Wally – Smart Personal Finance ReviewiPhone App - Designed for the iPhone, compatible with the iPadWally - Smart Personal Finance may not have all the bells and whistles of those other fancy personal finance apps, but it's really easy to use and understand. Read The Full Review » Battle for Niria Review+ Universal App - Designed for iPhone and iPadThis online puzzle rpg could use a bit more time in the oven. Read The Full Review » I think Terminator lore might have gotten it wrong. Skynet wasn’t developed by the military, it was the natural progression of cloud gaming and AI functions. Most iOS users already take advantage of wireless data transference between devices, and there are a surprising number of games out there these days that involve very little player feedback. So think about that while taking a look at this list of games you can play without having to devote a lot of time or effort to the process. I mean who knows? Maybe the real Skynet is just a free-to-play sequel away… Mega Mall Story $3.99 ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2011-08-09 :: Category: Games The Blockheads FREE! ![]() + Universal App - Designed for iPhone and iPad Released: 2013-01-10 :: Category: Games Rivals at War Godville Order & Chaos Duels Review+ Universal App - Designed for iPhone and iPadOrder & Chaos Duels is a beautiful and fun strategic card game at its core, but the solo campaign is horribly unbalanced. Read The Full Review » Magic Craft: The Hero of Fantasy Kingdom Review+ Universal App - Designed for iPhone and iPadWhat could have otherwise been a rather typical tower defense game actually feels rather unique thanks to the in-game economy. Read The Full Review » Rolling Hero Review+ Universal App - Designed for iPhone and iPadWhen a little yellow ball's girlfriend is captured he'll turn the whole world upside down to find her. Read The Full Review » Master of Alchemy – Vengeance Front Review+ Universal App - Designed for iPhone and iPadPutting a few drops of water into a cup can be unexpectedly entertaining. Read The Full Review » Anyone who’s ever been to Manhattan, let alone actually lives there, can tell you that getting around is something of a pain at times. Actually that’s not true. Getting around Manhattan is a nightmare most of the time. Between subway re-routes that aren’t even mentioned in their respective stations to obtuse maps, simply getting from Point A to Point B can require a stop over at Points X, Y, and Z. It gets even worse when you’re in a hurry. With the ineptitude of the MTA in mind, I’ve compiled a list of apps that should help anyone, resident and tourist alike, find their way around with a bit less hassle. iTrans NYC Subway $3.99 ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2008-07-11 :: Category: Navigation HopStop Transit Directions for iPhone FREE! ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2009-02-05 :: Category: Navigation NYC Way FREE! ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2009-12-04 :: Category: Travel Central Park FREE! ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2010-10-13 :: Category: Reference Grid 101 Review+ Universal App - Designed for iPhone and iPadThere's a lot to be done with this grid but it can be tough to actually play any of it. Read The Full Review » Melodive Review+ Universal App - Designed for iPhone and iPadMelodive is one fun, crazy fall that's tough to control. Read The Full Review » Roll: Boulder Smash Review+ Universal App - Designed for iPhone and iPadCrushing random objects and critters with a massive rock is a surprising amount of simple fun. Read The Full Review » The Silent Age Episode 1 Review+ Universal App - Designed for iPhone and iPadLife for this Average Joe is about to get a whole lot less average. Read The Full Review » Hungry Gows Review+ Universal App - Designed for iPhone and iPadCute or not, when there are too many colorful blobs running amok they need to be dealt with. Read The Full Review » Block Fortress Review+ Universal App - Designed for iPhone and iPadOh, Foursaken Media, will you ever release something that *isn't* great? Read The Full Review » Please Stay Calm – Zombie Apocalypse Survival MMO RPG Revew+ Universal App - Designed for iPhone and iPadSearch the neighborhood for supplies and desperately fight off the zombie horde in familiar local spots in this apocalyptic MMO. Read The Full Review » Fury of the Gods Review+ Universal App - Designed for iPhone and iPadIt's not nice to fool Mother Nature, but it's extremely unwise to launch an assault against The Olympians. Read The Full Review » Infect Them All 2: Zombies Review+ Universal App - Designed for iPhone and iPadMore can sometimes equate to better, even when it involves hordes of flesh-eating corpses. Read The Full Review »
M3CH looks to be the answer to iOS mech combat fans’ prayers. Of course showing a little love yourself on the developer’s Kickstarter page might speed things up a bit. It evokes a similar feeling to other gritty/semi-realistic mech piloting titles and sports some pretty impressive production values. I had to pry myself away to ask M3CH’s animator, James Rowbotham, about Small Impact Games’ baby. Were there any particularly major influences in the design of M3CH‘s world? I know it’s not exactly the same but I’m getting a pretty strong Steel Battalion vibe from it. At the time 3D iOS games exploded, we were playing a very mixed bag of games but fortunately they were all with the same genre, Mechs! We just loved the direction the iOS store was heading, it was screaming for a game with user-friendly touch-screen controls but with the in depth details you get in our favourite mech games. Surprisingly however, Killzone 2 was a big inspiration in terms of AI and cover based action. What some mech games lack is the use of buildings as cover and enemy’s that work together to out flank you, something we saw that had been untapped in the genre (a lot of open spaces/terrain), so we looked at the great AI in Killzone and their behaviour and found a way to work it into our game. You folks have done a bang-up job with the control scheme. Was it the product of rigorous testing and polishing or did you know right from the start how you wanted to handle it? The aim with M3CH since the beginning has been to try and create an iOS game that doesn’t feel like it’s an iOS game, and more like a console experience. Touchscreen controls are notorious for being hard to use and something that we really wanted to nail. We went through a lot of different iterations to get to where we are now; having both shoot buttons on one side, holding down shoot instead of the auto toggle system, putting the shoot buttons on the thumbsticks and a lot more. We are keeping open minded about it and although we are getting later into development if we have an idea for an even better control set then we will be sure to test it out! Were there any mech designs you wanted to include that ended up being scrapped? There are quite a few that didn’t make it into the game (we already have 40 different mechs in the game). At the moment we have a mix of legs styles such as reversed legs in the game but [an] animalistic style is something we are keen on in terms of animation and how the mechs behave. What exactly are your plans for the multiplayer? We are hitting some technical limitations which means it most likely be 1-on-1 to start with. We would love to get a larger number of players battling at the same time (8v8 is the dream!), especially where the winning players get new weapons unlocked and credits to spend. At the moment its deathmatch style gameplay but we have plans set for objective based multiplayer. Are you allowed to talk pricing? How about a release date? Killer Snake Review+ Universal App - Designed for iPhone and iPadThe world needs snake venom to create serum in order to treat bites. Unfortunately there's only one way to get it. Read The Full Review »
Where exactly did you pull Slamjet Stadium‘s inspiration from? Not just the wacky-looking gameplay; I’m talking about the physical roughhousing, too. Super-intense family game nights as a young boy perhaps? Haha, I don’t know really! I’m generally a fairly calm and friendly guy. I was never into rough-housing at all when I was a kid! I am very competitive though, as my friends know – I’ll always be looking for a way to mess up my rivals in any game. So I wanted to experiment more with this kind of game design. The original prototype for Slamjet Stadium came out of a big batch of experimental multiplayer games I did over the summer and tested out in the pub. Often you’ll find yourself scoring by spotting a really awesome shot or powerup, so paying attention to the board is really important. Hand-grabbing is certainly a useful tactic, but it’s only one way of doing things. That makes play really dynamic. One moment it could be best to play rough, the next moment you might need to think fast, or play accurately. While we’re on the subject of the multiplayer, how are you going to influence players to stop being polite? People tend to jostle as much or as little as they feel comfortable with, and surprisingly that’s usually quite a lot! There’s typically a “eureka” moment when one player realizes they can get in the way of their friend, or use their opponent’s characters instead of their own. The physicality often grows from there! So I’ve put messages in the loading screens suggesting ways you can “cheat.” The game’s advising you to play foul, so it must be okay! That eureka moment has to inspire creative play, so it’s important that players know that the game isn’t degenerating into chaos. Would you mind going into a few specifics? Stuff like general gameplay, number of teams, differences between teams (if any), etc. Each player gets two characters on a team, and the rules are fairly simple. You grab a character with your finger, pull back to charge their engines, and let go to send them flying across the screen. You want to hit the ball into your opponent’s goal, and the first to score five points wins the match. There are also various power-ups and stage hazards that appear: rage power to smash up your opponents’ characters, freeze power that traps them in ice, multiball release, powerful gusts of wind. My favorite activates “Last Man Standing” mode, where traps come in from the side of the screen, and it’s up to you to avoid them (or throw your opponents into them); a point is awarded to the survivor! There are nine different arenas in the game, with different effects and hazards. As for the teams, there are six to choose from and each has different physical properties: shape, weight, boost power and grip. Are there going to be multiple game modes? Might we be able to look forward to something similar in a future update? Right now it’s split into Multiplayer and Solo Play. In solo, you take on a gauntlet of computer-controlled opponents over three leagues of increasing difficulty. Beating each one unlocks an extra multiplayer stage, and you can compete via GameCenter over your fastest completion times. In Multiplayer it’s very much a quickmatch format: you choose your teams and arenas, and can have a rematch or pick new teams after someone wins. I’ll probably add some extra variations and setups in updates; I guess it depends on what players want to see after the initial launch. My focus was on getting players into the action as fast as possible. All the elbow-slamming, wrist-grabbing, butt-nudging madness of Slamjet Stadium can be unleashed upon your iPad on March 14th for $2.99. Capsized+ ReviewiPad Only App - Designed for the iPadNever got around to playing Capsized when it was released for PC? Well there's no excuse to miss out on it now. Read The Full Review » |