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Rob Rich

Reviews Editor with the 148Apps Network since April 29, 2011

A guy who likes to play video games, then tell people about them. Also a fan of the indie development scene.

Connect with Rob via:
Game Center: RobsteinOne
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Twitter: @RobsteinOne
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I’m sure plenty of people were a bit dubious when Hitman GO was announced for iOS. I’ll even admit that I had my doubts. However, I was quite pleasantly surprised when I managed to see it in action.

Hitman GO is certainly not your typical Hitman game. It’s also not the kind of Hitman game I think most of us were expecting. It’s actually a puzzle game in which players must figure out how to move Agent 47 so that he can avoid guards and either exit the level or take out his targets. The entire game has this spectacular diorama/board game aesthetic, too.

The really interesting thing is how Square Enix Montréal has managed to incorporate so many of the series’ most notable mechanics (stealth, disguises, dual pistols, etc) into such a drastically different setting. And it all looks like it works surprisingly well. If that weren’t enough, there’s also going to be a special unlockable level designed around one of Bloody Money’s most memorable missions: Curtains Down.

Hitman GO will be releasing on the App Store this Thursday, April 17, for $4.99.

Warhammer Quest is Apple’s App of the Week – Go Download it

Posted by on April 11th, 2014
+ Universal App - Designed for iPhone and iPad

A while back Rodeo Games released Warhammer Quest, and it was good. Quite good, in fact. It garnered a fair amount of praise even before releasing new campaign DLC. And now it’s been chosen as Apple’s App of the Week.

So basically Rodeo’s critically acclaimed and (arguably) best tactical RPG to date is currently free. Totally and completely free. You’ll still have to cough up a few bucks for the extra content of course, but I mean come on. Free Warhammer Quest. Download it!


via: Our Review

Dropbox Debuts New Gallery App Carousel, Also Unveils New Features for Dropbox and Mailbox Services

Posted by on April 9th, 2014
iPhone App - Designed for iPhone, compatible with iPad

Looks like today has been a big day for Dropbox. Not only has the cloud storage service announced new features for Dropbox and Mailbox, but it’s also revealed an all new photo gallery app called Carousel.

First off, ‘Dropbox for Business’ is now available for all users, and can be connected to their personal Dropbox in order to give them full access to all of their files whenever they need them. A new “auto-swipe” feature has also been added to Mailbox that will learn from your actions and start to perform them automatically – things like sorting emails into specific folders, muting conversations at certain times of the day, etc. It’s basically Skynet, only instead of trying to wipe humankind off the face of the earth with an army of machines it helps to keep your inbox organized. Finally there’s Carousel, a new photo gallery app that automatically organizes your photos, makes private sharing a breeze, and backs everything up so you won’t have to worry about losing any precious memories.

You can find Carousel on the App Store for free.

source: The Dropbox Blog

We were fortunate (HA! See what I did there?) enough to get a look at Leo’s Fortune during GDC, but I recently had the chance to sit down with Anders Hejdenberg, owner and designer for 1337 & Senri, to take an even longer look at the upcoming title. And I have to say it’s mighty cool.

LeosFortune_Screenshot3The goal for Leo’s Fortune from the start was to make a “real” platformer for mobile. No auto-running or anything like that, but an actual old school style platformer. The game uses a very simple set of controls – on the left-hand side of the screen, swipe left or right to move; on the right-hand side, swipe up to jump, swipe up and hold to float, and swipe down to squish down or drop from mid-air. It’s extremely easy to learn, but the environments are what will really put your skills to the test.

It’s also pretty amazing to look at, with a combination of 3D models, hand-drawn artwork, and detailed textures. Each of the game’s themed worlds has its own puzzles and hazards to contend with, and each also has its own very distinct look. And they’re all impressively-detailed looks, too.

Leo’s Fortune is due out at the end of the month, but no specific date is available yet. There also isn’t a set price at the moment, but it’s going to be a premium game with no in-app purchases.

Seriously, keep an eye out for this one.


via: Leo's Fortune Official Website

Today has begun to roll-out an all new site design.

Keith Andrew, the Editor for, broke the news to everyone earlier today. This new look is just the beginning of a series of changes that are planned and will continue to crop up in the coming weeks, and users are encouraged to report any errors you might find while browsing around as these things tend to happen when websites go through big changes like this.

So, what do you think of the new

Screen Shot 2014-04-07 at 12.54.43 PM


New Proportionately Huge Bug Heroes 2 Update Adjusts Game Balance, Adds New Turret Defense Mode

Posted by on April 3rd, 2014
+ Universal App - Designed for iPhone and iPad

Everyone’s favorite (or not, because of free will and all that) bug-themed action defense game has received a sizable new update from the “Man Gods.”

In addition to the various tweaks and balancing changes (listed below), an entirely new game mode with over 20 missions has been introduced. Turret Defense places a much heavier emphasis on building turrets and making use of pathways in an effort to stop waves of enemies from noshing on your food supplies. It also includes a new hero (the Garden Beetle), new power-ups, and makes use of the newly-introduced Laser turret.

Assuming you haven’t already (why the heck not??), you can grab Bug Heroes 2 off the App Store for $1.99.

• Added a new turret: Laser!
• Many higher star missions made easier
• Balanced turret upgrade prices
• Balanced stun scroll effect on high rate of fire heroes
• Fly Bandito and Army Ant Cavalry abilities have unit caps
• Sniper Turret bullets move much faster, but they no longer target heroes in versus mode
• Revamped mission system to allow many more mission choices and options at once
• Fixed an issue with versus local multiplayer
• Miscellaneous bug fixes

via: Our Review

Brutally Tough Platformer Stealth Inc is on Sale for $0.99 and You Should Buy it

Posted by on April 3rd, 2014
+ Universal App - Designed for iPhone and iPad

Stealth Inc is a very awesome (and very difficult) platformer that we thought pretty highly of when it came out back in November.

This brutal (in every sense of the word) plarformer won us – well, me anyway – over with it’s slick style, tight controls, unrelenting difficulty, and charm. What? Ridiculously violent and challenging games can be charming, too! Anyway it’s currently priced at $0.99, which is beyond worth it.

Seriously, if you like platformers and haven’t played Stealth Inc yet (or have played it but wouldn’t mind having it on your phone), $0.99 is a steal.


via: Our Review

Sensus Dev Kit BoxesTouch controls can be a tricky thing to master, especially for designers. Too many inputs can clutter the screen, fingers can get in the way, and sometimes virtual controllers just don’t cut it. That’s why I found Caonpy’s Sensus iPhone case to be so intriguing.

The Sensus attaches to your iPhone 5 or 5s (with future support for more devices planned) and protects it from bumps and scrapes like most other cases can and do. What’s different about it is the inclusion of touch sensors along the back and side that can work as extra control inputs – that use variable pressure, no less. This means that it measures the strength of your taps to create something akin to virtual analog button sensitivity. It also means that, potentially, you’ll be able to use the back and side (or top if you’re playing with a landscape orientation) of the case to control what’s happening on-screen.

A lot of what happens with the Sensus is dependent on whether developers embrace the technology and what they decide to do with it, but there’s so much potential there. No more obscuring the screen with a finger when playing a game. Entirely new control methods that measure how hard you press down on the sensors. Honest-to-goodness virtual shoulder buttons in a place that feels natural!

Canopy is planning to release the Sensus in mid-2014, and the case will retail for $79.99.


Action RPG KingsRoad has been doing pretty well for itself on Facebook, and now it’s on its way to the iPad.

In addition to the touch-centric interface and controls, it will also feature cross-platform play for a total of three different players. With drop-in, drop-out play no less. Weapon enchantment and socketing, guilds, in-game chat, and a constantly updated list of dungeons.

KingsRoad should be hitting the App Store early this summer for free. With no energy timers, either!


Today Microsoft has confirmed that Office is on its way to the iPad. In fact, the entire suite (Word, Excel, and Powerpoint) is available now for free, with a subscription service available for full functionality.

mswordWord is in many ways the same word processing program that you’re no doubt already familiar with, only retooled for touch screens. Tables, charts, graphics, a table of contents, and all those other useful features are available on your iPad. Charts and other images that have been imported from Excel can be edited from within the app, and text will dynamically adjust around these items as you drag them around the page. Co-op features are also built in, which will allow multiple users to edit a document simultaneously in real-time across a number of different devices. No worries about things getting too confusing, though. It’s also possible to display markup so that you can see what edits have been made, have conversations with your fellow users within the margins, and so on.

msexcelExcel carries over all the familiar features from its PC counterpart, along with the obvious changes for a touch-based interface. You can sort through chart layouts quickly and easily, and the app will even make recommendations for you with samples that use your data. Even the keyboard has been adjusted to cater to iPad users, with a customized numeric keyboard that should make data entry a lot easier.

mspowerpointPowerPoint allows you to import and edit your slides and images, includes all those popular transitional effects everybody seems to love, and has added some new functions that are specific to touch screens. First, you can call up a digital laser pointer by tapping and holding your finger on the screen, in order to make it easier to point out specific elements in a presentation. Second, you can add annotations by drawing highlights directly on the screen.

All of the apps in the Office 365 series also share data across multiple devices (iPhone, iPad, PC, etc) using Microsoft’s OneDrive service. The entire collection is available now, for free, and uses the Office Mobile subscription-based model. So you can opt to pay $9.99/month or $99.99/year (family) or between $60.00/user/year and $180/user/year (business) in order to access the complete list of features across Word, Excel, and PowerPoint.

Wadjet Eye Games is pretty much synonymous with point-and-click adventure, which is why it’s great to find out that they’re bringing the Blackwell series to Apple Devices in the near future.

For the unfamiliar, the Blackwell series is all about guiding a spirit medium and her spirit guide as they investigate ghost sightings and attempt to help the lost souls come to terms with their deaths. Of course there’s also plenty of intrigue and hidden agendas to keep the story moving along.

These noir-style adventures, beginning with Blackwell Legacy, should begin appearing on the App Store this summer – with the hope of eventually releasing Wadjet Eye’s entire back-catalogue in the future. No specific pricing information is available yet, but they’ll most likely sell for under $4.99.


via: Wadjet Eye Games

Virtual Reality was a major theme at GDC this year, but Seebright’s prototype head-mounted display (HMD) stood out to me for one very important reason: it’s not a gadget-filled headset, but rather a frame to hold your iOS device and turn it into an affordable, self-contained VR headset.

The device is still in the preliminary stages, and as such will undoubtedly be seeing some deign tweaks in the future, but what I was able to see during my hands-on demo was quite promising. Using special software, the iOS device will display two separate images at slightly different angles. Once it’s placed into the headset interchangeable mirrors (one for a translucent heads-up display and another for a more solid image meant for gaming) reflect the images back to the user’s eyes and create the 3D image. What’s more, it’s able to use the device’s own motion tracking technology in order to allow users to look around in their virtual environment.

Personally I’m quite interested to see what Seebright does with their prototype in the coming months. The combination of accessibility (due to pricing) and the fact that it use preexisting iOS technology certainly opens it up to all manner of possibilities.


via: Seebright

It’s not exactly a secret that Peter Molyneux/22cans deity simulator, Godus is coming to iOS. However, we were able to learn about a few more specifics here at GDC.

Godus was really designed with mobile in mind from the beginning, and it shows when watching the game in motion. “My passion has been to reinvent a genre of games I stumbled upon back in the early 90s called Populous,” said Peter Molyneux, “I wanted to reinvent the genre around this beautiful, wonderful, incredible device. What you’ve got here is a god game reinvented for this touch device, and reinvented for the audience.”

godus1What’s more, the game will feature a sort of continuous form of multiplayer – kind of like an MMO. When you play, you’re playing with however many other players/gods are on at that moment (possibly into the tens of millions), all at the same time. And all of their lands are connected as a part of one extremely large and continuous world filled with other islands and other gods.

This even carries over into the game’s cross-platform functionality as changes made to your land on the iPad, iPhone, or PC will display in real time on any of the other platforms. “You’re connected to thousands, even millions, of people,” explained Molyneux, “We tried this out on this crazy app called Curiosity, and we connected together hundreds of thousands of people who simultaneously touched on the cube. Well now we’re connecting millions of people together. We did a cube, and now we’re doing this vast planet.”

It’s also been confirmed that Godus will be free to download for iOS, but no specifics have been given on its approach to monetization. The plan is to encourage players to want to spend money, but not force or require them to. “I love free to download. I never want to go back to having to pay money before having an idea if I’ll like something,” stated Molyneux. “What we have to do is get people to want to spend money, rather than need to spend money,” he continued, “I’m inspired by the way that the supermarket, especially American supermarkets, tempt you to spend money. We call it ‘Invest-to-Play’.” Personally I’m rather curious to see how all of this will work in practice.

Godus will be soft-launching in select territories (New Zealand, The Philippines, Sweden, Ireland, and Denmark) within the next few weeks.

While in the midst of all the hectic crazy that is GDC, it was nice to take some time to just hang out with Mark DeNardo (Sound Wizard) and Richard Grillotti (Dream Master) from Pixeljam Games over coffee, and have a chat about their past, present, and future projects. Glorkian Warrior: Trials of Glork was a major topic, naturally.

TOGKeyArt1Their latest App Store release has been featured by Apple and is seeing a fair bit of sales, although the team is understandably looking for more support. “We definitely want to keep supporting and adding to Glorkian Warrior,” said Grillotti, “We have a bunch of ideas for what we want to add, and have been paying a lot of attention to community feedback.” This, of course, includes the consideration of possibly adding tilt controls (a very popular request) in the future. First on their ToDo list is achievements. According to DeNardo, “With mobile games, a lot of the narrative really relies on achievements.” There’s also a distinct possibility that Glorkian Warrior will be getting even more ridiculous weapons in the future, although nothing has been set in stone yet. “I’m pushing for flying fish,” stated DeNardo.

Second, and perhaps even more exciting, is the announcement that Pixeljam is in the process of porting Potatoman Seeks the Troof to iOS. Grillotti notes that “we’re still adjusting the controls,” but the project is already pretty far along. No concrete date could be given for the release, but “soon” was certainly tossed around a lot. The price also hasn’t been locked down yet, but it’s definitely not going to be free. Given Pixeljam’s history, I can only see that as a good thing.


via: Our Glorkian Warrior Review has unveiled Evolution: a hybrid base builder, base defense game, and RPG.

Players have access to both story missions and a player-versus-player mode, and will have to protect their base from hostile forces using a mixture of automated defenses and direct interaction (i.e. tapping on badguys). Combat, on the other hand, has a much larger emphasis on player interaction. Your character will fire automatically but you’ll have to swipe vertically in order to defend and pop out of cover, tap incoming grenades to deactivate them, swap between weapons manually, and activate consumable items like grenades and health packs.

Evolution is set to release in early April, and will be free to play.


The original Doodle Grub was pretty popular (to put it lightly). Well, Pixowl is getting ready to release a sequel, simply called Grub.

Grub will use a similar series of accelerometer controls, naturally. However it’s also going to include new power-ups, new enemies, new obstacles, and bigger maps that scroll to follow the grub as he crawls along. You can also save and share video replays with your friends to see who’s grubbiest. There’s even the possibility (possibility – it’s not a certainty yet) of simultaneous multiplayer in future updates.

Much like the original, Grub is going to be free-to-play. You can keep an eye out for it in the App Store at the end of April/the beginning of May. Or you could always request access to the beta right here.


World of Tanks is a pretty darn popular game, and soon iPad owners will be able to enjoy the same tank-on-tank action on their iOS tablets.

World of Tanks Blitz isn’t actually a port, but rather a special version of the game built from the ground up for mobile devices. It features 7-on-7 combat, more compact arenas so that players can get to blowing each other up faster, and of course a reworked UI.

There’s no concrete release date for World of Tanks Blitz just yet, but you can sign up for the closed beta on iOS and Android at the official website.


Mutants: Genetic Gladiators from Kobojo is a monster battling/breeding game that looks like it might make a fair number of waves. It’s sort of like a combination of monster training games like Pokemon and the battle system from games like Final Fantasy VI, with a really nifty art style and some pretty crazy-looking characters.

As your mutants battle they’ll level-up and store up energy that they can use to ‘breed’ with other mutants in order to (potentially) create stronger fighters. It has a lot of player-versus-player elements to it, but there’s also a fair amount on hand for those who’d prefer to avoid fighting other people. There’s a pretty hefty collection aspect to it, with most of the available mutants sporting three or four different forms/skins. That’s all in addition to the planned monthly rare recipe additions and player tournaments.

Mutants: Genetic Gladiators should be coming to the App Store as a universal release in mid-April, for free.

The original Ruzzle was quite the cool little multiplayer word puzzle game. So it stands to reason that a follow-up would be on the way. Hence Ruzzle Adventure: a solo rendition of the familiar Ruzzle formula, with a few changes of course.

Ruzzle Adventure spreads wordly challenges across 100 levels (probably double that once it launches in the US), and lets you see your friends’ progress as you move through the map. Gameplay is also a little more varied this time around, with multiple game modes involving trying to clear special blocks with a limited number of turns, racing against rising water, or just trying to make a lot of words.

At the moment Ruzzle Adventure isn’t available in the States, but once it is it’ll be free to play and universal.

via: Ruzzle Review

Talisman: Prologue was a pretty great adaptation of GamesWorkshop’s rather popular board game, but many seemed to view it as incomplete. I mean it was purely a solo affair, so that sort of makes sense. However, now Nomad Games is getting ready to release Talisman: Digital Edition and appease those who were hoping for a more multiplayer-driven affair.

Talisman: Digital Edition will still let you play against AI if you’d rather keep things solo, but it also offers asynchronous play. In case you’re wondering how that works with spell interrupts, it basically uses a combination of push notifications and a timing window for players who want to try and counter an opponent’s casting. Nomad also has plans for continuous support by adding new cards every few weeks, making new expansions available every few months, and even offering a curated library of user-created content.

You should be able to find Talisman: Digital Edition on the App Store for the iPad at the end of April for $7.99.

via: Talisman: Prologue Review

Ravensberger has been busy! The board game/puzzle designers have been hard at work on several new projects lately.

The item on the list is the SmartPlay, which is an intriguing device that you can use in conjunction with your iOS device in order to make it act as the rule keeper/game master for a physical board game. You just attach your device to the stand so that the camera has a view of the board and the app will keep track of piece movement, dice rolls, rules, and so on. The SmartPlay will be releasing in Europe this September (so probably next year in the US) in conjunction with three games (one of them is a reprint of King Arthur!), and will most likely be adapted to work with older games down the line.

Microminds is a similar idea, only it’s a self-contained game for kids. A bunch of little aliens have crash-landed on Earth and need help with fixing their ship and getting home. Kids will use the game board, cards, and tokens – along with their iOS device’s camera – to find and scan the appropriate elements in order to create new ship components, and hopefully get the lost little guys back to their home planet in the process. Microminds is also due out in Europe this September.

Finally there’s Ravensberger Puzzle, which is a rather large (and ever-growing) collection of digital jigsaw puzzles. You’ll have your own personal collection to play around with, and the app will track your completion percentages and times for you. Lots and lots of puzzles are available across lots and lots of themes, and you can easily change the number of pieces used for a given image using a slider (all the way up to 500, with no duplicate shapes). Ravensberger Puzzle will actually be available as a universal release in the App Store next week on March 27, and will sell for $2.99.

Image Credit: AppGamers

Image Credit: AppGamers

via: Ravensberger

Conquest of Champions is a pretty sweet-looking CCG from Kihon, and it’s making its way to the iPad.

Think of it as a sort of hybrid of Magic and Warhammer, with a sprinkling of Hero Academy thrown in for good measure. You’ll be collecting somewhere in the neighborhood of 130 cards, choosing between three factions, training heroes, and fighting against other players (or solo!) in asynchronous node-capturing strategic combat. Plus it looks pretty freaking awesome in motion.

Conquest of Champions is currently in open beta for the Mac and PC, with a projected App Store release of later this summer.

via: Kihon

SomaSim‘s 1849 is a sim about the California Gold Rush in the same vein as older objective-driven simulations and city builders. It’s also got a surprising amount of puzzle-like elements as you’ll quickly find yourself trying to figure out the best way to make use of the limited space you’re given.

The core idea behind 1849 is balance. You need to mine gold and other precious metals to earn money. You also need food and lodgings for your citizens and workers or else they’ll abandon ship in a heartbeat. But in order to do that, you’ll also have to make sure to provide other amenities such as schools and access to a saloon to keep the citizens of your ever-growing city happy. The catch is that every city (of which there are 20, each with their own overarching goals to complete) has a limit to how far it can expand. So in order to create a successful self-sustaining city you’ll have to pay close attention to where you place what buildings and how many you construct.

SomaSim is aiming for an early May release. A specific price point hasn’t been locked-in yet, but 1849 will be priced at a premium and offer additional content packs in the future.

Tucked away amidst all the rather incredible demos at this year’s Indie Megabooth was an interesting little shooter about robots and their apparent infatuation with frozen dairy products. I’m talking about Robots Love Ice Cream.

Robots Love Ice Cream is all about driving an ice cream truck around spherical worlds and launching the delicious treats at invading robots who are bent on stealing it all. Different types of ice cream will have different effects (standard blaster, rapid fire, spread, etc), and there are a number of different robots to gum up the works as you try to keep the Earth’s citizens (and ice cream!) safe.

Keep an eye on the App Store, because Robots Love Ice Cream should be releasing later this month.

I know Jen Allen just reviewed Perils of Man: Chapter 1, but that was just the first chapter. I was able to sit down and learn quite a bit more about what’s planned for the iPad adventure game, and I have to say it’s looking pretty intriguing.

As was pretty obvious at the end of the first chapter, this story is far from over. In fact, it’s really just the beginning. Perils of Man will have a total of seven chapters before all is said and done, but unlike many other episodic games they won’t be released every few weeks. Instead, all of the chapters will be available at once for a flat fee of $4.99.

The glimpse I was given of the second chapter also revealed an interesting new gameplay mechanic (Spoiler Alert – you have been warned): risk. Long story short, you’ll be able to shift into a first-person perspective and see what objects in the world are inherently dangerous. Then do tuff to make these objects less of a threat, of course. Basically it’s a system that visually quantifies risk.

The remaining chapters of Perils of Man should be available in early April for a grand total of $4.99.

via: Our Review

Granted it’s only been a day, but I’ve already found myself surprised. On the surface Ninja Pizza Girl seems like it might end up being a fairly typical endless runner, but in reality it’s something altogether different.

There’s no “endlessness” to it, but rather a series of 24 levels with branching paths and secret areas. What really stuck out to me, though, is Disparity Games’ different approach to a health bar. Rather than taking damage, Gemma (the main character) will lose some of her self esteem as rival ninjas push her down and laugh at her. Seriously, they actually do that. The more Gemma’s feelings get hurt, the more washed-out the screen will start to look, and if she gets too upset she’ll simply give up.

There’s still a lot of work to be done on Ninja Pizza Girl when it eventually releases at the end of the year – with separate iPhone (estimated at $2.99) and iPad (estimated at $4.99) versions available – but what’s there is looking pretty good. If nothing else, it’s certainly refreshing to see a game that’s willing to explore less typical themes and take a new approach to player “health.”

What I Played on the Road to GDC 2014

Posted by on March 17th, 2014

GDC is upon us, and a number of industry folks are gathering San Francisco in order to take part – myself included. Since it’s about a 6 hour flight from New York I decided to load my phone up before I left with the idea that I’d have a massive selection of games to occupy me. In addition to what I normally have on there I also decided to add games like Brandnew Boy, Out There, and Starbase Orion. But the game that really occupied the majority of my time is one I didn’t expect: Calculords.

Perhaps it was because I slept for most of the flight and didn’t have the time to play everything. Maybe I wanted something to get my brain moving again after I was done napping. Or maybe it’s just excellent and I wanted to keep playing it. Whatever the reason, I played Calculords significantly more than anything else on this trip. It kept me entertained, woke me up (all that math!), and it’s just, well, fun.

This is, of course, not to say that my other picks were bad in any way. Quite the contrary, really. But Calculords really is something special. I might be a tad biased because I have a soft sport for card games, though.


“In war, not everyone is a soldier.”

This tagline doubles as the driving theme behind 11 Bit Studios’ (the folks behind the Anomaly series) upcoming This War of Mine. It’s not a strategy game or a shooter, but instead it’s a game about survival. Players are in charge of a small group of civilians trapped in a militarized zone that used to be their home. Under the cover of darkness they’ll be able to carefully explore the ruins of their city looking for supplies and weapons, while during the day they’ll get to use what they find to upgrade their shelter and tend to their survivors.

“While designing a new game, we came across an article that described how one man survived in a besieged city,” said lead designer Michal Drozdowski in a press release. “We learned about his hardships and the horror of that experience. We decided to work around this idea and make something real, something that moves people and make them think for a second.”

This War of Mine is “coming soon” to mobile devices. A playable demo will also be available at GDC, so keep an eye on 148Apps for our impressions in the coming weeks.

source: 11 Bit Studios

Jenga Just Might Be Apple’s Free App of the Week – is Free for a Limited Time, Regardless

Posted by on March 12th, 2014
iPhone App - Designed for iPhone, compatible with iPad

Do you enjoy playing stressful “steady hand” games like Jenga but hate all the setup and cleanup involved? Well this is your lucky day. Or maybe week. NaturalMotion’s Jenga and Jenga HD are currently on sale for absolutely free.

We thought it was a pretty cool digital adaptation of the physical game. Our own Blake Grundman praised it, saying, “Going against the notion that it was impossible, NaturalMotion games has accomplished the feat of shrinking Jenga to fit into your pocket.”

You can download Jenga off of the App Store in its many forms right now for free.


via: Our Review

9to5Mac has gotten the low-down on Rovio’s newest Angry Birds title, Angry Birds Epic. And it seems as though it’s not the sort of game we were expecting.

Rather than giving players something akin to Angry Birds in a medieval/fantasy setting, Angry Birds Epic is going to be a turn-based RPG with a crafting system of sorts. Color me intrigued. No, seriously, it sounds far more interesting than yet-another physics puzzle game.

Angry Birds Epic will be “soft launching” in Canada and Australia soon.

Image Credit: 9to5Mac

Image Credit: 9to5Mac

source: 9to5Mac

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