Editor-in-Chief with the 148Apps Network since April 29, 2011
A resident New Yorker who likes to play video games (and board games these days), then tell people about them. Also a fan of the indie development scene. Owns his own Gravity Gun/Zero Point Energy Field Manipulator.
Posted by Rob Rich on July 29th, 2014 + Universal App - Designed for iPhone and iPad
We knew it was coming. And yet, despite the warnings it’s still taken up by surprise. Sharknado: The Video Game is here, and there isn’t anything anybody can do about it.
Lets go through a couple of key points, shall we?
The game’s hero, “Fin” (*rimshot*), runs through the streets of Manhattan cutting down flying sharks (technically they’re not flying, but whatever, they’re in the air) with a sword. He’ll also ride another shark into the very center of the sharknado in order to kill it – by which I mean the tornado with sharks in it – with a chainsaw.
Now my eye won’t stop twitching for some reason.
Anyway, Sharknado: The Video Game is available on the App Store right now, for $2.99. You’ve been warned.
Mobile apps and games have always had their share of problems, and it’s not going to stop any time soon. Exposure, pricing, cloning, advertising, cloning clones, freemium monetization, etc – there are a ton of little (and big) things to worry about every time you put something up on the App Store. Heck, simply getting noticed by review sites in the first place can be a monumental task.
The unfortunate reality is that there are no guarantees. Sometimes legitimately great apps and games will fade into obscurity before they even had a chance. It can be disheartening. It can be downright frustrating, even. Another unfortunate reality is that there are people out there who would use a developer’s desperation and frustration to make a quick buck.
A lot of big things are happening with Slingbox in the near future. I mean a lot of big things. The little black boxes that allow you to watch TV (your TV, streamed from your own cable box) on your computer and mobile devices – from anywhere in the world – are getting an upgrade.
Starting July 20, the Slingbox 350 will be replaced by the Slingbox M1. It’s basically a redesigned version of the 350 with integrated wifi, internal IR emitters (in addition to an external one that can be hooked up), and a price tag of $149 – the cheapest any Slingbox has ever been at retail.
Then there’s the Sling TV, which will be a repackaged version of the Slingbox 500. It includes HDMI and Component in and out, can attach to a hard drive to display files to your TV, and comes with its own remote unlike the M1.
On the software side of things, the firmware will be receiving an update in August that will add a guide interface similar to the iOSapps. You’ll be able to filter content, view scores for any number of sports games right from the menu, transmit from your Slingbox to a Roku/Apple TV/etc, and even use your iOS device as a remote if need be. The Mac/PC Slingplayer apps are making a comeback as well. The web browser versions are being chucked in favor of dedicated software you’ll be able to install and run on your computer.
Both the Slingbox M1 and Sling TV will roll out on July 20, with the apps updating soon after.
It feels like we just had a big iOS game sale. Actually, we did just have a big iOS game sale. And yet here we are again, with almost 20 different games suffering from a severe case of Pricedropicitis. Or something like that.
We’re not entirely sure why so many games (and so many notable ones at that) have suddenly gone on sale but here they are, on sale, ready for you to snap them up.
Seriously, there are some really great titles on this list. If you’ve been on the fence about downloading games like Threes! or Eliss Infinity, now’s the time to fix that.
Threes! - price returned to $1.99, was on sale for $0.99
Posted by Rob Rich on July 9th, 2014 iPad Only App - Designed for iPad
Magic fans rejoice! Magic 2015: Duels of the Planeswalkers has officially released for the iPad!
This new digital installment of one of the world’s most popular collectible card games touts an improved tutorial that makes it easier than ever for new players to learn the ropes, epic battles against a number of Planeswalkers, multiplayer, card collecting, and more. This year’s release is also placing a heavy emphasis on deck management by allowing you to organize and customize numerous decks like never before.
You can download Magic 2015 right now for free; it’ll run on the iPad 2 and up.
Just when you thought it was safe to… I dunno, go outside during a tornado? A tornado full of sharks? Why would anyone do that? How is such a scenario even physically possible? Anyway, ‘Sharknado’ is getting an iOS game, simply titled Sharknado: The Video Game.
Developed by Other Ocean and published by Majesco, Sharknado: The Video Game will be a sort of endless runner in which you’ll assume the role of Fin (*golfclap*), who I assume is the film’s protagonist, as he races through Manhattan trying to put an end to the whole tornados with sharks in them thing.
No price or release date information has been given yet, but Sharknado: The Video Game should be available on the App Store later this summer.
- Run through the streets of Manhattan wielding a broadsword
- Bounce off of the backs of tiger sharks to reach higher ground
- Feed buckets of fish to angry sharks to avoid dying
- Surf New York’s flooded avenues, avoiding hammerhead stampedes
- Collect official Sharknado trading cards
- Fly into the heart of the sharknado clutching tightly to a chainsaw
While you wait for the grill to heat up, or just waiting for the fireworks to start, you’ll probably want something to keep you occupied. Fortunately a lot of iOS developers have decided to put their stuff on sale for this Fourth of July weekend.
Really it’d be a shame to let such prices go to waste, right?
7/3 – It didn’t take long for a lot more games to jump on-board. We’ve got some stuff from 2K, Sid Meier, and more and it’s still just the first day!
7/4 – Now things are really starting to get moving. Arcade classics, popular favorites – even Autumn Dynasty is getting in on the action.
7/4 Part II – The flood has slowed down a little but a healthy selection of games has been added, including Siegecraft and Tennis in the Face.
Monster Hunter Freedom Unite is a surprisingly intricate game – well, surprising if you’re unfamiliar with the series, anyway – and as such there’s no shame in getting a little help. Which is exactly why we’re here! We’ve put together a handy guide for hunters who are just starting out, full of all sorts of useful knowledge that will hopefully keep you all alive out there.
So suit up, grab your gear, and get ready to lay the smack down on to very large critters!
So You Want to be a Hunter?
The first step to getting anywhere in Monster Hunter is figuring out what type of weapon (or weapons) will work for you. There are quite a lot to choose from – 11, in fact – and each one is different. The best way to try them all out is at the Training School.
- In order to access the Training School you’ll need to first speak to the village chief (the elderly woman by the fire). To find her, just head up/North from your home. Once that’s finished you can find the Training School on the opposite side of the Guild Hall.
- Select the Beginner School, read through the basic Hunter Info, then you’ll be able to select Weapon Usage.
- Weapon Usage will allow you to try out every single category of weapon in the game. You’ll be given a temporary set of equipment, and an item box full of handy items at the start. The weapons you use are decent, and the tasks are simple – just enough to give you a sense of how the weapon functions.
- The distinctions between each of the 11 weapon classes are too numerous to go into in a beginner’s guide, but an important thing to remember is that there are two main groups: Melee and Ranged. Both groups utilize completely different types of armor, so make sure to keep that in mind when crafting new gear. Continue reading Monster Hunter Freedom Unite – Tips, Tricks, Cheats, and Strategies for New Hunters »
When an elite group of Flyhunters accidentally loses their precious cargo of rare insects on a return trip from Earth, it’s up to the ship’s bumbling janitor, Zak, to recover it. Three guesses as to how that cargo was lost in the first place, eh? But that’s how it goes in Steel Wool Games‘ upcoming Flyhunter: Origins.
The bug-hunting adventure game is being developed by a team of current/former Pixar animators and published by Ripstone Games (Knytt Underground, Stick it to the Man, etc), so it’s definitely got potential. I wasn’t able to play too much of it back at E3 due to hardware issues but what I did manage to mess around with seemed well put together. And it’s definitely got some great character designs and animations going for it.
Keep an eye out for Flyhunter: Origins as it’s due to hit the App Store sometime this summer.
A few weeks ago I was led into a room to see something new from Fuero Games and The Witcher developers CD Projekt. Something that involved The Witcher. I had hopes and fears much like you’d expect. Would it be a port? A spin-off? Maybe a town-building sim?
Turns out it was The Witcher Battle Arena – a free-to-play Multiplayer Online Battle Arena (MOBA) game set in the same universe as the popular titles from consoles and PC. It’s also looking pretty freaking great at the moment, to be honest.
The Witcher Battle Arena has been designed for mobile from the ground up. It uses a fairly straightforward control system that allows you to tap to move to a specific location, drag the camera around, or tap and hold/drag to guide your hero more directly. Tapping on an opponent will attack, and you can tap on different skill buttons to trigger them.
Most of the expected MOBA bits are present and accounted for as well. Each hero starts at level 1 and will gain experience throughout the match, skills may be upgraded with each level, money earned automatically and by fighting rival heroes can be used to purchase better and better hero-specific gear, and so on. About the only major changes to the basic formula are the lack of endlessly spawning minions on either side and smaller arenas that encourage direct player-on-player interaction. In other words everything has been streamlined so that matches are fast and brutal.
I imagine the whole “free” thing might still be making you a tad nervous but the developers are adamant that The Witcher Battle Arena will not be a pay-to-win game. There are no wait timers, no hard currencies, and absolutely everything from new characters to vanity items can be earned simply by playing.
The Witcher Battle Arena doesn’t have a set release date yet, but it will launch with a decent selection of playable characters (eight in total – Eithne of Brokilon, Ioverth, Letho of Gulet, Zoltan Chivay, Saskia of Aedrin, Philippa Eilhart, The Operator, and a Golem). And it’ll be free, of course.
It seems like it was just last week that we reviewed the Misfit Shine Activity Tracker. Wait a minute, it was last week!
Well if our review has you pondering getting one of these alien watch-looking things for yourself, you might want to take a minute to refresh the web page. Misfit Wearables has just made a new Coca-Cola Red edition available. I dunno about you, but I think the red looks mighty sleek – regardless of the softdrink association.
It was announced recently that there will, in fact, be a Civilization Revolution 2, and that it will be a mobile-only release. Seeing as Civilization Revolution is a great game, and a slightly more streamlined version of the strategy juggernaut actually seems like a really great fit for mobile anyway, this is exciting news.
What’s even more exciting is that it’s every bit as much of a time-devouring black hole as the original.
The improvements made to mobile hardware over the past couple of years has Civilization Revolution 2 looking good. Almost as good as the original game did on consoles, actually. The interface has also been significantly improved and functions pretty much the same way you’d expect: tap to select a space to move a unit to, tap again to confirm movement, tap to navigate through menues, etc. An interesting addition is the End Turn button that’s actually more of a switch. To help prevent players from accidentally ending their turn prematurely, you actually have to hold the button down and drag it to the left – not unlike shutting down an iPhone or iPad, actually.
New maps, wonders, special scenarios, and technologies like Modern Warfare and Information Technology are available, as well as two new leaders (JFK and Churchill) that can be unlocked. Multiplayer, however, has been cut out entirely. It seems as though it wasn’t much of a draw on mobile, which means more time and resources for developing the campaign so it’s difficult to get upset over.
If you just can’t wait to get your hands on Civilization Revolution 2, you’re in luck! The game is out this Wednesday, July 2, and will be available for $14.99.
It’s about ready to go now, but the developer would like to spend more time refining the online multiplayer as much as possible – and polish up everything else while they’re at it, of course. It’s hard to find fault with that logic, especially considering that this multiplayer framework will be used in many of their future releases.
Galaxy Trucker will be coming to the iPad in the beginning of September later this year. A digital version of Through the Ages is also planned.
Civilization Revolution is a fantastic strategy game, no matter the console it’s on. This speedier version of the Sid Meier powerhouse removes much of the nitty-gritty micromanaging, but it also streamlines the fun. And now 2K Games has announced that they’re getting ready to release a sequel. A mobile-exclusive sequel.
Unlike the original, Civilization Revolution 2 is being designed from the ground up for mobile devices (naturally). It boasts a more touch-friendly interface, all the strategic goodness fans will no doubt expect, and multiple historical figures to act as leaders – including a few newcomers that have never been featured in the series before.
Civilization Revolution 2 will be releasing universally on the App Store at a currently-undisclosed premium price on July 2.
Posted by Rob Rich on June 20th, 2014 + Universal App - Designed for iPhone and iPad
It seems as though Atari managed to sneak an update to Alone in the Dark onto the App Store while nobody was looking. Perhaps under the cover of… darkness?
The new update addresses my (and everyone’s, really) biggest complaint about the game: the controls. The interface has been tweaked to the point that it’s actually possible to play the game properly, make progress, and even (dare I say it?) have fun! Fun in a nostalgic sort of way, of course. It’s still somewhat awkward and clunky to play, certainly, but now it’s due to the game being so old instead of a totally borked control scheme. In fact, it makes so much of a difference that we’ve even updated our review!
The update to Alone in the Dark is live now, and the game will set you back $0.99 if you don’t already own it.
As nice as it was to see such a strong representation of mobile games and devices at E3 this year, it also means more work when trying to figure out which were the most noteworthy. Seriously, there was a lot of great stuff on display and picking just a few to highlight wasn’t easy. With that said, here are our notables from E3 2014 in no particular order.
I stumbled upon the Phonejoy completely by accident, but I’m very glad I did. It’s nice and compact, well-made, and easily attaches to iOS devices of any size and in any orientation. Unfortunately the version that’s available now isn’t MFi, but one is in the works – and you can be sure that once we find out about a release date we’ll be sharing that info with you. Until then, the current Phonejoy model will still work just fine with other games that still support third party controllers like the iCade.
Final Fantasy VII G-Bike
Square Enix has apparently been developing an iOS game based entirely around that Golden Saucer mini-game from Final Fantasy VII without bothering to tell anyone about it. For shame, Square Enix. But while Final Fantasy VII G-Bike seemed to pop-up out of nowhere, it’s definitely looking like a badass runner/driver/whatever you want to call it. Would that other 3D runners had this game’s sense of style and production values!
Monster Hunter Freedom Unite
I’m a Monster Hunter nerd, sure, but the reason Freedom Unite has made the list is because it genuinely impressed me. It looks like a fantastic port, plays very well, and even manages to add a couple of elements that the original PSP release was missing – namely legitimate online play and a lock-on feature. As someone who’s already sunk hundreds of hours into the original Monster Hunter Freedom Unite, I simply can’t wait to get my hands on this one when it officially comes stateside.
I’ve yet to get my hands on the final version of the Gamevice, but the “beta” version I was able to play around with last week was definitely cool. It’s uses are sadly limited to only the iPad Mini, but the combination of controller and iOS device make for a great handheld gaming setup. And because the Gamevice is essentially in two separate pieces that attach on either side of the Mini, it should also be pretty easy to tote around. Just in case.
Between Hitman Go [GET LINK] and now Hitman Sniper, Square Enix Montreal is definitely a developer worth keeping an eye on. What could have been something as basic as a first-person shooting gallery with a Hitman theme is actually a very clever (and unorthodox) approach to something sort of like a puzzle game. It isn’t just fun to play around with the various interactive elements in each level, either. The constant competition with other players who are close to your rank on the leaderboards also acts as a great incentive to keep aiming (*rimhot*) for the high score.
Just Dance Now
I don’t dance, and there’s about a 99% chance I’ll never play Just Dance Now when it comes out, but I couldn’t help but be impressed by what I saw at Ubisoft’s booth last week. The game is being developed with accessibility as its main focus, which is something I wish more developers took the time to consider. And not only is it being made to work with older iOS devices, it’s also supposed to take it easy on your bandwidth. So it’ll run on your old clunker and won’t double your phone bill if you end up playing over 3G/4G. Seriously, big thumbs-up to Ubisoft for this one.
I can’t name names, I can’t mention developers, and there’s a good chance I can’t talk about genre. But if I’m obscure enough I don’t see the harm in saying that this thing I played that I can’t go into detail about was actually a whole lot of fun and probably the biggest surprise for me personally at the show. I know that’s not much to go on but it’ll all make sense in time. Suffice it to say, when a developer really cares and knows what they’re doing just about anything can be a hit.
[Please note that the game in-question has nothing to do with Futurama. I just like Futurama and needed an image.]
I don’t know about you, but I’ve been getting mighty tired of all these awful movie sequels and “reboots.” Well, thanks to Bandai Namco’s upcoming Cinemagic, we can finally fight fire with fire! Or, well, we can at least fight bad movies with awesomely bad movies.
Cinemagic is a match-3 puzzle game in which you’ll need to collect various movie-like elements (reels, tickets, etc), which are themselves used to activate special movie cards. These cards will determine things like the actors in your own movie, major plot points, and so on. Once you’ve run out of moves you’ll be treated to a unique synopsis and movie poster for your creation – and if you’re lucky you’ll also have beaten that other movie at the box office and raked in some serious profits.
You’ll be able to get your hands on Cinemagic for free this November.
I only found out about the Wikipad recently, but when I did my first thought was “Wow it would be great if this were also available for iOS devices.” And it is! Well, sort of.
Gamevice is a specially-designed control pad that attaches to the iPad Mini, effectively turning it into something like a handheld gaming device. I had the opportunity to play around with it at E3 last week (I’d have said something sooner but I was sworn to secrecy) and I was genuinely impressed. Even though the model I was using wasn’t the finalized product it still worked quite well, and tearing across the highway in San Andreas was as responsive as it could be – seeing as I was using a truck at the time, anyway.
Wikipad is planning to release two versions of the Gamevice around during the holiday season later this year: one that can act as a battery back-up for the Mini, and one that uses its own power source. Both will be available in white.
Snail Games’ booth was filled with top hats and goggles last week, but nestled among all the steampunk were a few titles planned for iOS. It was a pretty decent spread, too. One action RPG, one puzzle game, and one strategy game. Personally I was most interested in the action RPG, but I’m kind of a sucker for those things.
Taichi Panda is that action RPG, naturally. The game features three playable characters (warrior, rogue, monk – guess which one’s the panda?), loot drops, plenty of fighting, skill trees, and pretty much everything else you’d expect from the genre. The levels seem big enough to satisfy, but are also small enough to gel with a mobile gamer’s play schedule. In other words they’re a good fit for a commute.
There’s no word on when Taichi Panda will be released yet, but it will be free with in-app purchases.
Heroes of Gaia
Then there’s the turn-based strategy game, Heroes of Gaia. This one is all about tactics and managing your armies. You’ll have to choose between one of four distinct races as you explore the world and try to gather resources. You’ll also be squaring off against anyone else who might be looking for those same resources. Armies are customizable and upgradeable, naturally.
Heroes of Gaia also has no release date yet, but will also be free with in-app purchases.
Puzzle Heroes Saga
Finally there’s Puzzle Heroes Saga: a sort of match-3 puzzle game where you match soldiers to send off to battle rather than clearing gems. Every successful match will activate a given unit’s special ability, which will include various attack patterns and effects. What’s interesting is that the enemy will attack constantly, regardless of how long it takes you to make your move. So you not only need to match, you need to match fast.
Puzzle Heroes Saga is TBA, but it will be free with in-app purchases.
Pixowl has been working tirelessly for quite some time now, what with all the monthly updates to The Sandbox along with several other projects. It doesn’t look like they plan on slowing down anytime soon, either.
Last week, in addition to the news of the Farmer’s update, it was also revealed that The Sandbox is rapidly approaching 2.0 status. This milestone (which should be ready within the next three to four months) will include updated features such as an all new interface, reworked campaigns, and will be in HD just like its PC counterpart. This means it’s going to look better, and give you a bigger place to play in.
The Sandbox EDU was also on display, which will be a premium paid version of the freemium classic that’s been specifically tweaked to function as an educational tool. The plan is for parents, educators, and kids to use it as a way to study things like physics, electricity, hot/cold, and so on. All of the elements will be open from the start, and will be restricted to those that actually have some educational value (i.e. no zombies). The Sandbox EDU should be available in the App Store a little before “back to school” time.
Finally there’s Garfield: Survival of the Fattest, which is due out in September. This one’s sort of like Greedy Grub [GET LINK] but with Garfield characters. You’ll get to complete missions for characters from the comic series, build stuff, collect resources, and even take part in three different mini-games. All in the name of getting the giant orange cat to lose weight. Or rather, to help the giant orange cat avoid losing weight.
Want to earn points by flailing around in front of your friends but don’t have one of those fancy new home consoles or their video peripherals? Well you’re in luck! Ubisoft has announced Just Dance Now for the iPhone.
Just Dance Now uses the accelerometer to track your movements and judge the accuracy of your ability (or lack thereof) to dance. No big screen TV or AAA console required. You will need an internet connection, however. You’ll also need access to a web browser on a nearby computer. But once you get all of that set up you simply have to log in to the “room” created in the web browser and get your various grooves on. In fact, there’s no player limit. Provided there are enough devices and there’s enough bandwidth to go around, you could have games with dozens, hundreds, maybe even thousands of other players. It’s been designed to go easy on your bandwidth, too. Only a tiny bit of data is required to play, so even if you’re without wifi you can still join in on the fun and not break the bank.
Just Dance Now will be available on the App Store “soon” for free.
Gameloft has been busy (isn’t Gameloft always busy, though?) lately. Several upcoming titles were on display at the popular iOS developer’s booth last week, including the Totally 80s endless racer Asphalt Overdrive (a spin-off of the popular racing series), “web-runner” Spider-Man Unlimited, and puzzle RPG Dungeon Gems. Not a bad spread, really.
Dungeon Gems is all about building up a formidable fighting force, then clearing colored gems to activate their abilities and clear out dungeons full of enemies. Characters can be collected and upgraded, and tend to conform to one of five different elements (fire, earth, water, light, and dark).
What’s interesting about Dungeon Gems, aside from the fact that it looks pretty darn impressive when compared to similar titles on iOS, is that you don’t actually have to match gems to fight enemies. Simply tapping on a single gem will trigger an attack, and you may connect multiple colors in one go – so long as you have enough Action Points (special points that refill as you defeat enemies) available.
Dungeon Gems will be available on the App Store later this month.
Ol’ web-head is also going to be putting in an appearance once Spider-Man Unlimited is released.
This self-proclaimed “web-runner” pits Spidey against The Sinister Six. Actually, it pits dozens of Spidey’s against dozens of villains from a bunch of different dimensions. Each of the 20+ Spider-Men will sport their own look and slightly different stats/abilities, and can be collected and fused CCG-style.
Spider-Man Unlimited isn’t due out until later this summer, but it’s definitely looking pretty good. And the supply of characters from alternate universes means we can expect lots of other characters to eventually pop-up.
Finally, there’s Asphalt Overdrive: a sort of spin-off of the Asphalt series that in no way is an official sequel so put down those torches and pitchforks!
Asphalt Overdrive is a lane-based endless racer that tasks you with going as far and as fast as you can while trying to outrun the police and avoid crashing into anything heavier than your own (licensed) car. It’s also super-80s, with lots of neon and bright colors, eerily familiar vehicles (Kit?), and a distinct Outrun sort of feel.
Asphalt Overdrive will be releasing later this summer.
Halfbrick makes some pretty great games. Games like Fruit Ninja and Jetpack Joyride. In fact, I’m betting there’s a pretty good chance you’ve already played many (if not all) of their games. But if you haven’t, now is the best possible time to fix that.
When I first saw that teaser trailer for 11bit Studios’ This War of Mine, I wasn’t entirely sure what to make of it. Now that I’ve had a little hands-on time with the game (it was the PC version as the iOS build isn’t showable yet, but I’ve been told it’s pretty much 1-to-1) I have a much better idea of what to expect – and it wasn’t this.
I don’t mean that in a bad way, though. Far from it, in fact. From what I’ve seen and played, This War of Mine is a bit more like a micromanaging sim during the day – in which you’ll be issuing commands for searching for supplies and crafting items to the unfortunate souls forced to hole-up in a dilapidated building – and a kind of 2D stealth game at night – in which you’ll want to carefully sneak through (hopefully) abandoned buildings as your chosen survivor scavenges for supplies. It’s very, very bleak. It’s also very, very interesting. There’s no shortage of tough calls to make when it comes to divvying up supplies, especially once you start to gather more and more survivors.
This War Of Mine will be out later this year. No price has been announced yet, but it definitely has the look and feel of a premium release.
Square Enix’s booth was full of Final Fantasy type stuff this year, but it wasn’t all about the MMO or the Disney crossover series. The RPG giant was also showing off a couple of mobile titles: the greatly-anticipated Final Fantasy Agito, and the “where the heck did this come from?”Final Fantasy VII G-Bike.
Final Fantasy Agito
Final Fantasy Agito is a pretty great-looking title that’s already out in Japan, but now it’s been confirmed for a US release as well.
In Final Fantasy Agito you’ll be able to create your own custom character, take down various enemies for experience (naturally), craft better weapons, and team up with other Agito players to battle massive bosses. Sounds cool, no?
There’s no official date set for a release, but Final Fantasy Agito will be coming to the US App Store for free and feature in-app purchases.
Final Fantasy VII G-Bike
Final Fantasy VII G-Bike was a total, although not unwelcome, surprise. Remember that mini-game from the Gold Saucer that involved riding around on Cloud’s motorcycle while swiping at enemies? Well this is that but ratcheted up to a ridiculous degree.
G-Bike takes the core concept, heaps on a health dose of modern production values, dresses up the visuals significantly, and adds RPG elements like character customization. And it just looks sweet.
No release date has been announced yet, but it will be available as a free download with in-app purchases.
One of the more surprising iOS surprises to come out of E3 last week was the seemingly out of nowhere online action RPG Soul Guardians: Age of Midgard.
I’ve seen my fair share of action RPGs on the App Store before, but Soul Guardians displays a cool mix of colorful style and ridiculously over-the-top attack animations that really stand out. You’ll be able to collect monster cards, which can then be used as upgradeable special attacks. Seriously, there’s a ton of action to shove in your face, and you’ll be able to share it all with your friends or random strangers through online co-op.
Soul Guardians: Age of Midgard should be coming to the App Store within the next couple of weeks for free.