Fire & Forget: The Final Assault Review
+ Universal App - Designed for iPhone and iPadFire & Forget: The Final Assault is one crazy post-apocalyptic ride.
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All Posts By Rob RichFire & Forget: The Final Assault Review+ Universal App - Designed for iPhone and iPadFire & Forget: The Final Assault is one crazy post-apocalyptic ride. Read The Full Review » rymdkapsel made a bit of a splash when it was released on the PlayStation Vita a few weeks ago. And in another couple of months this excessively minimal and abstract strategic base building “sim” will be making its way on to the App Store for everyone’s enjoyment. Martin Jonasson, rymdkapsel’s creator, was kind enough to tell us a bit about where it all came from, as well as what it all means.
The minimalism also comes from previous prototypes I’ve made. The concept of removing cruft [the leftovers] to expose the “core” of a game has proved very successful for me in the past, so digging deeper in that made a lot of sense. It also aligns very well with me being just a one-man team (arguably two with Niklas Ström on music), keeping the graphics minimal makes my work burden smaller.
It also uses some magical technology to target all three platforms (Playstation Mobile, iOS, and Android) using essentially the same code base, so any improvements I make for one version will be easily brought over to the others. 148Apps: Please tell me you have future plans for rymdkapsel. More content/challenges, a sequel, SOMETHING. Pretty please? Big thank you to Martin for answering all our questions, and especially for shedding some light on rymdkapsel’s pronunciation. You all should keep an eye out for it when it hits the App Store this July. No official price has been given but Martin promises it will be less than the current $5 going rate on the Vita. NonoCube Review+ Universal App - Designed for iPhone and iPadNonograms in 3D are just as awesome as they are in 2D. Read The Full Review » Manuganu Review+ Universal App - Designed for iPhone and iPadThe name might be a mouthful but the incredibly well made runner it's attached to makes up for it. Read The Full Review » ERA Deluxe ReviewiPhone App - Designed for the iPhone, compatible with the iPadERA Defense offers a little something for everybody, so long as they like tower defense. Read The Full Review » Frozen Synapse ReviewiPad Only App - Designed for the iPadThe slightly weird PC strategy game has crept onto the iPad and made itself right at home. Read The Full Review »
Microsoft even got in on the action when they made their Xbox Live XNA Game studio available. It wasn’t until 2008 that they brought Xbox Live Community Games (later dubbed Xbox Live Indie Games, or “XBLIG” for short) to Live users across the globe, but it created an environment full of possibilities for fledgling developers as well as people who wanted to get their games noticed. And now, five years later, a number of these developers have been making their way to the App Store. But why are they shifting their focus away from XNA development and on to iOS? We wanted to know. Luckily, Luke Schneider (Founder of Radiangames – Bombcats, Ballistic SE, Fireball SE, Gobs of Fun, Slydris, Inferno+, Super Crossfire, Super Crossfire HD), Jesse Chounard (code monkey for Third Party Ninjas – Happy Piggy!, Hypership Out of Control), Mike Oliphant (Founder of Nostatic Software – Sokoban for Beginners, Kung Fu FIGHT!, Quiet, Please!, Quiet Christmas, Ascent of Kings), Nick Mudry (Co-founder and CEO of Play Nimbus – Ball 2 Box, Wobbles), Andy Gibson (Art Director at Team Pesky – Little Acorns), and Martin Caine (Founder, lead programmer, producer, and director for Retroburn Game Studios – Accelerate, Positron) were willing to share their thoughts on the matter.
Exodus
![]() Luke Schneider/Radiangames It was more a case of seeing the writing on the wall for Jesse Chounard from Third Party Ninjas. Once Windows Phone 7 came out it seemed as though Microsoft forgot all about their indie developers. “XBLIG developers actually lost access to some important features,” he said. “When the phone failed to gain traction, it seemed like the blame was placed on XNA.” Nick Mudry and Play Nimbus came to a similar conclusion once the impending “death” of Microsoft’s service was announced. “We also moved away from XBLIG and to iOS because we were unable to develop with XNA for iOS,” he said In this particular case, the discovery of Unity is what ended up tipping their hand. “We stepped up and started redesigning our game’s prototype,” said Mudry, “and it was done 10 times quicker compared to XBLIG/XNA.” ![]() Jesse Chounard/Third Party Ninjas A smart idea that has the potential for a lot more exposure, although it also means more work to create all those ports, though he admits that more platforms ultimately means more users. Martin Caine of Retroburn Game Studios was initially drawn to XNA because of the development tools and allure of the Xbox 360 hardware support, but it didn’t seem like he would get a whole lot of publicity on the platform. “I had heard of the limited exposure and low download figures,” he said. “I’m now just focusing on getting one game released but plan to release it across many platforms including iOS and XBLIG.” Andy Gibson and Team Pesky actually did things the other way around when they prototyped Little Acorns on XNA, then ended up developing it for iOS once the basic framework was in place. After a few iterations the team brought the squirrel-themed platformer back to Xbox Live. “Personally, I was really pleased to get Little Acorns out on XBLIG,” Gibson said. “The game feels great, has a good level of polish and an added split-screen co-op mode to celebrate Mr. Nibbles making it home.” Bombcats Review+ Universal App - Designed for iPhone and iPadIt might just be time for the birds to make way for the cats. Read The Full Review » Space Agency Review+ Universal App - Designed for iPhone and iPadThis unassuming little space program sim has all the right stuff. Read The Full Review » Star Trek Rivals Review+ Universal App - Designed for iPhone and iPadStar Trek Rivals is a card game many have seen before, but it's still a heck of a lot of fun regardless. Read The Full Review » Zerg Must Die! Review+ Universal App - Designed for iPhone and iPadTake away the shameless cry for attention, and Zerg Must Die! is actually a fairly solid tower defense game. Read The Full Review » Fixie Joe Review+ Universal App - Designed for iPhone and iPadRunning around a decimated factory overrun with crazy robots sounds like a fun time, but Fixie Joe's controls completely get in the way. Read The Full Review » Ninja Wrath Review+ Universal App - Designed for iPhone and iPadIt may not look like it at first glance, but Ninja Wrath is actually one incredibly slick iOS action game. Read The Full Review » Eclipse: Dawn for the New Galaxy ReviewiPad Only App - Designed for the iPadEclipse: New Dawn for the Galaxy is a solid digitization of a compelling board game marred by an insanely steep learning curve and very little help for new players. Read The Full Review » Airport Scanner Review+ Universal App - Designed for iPhone and iPadI never would've expected managing a line while hunting for illegal items in someone's luggage to be this entertaining. Read The Full Review » Go Home Dinosaurs ReviewiPad Only App - Designed for the iPadGo Home Dinosaurs brings an unexpected mixture of gameplay elements to tower defense, but they all work together beautifully. Read The Full Review » Daddy Was a Thief Review+ Universal App - Designed for iPhone and iPadDaddy Was a Thief is a decent and cute endless platformer, but it never really amounts to more than that. Read The Full Review » With the arrival of Mothers Day, children everywhere will be scrambling to show their appreciation. Perhaps consider one of these iOS options as well. Not that they’d replace quality time, of course. By all means go and treat your mom to a nice dinner, give her a call, or whatever else you were planning to do. We just ask you to consider adding one (or all) of these digital possibilities to your Mother’s Day plan.
$2.99 ![]() + Universal App - Designed for iPhone and iPad Released: 2009-04-10 :: Category: Games
$4.99 ![]() + Universal App - Designed for iPhone and iPad Released: 2010-07-16 :: Category: Entertainment
FREE! ![]() + Universal App - Designed for iPhone and iPad Released: 2011-07-05 :: Category: Photography Lonely Ship ReviewiPhone App - Designed for the iPhone, compatible with the iPadDespite the lack of light this endless flyer most definitely does *not* stumble around in the dark. Read The Full Review » Moms and video games. I know there are always exceptions, but, at least for my generation, more often than not the two just don’t mix. I’ve spent over 25 of my 31 years playing them, and my mom has spent almost as much time expressing her distaste for them, specifically, she said, “all that bloody, gory, gooey violence.” I decided to take the time to really talk to her about it; to figure out exactly why she had a tendency to turn up her nose at my hobby-turned-career, why she eventually stopped scrutinizing my pastime, and what iOS games (if any) she could even end up liking. It was interesting, to say the least.
A Bit Of The Old Ultraviolence As it turns out, my mom’s disinterest/distaste for video games stems from a fairly common issue: violence. Not just the concept behind the acts, but the increasingly realistic depictions. When I was little and playing something on my Nintendo it never really bothered her since she and my dad could simply nix anything they thought was too much for me. Not that it happened often since very little from that era was all that graphic. However, as I got older, I tended to play more violent games. I personally attribute it to the industry increasing its mainstream focus on violence as it grew into itself, along with coincidence. I mean, sure, I played Resident Evil and Silent Hill, but I also played Intelligent Qube and Jet Moto which probably wouldn’t have bothered her at all if she’d ever seen me playing them. This is when it really started to bother her. She was legitimately worried that my constant exposure to video games would alter my personality. As time went on, she realized I was doing just fine, but she still wasn’t too crazy about all the gore. Even after I graduated college and moved out of the house, video games continued to bother her. As a teacher, she had begun to notice a shift in her students as more and more of them began to make video games a larger part of their lives. “It’s much harder to keep kids’ attention,” she said. Many of them required more and more visual stimuli in order to keep their focus. She also noticed that many of the younger or more impressionable kids started to act out things they saw on TV and in video games. “It seemed like they thought they were invincible,” she told me. One group of boys she’d taught years before went so far as to murder a 25 year old cook as he walked home from work simply out of boredom; an act that some claimed was inspired by a video game. I now realize why my success at getting her to accept the medium has been so difficult. However, she hasn’t written games off entirely. She’s come to appreciate the technology behind it all, and can definitely appreciate the imaginative visuals found in many of the more offbeat titles. With my increased interest in all things iOS, I’ve managed to have even more success in convincing her that the industry isn’t all headshots and zombies. In fact, I’ve managed to find a few iOS games she’s even curious to try on her own.
Easing Into It First I asked her to take a look at Triple Town. I figured a turn-based game with no timer and some cute, if oversized, cartoon bears might be okay. I mean it’s a fairly adorable game with some really addictive puzzles, so why not? And I was right for the most part. She didn’t have a problem with it since the only vaguely troubling imagery is “just angry looking bears.” She also thought, “(It) sounds exciting. Build a city. ‘Plot’ against the bears. Looks like something ‘I’ may even be able to handle.” Next up: Spaceteam. Both because it’s family-friendly fun and because I freaking love it so, so much. Although it can get pretty frantic; I wasn’t sure how well she’d respond to it. “I remember watching you and dad play this one,” she said. “It looks and sounds like a great time.” And really, who wouldn’t like to try and desperately keep a lone starship functioning by shouting commands at their friends while simultaneously trying to follow their own sets of instructions? After that, I decided to show her Paper Titans. Since my mom has an art background and actually teaches art, I figured there was a good chance that she’d appreciate the visuals. I mean it’s flippin’ gorgeous to begin with but it also does a fantastic job of capturing the look of a paper world with paper inhabitants. I was right again. “LOVE the bold graphic style,” she said. “Looks like my kind of game; fun, colorful, sounds easy (low stress). So far (this is) my fav.”
Getting A Little Retro I didn’t want to focus entirely on new releases, though. I also thought there might be some worthwhile considerations from the App Store’s past. Hence my next choice: Zen Bound 2. “Very, very appealing,” she said. “[The] graphics look excellent.” It’s the kind of reaction I was hoping for. The entire game is meant to be serene and calming with no timers or real possibility of failure. It’s almost more of a relaxation exercise than a game. “This is my top choice,” she enthused. “I want to wind the rope!” Moving right along, and in keeping with the visually inoffensive, I brought up Tiny Tower. Nimblebit’s first major iOS success still has quite the following today, and it’s managed to last this long without resorting to any sort of violence. My mom liked it right off, saying, “Everyone looks HAPPY!” This is true: I’ve yet to spot a bitizen who doesn’t look like they’re having the best day of their life at all times. “My kind of game,” said mom. “I would try this one.” After some thought, I figured I’d also show her Heads Up!. Not because she’s my mom or there’s much of a chance she watches The Ellen Degeneres Show, but because the game itself seems right up her alley. It’s a party game that requires interacting with other people, it’s goofy, and there’s a good chance that several laughs will be had. “Yes! Looks like fun,” she said. “My kind of game.” Last, but not least, I tested the waters with a slightly more complex game that keeps things cute: Cut the Rope. I wasn’t entirely sure if the more involved gameplay mechanics would be off-putting but I was willing to bet that the adorable mascot would win her over. “Probably wouldn’t keep my interest at all,” she said. Ouch; I was totally wrong on this one.
The Heart Of The Matter So why go through all this effort? Why try so hard to show my mom examples of iOS games that don’t fall under the rather broad viewpoint she used to view the medium with? For two reasons: First, video games have been a significant part of my life for close to its entirety. It’s something that I’ve enjoyed immensely, but was never able to truly talk about with her due to her previous experiences. Since I began writing about them professionally they’ve become even more significant in my life, and I wanted to be able to find some way of sharing that with her. I think introducing her to the casual market is a great way to accomplish that and I’ve already found a few titles she’s interested in checking out. Say what you will about casual games, they’re still a great way to introduce non-gamers to the medium. Second, I don’t want her to keep worrying. I know she understands that I’m an adult and that none of the virtual violence I’ve taken part in over the years has had any sort of negative effect on me, but I also know there’s still a part of her that worries. Both about me and about what the industry may or may not be doing to children. I wanted to help her to understand that, despite all the media attention and tendency of AAA releases to rely on violence, it’s a very diverse field that’s grown immensely ever since I first tried to get Mario past that first walking mushroom. I suppose in the back of my mind I’ve always been concerned that she had the wrong idea about what I do and what I write about. This was my chance to finally address that concern and I feel like we really made some progress. Granted, I doubt I’ll be excitedly discussing Star Command or Robot Unicorn Attack 2 with her any time soon. Still, I can finally, really, talk to her about one of the major facets of my life for the first time. It’s a great feeling. [Happy Mother's Day to you, Rob's mom! --Ed.] Las Vegas! Review+ Universal App - Designed for iPhone and iPadRoll some dice, place some bets, and hopefully come out on top in this iOS adaptation of a family-friendly board game. Read The Full Review » Mosaique Review+ Universal App - Designed for iPhone and iPadLine 'em up and clear 'em out in this topsy-turvy tile matching puzzle game. Read The Full Review » Nameless: The Hackers ReviewiPhone App - Designed for the iPhone, compatible with the iPadNameless: The Hackers offers a legitimately interesting story and puts a unique spin on its RPG mechanics that actually works. Read The Full Review » iMech Online Review+ Universal App - Designed for iPhone and iPadI'm as anxious to blow up giant robots from inside a giant robot as the next person, but iMech could have handled it a lot better. Read The Full Review » Leviathan: Warships ReviewiPad Only App - Designed for the iPadThis naval strategy game's nuances are borderline inaccessible but with enough patience it can be fun. Sort of. Read The Full Review » Emily in Darkness ReviewiPhone App - Designed for the iPhone, compatible with the iPadEmily in Darkness looks like a dark and disturbing adventure, but some bad translation ruins a lot of the mystique. Read The Full Review » Random Heroes 2 Review+ Universal App - Designed for iPhone and iPadRandom Heroes 2 includes more weapons, more levels, and otherwise trumps the original in every conceivable way. Read The Full Review » SurvivalCraft Review+ Universal App - Designed for iPhone and iPadThis open world sandbox crafting game with obvious inspirations doesn't win any awards for originality, but it still manages to incorporate features that are missing from the original. Read The Full Review » VideoGrade Review+ Universal App - Designed for iPhone and iPadVideoGrade isn't necessarily the most perfect iOS video editing app, but it's definitely got a fair amount of options and sports a very easy-to-use interface. Read The Full Review » Dark Avenger Review+ Universal App - Designed for iPhone and iPadDark Avenger certainly isn't the deepest or most compelling action RPG on the App Store but it can be good fun in short bursts. Read The Full Review » |