All Posts By Lee Hamlet
Would you like to know what we thought of all this drifting and rough racing? Check out our Reckless Racing 3 review!
Reckless Racing 3 is down and dirty racing that prides itself on crazy drifts, breakneck straights, and fantastic in-game physics. Here are few tips to help you to take those corners like a pro.
Start Your Engines
- Use the straight sections to steal a glance at the mini map towards the top of the screen and check for any fast-approaching sharp turns.
- It’s only on those severe turns that braking becomes necessary. Usually releasing the acceleration while turning into the bend, then hitting the gas and turning out of it will suffice. When using the default button layout, tapping to turn out of a drift is a much better technique than holding down on the directional arrow, ensuring maximum control rather than veering into another drift accidentally. Just be aware that terrain can sometimes dictate otherwise.
- While the green guideline might be a great tool for rough navigation, deviating slightly wide and then taking corners as close as possible without crashing is a surefire way to overtake and undercut other racers.
- The reset button isn’t as damning as you’d think. In fact, in any situation that requires a reversal maneuver the reset button is actually preferential as it only incurs a minimal time penalty, can serve as an obstruction to opponents, and sometimes players won’t even lose their position.
- Larger, heavier vehicles can use their weight to their advantage by smashing other cars off-course. This is best achieved by hitting the back of an opponent’s car during a turn, forcing them into a tailspin. Be sure to judge how this will effect the speed and trajectory of your own car, though.
- In the settings menu, turn on the Chase Camera to have a clearer view of the road ahead, putting you behind your racer rather than at a fixed bird’s eye view. While this new angle may bring on a bit of motion sickness for the weak-stomached (if you had a problem with iOS’ home screen animations then you might want to play Zen Garden instead) it grants a better perspective for upcoming turns. For Gymkhana Mode however, the sheer amount of donuts and spins makes the Chase Camera a dizzying nightmare, so it’s better to have it saved for Races and Drift events.
Curious to see how much fun we’ve been having with all this hero-shuffling? Check out our Terra Battle review!
Terra Battle is a strategy-based puzzle RPG that is accessible and addictive, yet multi-faceted and challenging, so take heed of these hints and tips before you and your squad head into dangerous, uncharted territory.
On the Battlefield
Terra Battle‘s fighting system is based on a form of Rock Paper Scissors, in which certain weapon types can outperform others: swords have the advantage over bows, bows can dominate spears, and spears can best swords. Remembering this cycle is key in deciding which squad member to use in the next attack. The staff simply highlights a mage character with healing attributes but no attacking ability.
There is a time limit in which each movement must be completed, so try to plan a movement in advance – particularly if it involves displacing another tile into a better position for chain support or a direct attack. If you’re smart about it, pre-planning a route and approaching multiple characters from certain angles can set up multiple chain attacks were before there was none.
Continue reading Terra Battle – Tips, Tricks, Strategies, and Cheats for Setting Up Your Best Lines »
Want to know what we thought about all this vehicular zombie slaughter? Then check out our Zombie Highway 2 review!
Zombie Highway 2 answers the age-old question of how far you would get during a zombie apocalypse if you and your buddies piled into a car and hit the road. The answer is not far at all. Still, these tips might help you survive just that little bit longer.
Zombie Kill of the Week
- It’s all about speed. The faster you travel, the more damage you do to a clingy zombie. Try to make it a clean hit though, without letting the car touch the wrecked vehicle. Otherwise it’s a first class ticket to slow city. Population, you.
- If a bash doesn’t dispatch one of the more determined zombies, give him a few rounds to the face as he will be more susceptible to damage while stunned from a hit.
- While smashing a zombie into the wall is effective in the tunnel to enable safe passage, outside it slows the car down too much, making it easier to tip over.
- Weapons-wise, save up for the big hitters over the automatics. Revolvers, shotguns, and the more exotic weapons pack a greater wallop. Just make sure you hit the reload button more often. Did anyone order zombie pate?
In it for the Long Haul
- Save the nitro boost until later. When you have no ammo and 4 fat zombies attached to your car, a nitro boost will keep you level and, more importantly, build up enough speed to bash them off in one go. If you’re walled-in when this happens then it’s your lucky day, because you can proceed to bash those suckers down repeatedly at breakneck speed.
- Reload every time you hit a straight stretch of road devoid of zombies or wreckages. There’s nothing worse than running out of ammo while a raging red zombie beats against the window.
- Avoiding zombies is better than hitting them, especially in the later stages of a run. Do this by either driving behind them or by swerving towards them but narrowly missing, not giving them enough space to make a leap to your car. More often than not this will work, and will avoid the slowdown that comes with running over a member of the undead.
- When the warning symbols appear, steer into the tipping motion that puts the car on two wheels in order to counteract the jolt. Even better, ram the effected side of the car into a wall if there’s one available, as it will prevent it from overturning. It will effect speed however, so make sure the threat from the other side isn’t just as bad.
Lastly, here are a few extra tips straight from developer himself:
- Focus on your driving. For the first couple miles zombies do not pose an imminent threat. If you can’t scrape them off after a few tries, then resort to shooting.
- The tunnel may seem difficult, but most of the debris is angled so you can deflect off of it. Stay calm and you will survive.
- Hard zombies are worth A LOT more than weak ones. Go farther for big rewards.
Hopefully these tips and hints will be enough to help see you that extra mile on the inevitably doomed journey down the aptly-named Zombie Highway.
After a solid week of use since its debut, here are my personal impressions of how iOS 8 has refined and streamlined the way in which I use my iPad on a daily basis.
Today is Looking Good
The improved Notification Center is by far my favorite feature of iOS 8 on iPad. The now fully-featured Today screen is finally at a place where it should have been years ago: as an integral part of the iOS experience and adding a whole new spectrum of usability to iOS devices.
On an iPad, a device typically chock-full of apps and games, this feature is even more appreciated. From the lock screen I can get an overview of the most pressing news stories (via News Republic), pop culture or meme-inspired articles that are perfect for passing a few minutes (BuzzFeed), a much more attractive weather report (Yahoo! weather), buttons for launching different functions in Evernote, customizable app shortcuts with Launcher, and a shortcut to where I’m up to in the book I’m reading with the Kindle app. It acts as a real hub of activity, allowing me to view my apps at a glance rather than closing and opening each one systematically.
AirDrop between my iPad and my MacBook (running the Yosemite beta) is also a long-awaited feature I’m happy to see added to iOS 8, and is a much more direct way of transferring files between the two. Answering calls on my iPad if my phone is on charge is also a massive plus, meaning I rarely miss those urgent calls from work when my phone is in the other room.
A combination of the new-and-improved Notification Center, the updated Spotlight search, and a rejuvenated Siri will definitely silence some of the critics that previously questioned iOS’ productivity or speed of use, as the home screens have become more of a directory than the be-all-and-end-all of the iOS experience (to me at least).
Better Luck Next Year
I’m still waiting for the Control Center to allow for some customization in the same way that the Notification Center lets you edit widgets (for example, a button to turn off data easily) and take proper steps towards becoming a mini settings menu. Hands-free Siri is a great touch, but until Apple comes up with a way to make it work without the constant use of a charger it’s not particularly helpful unless you’re sitting next to the plug socket.
iOS 8 has taken great steps in moving towards achieving true multi-device connectivity, as well as making the whole interaction process a lot more multi-faceted. As more apps add support for notification widgets, it’ll become even more capable.
What to know what we thought about all this dungeoneering and crowd control? Check out our Nightmare Cooperative review!
The Nightmare Cooperative is a distinctive and challenging puzzler that drops players right in the thick of things and forces them to adapt. We’ve prepared a few tips and hints to prepare you for the countless trips you’ll be taking through the dungeons.
Top of the Class
Utilizing and familiarizing yourself with the perks of the class system is an extremely important part of The Nightmare Cooperative, as it can dictate who is worth saving and who is worth leaving behind. Below is a list by order of personal preference, starting with the most valued member of my team.
- The Ninja uses his stealth to slip past enemies unnoticed, covering a great distance in one bound. Being able to traverse the entire board can mean the Ninja has often been the only one in my team to escape a level unscathed, making him my greatest asset. Pick him up.
- The Priest has the power to fully heal the closest member of his team, so the selfless sap can sacrifice his own well-being in the hope that a teammate will live on, which when having to fight your way out is often a lifesaver (literally).
- The Warrior is the most prolific fighter, as you would hope, and can dish out a double-dose of pain per attack – which is particularly useful when being stalked by an enemy or backed into a corner. However, it does mean having to get close to an enemy and risk taking a hit, so try to draw them closer beforehand.
- The Archer is particularly useful for dispatching enemies at range (though not over over walls), as long as they are directly in-line with her. Particularly useful when wanting to clear a path from a safe position.
- The Astral Walker has the ability to walk through walls (though not through enemies). However, use up his last move before passing all of the way through one and suffer instant death. Not a good way to go.
- The Barbarian knocks enemies flying in the opposite direction with his special attack. Think of him like a human battering ram, but with awesome mutton chops.
- The Mage can also attack at range, though only diagonally, which is a slightly more difficult attacking position to take up.
- Don’t open chests if possible, since it multiplies the amount of enemies on the map. Collect scattered gold or go for the chest with the lowest number on top, representing the amount of enemies it spawns.
- If you are a bit of a hoarder, try sending the last member back before they exit the level, if the path is safe enough. Get the others through first and leave the one remaining lonesome soul to pilfer gold, potions and health vats for the team.
- When an enemy shell appears – whether it’s due to the opening of a chest or reaching the step counter limit – use allies with long-range attacks to take them out in one hit.
- Most enemies can only attack on their second move (i.e. if you move alongside them, they cannot attack straight away), so move away from them once they are in striking distance. For enemies that like to follow you around, attacking is the best way out, so hit them from a safe distance with the Archer/Mage and lure them into striking range where you can get the first strike. Either way, always be careful not to put the others in jeopardy in the process, since when one team member moves, all members move. And no one wants a quick dip in the acid pit.
In the end, The Nightmare Cooperative is a game of sacrifices. Sacrificing a heart, gold, or even a teammate’s life for the chance to escape is often a necessity. There’s no “I” in team, but there’s one in “winner”. Think about that.