Senior Writer with the 148Apps Network since September 7, 2010
Jen lives in not so sunny Wales in the UK. A keen games player for the past 25 years, she cites Final Fantasy VII and Goldeneye as 'life-changing', but is just as comfortable delving into the varied world of apps too. As a freelance writer, Jen has found that sleep is an unnecessary complication in life, and isn't entirely sure what she'd do without her trusty iPhone and iPad.
Still on the fence about downloading this particular soccer/football manager? Check out our Top Eleven 2015 review!
Have you just downloaded Top Eleven 2015 – Be a Soccer Manager and you’re not quite sure where to begin? Don’t worry, we’ll guide you through the basics so that you’ve got some idea when it comes to what to do next.
It should be obvious, but sign in via Facebook. Besides being able to play alongside friends, you’re also safe in the knowledge that none of your progress is going to be lost. And Top Eleven 2015 is a lot more fun when competing with friends.
Learn what everything in the menu does. Top Eleven 2015 doesn’t have the easiest of tutorials to follow.
Squad is there for setting up formations and tactics, as well as moving players around. Examine each player’s abilities as it highlights where they’re strongest and weakest. Contemplate whether you want to be a more defensive or offensive team, and plan accordingly.
Training is where you’ll spend a lot of time. You can pick different training regimes for each of your players and even focus on one in particular (for a price). There’s a choice of three different training methods: match practice is best for honing tactics and boosting team play, cardio is great for general fitness boosts, and stretching reduces the chance of your players picking up injuries.
The game’s pretty dependent on time, with Fixtures telling you when your next match is. You get bonuses for being around to watch a match so try to do that whenever possible.
Transfers can be reliant on time too, with live auctions running out all the time. This is more something to focus on when you’ve got money spare, though. Early on, just focus on the players you have.
You can upgrade your Stadium through the option of the same name. That can lead to more fans, which also means more money. Plus you can upgrade the pitch to reduce the chance of injuries, as well as boost team morale.
Have you just downloaded The Witcher Battle Arena and have no idea where to start or what to do? I’m not surprised given its tutorial is far from helpful. But no worries: we’re here to give you some helpful tips and tricks on how to get ahead!
Like so many free to play MOBAs, The Witcher Battle Arena gives you some characters for free before requiring you to unlock more for a price (in-game or otherwise).
Pick a character and stick with it. Each character has their own playing style, with different types suiting different players. Learn what works for you and stick with it.
Melee based fighters are generally the best choice when you’re learning early on, with ranged fighters being a bit trickier and requiring more practice.
Each character gains experience and items individually, which is another reason to focus on one or two at most.
You can gain experience and coins through playing the practice mode, giving you the perfect opportunity to build up your character before diving into the much harder PvP side of things.
Once you feel comfortable with practice mode, dip into co-op and learn what it’s like to play alongside other players. Again, it’ll earn you experience as you play.
Remember to equip new items. They come at a steady pace after each game, with gold also being useful to use during a match.
Ahead of the release of ZeptoLab’s King of Thieves, we were able to ask ZeptoLab’s co-founder, Semyon Voinov, a few questions about the inspiration behind the game and what that means for the Cut the Rope franchise.
148Apps: What was the inspiration behind combining so many familiar genres into one package? Semyon Voinov (SV): The initial idea was brought up by one of our team members. We created a quick prototype, and suddenly many people around the office were eagerly competing with each other, building their defenses and breaking into the opponent’s dungeons. There was plenty of laughter and cursing in the process – and we immediately realized that the game had the most important component for success: it drives emotion!
You can find plenty of games in the App Store with the strategic “attack and defend” gameplay (including the famous Clash of Clans), but our game is vastly different because of the arcade skills-based experience at its core. It’s something we haven’t seen in any other games and while building King of Thieves, we discovered why: it’s a very challenging type of game to build. It took two years of time, dedication, and extensive testing to create a balanced and highly enjoyable game. Continue reading King of Thieves – An Interview With ZeptoLab’s Co-Founder Semyon Voinov »
Marking quite a departure from ZeptoLab’s past successes, namely the Cut The Rope series, King of Thieves is shaping up to be quite promising. Due for release in February, we were lucky enough to have some time with a preview build to see exactly what it’s all about.
Focused on multiplayer, King of Thieves is best described as part tower defense, part platformer. Your mission is to break into dungeons and steal the opposition’s treasure chest. This requires a certain amount of finesse when it comes to your platforming skills. Controls are fairly simple here, with a series of taps and double-taps being pivotal. You automatically run, with a change of direction only possible when you bounce away from a wall. At first it seems a little awkward, but it turns out to be reasonably effective.
As you’d expect, levels steadily get trickier the further you progress, with up to three stars for the taking depending on how well you perform. There’s a PvP side to things too, with you able to tackle other players’ dungeons as well as needing to protect your own. The latter is where things turn more tower defense-like, with it being possible to place turrets and spikes around your dungeon in order to ward off attack. To save your creation, you have to be able to complete it twice to prove it’s possible. Something that may end up testing your own skills as well as other players’ abilities.
So far, King of Thieves is shaping up to be an interesting mixture of puzzle style elements and platforming that’s sure to test your reflexes. My only concern is whether or not it will be able to keep everyone hooked for an extended period of time. There’s the race to be top of the leaderboard and to have the most intricate dungeon, but it’s hard to say just yet whether or not that will keep people hooked for a long time to come.
We’ll be able to see how things unfold once the game goes live worldwide. For now, it’s certainly an interesting combination of genres.
King of Thieves is set for release in February. Of course, we’ll let you know when.
I am eager to let readers know about Oceanhouse Media’s annual app sale in honor of Dr. Seuss’s birthday from Wednesday, February 25 through Monday, March 9. During this time, five of their best-selling Seuss stories will be on sale for $0.99 each, and there will be discounts for other classic Dr. Seuss titles as […]
We were teased about Mediocre Games’ (Smash Hit, Sprinkle Islands) upcoming and untitled project back in January, but now we’ve got more details to share – along with a name. Does Not Commute (Ha!) is a mind-bending puzzle of a game that tasks you with guiding various vehicles to specific destinations on each of its […]