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All Posts By Jason Fanguy
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Jason Fanguy
Contributing Writer with the 148Apps Network since March 3, 2010
I've written and played video games my whole life, so writing app reviews has proved to be a great excuse to constantly play games on my phone while my wife and kids protest!
In addition to writing for 148apps.com, I own a computer/PC repair business and have gone back to school for my second BS, in Computer Science.
Jason is not currently writing for the 148Apps Network. Personal site :: http://www.paradigmpcrepair.com
iPhone App - Designed for the iPhone, compatible with the iPad
Posted June 13th, 2010 by Jason Fanguy Our Rating:     :: VERY USEFUL Not your typical scanning app, Smart Scanner allows users to scan printed information, such as magazine articles, emails, book pages, etc. in real time and use its OCR features to send scanned information via email, store it within the app for future reference, make a phone call or open a URL, by simply touching the appropriate link on the resulting scan's screen. While the app is not perfect, it's as close as you can get. Read The Full Review »

Steve Robert, producer of Electronic Art’s Skate It, released May 10, 2010, is a former pro-skater who helmed the development and creation of the game’s port to the iPhone. I sat down for a phone interview with Steve and spoke at length about the game and its subsequent port from the Nintendo DS to the iPhone. Steve provided us with much insight on the game’s development and how it came to fruition on the iPhone.
Jason (148apps) – First of all, thanks for putting time aside from your busy schedule to talk with me. I’m stoked to be speaking with you. For people who aren’t familiar with you, what’s your background and how did you get involved in skating?
Steve Robert (EA) – Well, I grew up in Huntington Beach, CA, which is a coastal town in Southern, CA and, probably as early as 6th grade I got immersed in the culture of skateboarding. It was a very popular hobby in my neighborhood and I had a bunch of good friends who were all into skateboarding. We kept pushing each other to learn and get better and then it sort of evolved as some of my friends, like Jason Lee, who’s a good friend of mine, went on to become a famous actor, was the first of us to go on and get sponsored and turn pro. I skated with him all the time and he got me sponsored by the same company he was. From then on, I started entering amateur contests and then we shot a video in 1989 called Rubbish Heap and everything just unfolded from there. I was attracted to the culture and it was fun learning tricks and being competitive with my friends and progressing in the sport.
Jason (148apps) – It’s easy to hit a plateau if you don’t have people around you who you can learn from.
Steve Robert (EA) – Yeah, absolutely. I think being surrounded by people like Jason Lee, Ed Templeton, Mark Gonzalez and the older, big pros, they all came from Huntington Beach and we would all gather at night at Huntington Beach High School or these schools you see in all the videos, while others were out partying, we would be spending our nights skating at the schools together and you just kind of get obsessed with it. It was everything I did until I graduated high school, it’s all I really cared about. Skating was just kind of a sub-culture because it wasn’t as mainstream back then, as it is now.
Jason (148apps) – How did you come to get involved in developing Skate It?
Steve Robert (EA) – Well, I’ve been working in video games since 1997. I slowly got out of skateboarding and went to college. When I graduated from college, I got my first job at Interplay in 1997. I found it interesting because the culture was very similar to skating in many ways. It’s obviously less physically active, but the people were the same.
Hit the jump for more with Skate It Producer Steve Robert. Continue reading 4Q Interview: Skate It Producer Steve Robert »
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