Founder and Editor in Chief with the 148Apps Network since July 16, 2008
Hi there, I'm the founder and publisher of this site, the best gosh-darn iPhone site this side of Mars. My team and I do our very best to bring you the best reviews and iPhone news every day. If you think there's something we've missed, let me know.
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Today, John Lassiter, Chief Creative Officer of Disney and Pixar, and John Blackburn, Avalanche Software Studio VP, revealed the multi-platform, immersive world of Disney Infinity.
Disney Infinity will be a multi-property, multi-platform exploration game which will let you can combine various Disney characters and worlds to use your imagination to the fullest. It will be a combination of real world toys and video games, similar to Skylanders, but taken to the extreme. For example, in Disney Infinity you can answer the question: who would win a race between Lightning McQueen from Cars and Dash from The Incredibles?
This is both good and bad news for iOS users. While the mobile part of Disney Infinity will be initially limited to so-called support apps, it will evolve over 2013 to a full Disney Infinity platform, though we are still trying to get details on that.
The game for consoles will launch with a variety of play figures and play sets. The game will unlock various worlds and characters based on what set and individual figures you buy. And each playset will allow you to play in the world of the playset, like Monsters, Inc., or Pirates of the Caribbean , or The Incredibles.
In the various playlets, you play in the world of that playset with only the characters present from that world. But with each playset purchased, you are given the option to to also take the included characters into a Toy Box mode, in which you can mix characters and abilities from different properties.
You can also build out your world with purchasable toys, tools, and vehicles, though we’re not sure if it will be equivalent to in-app purchases, or if it will require characters to level up to purchase. You can also build out your worlds with new buildings, enhancements, and more. Once purchased, you can take the items you have into the Toy Box mode as well.
Obviously, it’s the Toy Box mode where Disney Infinity will really shine. The whole world is editable, playable, and infinitely customizable. It’s the digital equivalent of opening up a toy chest filled with all of the Disney characters and using your imagination to build anything you want, playing out any story you want. You can team up with other characters and go on adventures, build things, all the while being creative. It could be fantastic. Everything in the toy box world can be changed. You can build new islands, buildings, or whole environments if you wish.
The online aspect is currently a little conservative. Though to be fair, that is to be expected with a kid-centric game like this. Disney needs to be cautious to protect the kids. There’s no giant open MMO, as I had hoped for. What you can do is to share your created worlds online. Disney will then moderate those and push them out via an online list of downloadable worlds. Once you download a world you are free to interact and further edit it at will.
The game will also offer an up to four-player multiplayer mode, a drop-in/out mode where one person hosts the world and the other three players can interact with that world and the other players.
To see what the game looks like, along with the pads and figures, take a look at the video below.
Disney Infinity will launch in June, 2013 for consoles and online, with mobile being rolled out in phases over 2013. No details have yet been given for mobile. One thing we know is that Disney considers this a key, if not the key to their future.
Entries for the 9th IMGA come to a close today. And the organizers have announced that the awards will be announced at Game Connection this year, in San Francisco, CA, instead of at Mobile World Congress.
IMGA founder, Maarten Noyons commented, “We are moving from the Mobile World Congress in Barcelona to our own event in San Francisco, because it brings us closer to the developers and publishers and our sponsors and because we are strong enough now to be a stand-alone event”.
Developers — have you gotten your game submitted yet? Why not? Head to imgawards.com now!
Disclosure: 148Apps founder Jeff Scott is a member of the IMGA judging panel.
We’ve mentioned Joe Danger Touch to you before. This game that we first saw, in it’s very early form, at PAX 2011 is now in the final stages and should be released as soon as this week. We got a full hands-on with the release candidate of Joe Danger Touch, and here’s what you can expect.
Joe Danger isn’t your average trials-type motorcycle game. If anything I’d say it’s more of a rhythm/puzzle game with a motorcycle theme. Each level presents movements and tasks you have to complete to get a perfect score. Take a look at our video of the first few minutes of the game to get the idea.
Thusfar, in our time with Joe Danger, it’s seems well-designed and well-tuned. The touch controls are well thought out, unique, but easy to pick up–especially with the progressive tutorial in the game. With a multitude of levels and an amazing variety of tasks to compete in those levels, this two finger game could be the next big hit.
Developer Hello Games has taken its time to make sure that it got everything right, and it shows in the game. Well done. We’ll have a full review for Joe Danger Touch on release day, and we’ll update this post with that release date when it’s officially known.
We are proud to announce the nominees for the fifth annual Best App Ever Awards. The awards that celebrate the best apps available, not just the best selling. This year we saw an amazing response with over 715,000 nominations submitted for 6,755 unique apps!
Voting is now open and will remain open through January 31st, 2013. Winners will be announced in February and details on that are to come.
Hit the jump for the list of the remaining nominees in the 100+ categories. Or head right on over to Best App Ever to start voting. Best of luck everyone!
2012 was a tumultuous year for iOS and for Apps. The App Store passed 1 million apps approved, the iPad was updated twice and the iPad mini introduced, we saw iOS 6 released to mixed reviews, and we saw an understated but huge shake up in the organizational structure and management level at Apple. Here’s a quick look back at some of my favorite things of 2012.
iPad mini
I’ve always thought that the iPad was an amazing device. It truly did change they way I work and play the way nothing had since my first laptop. But the iPad mini revolutionized my work yet again by making it more portable, therefore convenient and easy to use. While Macworld re-used the uninformed assessment that many had of the original iPad deeming the mini as a “consumption device,” yet I create almost as much as I consume on the iPad mini.
As it stands now, I have a 64GB iPad mini with LTE that I take almost everywhere with me. I use it to write (the first draft of this list was done on the iPad mini), to read and send email, Twitter, and Facebook. And I use it to play games. It’s become my gaming device of choice.
Sure there are some things that can be improved with the iPad mini. And we’ll see those improvements. But for a device dismissed by so many, it has quickly become my most used tool.
The Walking Dead: The Game
No other game I have played in my life has forged the emotional connection I had while playing The Walking Dead: The Game. A true triumph in game story telling that draws you in deeper and deeper with each of your plot modifying moves. Telltale Games has done an amazing job with this game. I’m not the first to say this, but Walking Dead: The Game on the iPad was one of my favorite things from 2012, and perhaps one of my favorite gaming experiences ever: an accolade I don’t throw around lightly considering that I’ve been playing video games for three plus decades.
If by some strange occurrence you haven’t played through Walking Dead: The Game from Telltale Games yet, run, do not walk, to the App Store and grab it now.
Maturation of iPad Core Games
Just as the spread of free to play grinding “games” is one of my least favorite things of 2012, the counterpoint to that is the new wave of core games on iPad. I wholeheartedly believe that the iPad, not the iPhone (or Android) is where console games will migrate when they realize that the next wave of consoles will be too expensive. The iPad is a powerful line of machines and a great way to experience games. Take a look at our Top 30 Games of 2012 for examples of some of these great games.
Apple Executive Shake-Up
This may seem like an odd favorite, but I think it’s for the best. Like pulling off a bandaid, it had to be done; might as well get it over with.
iOS has been a bit stagnant and two-minded in its development, straddling the line between originality and familiarity. The executive shakeup and organization restructure will make a big difference in the future for Apple and iOS. iOS the the future for Apple, and reorganizing the company is a great step to build it in the future.
Google Getting Serious on iOS
You could almost read the internal struggle happening in Google via their iOS apps. They started strong, before Android really took off. Then they pulled back as they only wanted to support Android. Now, they have come around and are starting to support iOS again, at times faster and better than they do even Android, though you can probably blame the snail-like update cycle on Android for part of that.
This year, we’ve seen the updated Google Search with it’s amazing voice search, and the Google+ app got updated faster than the Android app at times–the current version is a fairly well-done social app.
While we had heard for a while that Google was trying to get Chrome approved for iOS, it finally showed up, and it quickly became my browser of choice. Gmail for iOS was a bit of a joke in the original version, but the latest version has shown how far Google has come as it responds to nearly every feature request people wanted.
We of course can’t forget the recent release of Google Maps for iOS, a really well done map app that Google believes is better than their Android version. I don’t know about that, but it is a damn good effort.
2013?
2013 has the potential to be even crazier for iOS and the App Store. I am excited every morning to get up and be able to cover it. Thanks to all of you, the crazy ones that keep reading. You’re the reason we get to do it! Happy New Year and here’s looking forward to a great 2013!
The final hours of 2012 are here. In 2012, we’ve survived the end of the world, no worse for wear, and it’s on to whatever 2013 holds. But as you are preparing for your New Year’s Eve, remember to submit your last minute Best App Ever nominations.
Nominations have already surpassed 400,000 but there is still a chance to have your voice heard. Nominations close at midnight, Pacific time (GMT-8) on December 31. Get your nominations in now!
It’s Christmas time again and Santa will be starting his global voyage any moment now. Did you know that you and the kids can track Santa’s progress around the globe with your iPhone or iPad? Here are a couple apps that help you do it.
By far the best way is to use Google Earth. To view the Santa tracker in Google Earth, just hit the menu tab at the bottom of the screen and select the Santa tracker to follow Santa around the earth.
Vito Technologies has also released an update to Star Walk that lets you track Santa in an augmented reality sort of way. Hold your device up to the sky to track where around the earth Santa is.
To all of you and your families a very Merry Christmas and Happy Holidays from 148Apps!
As another year draws to a close, millions of people will find iOS devices and iTunes gift cards waiting for them under the tree. That means lots of people looking for apps and games to download and that means it’s time for a HUGE sale. This year does not disappoint with tons of apps and games on sale and a ton going free for Christmas week.
If you enjoy this list, feel free to tweet or share this post on Facebook.
Here are our picks from the best of the best apps and games on sale. And as a reminder, you can always find the latest apps and games on sale at our iOS Price Drops page.
Update 12/24, 10am: updated with a couple dozen newly found great apps on sale – at the top of the list of “all the rest”. Merry Christmas Eve!
Big Fish Games
Big Fish Games prides itself in putting out a new game every day. And most of their games are now on sale. That’s a lot of games. Here’s the full list and a few of our favorites below.
iPhone App - Designed for iPhone, works on iPad
Released: 2012-05-29 :: Category: Games
EA / Popcap / Firemonkeys Annual Game Sale
EA has, once again, put nearly all of their games on sale for $0.99 the holiday. A great way to stock up on any that you may have missed. Here are a few of our favorites, or see the full list for EA, Firemonkeys, or Popcap games on sale.
Squeenix has put a bunch of their games on sale as well. Here’s the full list and our favorites are below.
CHAOS RINGS - price returned to $8.99, was on sale for $3.99
CHAOS RINGS Ω - price returned to $8.99, was on sale for $3.99
CHAOS RINGS II - price returned to $15.99, was on sale for $9.99
Taito
Telltale Games
Telltale celebrates their winning multiple Game of the Year awards for The Walking Dead by putting the first episode out for free, and all of their other games on sale for $0.99.
Posted by Jeff Scott on December 20th, 2012 + Universal App - Designed for iPhone and iPad
One of my favorite news aggregator apps, Rockmelt has been updated and is now Universal. While it only worked on the iPad before, you can now take it with you on the iPhone. Updates include:
The Rockmelt iPhone app was built to be lighter weight, faster, and easier to use
· Includes all the most popular features of the iPad app, including, endless visual, personalized stream of content; pivoting to categories, sources and people; and lightweight sharing of the best content.
· Emoting: Rockmelt’s new and unique emoticodes are even more popular than sharing on Facebook, Twitter or email, and Rockmelt for iPhone makes emoting easier, faster and more fun.
· Gestures: Want to keep a story for later, hide content or read more? You can do all of these things with simple gestures (swipe, tap, etc.), and all with one thumb.
· Automatically Sync: More than 60% of the people who try Rockmelt create an account so they can personalize their content. Now, if you login on your iPhone or iPad, everything syncs. Swipe over cool content to save it for later, then revisit on any device that Rockmelt is installed on.
Posted by Jeff Scott on December 20th, 2012 iPad Only App - Designed for iPad
Top Gear Magazine, the print companion to the fantastic UK TV show has hit the iOS Newstand. Fans of the TV show looking for a quick fix before the next season starts should take a look.
Posted by Jeff Scott on December 20th, 2012 + Universal App - Designed for iPhone and iPad
As we mentioned a few days ago, Disney Mobile’s Where’s My Holiday? has now been released. A free cross over app melding elements and characters from Where’s My Water? and Where’s My Perry?, Where’s My Holiday? brings 12 holiday themed levels to play.
Posted by Jeff Scott on December 19th, 2012 + Universal App - Designed for iPhone and iPad
From our review of ARC Squadron: “iOS finally has a space shooter that can rival the classic consoles of old.” ARC Squadron is available for free right now, grab it!
Posted by Jeff Scott on December 18th, 2012 + Universal App - Designed for iPhone and iPad
I am not overstating the truth when I say that Walking Dead: The Game is one of the most amazing gaming experiences I have ever had. To celebrate many well deserved Game of the Year awards, Telltale Games is setting the first episode free. Grab it now!
Nominations are well under way for the 5th Annual Best App Ever Awards. We recently passed 200,000 nominations well on the way to surpassing the record set last year.
No time to waste, head to http://bestappever.com and nominate your favorite iOS apps now. Nominations close at midnight December 31st, 2012.
Some interesting bits of info from the awards so far:
- Apalon leads the pack as the app company with the most nominations.
- Rovio leads for game companies.
- Most Useful is the most nominated category with over 220 different apps already nominated in that one.
- Best Group Sharing and Video Editing tie for least busy with just 12 apps nominated each.
Want to make sure your favorite app is nominated? Post your picks your social streams (see the links on the nomination pages) or contact your favorite app developers to tell them you have nominated their apps.
Developers, check the about page for some tips on mobilizing your fans to nominate your apps.
148Apps got a chance earlier this week to talk with Bart Decrem, SVP of Disney Mobile, and their plans for the holiday app push. Disney has some big plans in the coming two weeks.
Mr. Decrem shared with us some great growth numbers, showing that daily users of Disney Mobile games has grown six fold over the same period last year, up to over six million daily active users. In addition, Where’s My Water? has now seen over 100 million downloads shared between it’s free and paid versions.
But the really exciting stuff comes from the app updates and new releases planned over the next couple weeks. Here’s a quick rundown.
New Title: Monster’s Inc. Run has been created in partnership with Get Set, makers of the great Mega Run. It’a a level based runner this time featuring characters from the Monster’s Inc. movie. This is out today!
+ Universal App - Designed for iPhone and iPad
Released: 2012-12-13 :: Category: Games
New Title: Nemo’s Reef This one, is odd. But a city builder with Nemo as the central character is sure to grab fans. This will be out on December 20th.
Where’s My Holiday? is a new release, based on the Where’s My? franchise and includes characters from both Where’s My Water? and Where’s My Perry?. This free holiday-themed app is expected on the 20th as well.
Where’s My Perry? update launching 40 new levels featuring Dr. Doofenschmirtz. These new levels will be available as an in-app purchase for $0.99. We’ll also see 20 new free levels. These are available in the update that goes live today.
We first saw Please Stay Calm, the zombie fighting RPG game, in 2011. It was a fairly well-received social game in the style of Mob Wars. It has maintained a healthy community since release.
Shadow Wars continues the style of game play, but with everything turned up a notch. For one, it’s created using the Unity Engine. So it has gone from a flat 2D game to a beautiful 3D game. Here are a few of the other key features, direct from Massive Damage:
KEY FEATURES
• Real-time Tactical Combat – With over 150+ unique animated monsters and demons, players engage in intense, real-time tactical combat using an eclectic mix of modern and arcane weapons from runic daggers to sniper rifles.
• Location-based Persistent Online World – Experience real world locations and neighborhoods in a neon-drenched futuristic alternate reality.
• Epic Storyline with Shadow Factions – Can you stop the end of the world and solve the mystery of “The Gloom”? Explore the Shadow Wars world by completing missions for the order-obsessed Templars, the hedonistic Hellfire Society and the militant Umber Wulf.
• Dynamic Guild System – Build and upgrade havens and sanctums with other like-minded players. Align yourselves with one of the three shadow factions for special bonuses and vie for control of the world.
• Massive Cooperative and Competitive Events – Join in massive events and battle incredible boss demons to unlock unique titles, rare weapons, items and other prizes for yourself or for your team.
Look for Please Stay Calm: Shadow Wars early next year. Hit the jump for a few more early screen shots.
When you think of current devices, you probably think of the iPhone 5 and the iPad 4th Generation. But there are other devices still being sold as new. And there’s a shocking number of apps that are not properly tuned to work properly with these other new devices.
The iPad mini is a brand new device. And it’s damn sexy too. It’s basically the same internally as an iPad 2. Both the iPad mini and the iPad 2 are current models for sale by Apple. In addition, the iPod touch, while it sells amazingly well, is a generation behind in hardware and often a second thought for support. There are just way too many apps that operate slowly or crash when running on these devices.
It’s important for developers to support the full range of current devices not only being sold, but also being supported by Apple. Basically if it runs the latest version of iOS, it should be supported in apps. It’s possible to support the range in all but the most extreme cases–many developers do it. Unfortunately, some developers are lazy either in their support or in their testing for these other models.
So, consider this a call to action for users and developers. See an app that doesn’t work well on the iPad mini, iPad 2, or iPod touch? Head to the App Store and hit up the support link for that app and let the developer know you noticed. Maybe then we’ll see better support for all iOS devices, not just the latest and greatest.
Posted by Jeff Scott on December 6th, 2012 + Universal App - Designed for iPhone and iPad
We’re working together with the team at Free App Alliance to highlight a great free app for you to check out everyday.
What is the best way to wipe out waves of menacing skeletons? Should you grab an arsenal of automatic weapons and fill them full of lead? Should you blow them to smithereens using TNT and other explosive weapons?
No. No, you shouldn’t. You should crush them to death (erm, again) with a 25-foot-tall pepperoni pizza. Yeah, that’s exactly what you should do.
In this 2D side-scrolling platformer, you take control of said large pizza and smash the undead into piles of bones across 120 wacky hand-crafted levels.
Download it now and get the best free apps every day from the Free App Alliance app.
While a few of the recent games from DeNA’s US wing, formerly known as ngmoco have made a crap-ton of money, they have done little to interest core gamers. Just one example, Rage of Bahamut has kept a near constant top five residency in the top grossing list since release. That’s meant millions in income, easily, for DeNA.. But for core gamers, it’s been a bit… boring.
Well that’s about to change. Ben Cousins has reveled the first game from the new DeNA Swedish studio, now known as Scattered Entertainment. The Drowning is a free to play first person shooter, rethought for the touch screen, and looking damn sexy.
The story is that mysterious underworld creatures have forced their way to the surface through a massive, global, catastrophic event. Unexplained oil spills have caused any creature that touches the oil to turn into a lifeless zombie bird-influenced creature.
As you work your what through this world, assumedly to safety, you craft weapons, trade supplies, and fight off countless of these bird-like creatures.
While the graphics look great, the story is interesting, and the anticipation for this game is huge, the really interesting part of this new game are the innovative controls that DeNA has come up with. While this is all possible to change before release, here’s what we know so far.
One of the main interface design goals is to be able to play with just two fingers. Using one finger or two, with gestures, you can aim, move, shoot, change weapons, and everything else you need to do in an FPS.
The main control element is the two finger aim/fire. The weapon will fire at the middle point between your two fingers. Stretching you two fingers will zoom, as we would expect. A single finger touch will mark a point in the world and your player will move there. It’s innovative, you have to give it that. Virtual sticks just don’t work that great, and this looks, at least in the demo, to be viable. It will take hours of gameplay to verify that, and I’m looking forward to it.
The Drowning is still a ways off. We can expect it in early 2013. Hopefully we’ll get more info in the coming weeks. It’s certainly one to watch.
Posted December 6th, 2012 by Jeff Scott Our Rating: :: TWITTER REDESIGNED
Twitterrific 5.0 is a whole new version of the familiar Twitter client. Designed by The Iconfactory from the ground up to be the perfect Twitter client. Did they do it?
Posted by Jeff Scott on December 5th, 2012 iPhone App - Designed for iPhone, compatible with iPad
Ebay is testing a new same day delivery service. Think of it as an instant gratification version of Ebay — but you can only buy certain things. The Verge has a few details on how orders are fulfilled. With a minimum purchase of $25 and a $5 delivery fee, it doesn’t sound like a bad deal. I’d happily pay $5 to not have to set foot inside Best Buy the week before Christmas.
If you have played the first version of this game, Anomaly Warzone Earth you know that besides it’s fantastic graphics it offered original gameplay dubbed a reverse-tower defense. While there is a light story, the focus is on the great gameplay.
While there is just a light storyline, it continues in this sequel that once you finish the first game, the war is not over. It has moved from Tokyo, the scene of the first game, to Korea. In this sequel, everything has been taken to the next level, especially the graphics. Pawel gives a few details.
“We have made slight changes to the interface. In the game there are a lot of visual improvements. Lens flare, particle effects, dynamic lighting. With the first Anomaly we were unable to do these things due to [hardware] limitations. Now with the iPads we are able to implement [these features].”
Changes in Anomaly Warzone Korea include a new vehicle, new powers, and new enemies to battle. The biggest change though are new gameplay modes. In the first version the gameplay was similar from level to level. Korea includes modes that require special strategies.
Anomaly Warzone Korea will be out before Christmas this year, if at all possible. Developed by 11Bit Studios from Poland, and published by Chillingo. Hit the jump for more screens from the game.
Posted by Jeff Scott on December 5th, 2012 + Universal App - Designed for iPhone and iPad
We’re working together with the team at Free App Alliance to highlight a great free app for you to check out everyday.
Ski Safari is an excellent endless-running title that got a fair bit of critical praise when it was released back in April.
In this game, you take on the role of an extreme sport-loving mountain dweller called Sven. Your aim is to stay one step ahead of the relentless avalanche that’s crushed your house and is now chasing you downhill.
Ski Safari is filled with animals that will aid your escape efforts. Jump on the back of a penguin, for example, and you can glide for longer distances. Grab hold of an eagle and it’ll allow you to soar to great heights.
Completing in-game objectives as you play will increase your multiplier and lead to a higher score.
Download it now and get the best free apps every day from the Free App Alliance app.
Posted by Jeff Scott on December 4th, 2012 + Universal App - Designed for iPhone and iPad
Apple today released updates to version 1.7 for Pages, Numbers, and Keynote for iOS. These updates bring the iOS versions even closer to feature parity with their desktop versions. The consistent updates to the iOS version make the lack of updates for the desktop version in years even more curious.
In this release Pages for iOS is updated for improved compatibility with Microsoft Word and Pages for Mac.
• Use Change Tracking to track changes to body text in a document
• Accept and reject individual changes as you review a document
• Import Pages and Microsoft Word documents with change tracking and continue to track changes to body text
• Preserve tracked changes in documents exported in Microsoft Word or Pages format
• Preserve calculations in tables when importing from and exporting to Pages for Mac
• Add reflections to shapes
• Lock and unlock objects
In this release Numbers for iOS is updated for improved compatibility with Microsoft Excel and Numbers for Mac.
• Hide and unhide rows and columns
• Import and export Numbers for Mac spreadsheets with filters, and turn filters on and off
• Preserve rich text in tables when importing and exporting
• Add reflections to shapes
• Lock and unlock objects
In this release Keynote for iOS is updated for improved compatibility with Microsoft PowerPoint and Keynote for Mac.
• Import and export all Microsoft PowerPoint and Keynote for Mac slide sizes
• Import and export presentation themes, complete with master slides and preset styles
• Play back all Keynote action builds including Move, Rotate, Scale, and Opacity
• Add new slide transitions including Shimmer and Sparkle
• Preserve calculations in tables when importing from and exporting to Keynote for Mac
• Add reflections to shapes
• New print layouts include options to print with presenter notes, with builds, and without backgrounds
• Lock and unlock objects
Posted by Jeff Scott on December 4th, 2012 iPhone App - Designed for iPhone, compatible with iPad
RetailMeNot is an app that’s great for helping you save a few bucks this holiday season. It catalogs and keeps track of loads of coupons for major chains and small stores. It then gives you mobile access to those coupons (just have the cashier scan the barcode on your phone screen) and you are good to go.
Posted by Jeff Scott on December 4th, 2012 + Universal App - Designed for iPhone and iPad
Google today released a big update to the GMail app for iOS. A whole new design that closer mimics GMail on Android and most requested feature, multiple sign-on support has been added.
What’s New
- Multiple account support
- App redesigned with a new, cleaner look
- Search predictions as you type
- Infinite scrolling inbox
- Respond to Google Calendar invites inline
- Interactive Google+ posts support
- New welcome experience
Posted by Jeff Scott on December 4th, 2012 + Universal App - Designed for iPhone and iPad
We told you a few weeks about about Swipe Magazine featuring some of the best articles from 148Apps and other members of the iPhone Alliance. Swipe continues to grow and issue 3 is out now.
Posted by Jeff Scott on December 4th, 2012 iPhone App - Designed for iPhone, compatible with iPad
Addappt is a new app that wants to help you keep your contacts up to date. It does this by connecting your contact info to anyone you have connected with in the app. So when you update your info, or anyone else does, that contact record gets updated in everyone’s contacts list that they have connected to. It’s a great plan that requires usage of the app, unfortunately.
Contact updates are something that have always been a problem. Let’s hope this will help. Addappt is currently in private beta, but we have invites. Mention 148Apps when you request an invite in app and you’ll get moved to the top of the list.