Founder and Editor in Chief with the 148Apps Network since July 16, 2008
Hi there, I'm the founder and publisher of this site, the best gosh-darn iPhone site this side of Mars. My team and I do our very best to bring you the best reviews and iPhone news every day. If you think there's something we've missed, let me know.
This dedicated space for fans of the game to gather, meet, and even improve how they play the game is jam-packed with detailed toy guides, character profiles, strategy guides, achievement listings, community screenshots, fan art, and much more besides.
Best of all, it’s a space that’s shaped by you, the fans, giving everyone the opportunity to help build the greatest Angry Birds Go! site ever made.
Makers of the two billion times downloaded Angry Birds series of games, Rovio, have announced via sister site Pocketgamer.biz that they are opening up a publishing division focusing on fun learning apps for kids 3-12. The goal being to take learning games in a whole new direction. Rovio is looking for developers in this space that can help them in this quest. The first chance to talk to them about it will be at our Big Indie Pitch event during GDC week in San Francisco.
“When kids are bored, their learning plummets,” detailed the Finnish firm in a statement given to PocketGamer.biz.
“When they’re engaged, anything’s possible. So we’re looking for new game ideas to entertain kids and motivate them to learn. Games that parents can also feel good about.”
Disney has released Disney Movies Anywhere app that gives access to any Disney, Pixar, or Marvel digital movie purchased via Disney or iTunes, all in one place. This app introduces something we haven’t yet seen, deep ties and content license sharing with iTunes. Here’s how it works.
Two logins are needed, a Disney ID and an iTunes ID. Once signed into the Disney ID, the app will prompt the user to tie a Disney ID to an iTunes account by launching iTunes on the iOS device and asking for permission. See the screenshots below.
Once the two accounts are linked, the magic happens. Any Disney, Pixar, or Marvel movie purchased in iTunes now shows up in the app. In addition, any Disney digital movie purchased (usually as part of a DVD & digital copy bundle) that is associated with the Disney account now appears as purchased in the iTunes account. That’s something we haven’t seen before. A deep integration and cross license system between iTunes purchases and a content owner’s own system.
And beyond that, there is every single Disney, Pixar, and Marvel movie ever made available for purchase in the app. That’s pretty magical. All of my childhood favorites are here, even the non-animated ones like Old Yeller and The Love Bug. The prices are high, as is common for Disney, but they are all there.
In addition, the app also includes special features, shorts, etc. all of the content associated with each release is included with a purchase. As a special offer, anyone who downloads the app and sets up the connection between Disney and iTunes will be gifted a free copy of Pixar’s The Incredibles.
Jamie Voris, Chief Technology Officer, The Walt Disney Studios comments on the release.
“Disney Movies Anywhere is an adaptable digital ecosystem designed to help consumers consolidate their Disney movie collections and enjoy them for years to come. The beauty of this technology is that it enables us to work with iTunes and future provider partners to ensure movie lovers have streamlined access to all of their favorite Disney titles no matter which device they are on. The intuitive layout of the website and app creates an easy and enjoyable browsing environment for the whole family.”
I hope we see a lot more of this type of integration in the future with content rights holders integrating with iOS and iTunes. It’s a loosening of digital rights, just a tiny bit. And does so in a way that’s refreshingly logical and customer friendlier than most services launched these days.
I have a suspicion that this is an example of what we may see once the Apple TV strategy is finally revealed.
Posted by Jeff Scott on February 20th, 2014 + Universal App - Designed for iPhone and iPad
Hop has created one of the most unique takes on email. Their iOS email client is a bit more like a messaging app than it is an email app. The update released today adds the two most requested new features, multiple account support and iPad support. Hop has also reduced response time in the app by beefing up their servers making the app even more speedy.
The multi-account support allows both individual inbox views and a unified inbox view. Customizations are available to make the email app fit they way users need to use it.
What makes Hop unique? As it turns out, tailoring the app to quick conversations, making it more message app like, speeds up usage. And that might be what mobile email should be. In speaking with co-founder Erez Pilosof, he noted that in their look into how people use Hop, they discovered that people act on many more emails, and do so quicker, using Hop over other email clients. The theory behind that is that the shorter messages lead to shorter, more casual responses, which lead to quicker conversations.
I also spoke to Mr. Pilosof about security. Since email security has become a bigger concern, especially so since Hop will have copies of users email on their server – a requirement for the service to work so quickly. He was quick to note that Hop takes security very seriously. Mr. Pilosof has past experience in security and they go above and beyond what other email clients do. Each message is individually encrypted with a unique key. Every single message. In addition, those keys are changed daily. This makes a mass breach of email almost impossible, at least on the Hop servers.
Posted by Jeff Scott on February 19th, 2014 iPhone App - Designed for iPhone, compatible with iPad
It was announced today that Facebook would buy the Whatsapp company for $16 Billion in stock and cash. As part of the acquisition, Whatsapp founder, Jan Koum, will join the Facebook board of directors to help shape the future of Facebook. Though it was noted that Whatsapp will maintain independence and operate separately from Facebook much the same way as how Instagram operates. So it doesn’t look like Whatsapp will be replacing Facebook Messenger anytime soon.
This move gives Facebook a foot in the door in this quickly growing segment just as it’s user base starts to contract. Whatsapp has 450 million monthly active users users, around half the numbers of users Facebook reports.
Not so many years ago, every phone came with a built-in loop for attaching a wrist strap. Not so much any more. While there are a few cases that support a lanyard loop, not many still do. And there’s the Netsuke from Poddities that adds a loop to the Lightning connector.
A lanyard or wrist strap can be a great feature for safety, especially in high “Apple Picking” crime areas like San Francisco, New York City, or just about any tourist destination worldwide. Not to mention it can help keep a phone from hitting the concrete when pulling it from a pocket.
Here’s a quick and easy way to add a simple lanyard to the new iPhone case. I’ve done this with a few different cases now, and even look for cases to use that fit what is needed to do this. The main feature to look for in a case that this technique will work with is a very sturdy sidewall, made of hard plastic. It needs to be a sturdy build to keep the lanyard from cracking or tearing the case. A soft silicone type case won’t work for this.
Choose a lanyard or wrist strap. A variety of them will work. There are probably a couple in the junk drawer left over from an old camera or maybe even an ancient cell phone. Make sure the loop part of the lanyard is at least an inch long to allow space to connect it. If there are none around, I’m a big fan of these from Rokform. Sturdy and just the right size for a wrist strap.
Next, I choose the side – either left or right. Both work. Choose the side that matches the hand the phone is usually held in. I usually hold my phone in my left hand, so I chose left.
Make two small holes about 1/2 inch apart on the side of the case using a 3/32″ drill bit. This will leave enough space so that the case left between the holes won’t easily break with a little tension. The spacing also needs to be small enough so that the loop part of the lanyard can go from one hole to the other and back.
When drilling, make sure to let the drill do the work; no need to push it through with force. Also, be careful to keep your fingers away from the drill bit and away from the back where the bit will emerge.
Next, loop the lanyard through the holes from the bottom outside through the back of the top hole. If the lanyard string is thicker, something like a paperclip will be needed to push the string through. Slide the lanyard through the loop and then insert the phone and ta-da, a lanyard on your iPhone! Simple and easy.
I have also successfully tried this on the Mophie Juice Pack Air Case, the Olloclip Flip Case, and the official Apple iPhone 5s case. As mentioned above, rubber or silicon cases don’t work as they tear easily. If you chose to do this, make sure all common safety rules are followed and it’s not our fault if you destroy your case, drill through your hand, or burn down your home.
Monument Valley, the upcoming puzzler from London-based ustwo, has raised quite a lot of interest since first being teased a few months ago. It’s uniquely MC Escher inspired interactive 3D puzzle style has piqued the interest of many. It seems to be on-track to be the next indie hit for iOS. I recently had a chance to sit down with Dan Gray, Producer, and Neil McFarland, Director of the game to discuss and play through the game. Let’s find out if all of the early accolades are deserved.
Ustwo has a reputation of quirky, yet quality games with a very unique visual style. Their office in an old warehouse in the Shoreditch area of London is just what I would imagine from a company that makes games like Whale Trail. A large number of bright, interesting, inspirational, funny, and oddball bits and found objects all over the offices and common spaces fits that perceived personality. It’s as though their offices were in the world’s largest art student dorm room. A perfect environment to foster the unique styles and somewhat off-the-wall games. Their previous iOS hit, Whale Tail, is the perfect illustration of their unique style in action. It combines a visually interesting look and bright color pallet with fun game mechanics and music.
Monument Valley takes a slightly cleaner, reserved aesthetic over Whale Trail, though it maintains a very oddball game mechanic. In this game the main interaction is rotating parts of the screen, mechanical or otherwise, leading to illogical optical illusions that create new paths for the characters to travel. It’s these unique puzzle elements that require that you put what your mind thinks of as spacial reality on hold. Swinging platforms and stairways connect in seemingly impossible ways by rotating the entire structure or small sections on screen. It seems illogical, but when it fits, it’s genius.
The game is designed with flat colors and intentional lack of detail that lends perfectly to the logic defying geometric puzzles. The lack of color and detail is almost the exact opposite of what would be expected for a game that moves in this way and stresses perceived logic so greatly. Where detail is given in the game, it is intentional to draw the eye to an available action or clue to how to progress. Tremendous thought has been given to the many levels of puzzles in this game. Maddening levels of trial and error have lead to some of the most unique puzzle and maze elements I have experienced.
For some reason the game reminds me of what a sliding 15 tile puzzle would look like if MC Escher designed it during a month long bender on absinthe and peyote. It’s absolutely visually compelling and draws you in, wanting more and more. Moreish as the English say. It’s relaxing and stressful. Balancing that line perfectly.
Ustwo takes pride in making unique and interesting games and it shows in Monument Valley. We can expect to see it released at some point this spring or early summer. It will be a premium game, priced reasonably the developers tell us.
Flappy Bird, the phenomenon of a game, has been pulled from the App Store by the developer Dong Nguyen. But, if you previously downloaded it you can still install it from the list of previously purchased items in the App Store, here’s how.
• Launch the App Store on the device Flappy Bird needs to be installed on.
• On iPhone: Go to the updates tab, tap on Purchased at the top of the list.
• On iPad: Go directly to the Purchased tab.
• In the search bar, type Flappy Bird to narrow down the list of available apps.
• Click the iCloud download button.
• Flap, flap, flap your life away!
Appsfire is bringing it’s AppStories conference to San Francisco for the first time. The half day, super cheap, super awesome conference focuses on bringing in the best from the industry to do short talks about what they know best. “Secrets straight from successful mobile app developers” is the tagline, and it should deliver.
148Apps is happy to be one of the media sponsors for the event and we’ll be there looking for the latest and greatest. Tickets are on sale right now — hope to see you there.
Posted by Jeff Scott on January 23rd, 2014 + Universal App - Designed for iPhone and iPad
Originally released by Gameloft in 2010, Blokus disappeared from the App Store last year. Turns out Gameloft no longer holds the license for the game by Mattel, but a company by the name of Magmic now does. This new version supports single player and online multiplayer. Available now in a $1.99 paid Universal version and a free version supported by ads.
Posted by Jeff Scott on January 23rd, 2014 + Universal App - Designed for iPhone and iPad
In a surprise release from developers Limbic Software, the followup to the massive hit TowerMadness has just been released. TowerMadness 2 builds on the original which was released way back in July, 2010, with updated graphics, all new levels, weapons, enemies, and characters. Basically the only things it shares with the original are the name and that it’s a tower defense game. And who doesn’t love a tower defense game?
The game is out now and is a $4.99 Universal app. We’ll have a review up as soon as we get a good chance to put the game through it’s paces. For now this video will have to do.
iOS is yet to have its cornerstone first-person shooter franchise. While it has a couple of really good ones from Gameloft and a few good ports from older games, we have yet to see a truly deep and original mobile-first FPS franchise. Especially one that takes advantage of the touch screen and doesn’t just try to adapt button controls to a screen. In short, iOS needs it’s Halo. Industrial Toys might be the people to do it.
Let me clear this up. There is no shortage of first-person shooters on iOS. Gameloft has released some really good ones like NOVA 3 and Modern Combat. We’ve even seen classics like Doom and Call of Duty ported. But the fault these all have is they were conceived on or derived from controller-based shooters. This invariably leads to problems when playing, no matter how good the controls. Thumbs will always cover important parts of the screen, they will slip from the correct virtual control. And for FPS vets, the most important factor: touch controls are slower as it takes time to look at the virtual buttons.
Ben Cousin’s Scattered Entertainment released The Drowning last year, which hoped to be exactly this. Tremendous amounts of thought went into the game and it’s original control scheme, yes, and it was developed exclusively for touch screens. But it just didn’t take. It was not well received by the press or users. There is still some hope for The Drowning as a franchise, but it seems unlikely at this point.
I’m also not saying that I want Halo on iOS. What I want is an original franchise, conceived for and developed for touch screens and connected devices. One with a deep original storyline, endless multiplayer capabilities, perfect controls for a touch device, and a future. No matter how how close others have come, we just don’t have that. Yet.
This is where the team from Industrial Toys comes in. This LA-based company certainly has the chops to make a killer FPS franchise for iOS. The company was founded by Bungie co-founder/co-creator of Halo Alex Seropian and Tim Harris (Denuo, Alley Cat Comics). Their team for this project includes superstars of music, art, and story; including comic artist Mike Choi (Marvel/DC) and author John Scalzi (Old Man’s War, Redshirts). Seems like they have the talent they need and our first look at their upcoming Midnight Star game shows great promise.
The first experience most will have with the game will be through the interactive comic, Midnight Rises. This comic ties in with two-way communication to Midnight Star. The story, set 120 years from now, starts when first contact is made from outer space. The interactive comic will lead the reader through the build up to the launch of the USSM Joplin, the craft fitted to communicate and intercept the source of the signal. Along the way the story will introduce the characters in the game and provide backstory.
The comic app will also provide potential players the ability to pick up items that can be used in the game. And this is just the tip of what make this dual app approach so interesting. The choices made in the story app influence the characters in the game. And progress in the game unlocks new parts of the story in the comic app. It will be interesting to see how such an integrated dual app approach works out.
Midnight Star starts off after something has gone wrong and the crew of the Joplin is fighting an alien force, as the story of what happened unfolds. The game features a new take on touch controls for a first-person shooter that looks quite good, even in the pre-release build I saw. It also features nearly endless multiplayer capabilities both in the form of friend challenges and leaderboard type challenges.
In one of the most original forms of asynchronous multiplayer, a player can create a challenge for other players – either friends or open to all. That challenge can be a speed run, high score, accuracy, or other challenge on a particular level in the game that lasts for a set amount of time. Each player that accepts the challenge enters an amount of in-game currency set by the originator into the pot with the top players in the challenge splitting the winnings.
Melee type combat has been a sticking point for touch games. How to accurately and quickly they make the player react has generally been less than perfect. With Midnight Star, melee will take for form of quick reactionary tapping of on screen symbols. Each symbol will need to be touched a designated number of times in a certain amount of time to ward off the attack.
Progressing will provide new weapons and parts to upgrade current weapons. The game is clearly set up to be a free to play game, but at least in my limited experience with it this doesn’t seem to get in the way of the gameplay.
Looking at the screenshots included with this post doesn’t really do it justice. Industrial Toys are not ready to release in-game video just yet, but this Unreal built game looks amazing with very smooth gameplay. Here’s the previously released teaser trailer.
Is Midnight Star the Halo-like franchise I think iOS so desperately needs? It would be presumptuous to say yes at this point, but I have hope. It will certainly be a huge step in the right direction. The guys at Industrial Toys are very experienced in the area and committed to the idea of bringing a Halo-like experience to touch screens.
Look for Midnight Rises (the interactive story) in the spring, and the game Midnight Star soon after. We’ll have more news on Midnight Star as it develops.
We are proud to announce the nominees for the 6th Annual Best App Ever Awards. The awards that celebrate the best apps available, not just the best selling. This year we saw an amazing response with over 809,000 nominations submitted for three thousand unique apps!
Voting is now open and will remain open through March 15th, 2014. Winners will be announced in late March during the Macworld/iWorld Expo in San Francisco, CA. Further details on that are to come.
Posted by Jeff Scott on January 15th, 2014 + Universal App - Designed for iPhone and iPad
News Republic has just been updated to 4.0. The update adds a new One Feed view showing the top news from all subscribed topics in one view along with a fresh new look. News Republic has long been a great option for keep track of key news items in topics of interest, but this update adds even more brains to the process as it learns what the reader views and presents related items more often in your topic feeds.
The nomination have been flowing in like crazy for the 6th annual Best App Ever Awards. We have already received over half a million nominations but there are still three days left to submit your favorite apps and games for nomination. Head on over to http://www.bestappever.com/ios to start nominating now.
The Best App Ever Awards were started to help recognize the best and brightest games available, not the best selling. If you have a game or app that you are passionate about, yet rarely receives the recognition it deserves, this is a great way to give them that recognition. Take a moment and head on over to http://www.bestappever.com/ios, find the corresponding category, and nominate it now. Nominations close at the end of the day (Pacific time) on the 15th of January.
“An iPod, a phone, and an internet communicator. These are not three separate devices, this is one device. And we are calling it iPhone. Today Apple is going to reinvent the phone”. – Steve Jobs, iPhone introduction Macworld Keynote, January 9th, 2007
It was a day that changed what we thought of Apple, Steve Jobs, and what a mobile phone could be. It’s a day that changed my life forever as it launched me down the path toward a career reporting on these little trouser Macs. And it was, perhaps, Steve Jobs most awesome moment. Relive it below.
Now in it’s 10th year, the International Mobile Gaming Awards is in the final days of accepting submissions for their annual awards. Just a quick reminder to submit your mobile games to the awards before January 16th. (Disclosure, the author is a member of the IMGA jury)
The Annual Awards Ceremony will be held in San Francisco as part of a one day event including pitching sessions, reception, ceremony, and party. If you want to participate as a developer this year, here are a few things you need to know:
Games can be nominated if released after January 1st, 2013 or are yet to be published. Developers will get the chance to apply to participate in the ‘pitching session’ just before the awards ceremony on March 18 in San Francisco. This will give developers the chance to get feedback from journalists and leading publishers.
Apple reported today that the App Store topped $10 billion in sales in the 2013 calendar year with over one billion brought in during December alone.
“We’d like to thank our customers for making 2013 the best year ever for the App Store,” said Eddy Cue, Apple’s senior vice president of Internet Software and Services. “The lineup of apps for the holiday season was astonishing and we look forward to seeing what developers create in 2014.”
Also mentioned by Apple in their press release, developers have now earned (minus Apple’s 30% cut) over $15 billion in revenue from app sales and in-app purchases. Hit the jump for the full release.
So, some readers were super good this year and Santa left a new iPad Air or iPhone 5c under the tree? Well it’s time to get rid of those old iPhone and iPad that were replaced (thanks Santa). We’ve teamed up with the fine folks at Newaya to get a special deal for you, our readers; 10% over their already great prices.
I recently used Newaya to trade in a whole bunch of old iPhones and found that even without this special deal, Newaya had the best prices around. With the extra 10%, it’s fantastic. Here’s how it works.
1) head to Newaya
2) Click “Get My Quote”
3) Navigate to the device to sell
4) Select the condition of the phone
5) Click the big green button, “Get My Instant Quote”
This will show the price of the device without the extra 148App reader bonus 10%. To get that bonus, look for the promo code field at the bottom of the box, click it and enter 148appsreader and press enter. Then, bingo, and extra 10%.
Finish up the process giving shipping info and Newaya will send a shipping label, yup, they even pay for the shipping. Box up your devices, attach that label and send it off. A few days later an email asking for details on how you want your payment will magically appear. It’s like free money! Well, almost.
2013 has been a great year for apps. We’ve seen both an explosion of productivity apps and a great number of new deeper games. While King and Supercell owned the top grossing charts, hundreds of other apps found place of prominence on the App Store and in our daily lives. As the year winds down, the writers here at 148Apps are taking a look back at the year in apps including what we liked and how we used them to change our lives.
Some Staff Favorite Apps and Games
2013-12-26 – 148Apps’ Staff Discusses Their Favorite Underappreciated Games – It’s easy to list off the best games of 2013, and often such lists contain a lot of crosstalk between different publications. So this year, instead of just giving off another similar list of the best games of the year, our staff has decided to talk about their favorite games of the year that might not have been the best sellers or the most popular. In no particular order, this is our list of some of our favorite under-appreciated games of 2013.
2013-12-27 – Online multiplayer gaming for iOS has come into its own over the years, however it’s not all about playing against random strangers over the internet. Campbell Bird takes a moment to highlight the Top 10 Local Multiplayer Games (mostly) from 2013, and the entries are definitely worth a look.
2013-12-27 – With the increased number of young children getting their hands on iOS devices, it’s only natural to want to call out some notable software that caters to a younger audience. Amy Solomon goes one better and provides a list of Noteworthy Children’s Apps that will entertain, and give worn-out parents a few minutes of peace in an otherwise busy day.
2013-12-30 – Andrew Stevens, on the other hand, recently rediscovered arcade/action games on iOS. Specifically of the shooter and musical variety. Check out his List of Favorite SHMUPS and Rhythm Games, and feel free to weigh in with your own favorites.
2013-12-30 – Minecraft has become a genre all its own at this point. Well it’s faster than saying “open-world sandbox adventure game,” anyway. That’s why Rob Rich went and picked out some of 2013′s best in his selection of The Year’s Best Minecraftlikes.
2014-1-1 – It’s been interesting to watch as iOS developers become more comfortable with the platform and begin to play around with an assortment of mechanics and concepts we probably couldn’t see anywhere else. Lucy Ingram agrees, and has put together a list of The Most Distinct Apps and Games of the Year; apps and games that really stand-out in terms of presentation, functionality, interfaces, and more.
2013-12-27 – Arron Hirst takes a look at the year for Apple. Highs and lows, staff changes, new products, and more. “It’s pretty fair to say that 2013 has been an incredible year for Apple. With the company’s stock price currently reflecting upwards of $550 a share, it’s clear that investors have renewed faith in the firm’s ability to deliver on its mission to create some of the world’s most desirable products.”
2013-12-27 – With so many weekly releases on the App Store, we’re bound to be some exceptional apps and games. It’s the Law of Averages, really. Chris Kirby takes stock of some of our Highest Rated Apps and Games of 2013, and it’s a fairly robust mix.
2013-12-30 – This year also saw a number of releases that embraced the iOS platform rather than trying to rely on more conventional mechanics adapted for touch screens. Jennifer Allen highlights many of The App Store’s Experimental Gaming Gems of the Year, which makes for quite an impressive collection of atypical games.
2013-12-31 – Lee Hamlet takes a moment to reflect on the state of digital comics and the iPad when he analyzes The Dynamic Duo of Digital Comics and iOS. It’s been an interesting year for comics from major and minor publishers alike, and it looks as though their presence on tablets is only going to get stronger.
2014-1-1 – 2013 was a good year for many developers, but perhaps none so much as Simogo. Carter Dotson examines the unlikely duo of Year Walk and Device 6, and explains why they’re so significant. Aside from just being awesome, of course.
2014-1-1 – What better way to close out our look back at 2013 than with an actual look back at 2013? Chris Kirby highlights a few of 148Apps’ developer spotlights, hardware reviews, and videos of Carter Dotson squaring off against developers in their own games. Our conclusion? It was definitely a good year.
How We Use Apps
2013-12-26 – Documenting Your Year With iOS Photography Apps – For the past two years Jennifer Allen has been recording her with photographs. Every day, she’s taken a photograph with her iPhone before sharing it via Twitter, Facebook, and Instagram. Let’s take a look at how and why she does it.
2013-12-31 – Happy New Year’s Resolution: Fitness Apps for All! – Many, many people ring in the New Year with resolutions, and a lot of those resolutions involve getting into shape or trying to be healthier. Stacy Barnes takes the idea and runs with it (fitness jokes, ha!), giving you a selection of get-in-shape apps from 2013 to get you in the exercising mood.
2013-12-26 – While free to play games grabbed all the headlines, Carter Dotson recaps why core games had such a great year on iOS. “Think mobile is all about free-to-play and casual? Then you haven’t played these games.”
2013-12-26 – Editor Rob Rich weighs in on the remarkable number of quality ports of games to iOS in the last year. He remarks, “as I began to think back on the year one major theme kept popping into my head: the increased power of mobile hardware and the way it’s been used to create some truly impressive adaptations of games from other platforms.”
Posted December 19th, 2013 by Jeff Scott Our Rating:
A decent budget set of Bluetooth headphones with an innovative feature that allows two pairs to listen to the same source. The build quality, comfort, and sound quality are just not quite there though.
Posted December 18th, 2013 by Jeff Scott Our Rating:
If users need to go wireless and love earbuds, this is a compact and great option. The sound is good and the battery life is better than expected given the overall size. Earbud size may be a problem for some.
Posted by Jeff Scott on December 18th, 2013 iPhone App - Designed for iPhone, compatible with iPad
Camera+, one of the favored camera replacement apps with over ten million copies sold has gotten a HUGE update in version 5.0. First and foremost is the new iOS 7 look and interface refinements throughout the app. Also included now are a host of photo editing features under the banner of Lab which allow quick yet robust changes to your photos. The new lab features include:
At the head of The Lab you’ll find Clarity Pro, which gives you adjustable Clarity and also adds a Vibrancy Boost adjustment which really brings out the life in your photos.
Not only can you manually straighten your photos in The Lab… we’ve also included a slick auto-straighten feature.
Easily tone your photos whatever color you please. Go just a tad to set a subtle mood, all-out to make a bold statement, or anything in-between. And if you’re having a hard time choosing a color, simply roll the dice to get a random one… will it come up lucky seven or snake eyes??
This takes the Tint adjustment and brings it to a whole other level. Try it. We’ll leave it at that.
Give your photos a beautiful, ethereal quality with Soft Focus. This one’s addictive so promise not to overuse it, ok?
For the look of analog film. Fully adjustable so you can get the exact look you want.
This can often be the answer to a photo that came out a bit blurry.
Soften harsh pics. Or go to the extreme to make the perfect iOS 7 wallpapers. More on this later…
Take it down for a cool, faded look. Or crank it up to make your pics pop.
Easily enables you to make your pics look “warmer” or “cooler”. It can be used for a simple compensation, or turned way up for a bold look.
Photo overexposed? Underexposed? This is the fix.
Brightness & Contrast
Two classic photo adjustments. You’d think that not much needs to be said about these two… but we went out of our way to make them look really good.
Highlights & Shadows
Boost or cut the bright and/or dark parts of your photos. Compensate for imperfect lighting conditions, or go for an intense, artistic effect.
Top-off the perfect set of adjustments with a stylish Vignette. Not only can you put on a traditional dark one, you can also go light for an airy feel.
It’s become an annual tradition, in the run up to the end of year holidays app developers put their apps on sale in hopes of getting as much of that post holiday sales rush as possible. But even if there’s not an iTunes gift card waiting for us on Christmas morning, there are these great app sales available to all of us. Here’s our curated list of the best of the best iOS apps and games on sale. For a complete, unfiltered list, check out our in-depth Price Drops list which is updated constantly.
12/26, 9am – Updated (+49) – The post Christmas cookie coma is now over, there’s not a peanut butter blossom left in the house. But there are still app sales. Have at them — the App Store opens for changes tomorrow, many of these will go back to their normal prices.
12/20, 11am – Updated (+25) – A few more awesome games and apps have filtered in. Many via AppSanta.
12/20 – Updated (+85!) — More and more great app sales are showing up. From older items to brand new apps and games. This time we scoured our system and came up with another 85 great items.
12/19 – Updated (+38) — More great app and games on sale as more of the big guys get in on the fun. As always, grab these when you see them, they could go off sale at any moment.
12/18 – Updated (+27) — A few more interesting sale items popped in. Some classics and some new apps. Expect the deluge to hit on Friday, just before the iTunes Connect shutdown.
12/17 – First edition — EA is the first major publisher to kick it off with dozens of their games on sale. We’ve added a few of our favorites.
We are very proud to announce the launch of the 6th Annual Best App Ever Awards!
Now in the 6th year, the awards received over 5 million votes last year! The Best App Ever Awards were created to help bring attention to the favorite apps and games of the fans of iOS and Android devices, not the best selling. Each year fans help us pick the best apps and games in dozens of categories and award the developers well deserved praise.
The iOS award nominations will be open through January 15th, 2014. At that point we will tally the nominations and announce the final nominees for the 6th annual awards. Voting will open shortly after that.
The voting for the iOS awards will open on January 16th, 2014 and run through March 1st, 2014. The winners will be announced during the 2014 Macworld / iWorld Expo in San Francisco, March 27-29, 2014.
Ubisoft has updated its iOS high seas adventure game, Assassin’s Creed Pirates, with some major additions. This refresh brings new maps, as well as one new campaign mission and three new secondary missions among other features. There are also new ships that are available for the all-new Survival Missions. According to the Ubisoft release, each […]