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Incredible Jack Review

+ Universal App - Designed for iPhone and iPad
By Marquice Johnson on June 5th, 2013
Our rating: starstarstarhalfstarblankstar :: PAPA ROLLS STONES
Incredible Jack has an endearing heart but it isn’t enough to outweigh its unforgiving nature.
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Dead Crossing Review

iPhone App - Designed for iPhone, compatible with iPad
By Marquice Johnson on May 31st, 2013
Our rating: starstarhalfstarblankstarblankstar :: ZOMBIE ROAD RAGE
Dead Crossing speeds towards the zombie apocalypse but it's ultimately a ride to nowhere.
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Showstopper Basketball Review

Posted by Marquice Johnson on May 30th, 2013
+ Universal App - Designed for iPhone and iPad

Developer: Mobage, Inc.
Price: Free
Version: 1.01
App Reviewed on: iPhone 4S
Graphics / Sound Rating: starhalfstarblankstarblankstarblankstar
User Interface Rating: starstarstarblankstarblankstar
Gameplay Rating: starhalfstarblankstarblankstarblankstar
Re-use / Replay Value Rating: starstarblankstarblankstarblankstar

[rating:overall]

I’ve haven’t played many sports titles on iOS with good reason; like fighting games, the gameplay is all dependent on latency. For developer Mobage, Inc., the solution for translating fast-paced hoops to the non-buttoned platform is to remove the ability to play basketball all together. Instead, we are left with a situational analysis app, an almost coaching approach, where every player action is dictated by the statistical probability of its outcome. From passing to shooting to playing defense, each action is a timed decision where players must choose the best course of action to score a bucket.

The way Showstopper sets up this grand experiment is placing a 5-member squad against an opposing team in league play; the catch is that I didn't actually play but rather governed the team of stars. After the opening tip, it is up to me to decide the actions of the team ,as every two seconds the players pause and I am given five seconds to decide whether to dish the rock or shoot the pill. This may seem to be a lengthy process but as each game takes less than three minutes to complete, I am hungered, like looking for seconds on Thanksgiving with none to be found. Upon loading the first match-up, my first thought is, “this is different." However, by the tenth league game, I'm sure that I'm not enjoying the basketball portion nearly as much as the collectible card game (CCG) component.

Did I utter basketball and CCG in the same sentence? That I did. How Mobage came to the conclusion to unite the two is well beyond me but what I do know is that it feels compelling enough to stick with (even if basketball gameplay is non-existent). At the conclusion of every match-up, the standouts from my team level up and continue to gain xp that translates into new abilities on the court. So, instead of continually shooting jump shots right under the basket, new window options of “layup” or “dunk” appear at my coaching disposal. Customizations are also the rave, as new gear equates to in-game attribute bonuses. With the gamut of CCG depth for such a simplistic sport, I could not help but imagine what could have been if this type of CCG were layered onto a different genre.

Is Showstopper Basketball a great sporting experience with excellent b-ball gameplay? Absolutely not. Is it worth a glance to imagine what cool CCG and sports could possibly become on iOS? Absolutely.