All posts by Campbell Bird
It might not seem like there's a ton to do between events in Dragalia Lost, but there is one high level piece of content that can keep you occupied for a long time. Defeating High Midgardsormr is currently the game's most difficult non-event challenge, and it can reward dedicated players with their own High Midgardsormr dragon that they can equip to their Adventurers. The only problem with this quest? It's tough, so much so that it requires a hefty 13,000 Might team to even attempt it.
Pumping up your heroes to huge Might levels won't ensure your victory over this powerful dragon boss, though. There's quite a bit of consideration and prep you need to do if you want a high chance of passing High Midgardsormr's Trial. See below for some tips on exactly what you should be doing to earn this powerful dragon:
Another raid has come and gone in Dragalia Lost, but that doesn’t mean there’s not still lots to do. In fact, the game’s next event, A Wish to the Winds, has already been announced and will be coming to the game this Wednesday.
Although details are scant on what—exactly—this event will entail, there’s been a lot of speculation about what it could be. See below for some of the most reliable scuttlebutt of what’s in store with A Wish to the Winds.
There's only a few more days left of Dragalia Lost's second raid event, Kindness and Captivity, and if you're anything like me, you've already cleared all of the Endeavors and maxed out the Gold Emblem rewards.
Even if you have done all of the high tier stuff in this event, there's still a few handy things you can keep doing for the next few days to make sure you're all set by the time Kindness and Captivity ends. See below:
At BlizzcCon this year, Blizzard unveiled Diablo: Immortal for the first time and it got a huge reaction. It just wasn’t exactly the kind of reaction they were expecting. This new game was met with loads of negative attention, starting with mentions of silence in the crowd at BlizzcCon, and followed by pushback in their Q&A session, massive dislikes on the YouTube trailer for the game, and Reddit posts aplenty suggesting that marketing around the game is already a full-blown conspiracy.
I watched the full trailer for Diablo: Immortal, and I’ve got to say: This reaction is kind of confusing. The game looks… fine? I don’t know. There’s just not a whole lot of information about the game in general, and definitely not enough to feel like I could have strong feelings about it at all, whether they be positive or negative.
With that in mind, I decided to try and investigate all the reasons why people are so down on Diablo: Immortal, and I can’t really find one that makes sense. Below are the reasons I see most often cited for all this Diablo: Immortal hate, along with some thoughts on why these just feel like excuses to get mad about something online.
Dragalia Lost's second raid event dropped this week, and after speculating on everything you'd need to know to get prepared, we've spent some real time figuring out exactly how this raid works. As it turns out, everything we suggested would be useful turned out to be correct (fancy that!), but there are some other nitty-gritty details about beating Hypnos that we couldn't have possibly known until the event came out.
Now, after clearing Hypnos 21 times as of this writing (with 19 of those clears being expert and EX clears, mind you), I've gathered quite a few tips to make this fight a bit easier. See below:
Halloween isn’t even here yet and Dragalia Lost’s Trick or Treasure holiday event is already over. That doesn’t mean we have nothing to look forward to on the 31st though.
On the contrary, at the end of this month, a brand spankin’ new event is coming, and it’s called Kindness and Captivity. There’s a little bit of info on that this event will be, and a lot of speculation about how best to prepare. Once again, we’ve gathered all this info in one convenient place so you know what to expect when this event goes live.
Element is a pretty neat sci-fi real-time strategy game that takes place on a spherical map. Although it streamlines quite a few elements of the genre to make things simpler on a touchscreen, the game can still be quite complicated and hectic.
If you spend too much time simply swiping to look around your planetary battlefield, your enemy can really build up momentum and steamroll you. With that in mind, check out these tips to help you in your galactic conquest.
There was lots of hubbub this week when everyone learned that Stardew Valley, one of the most successful indie games ever, was making its way to mobile devices. In a time where Nintendo is putting out gacha games, other mobile devs are settling into sub-optimal monetization schemes to keep themselves profitable, and the right games are getting increasingly hard to find on mobile storefronts, hearing that ConcernedApe's acclaimed farming game felt like glimmer of hope for the platform.
After putting some time into Stardew Valley, I've come to the conclusion that's all it is: a glimmer. To be clear, the iOS release of Stardew totally seems like a great game that brings all the same farming stuff to do to your phone or tablet, but these days that's not really all it takes to make a great mobile game. In fact, the current state of Stardew Valley on iOS feels like a compromised experience, making it probably not worth picking up unless you simply want to support the premium games market on the App Store or want to wait until it gets more support. Here's why: