App Description

How much have you love candies? Do you know that you can enjoy candies not just by eating them? Play this game now so you would find how candies can entertain you even if without swallowing them!

The game may seem simple to look at but as you start playing it you can feel the challenge on how to really make a good score. It will totally encourage you to stay focus so that the candies on the ground will all be smash down leaving nothing but the best score.

In every jump you make, you must always think to avoid from landing on the thorny ground. Jumping up and down is not that hard once you get along with how the game flows.

“Ah, ah I like jumping so with this game. It’s very easy to play with. I will play more on this at home later. ” - Brian

Always remember that practice will make it perfect. Jump and smashing the candies down is not a hard task to do. To get the best scores try playing and mastering on the first few levels of the game. After that, rest assured, you will absolutely enjoy it.

Best features of the game are as follows:
The game boost your patience
The game is user friendly
Score is fair based on your skills
It will bring you more focus on aiming a goal

Jump and smash down the all candies on the ground. Play, stay focus and enjoy the game...Download NOW!!!

iPhone Screenshots

(click to enlarge)

A Candy Smash Pro - Fun Bouncing Above Spikes Mania screenshot 1 A Candy Smash Pro - Fun Bouncing Above Spikes Mania screenshot 2 A Candy Smash Pro - Fun Bouncing Above Spikes Mania screenshot 3 A Candy Smash Pro - Fun Bouncing Above Spikes Mania screenshot 4 A Candy Smash Pro - Fun Bouncing Above Spikes Mania screenshot 5

iPad Screenshots

(click to enlarge)

A Candy Smash Pro - Fun Bouncing Above Spikes Mania screenshot 6 A Candy Smash Pro - Fun Bouncing Above Spikes Mania screenshot 7 A Candy Smash Pro - Fun Bouncing Above Spikes Mania screenshot 8 A Candy Smash Pro - Fun Bouncing Above Spikes Mania screenshot 9 A Candy Smash Pro - Fun Bouncing Above Spikes Mania screenshot 10

App Changes

  • April 18, 2015 Initial release