The usual...fixing buggy fish souls.
Hi I'm Eric Brill the creator of Fish Have No Souls. Let me tell you a little about it.
Redefines Shooters For Touch
Fish Have No Souls focuses on the feeling we get when we play a great shooter game on console or pc and dismisses the way in which they accomplished it. It creates an experience you can only have on a touch device.
Fish Have No Souls creates a dark, immersive story. It drives the gameplay, to free fish souls swimming in a realm in which humanity is responsible. I designed the story to inspire you and challenge your current beliefs.
How Fish Have No Souls Works
To interact with the game you place two fingers on the screen and a shot occurs between your two fingers. If you position a fish soul between your fingers, it frees the fish soul. The mechanic is simplistic, accurate, and polished. I’ve spent a long time making this mechanic feel good. If you’re about to free many fish souls in one shot, the fish souls detect this, and will react in cool ways to free other fish souls.
The sound used for the slow down and speed up soul effect is from a user on freesounds.org zerolagtime. I reversed the effect to create the speed up sound. http://www.freesound.org/people/zerolagtime/sounds/49246/
The sound used when the you get a 4 fish soul combo and the fish souls fire out like singular fireworks is from a user on freesounds.org Audionautics. http://freesound.org/people/Audionautics/sounds/171655/
The sound used when you miss a fish soul and red splatters across the screen is from a user on freesounds.org Rock Savage. http://freesound.org/people/Rock%20Savage/sounds/81042/
The sound used when the you get a 5 fish soul combo and the fish souls blow up is from a user on freesounds.org escortmarius. http://www.freesound.org/people/escortmarius/sounds/172870/
- May 15, 2014 Initial release
- May 20, 2014 New version 1.0.1