New engine using OpenGL ES 2.0
New Movement Rules: Each hero may only make a single move per turn (including attack or ability-generated movement), still unlimited distance though. An undo button appears after moving in case you are displeased with the results of your move.
New Melee Rules: Melee attack targets must be up,down,left,or right only, no more diagonal melee.
Obstacle Blocks: Rooms may now contain obstacle blocks, which can be jumped over during movement, but not moved onto.
Artifact Levelling: You can now level up old artifacts to use them again! The cost is, you must destroy a higher-level artifact to level up the old one. The old artifact will gain the destroyed artifact’s level. This will increase its stat bonuses and the casting level & cost of its ability.
Text Box no longer fades out during combat.
All artifact ability levels begin at 2 and go to 6, rather than beginning at 1 and going to 5.
New Dungeon Generation: Dungeons (called Chambers in the story) are now generated differently and are no longer always rectangular. Rooms are still rectangular though. In general, this makes dungeon layouts less predictable and more spread out.
Power Dot: A Dot is now shown next to an enemy, showing its power relative to other enemies in that Dungeon. Ranges from Green, Orange, Red, Black, lowest to highest. Does not take into account if it is a boss or not (Bosses just have more HP, nothing else).
AP cost scale capped at 1.5 AP per level (down from 2). This means abilities that used to cost 14 AP at Level 6 now cost 10.
Most abilities that used to have level-related TTLs(duration) have now had their TTLs set to 3 (5 if critical), and are no longer level-related. Root, Thunderbolt, Taunt, Bearform etc.
Bugs and crashes related to enemies casting Bearform fixed.
Bugs and crashes related to casting Decoy in tandem with Healing Aura fixed.
An animation has been added to a hero who is currently targeting an ability.
There should no longer be any scenario in which actors end up stacked on top of each other.
You awaken alone in a dungeon: you don't know how you got there, and you don't know how to get out. As you explore DEATH TOWER, you gain new party members, but they don't know anything either... or do they?
A surreal and paranoid story guides you through one of the deepest and most difficult dungeon RPGs ever made for iOS.
18 playable characters, 9 classes, over 50 abilities, 45 artifacts, 128 unique monsters, and 130 levels means this game will keep you busy for some time.
It begins easy, but soon you'll need all of your resources and wits to survive each Chamber of DEATH TOWER. Discover new artifacts and new characters to add to your party. You can only bring 4 characters into each level, so choose carefully: who needs experience, but who is necessary to get the job done?
There is no permadeath, but if a character dies, you can't use that character until you beat a level. Run out of playable characters, and you'll be sent back to a prior checkpoint with all of your experience and artifacts intact.
Can you make it to the end and discover the secret of DEATH TOWER? Or will you and your friends be trapped forever?
*Great little SRPG For anyone who knows what SRPG means :) 5/5
*Absolutely stellar! Nothing beats an old school dungeon crawler! Keep it up! Thank you for a great game! 5/5
*Fun and simple, but requires strategy or you will die. It's really fun and I love the pixel art and ease of play. Leveling up is easy to understand and the enemies are actually pretty smart! Great, simplistic fun. Thanks devs! 5/5
- November 12, 2013 Initial release
- November 14, 2013 New version 1.01
- November 21, 2013 New version 1.02
- December 19, 2013 New version 1.1