What's New- Added cutscenes before and after worlds
- Added Squid Vicious 'death animation'
- Added backgrounds to gameplay
- Added Facebook, Twitter, and email sharing of level completion / star collection
- Improved performance
- Fixed minor visual bugs in the build layer
- Miscellaneous UI and art tweaks
App Description**Featured in the The New Yorker article "My Year In Apps" (2011)**
**Featured in the Washington Post's "Great Apps for Kids"**
4.5 out of 5 from The iPhone App Review!
8.5 out of 10 from Slide Gamer!
Brought to you by the mobile developers at Caravan Interactive, go, car, go is a physics-based game for the nerdy kid in all of us.
A deceivingly-simplistic premise, users can build a car and test it on a variety of courses. Users are given the necessary tools to build their vehicles and allowed one push at the beginning of each level, and will progress to further levels if their car makes it through the duration of the course. The full version of the game includes 48 levels split over 4 worlds, each more challenging than the last.
Additionally, "sandbox mode" allows you to compete with other users for best distance in the Game Center. The catchy tunes are a product of Kevin MacLeod.
How to play: Drag each piece (blocks and wheels) to its desired placement. Use as few wheels and blocks as you desire, bearing in mind that your car's weight will affect the inertia required to make it roll over any obstacles on the terrain. Choose between straw, wood, or stone blocks. When you are done, push play to set it on its course.
Go Car, Go!
February 28, 2011 Initial Release